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McGibblets CFB25 Dynasty Coach Mode Sliders

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Old 07-24-2024, 06:21 PM   #1
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McGibblets CFB25 Dynasty Coach Mode Sliders

If you are looking for a doable (mostly) Coach Mode experience, give these sliders a shot.

Before trying these sliders, let me tell you what these sliders are not. These sliders were not created with the intention of reflecting real life college football stats. These sliders were created with the game's sim engine in mind. You will not get realistic season long stats with these sliders. The goal of these sliders is to get season long stats that are comparable to the results from the rest of the simmed games in your dynasty, not real life.

Also, there are some house rules to use with these sliders that are needed for coach mode to be viable, or at least a version of coach mode anyway. These sliders are not perfect. Obviously, if we could do true coach mode that would be preferred. EA didn't give us that option, so we just have to do the best we can with what we've got. If you aren't comfortable using these house rules, feel free to not use them. They are merely suggestions or guidelines. Play how you want. This is how I play and I enjoy it. I just want to share my experience.

Feel free to leave your thoughts about the sliders. Constructive feedback is always appreciated. Disrespectful and unnecessary comments will just be ignored. I have far too many other things to do than engage with that kind of stuff. In general, just be nice.



Game and Slider Settings

Main Menu
(Be sure to import these into Dynasty and adjust the penalties inside dynasty as detailed further down in this post)

Game Settings:

If something isn't listed here, then it's the default setting being used.

Skill Level - All American
Quarter Length - 11 Minutes
Accelerated Clock - On
Minimum Play Clock Time – 20 Seconds

Passing Type: PLACEMENT or CLASSIC (I prefer placement)


Injuries - 50
Fatigue - 60
Min Player Speed Threshold - 83


Penalties

Offside - 60
False Start - 99
Holding - 55
Face Mask - 35
Defensive Pass Interference - 35
Illegal Block In The Back - 50
Roughing Passer - 35
Intentional Grounding - Off
Roughing the Kicker - Off
Running into the Kicker - Off
Everything else - On


Gameplay Sliders:


User/CPU
QB Accuracy - 31
Pass Blocking - 68
WR Catching - 36
Run Blocking - 50/100
Fumbles - 40
Pass Defense Reaction Time - 60
Interceptions - 20
Pass Coverage - 60
Tackling – 42

Special Teams
FG Power - 50
FG Accuracy - 37
Punt Power - 58
Punt Accuracy - 40
Kickoff Power – 50


DYNASTY SETTINGS

Skill Level - All American
Coach Firing - On
Coach XP Speed Setting - Slowest (User Choice)
Player Edit Permission - Any Player
Injury - On
Wear and Tear - On

Clock Management:
Quarter Length - 11 Minutes
Accelerated Clock - On
Minimum Play Clock Time - 20 Seconds


User Team Help:
Season Experience - Full Control
League Advancement - Manual

Team Settings:
Auto Recruiting - Off
User Coach Auto Progression - Off


Gameplay Sliders:

Import sliders from Main Menu

Adjust the following sliders inside dynasty:
Offside 62
Holding 53
Roughing the Passer 34

AUTO SUBS
Possibly the most important part of this set. Set ALL POSITIONS to 80 Sub In and 60 Sub out. If you'll notice, the default auto subs in the main menu are different from the default auto subs inside dynasty. Set them to 80/60 for ALL POSITIONS in both the main menu and inside dynasty.

One exception I make is to the HB position. I have mine set at 95 sub in and 92 sub out. I like the rotations it gives me at running back. This is completely personal preference. Leave it at 80/60 if you want to manually rotate your running backs. Again, if you make this change, change it in both the main menu and inside dynasty.




HOUSE RULES

1. No controlling players. This should be obvious, being that we are playing Coach Mode. Call your plays and make all your adjustments at the line of scrimmage, but no controlling of the players. There are two exceptions. See them listed below:
  1. Exception 1 – I will scramble my QB manually either straight up the field or at a forward angle towards the sideline. No special moves allowed and only running until tackled, forced to slide, throw the ball away, or run out of bounds. ALL of the following conditions must be met before running:

    1. All my receivers have completed their routes and are now just running to get open

    2. The QB is just hanging onto the ball for no apparent reason

    3. The defense is giving the QB an obvious lane to run with the ball. If the pocket is collapsing on my QB and there’s nowhere to run, I won’t run backwards to get out of the pocket. I just take the sack. Sideways and forward only.

  2. Exception 2 – I will manually throw the ball on HB Screen plays. Otherwise, it’s essentially an automatic sack. Choose your screen plays wisely though, because the CPU generally plays the screens well. You could still get sacked anyway or they could stuff the RB.

