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Forme95 AA Default Cpu vs Cpu Sliders

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Old 08-05-2024, 08:59 AM   #1
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Forme95 Cpu vs Cpu Sliders

For CPU vs CPU only. I play single team Offline Dynasty.

What I look for when making these are for stats and time to fall in line with EA stats not real stats. This is a video game and cant portray real life. The game and AI doesn't play to real life, therefore chasing real life is a slideritis nightmare. I want to see good field play and lets call it a realm of realism, but more in line with EA. I try to keep the sliders close to default because the further you go off default, the more the game plays to sliders then ratings. Thus making building a team useless.

I have about 100 hours of testing with these using 3 different dynasties. Ohio State, Florida, and Central Mich. Each dynasty has been its own. Each have played year 1 as expected. The only thing changed was the teams. The settings and sliders have been the exact same. To me thats the other nice thing. The games do not play the same with varied team ratings. A powerhouse plays like a powerhouse, a average team plays average and a small school plays like a small school.

Im on my 3rd year of default HUM/CPU sliders. I believe that the only adjustments needed for cvc is in the penalties and time. I also do not make ANY ratings, traits, or playbook adjustments. The more you skew the game, the more off the beaten path you get.

Weather games increase everything. Penalites, mistakes, some funky play, and horrible kicking. Its the game, not sliders.

If games start playing what you think is a "WTF". Exit the game and reset and reload sliders. Ive had this happen 1x in 100 hours. It happens, its the game, it isnt perfect.

Game Options: BOLD is current

Coin Toss 1st Choice - Kick
Coin Toss 2nd Choice - Against Wind
Kicking - Tap and Tap
Passing Type - Classic
Passing Slowdown - None
Pass Lead Increase - Medium
Recticle Speed - 1
Reticle Visibility - Hidden
Meter Visibility - Hidden

Gameplay Helpers:

Auto Flip Defensive Play Call - On
Defensive Ball Hawk - On
Defensive Heat Seeker - Off
Defensive Heat Seeker Window Size - NA
Defensive Switch Assist - On
Controlled Player art - Off

Visual Feedback:

Dynamic Play Call - Off
Play Call Button Layout - Square, Cross, Triangle
Previous Play Information - Off

On Field:

On Field Visual feedback - Off
On Field Trainer - Off
Defensive Pass Coverage Visual Assist - Off
Receiver Visual Assist - Off
Drive Goals Feedback - Off
Dynasty Bottom Line Ticker - Scores Only
Coaching Tips - Off
Pre-snap Menu - Off
Players Names - Off

Cameras:

Camera Toggle - Off
Passing Cam - Off
Offensive Camera Settings - Standard
Defense Camera Settings - Standard


Dynasty Settings:

Skill Level - All American
Coach Firing - On
Coach XP Speed Setting - Slower or Slowest
Player Edit Permission - Any Player
Injury - On
Wear and Tear - On

Clock Management:

Quarter Length - 11 Minutes
Accelerated Clock - On
Minimum Play Clock Time - 17

User Team Help:

Season Experience - Full Control
League Advancement - Manual

Team Settings:

Auto Recruiting - Off
User Coach Auto Progression - Off


Gameplay Sliders:

Player/CPU Skill

QB Accuracy - 50
Pass Blocking - 50
WR Catching - 48
Run Blocking - 50
Fumbles - 50
Pass Defense Reaction Time - 50
Interceptions - 20
Pass Coverage - 50
Tackling - 50

Special Teams

FG Power - 50
FG Accuracy - 50
Punt Power - 55
Punt Accuracy - 45
Kickoff Power - 55

Game Options:

Injuries - 52
Fatigue - 57
Min Player Speed Threshold - 50

Penalties

Offside - 55
False Start - 55
Holding - 57
Face Mask - 47
Defensive Pass Interference - 52
Illegal Block In The Back - 50
Roughing Passer - 50

All Other Penalties Turned "On"

Auto Subs - Default

XP Sliders, I recommend Funkycorn
I am currently leaving them default for now

Edit added 9/6: See post #2
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CFB 25 The absolute GOAT!!!

