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CFB 25 Dynasty XP & Progression is Broken!!

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Old 07-24-2024, 09:24 PM   #1
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CFB 25 Dynasty XP & Progression is Broken!!

Hey all,

It's been a while. I know I haven't been around here much the last few years, but I felt like this was some very important information that needs to be shared with everyone here to help them save time and headaches.

To put it easily, the XP slider and its functionality is fairly broken and so is overall progression in CFB 25. I did 3 separate 4 years sims. 1 with XP at 0, another at default 100 and a 3rd at 200 XP. I logged all the numbers. Yes, I counted over 10k players today...it sucked. I do hope this shed's light on the issue and with enough positive reinforcement, we can get this changed. I do not feel it's necessary for me to talk about the data in this post. you can look at the PDF and should be easily able to distinguish the problem.




I also made a youtube video on the issue before creating this PDF if you are wanting a different breakdown. https://youtu.be/MMtVtEjOckg

I hope this helps anyone who is trying to create xp sliders for dynasty or anyone who is curious why they are having such an easy time building their roster.

Thank's guys! Take Care!
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Last edited by schnaidt1; 07-24-2024 at 09:31 PM.
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Old 07-24-2024, 09:25 PM   #2
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Re: CFB 25 Dynasty XP & Progression is Broken!!

No idea how to actually past the PDF into the OP lol...if someone wants to tell me how to do it...i will do that instead ha
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Old 07-24-2024, 10:19 PM   #3
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Re: CFB 25 Dynasty XP & Progression is Broken!!

Quote:
Originally Posted by schnaidt1
Hey all,

It's been a while. I know I haven't been around here much the last few years, but I felt like this was some very important information that needs to be shared with everyone here to help them save time and headaches.

To put it easily, the XP slider and its functionality is fairly broken and so is overall progression in CFB 25. I did 3 separate 4 years sims. 1 with XP at 0, another at default 100 and a 3rd at 200 XP. I logged all the numbers. Yes, I counted over 10k players today...it sucked. I do hope this shed's light on the issue and with enough positive reinforcement, we can get this changed. I do not feel it's necessary for me to talk about the data in this post. you can look at the PDF and should be easily able to distinguish the problem.




I also made a youtube video on the issue before creating this PDF if you are wanting a different breakdown. https://youtu.be/MMtVtEjOckg

I hope this helps anyone who is trying to create xp sliders for dynasty or anyone who is curious why they are having such an easy time building their roster.

Thank's guys! Take Care!
Would moving coach XP to slowest help decrease the amount of 80+ players maybe?
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Old 07-24-2024, 11:31 PM   #4
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Re: CFB 25 Dynasty XP & Progression is Broken!!

So from what I can see in my sleepy state:

It seems as if the number of 90+ players is on a downward trend and the number of 80+ players is on the upward trend in the 4 year test period.


Here's one thing I'm curious about though. You figure most of the 90+ players out of the box are going to be juniors and seniors. There will likely be a pretty big dip depending on the XP sliders used just from the fact that the real players are pretty heavily inflated by EA.

By year say 5 we would have gotten rid of all "real" players. I think that is a 4 year timeframe that would be really enlightening and not skewed by the fact that we're looking at 2 "sets" of players. 1 that were hand crafted by EA and another set that are generated.

If we can deduce if there's a difference in the progression level there, we might be able to balance things out a little bit more (albeit still won't be perfect even with multiple XP slider sets).
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Old 07-25-2024, 12:22 AM   #5
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Re: CFB 25 Dynasty XP & Progression is Broken!!

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Originally Posted by Helios12787
So from what I can see in my sleepy state:

It seems as if the number of 90+ players is on a downward trend and the number of 80+ players is on the upward trend in the 4 year test period.


Here's one thing I'm curious about though. You figure most of the 90+ players out of the box are going to be juniors and seniors. There will likely be a pretty big dip depending on the XP sliders used just from the fact that the real players are pretty heavily inflated by EA.

By year say 5 we would have gotten rid of all "real" players. I think that is a 4 year timeframe that would be really enlightening and not skewed by the fact that we're looking at 2 "sets" of players. 1 that were hand crafted by EA and another set that are generated.

If we can deduce if there's a difference in the progression level there, we might be able to balance things out a little bit more (albeit still won't be perfect even with multiple XP slider sets).
Not sure that matters tbh. WRs actually had higher ratings overall with 0 XP vs at 100. That is fundamentally broken no matter which way you look at it.
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Old 07-25-2024, 08:18 AM   #6
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Re: CFB 25 Dynasty XP & Progression is Broken!!

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Originally Posted by schnaidt1
Hey all,

I did 3 separate 4 years sims. 1 with XP at 0, another at default 100 and a 3rd at 200 XP.

Is that all starting from year one? My thoughts are that there isnt enough disparity in ratings and that the current rosters (as always with the EA hype machine) are too high in overall. This will mean that with incoming 5* ballers and current high end talent, 4 years wont be enough to gauge. I would suggest trying from season 5 and onwards IMO and see how it looks from then
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Old 07-25-2024, 08:55 AM   #7
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Re: CFB 25 Dynasty XP & Progression is Broken!!

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Originally Posted by itsmb8
Not sure that matters tbh. WRs actually had higher ratings overall with 0 XP vs at 100. That is fundamentally broken no matter which way you look at it.

I mean the 80s / 90s are indeed a bit of an outlier in that scenario. But that also could just be that EA has a lot of fringe 80/90 receivers.

The only positions that statement shows a trend in is for WRs, partially FBs, partially on the front 7 on D (more 80s on lower XP). There could be a lot of factors contributing to that since there are more 90s in each of those cases on 100 xp vs 0 xp.

I'm not saying that there aren't some big question marks with the progression. I just think that EA's bloated ratings out of the box combined with any prospect generation issues combine to be a weird conundrum until we look at each individually
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Old 07-25-2024, 10:04 AM   #8
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Re: CFB 25 Dynasty XP & Progression is Broken!!

Appreciate the data.

Question on the counting of the players. When counting the number of 80+ and 90+, did you use their true ratings or did you use the boosted ratings from the coach skills? Meaning did you count the 89 overall with a +2 that showed as a 91 when sorting as an 80+ or a 90+?

What did the awareness ratings look like? Were they lower than they should be?
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