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FIFA 16 Patch #2 Available Now For PlayStation 4 and Xbox One

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Old 10-07-2015, 08:33 AM   #49
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Re: FIFA 16 Patch #2 Available Now For PlayStation 4, Soon For Xbox One

Let me list again the differences which are not placebo effect so it will be easier for everyone to focus on the game:
1. CPU attempts more risky passes in the attacking area. This leads to more errors.
2. CPU crossing is more dangerous.
3. CPU headers inside the box are improved. This means you have to defend better the tall guys in set pieces like corners.
4. CPU tackling is more precise especially in the wings where they block now your path when you attempt to sprint. Pre-patch you could reach the edge of the box without much cpu pressure.
5. HUM headers are nerfed, especially in corners.
6. Foul kicks outside the area are nerfed.
7. HUM shooting is easier and the possibilities to score from long range are increased.
8. Physical play is more intense. Leads to more fouls.
9. CPU is more direct in passing. I have seen a lower number of long passes but this is connected to team tactics so it isn't a 100% post patch observation.
10. GK positioning and rushing is improved. Especially rushing is 100% improved.
11. GK ability to stop long range shots is reduced.
12. HUM team cpu teammates are more aware of the ball around them. They'll come more often first to the ball especially if they have the "Aggressive Interceptions" instruction.
13. Hum team cpu attacking teammates make more moves to the open space. This results also to more chances for rebounds after shots when cpu GK is parrying.
14. CPU GK fast punt to midfield (to nowhere is the best term...) is improved. Still room for totally fixing the issue on a new update.
15. CPU AI is more passive in defense and does not pressure so much. I was up 1-0 against Sunderland and they couldn't take the ball from me for around 4 minutes real life time. It's not so unrealistic but this means that you have to play 15 min halves.
16. CPU AI is more passive (see above) in defense. This leads to more balanced possession stats.
17. CPU tends to leave more space in the wings especially after some good passing game by HUM. This is straight BPL type of game. In general this FIFA is a BPL 16 game. If someone doesn't like the English Premier League and the way matches are played he simply made a bad choice picking up the game. I will not be surprised if this game stays No1 in the UK Chart until next summer...

If EA claims there aren't AI changes in the update they're simply lying. Anyone can easily spot all the above differences.
If any of you have some different observations you're welcome to discuss them.
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Old 10-07-2015, 08:58 AM   #50
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Re: FIFA 16 Patch #2 Available Now For PlayStation 4, Soon For Xbox One

Quote:
Originally Posted by fearwhatnow
Let me list again the differences which are not placebo effect so it will be easier for everyone to focus on the game:
1. CPU attempts more risky passes in the attacking area. This leads to more errors.
2. CPU crossing is more dangerous.
3. CPU headers inside the box are improved. This means you have to defend better the tall guys in set pieces like corners.
4. CPU tackling is more precise especially in the wings where they block now your path when you attempt to sprint. Pre-patch you could reach the edge of the box without much cpu pressure.
5. HUM headers are nerfed, especially in corners.
6. Foul kicks outside the area are nerfed.
7. HUM shooting is easier and the possibilities to score from long range are increased.
8. Physical play is more intense. Leads to more fouls.
9. CPU is more direct in passing. I have seen a lower number of long passes but this is connected to team tactics so it isn't a 100% post patch observation.
10. GK positioning and rushing is improved. Especially rushing is 100% improved.
11. GK ability to stop long range shots is reduced.
12. HUM team cpu teammates are more aware of the ball around them. They'll come more often first to the ball especially if they have the "Aggressive Interceptions" instruction.
13. Hum team cpu attacking teammates make more moves to the open space. This results also to more chances for rebounds after shots when cpu GK is parrying.
14. CPU GK fast punt to midfield (to nowhere is the best term...) is improved. Still room for totally fixing the issue on a new update.
15. CPU AI is more passive in defense and does not pressure so much. I was up 1-0 against Sunderland and they couldn't take the ball from me for around 4 minutes real life time. It's not so unrealistic but this means that you have to play 15 min halves.
16. CPU AI is more passive (see above) in defense. This leads to more balanced possession stats.
17. CPU tends to leave more space in the wings especially after some good passing game by HUM. This is straight BPL type of game. In general this FIFA is a BPL 16 game. If someone doesn't like the English Premier League and the way matches are played he simply made a bad choice picking up the game. I will not be surprised if this game stays No1 in the UK Chart until next summer...