MLB 23 FOREVER

Madden fun, but, will not buy another till its next gen only and they get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

Just have fun and play :)

Last edited by forme95; 09-06-2024 at 06:34 PM.
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Old 08-05-2024, 09:14 AM   #2
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Re: Forme95 AA Default Cpu vs Cpu Sliders

9/14 Update:
We now have and will be using a VARSITY set

Coin Toss 1st Choice - Kick
Coin Toss 2nd Choice - Against Wind
Kicking - Tap and Tap
Passing Type - Classic
Passing Slowdown - None
Pass Lead Increase - Medium
Reticle Speed - 7
Reticle Visibility - Hidden
Meter Visibility - Hidden

Gameplay Helpers:

Auto Flip Defensive Play Call - Off
Defensive Ball Hawk - On
Defensive Heat Seeker - On
Defensive Heat Seeker Window Size - 100%
Defensive Switch Assist - On
Controlled Player art - Off

Visual Feedback:

Dynamic Play Call - Off
Play Call Button Layout - Square, Cross, Triangle
Previous Play Information - On

On Field:

On Field Visual feedback - Off
On Field Trainer - Off
Defensive Pass Coverage Visual Assist - Off
Receiver Visual Assist - Off
Drive Goals Feedback - Off
Dynasty Bottom Line Ticker - Scores Only
Coaching Tips - Off
Pre-snap Menu - On
Players Names - Pre-Snap Only

Cameras:

Camera Toggle - Off
Passing Cam - Off
Offensive Camera Settings - Standard
Defense Camera Settings - Standard

Volume Control:

Audio Mix - Broadcast (User Preference)



Dynasty Settings:

Skill Level - Varsity
Coach Firing - On
Coach XP Speed Setting - Slower (User Choice)
Player Edit Permission - Any Player
Injury - On
Wear and Tear - On

Clock Management:

Quarter Length - 11 Minutes
Accelerated Clock - On
Minimum Play Clock Time - 20

User Team Help:

Season Experience - Full Control
League Advancement - Manual

Team Settings:

Auto Recruiting - Off
User Coach Auto Progression - Off

Human Sliders/CPU Skill

QB Accuracy - 20
Pass Blocking - 55
WR Catching - 50
Run Blocking - 50
Fumbles - 48
Pass Defense Reaction Time - 50
Interceptions - 25
Pass Coverage - 50
Tackling - 45

Special Teams

FG Power - 50
FG Accuracy - 35, 37
Punt Power - 50
Punt Accuracy - 45
Kickoff Power - 55

Game Options

Injuries - 53
Fatigue - 65
Min Player Speed Threshold - 55

Penalties

Offside - 70, 65
False Start - 70, 65
Holding - 58
Face Mask - 60
Defensive Pass Interference - 80
Illegal Block In The Back - 55, 52
Roughing Passer - 50
All other penalties turned “On”


Here is what we going with. We are moving to Varsity! Gameplay is so much better. A few minor changes needed to be made to combat the human side of it. These are really playing well. We will go from here. A few minor tweaks may still need to be made, but these ARE IT!

I want to give a big shout out to Armor. A lot of these stem off his base set and got me to where I am. Also, Ive been using his template to post, which I never really gave him credit for. He is a slider guru and understands what the balance of gaming is and how it should look on the field.
__________________
CFB 25 The absolute GOAT!!!

MLB 23 FOREVER

Madden fun, but, will not buy another till its next gen only and they get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

Just have fun and play :)

Last edited by forme95; 09-21-2024 at 09:22 AM.
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Old 08-05-2024, 09:15 AM   #3
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Re: Forme95 AA Default Cpu vs Cpu Sliders

The only thing I have left to play with is Offside, False Start, Holding, Face Mask.

I had and liked it at 55,55,60,60 but the running game was just to low.

Then I tried 60,60,50,45 and it opened the running game way to much and QBs almost had to much time to throw, that they waited to long and miss threw the receivers to much.

We are going to run 55, 55, 55, 50 for the next few games and see how it does. The next 3 games will be against more even ranked opponents so should get a good test.
__________________
CFB 25 The absolute GOAT!!!

MLB 23 FOREVER

Madden fun, but, will not buy another till its next gen only and they get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

Just have fun and play :)
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Old 08-05-2024, 10:01 AM   #4
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Re: Forme95 AA Default Cpu vs Cpu Sliders

Thanks for these! Quick question, if (F) is final what is going on with some settings that have multiple numbers? I assume quarter length is either 12 min 20 sec OR 13 min 17 sec, right?
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Old 08-05-2024, 10:05 AM   #5
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Re: Forme95 AA Default Cpu vs Cpu Sliders

Quote:
Originally Posted by RealityCalls84
Thanks for these! Quick question, if (F) is final what is going on with some settings that have multiple numbers? I assume quarter length is either 12 min 20 sec OR 13 min 17 sec, right?
No, far right is the current setting. If its 55, 35 then 35 is current. I'll update OP to make it clearer. (F) is final being it will not change. Of course unless something drastically changes in gameplay.

Injuries Im not set at yet. More concerned with gameplay, injuries will be easier when gameplay is all said and done.
__________________
CFB 25 The absolute GOAT!!!

