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Old 07-25-2024, 11:01 AM   #1
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Injuries Setting

Playing default exhibition games I would see 4-5 injuries per game between the 2 teams that were minor and kept guys out for a few plays. In my dyasty with the injuries at the default, 35, I don't thnk I have seen one for either team in 4 games. I see a variance in this setting in the different sliders posted. What are everyone's thoughts on this?
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Old 07-26-2024, 09:29 AM   #2
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Re: Injuries Setting

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Originally Posted by Coachwf
Playing default exhibition games I would see 4-5 injuries per game between the 2 teams that were minor and kept guys out for a few plays. In my dynasty with the injuries at the default, 35, I don't think I have seen one for either team in 4 games. I see a variance in this setting in the different sliders posted. What are everyone's thoughts on this?
Bro honestly I think Injuries are broken right now, I have mine at 70, I get multiple injuries per game "temporary stingers" however no multiweek lasting injuries. Now some may be getting a different experience but I have played over 30 games in dynasty 15 min quarters, multiple different save files, multiple different sliders and this is where I'm at. Still testing and trying new things because this for me is dynasty breaking
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Old 07-26-2024, 10:06 AM   #3
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Re: Injuries Setting

I'm pretty sure outside of random freak "instant" injuries, most injuries are tied to the wear and tear system.

This is why you very rarely see user injuries versus CPU injuries. If you notice, when you advance a week, check the CPU's depth charts. 90% of the time they have a ton of players with pretty big wear and tear.

For the user, if you are managing your wear and tear in-game through subs and rotating players out, you just don't see many injuries.

If you leave said players in though, they will get multi week injuries.
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Old 07-26-2024, 11:41 AM   #4
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Re: Injuries Setting

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Originally Posted by Helios12787
I'm pretty sure outside of random freak "instant" injuries, most injuries are tied to the wear and tear system.

This is why you very rarely see user injuries versus CPU injuries. If you notice, when you advance a week, check the CPU's depth charts. 90% of the time they have a ton of players with pretty big wear and tear.

For the user, if you are managing your wear and tear in-game through subs and rotating players out, you just don't see many injuries.

If you leave said players in though, they will get multi week injuries.
Disagree they will not, I do not rotate players at all during testing, players with HIGH injury risk simply don't get injured. Also tried and turning OFF Wear and Tear thinking they are possibly linked ... They are NOT, because with it OFF, Injuries at 70, I still DONT get any
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Old 07-26-2024, 12:26 PM   #5
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Re: Injuries Setting

Odd in my Dynasty with Michigan just messing around with, I lost my star RE for 7 weeks.

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Old 07-26-2024, 12:44 PM   #6
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Re: Injuries Setting

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Odd in my Dynasty with Michigan just messing around with, I lost my star RE for 7 weeks.

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What week is it ? Have you gone multiple weeks without an injury?
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Old 07-26-2024, 02:38 PM   #7
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Re: Injuries Setting

Simply put, injuries and the lack thereof is very disappointing.
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Old 07-26-2024, 02:41 PM   #8
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Re: Injuries Setting

this is the thread I was looking for cause Ive seen in my online dynasty where the wear and tear is going down but I can run a player into the ground and he doesn't get injured. Ive only had 1 injury in 2 seasons playing

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