2. On defense, I control a single player and do not switch. The player you choose is up to you. My personal preference is to use a DT. I generally will choose the DT on the same side the cpu RB is lining up, or whichever one is closest to the actual middle of the field if the RB is behind the QB. Occasionally I will use a DE. I no longer hold L1 on my controller until the play has ended. You can hold L1 if you wish, but I feel like it gives my player an advantage over the cpu. That could just be placebo effect. I'm not entirely sure to be honest. My choice is to not hold L1 though.

3. For all read and triple option plays, I use player lock on my RB. Otherwise, the QB never keeps the ball on the read option. For other option plays, he will pitch it and player lock is not necessary. I realize the player lock camera is less than ideal. But it is what it is. Not much we can do about it. Don't use player lock if you don't like the camera.

4. I generally do most of my own special teams plays. I used to slow sim most of them, but got tired of the cpu going for it when I didn't want them to go for it. For really long field goals, I will still slow sim those, especially if I'm fairly confident they won't go for it.



XP Sliders – Feel free to use whatever you'd like.

Last edited by Mcgibblets82; 12-10-2024 at 02:12 PM. Reason: Version 5 (12/10)
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Old 07-24-2024, 09:01 PM   #2
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Re: McGibblets CFB25 Dynasty Coach Mode Sliders

I will give these a try this weekend and give feedback. I've been playing coach mode for over 20 years in this series and I've been looking for some decent sliders for this entry.
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Old 07-25-2024, 02:42 PM   #3
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Re: McGibblets CFB25 Dynasty Coach Mode Sliders

Question: Does adjusting Holding to 58 affect the gameplay or is it just to get more holding calls?
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Old 07-25-2024, 04:33 PM   #4
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Re: McGibblets CFB25 Dynasty Coach Mode Sliders

I noticed you set speed threshold to 85. What exactly does that do?
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Old 07-25-2024, 06:37 PM   #5
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Re: McGibblets CFB25 Dynasty Coach Mode Sliders

Quote:
Originally Posted by nxt
Question: Does adjusting Holding to 58 affect the gameplay or is it just to get more holding calls?

The holding slider is pretty sensitive in terms of number of holding calls that get called. Even at 58 it feels like those ticky tack holding calls get called sometimes. But I found lower than 58 you don’t get that many holding calls at all. Once you start getting towards 60 you really start seeing a lot of holding calls.


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Old 07-25-2024, 06:44 PM   #6
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Re: McGibblets CFB25 Dynasty Coach Mode Sliders

Quote:
Originally Posted by tessl
I noticed you set speed threshold to 85. What exactly does that do?

This lowers the amount of distance between the fastest and slowest players on the field. With it set to 0, the game is wide open and way too fast. The default is 50 and still way too wide open. Lowering this slows it down a bit. In Madden the right setting has been between 75 and 95 for the last few years. So I tried 95 and wasn’t getting quite enough separation. Even passing yards per attempt were too low at 95, averaging around 6.5 yards per pass attempt. At 85, I’ve been getting closer to where the sim results are. The sim results were around 8.5 yards per pass attempt on average. I got that number by recording season long stats from all 134 teams. 85 is still a hair low, but it’s better. You could likely get away with going up 75, I just prefer it to be a little slower than that.


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Old 07-25-2024, 09:15 PM   #7
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Re: McGibblets CFB25 Dynasty Coach Mode Sliders

Quote:
Originally Posted by Mcgibblets82
This lowers the amount of distance between the fastest and slowest players on the field. With it set to 0, the game is wide open and way too fast. The default is 50 and still way too wide open. Lowering this slows it down a bit. In Madden the right setting has been between 75 and 95 for the last few years. So I tried 95 and wasn’t getting quite enough separation. Even passing yards per attempt were too low at 95, averaging around 6.5 yards per pass attempt. At 85, I’ve been getting closer to where the sim results are. The sim results were around 8.5 yards per pass attempt on average. I got that number by recording season long stats from all 134 teams. 85 is still a hair low, but it’s better. You could likely get away with going up 75, I just prefer it to be a little slower than that.


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I'm a bit confused. My path to success in NCAA 14 was to recruit speed. What number is neutral with player attributes being accurately reflected?
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Old 07-25-2024, 09:22 PM   #8
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Re: McGibblets CFB25 Dynasty Coach Mode Sliders

Quote:
Originally Posted by tessl
I'm a bit confused. My path to success in NCAA 14 was to recruit speed. What number is neutral with player attributes being accurately reflected?

Depends on who you ask. Like most sliders, we’ve never been given a clear explanation on that from EA.

There’s a popular thread in the Madden forums about 95 speed threshold being the speed setting that the devs designed to be true to real life. It’s a good read if you ever get time to read it.

What I can tell you for certain is that in my test dynasty that I gathered the sim results from, average pass yards per attempt was 8.6 yards per pass attempt. At 85 speed threshold I’m averaging between 8 and 9 yards per pass attempt.

At 95 speed threshold, I’m averaging between 7 and 8 yards per pass attempt. This is why I settled on 85.


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