MLB 23 FOREVER

Madden fun, but, will not buy another till its next gen only and they get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

Just have fun and play :)
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Old 08-05-2024, 10:14 AM   #6
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Re: Forme95 AA Default Cpu vs Cpu Sliders

Quote:
Originally Posted by forme95
No, far right is the current setting. If its 55, 35 then 35 is current. I'll update OP to make it clearer. (F) is final being it will not change. Of course unless something drastically changes in gameplay.

Injuries Im not set at yet. More concerned with gameplay, injuries will be easier when gameplay is all said and done.
Ohh okay, I've got it now! Thanks for the quick clarification.
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Old 08-05-2024, 11:23 AM   #7
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Re: Forme95 AA Default Cpu vs Cpu Sliders

Quote:
Originally Posted by forme95
For CPU vs CPU only. I play single team Offline Dynasty Default Roster.

What I look for when making these are for stats and time to fall in line with EA stats not real stats. This is a video game and cant portray real life. The game and AI doesn't play to real life, therefore chasing real life is a slideritis nightmare. I want to see good field play and lets call it a realm of realism, but more in line with EA. I try to keep the sliders close to default because the further you go off default, the more the game plays to sliders then ratings. Thus making building a team useless.

Im on my 3rd year of default HUM/CPU sliders. I believe that the only adjustments needed for cvc is in the penalties and time. I also do not make ANY ratings, traits, or playbook adjustments. The more you skew the game, the more off the beaten path you get.

Everything is done in MM and then in Dynasty I reset sliders (O PS5) and then load (Square PS5).

Game Options BOLD is current

Coin Toss 1st Choice - Kick
Coin Toss 2nd Choice - Against Wind
Kicking - Tap and Tap
Passing Type - Classic
Passing Slowdown - None
Pass Lead Increase - Medium
Recticle Speed - 1
Reticle Visibility - Hidden
Meter Visibility - Hidden

Gameplay Helpers:

Auto Flip Defensive Play Call - On
Defensive Ball Hawk - On, Off (F)
Defensive Heat Seeker - Off
Defensive Heat Seeker Window Size - NA
Defensive Switch Assist - On
Controlled Player art - Off

Visual Feedback:

Dynamic Play Call - Off
Play Call Button Layout - Square, Cross, Triangle
Previous Play Information - Off

On Field:

On Field Visual feedback - Off
On Field Trainer - Off
Defensive Pass Coverage Visual Assist - Off
Receiver Visual Assist - Off
Drive Goals Feedback - Off
Dynasty Bottom Line Ticker - Scores Only
Coaching Tips - Off
Pre-snap Menu - Off
Players Names - Off

Cameras:

Camera Toggle - Off
Passing Cam - Off
Offensive Camera Settings - Standard
Defense Camera Settings - Standard


Dynasty Settings:

Skill Level - All American
Coach Firing - On
Coach XP Speed Setting - Slowest
Player Edit Permission - Any Player
Injury - On
Wear and Tear - On

Clock Management:

Quarter Length - 13 Minutes
Accelerated Clock - On
Minimum Play Clock Time - 17

User Team Help:

Season Experience - Full Control
League Advancement - Manual

Team Settings:

Auto Recruiting - Off
User Coach Auto Progression - Off


Gameplay Sliders:

Player/CPU Skill

QB Accuracy - 50
Pass Blocking - 50
WR Catching - 50
Run Blocking - 50
Fumbles - 50
Pass Defense Reaction Time - 50
Interceptions - 50
Pass Coverage - 50
Tackling - 50

Special Teams

FG Power - 50
FG Accuracy - 50
Punt Power - 50
Punt Accuracy - 50
Kickoff Power - 50

Game Options

Injuries - 50, 35
Fatigue - 60, 70 (F)
Min Player Speed Threshold - 45

Penalties (F= Final)

Offside - 55, 60, 55
False Start - 55, 60, 55
Holding - 55, 60, 50, 55
Face Mask - 55, 60, 45, 50
Defensive Pass Interference - 55, 60 (F)
Illegal Block In The Back - 55, 50 (F)
Roughing Passer - 50 (F)

All Other Penalties Turned "On"

Auto Subs - Default

XP Sliders, I recommend Funkycorn
I am currently leaving them default for now
Yeah I agree...slideritis is driving me crazy so I'm going to try this.
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Old 08-06-2024, 07:56 AM   #8
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Re: Forme95 AA Default Cpu vs Cpu Sliders

OP cleaned up. Only the current settings will be showed. I have a private spreadsheet for changes. This will cause less confusion.

Testing 50 injury and holding back to 60.
__________________
CFB 25 The absolute GOAT!!!

MLB 23 FOREVER

Madden fun, but, will not buy another till its next gen only and they get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

Just have fun and play :)
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