If EA claims there aren't AI changes in the update they're simply lying. Anyone can easily spot all the above differences.
If any of you have some different observations you're welcome to discuss them.

Good stuff man...Thanks for listing this out...And based on this list, I'm inching closer to actually taking a leap of faith w/ FIFA rather than PES this year!

Its very interesting though to see the myriad of differing feedback although not surprising considering EA has a tendency to not make gameplay similar across modes b/c of particular aspects w/ ratings boost (or decreases) in MM versus Play Now, personal sliders people use, or even needing to restart MM to have the patch 'kick in' so to speak, etc...
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Old 10-07-2015, 09:12 AM   #51
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Re: FIFA 16 Patch #2 Available Now For PlayStation 4, Soon For Xbox One

The game definitely feels easier post patch. I was having a hell of a time getting into the box before the patch and had very few shoots on goal. My first game after the patch I scored 3 goals and had 14 shoots on goal. I do like the increase in fouls though.
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Old 10-07-2015, 09:43 AM   #52
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Re: FIFA 16 Patch #2 Available Now For PlayStation 4, Soon For Xbox One

Quote:
Originally Posted by fearwhatnow
Let me list again the differences which are not placebo effect so it will be easier for everyone to focus on the game:
1. CPU attempts more risky passes in the attacking area. This leads to more errors.
2. CPU crossing is more dangerous.
3. CPU headers inside the box are improved. This means you have to defend better the tall guys in set pieces like corners.
4. CPU tackling is more precise especially in the wings where they block now your path when you attempt to sprint. Pre-patch you could reach the edge of the box without much cpu pressure.
5. HUM headers are nerfed, especially in corners.
6. Foul kicks outside the area are nerfed.
7. HUM shooting is easier and the possibilities to score from long range are increased.
8. Physical play is more intense. Leads to more fouls.
9. CPU is more direct in passing. I have seen a lower number of long passes but this is connected to team tactics so it isn't a 100% post patch observation.
10. GK positioning and rushing is improved. Especially rushing is 100% improved.
11. GK ability to stop long range shots is reduced.
12. HUM team cpu teammates are more aware of the ball around them. They'll come more often first to the ball especially if they have the "Aggressive Interceptions" instruction.
13. Hum team cpu attacking teammates make more moves to the open space. This results also to more chances for rebounds after shots when cpu GK is parrying.
14. CPU GK fast punt to midfield (to nowhere is the best term...) is improved. Still room for totally fixing the issue on a new update.
15. CPU AI is more passive in defense and does not pressure so much. I was up 1-0 against Sunderland and they couldn't take the ball from me for around 4 minutes real life time. It's not so unrealistic but this means that you have to play 15 min halves.
16. CPU AI is more passive (see above) in defense. This leads to more balanced possession stats.
17. CPU tends to leave more space in the wings especially after some good passing game by HUM. This is straight BPL type of game. In general this FIFA is a BPL 16 game. If someone doesn't like the English Premier League and the way matches are played he simply made a bad choice picking up the game. I will not be surprised if this game stays No1 in the UK Chart until next summer...

If EA claims there aren't AI changes in the update they're simply lying. Anyone can easily spot all the above differences.
If any of you have some different observations you're welcome to discuss them.


While I respect your observations and am not saying whether you are correct or incorrect - there is absolutely nothing scientific about your claims. Observing those things is fine but to list them and somehow claim they are indisputable fact is 100% the opposite of scientific and therefore entirely your opinion. Again, not saying you're wrong I'm just pointing out the flaw in your logic.


I've observed quite a few of those aspects you've pointed out fluctuating on a match to match basis for at least 5 years worth of FIFA games regardless of whatever patch was being rolled out. People aren't observing different things - they are misattributing the things they see constantly because they aren't willing to take their own biases into consideration.


Anybody making a decision or making bold claims about the game based on the observations of others on a forum where there has been nothing backing up what's been claimed needs to just try it out for themselves and decide. If a company says they only changed certain aspects, what's MORE likely - that they've hidden a myriad of changes to gameplay elements to strategically cause a game that has sold 80% of the copies it will ever sell already or that they are simply telling the truth? It's not about what's possible, it's about the number of leaps of faith you have to take to come to each conclusion.


FWIW I think the game plays almost identically except the GKs don't rush out to clear balls out of the box as easily and it's harder to cut from the corner to the goal while attacking. Anything else is not different enough to measure and nobody has attempted to scientifically measure it anyways, it's just going off of "feeling". Feelings aren't facts, whether they are correct or incorrect.
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Old 10-07-2015, 09:53 AM   #53
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Re: FIFA 16 Patch #2 Available Now For PlayStation 4, Soon For Xbox One

I can't wait to try this patch on xbox one.

I keep seeing EA bang the drum of ZERO GAMEPLAY CHANGES.

It's not a "If EA claims"

EA is straight up actively denying the patch does anything to game play.
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Old 10-07-2015, 09:54 AM   #54
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Re: FIFA 16 Patch #2 Available Now For PlayStation 4, Soon For Xbox One

Quote:
Originally Posted by aarontab
While I respect your observations and am not saying whether you are correct or incorrect - there is absolutely nothing scientific about your claims. Observing those things is fine but to list them and somehow claim they are indisputable fact is 100% the opposite of scientific and therefore entirely your opinion. Again, not saying you're wrong I'm just pointing out the flaw in your logic.


I've observed quite a few of those aspects you've pointed out fluctuating on a match to match basis for at least 5 years worth of FIFA games regardless of whatever patch was being rolled out. People aren't observing different things - they are misattributing the things they see constantly because they aren't willing to take their own biases into consideration.


Anybody making a decision or making bold claims about the game based on the observations of others on a forum where there has been nothing backing up what's been claimed needs to just try it out for themselves and decide. If a company says they only changed certain aspects, what's MORE likely - that they've hidden a myriad of changes to gameplay elements to strategically cause a game that has sold 80% of the copies it will ever sell already or that they are simply telling the truth? It's not about what's possible, it's about the number of leaps of faith you have to take to come to each conclusion.


FWIW I think the game plays almost identically except the GKs don't rush out to clear balls out of the box as easily and it's harder to cut from the corner to the goal while attacking. Anything else is not different enough to measure and nobody has attempted to scientifically measure it anyways, it's just going off of "feeling". Feelings aren't facts, whether they are correct or incorrect.
The difference is that I can easily switch to vanilla and post patch game in 10 seconds. This means I have tested multiple times both states of the game. It's not "feeling". I have listed specific changes in AI after heavy testing.
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Old 10-07-2015, 10:11 AM   #55
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Re: FIFA 16 Patch #2 Available Now For PlayStation 4, Soon For Xbox One

Quote:
Originally Posted by fearwhatnow
The difference is that I can easily switch to vanilla and post patch game in 10 seconds. This means I have tested multiple times both states of the game. It's not "feeling". I have listed specific changes in AI after heavy testing.


The type of testing you are doing is by its very nature a "feeling" and based upon observations in a very uncontrolled environment.


I see drastic fluctuations match to match, and somehow you want me to believe you're recreating situations accurately enough for me to respect what you're observing? You haven't eliminated a single variable, you provide no numbers, therefore you're relaying how the game "feels" and what your eyes have seen. No disrespect, but your entire method and logic are flawed on this subject. Why is it so important for people to convince other people things have changed? They either have or they haven't, and if somebody doesn't notice those changes, do they even matter? This always turns into more "politics" than science.
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Old 10-07-2015, 10:16 AM   #56
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Re: FIFA 16 Patch #2 Available Now For PlayStation 4, Soon For Xbox One

There's certainly a good amount of people stating with certainty that the game plays different. Personally I haven't noticed much of a change post patch. I honestly don't know what to think - if gameplay has changed, maybe it's just too darn subtle for me to pick up; I dunno.

One thing that some people are saying is that they've noticed the difference only after deleting and then redownloading the digital version of the game. I haven't heard anyone with the hard copy say the same, but maybe there's something to this?
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