Home

canes21 College Football 25 Sliders

This is a discussion on canes21 College Football 25 Sliders within the EA Sports College Football Sliders forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football > EA Sports College Football Sliders
From Guaranteed to Never Happening, a College Football 26 Wishlist
2025 Sports Video Game Predictions
The Operation Sports 2024 Game of the Year Is EA Sports College Football 25
Reply
 
Thread Tools
Old 01-21-2025, 08:23 PM   #961
MVP
 
Daonlyjmo7's Arena
 
OVR: 0
Join Date: May 2014
Location: San Francisco, California
Re: canes21 College Football 25 Sliders

Quote:
Originally Posted by canes21
I have seen the go become more efficient since the drop to 50 speed parity. I try not to abuse the mechanic and only throw it when it is there, but the hit rate is too high even then.

I've contemplated raising it back up to at least 95, but I've been scared of killing what little CPU rushing attack I see at the moment. Raising it back that high may lead to other areas needing some slight tweaking, but it would help with balancing the deep passing game.

I don't think there is really a diminishing point with the threshold slider. I do plan to play my next game in my dynasty soon, and while I usually avoid tweaks mid-season, I may pump the threshold back to 95 along with the reduction I am doing to roughing the passer and see how it plays out. If I do, I'll cross my fingers that the CPU can still run the ball and it doesn't knock the other areas out of balance.
I honestly find the go to be fine with these sliders. As mentioned in previous comment, this is the only set where I find it balanced enough. Seems the combination of high coverage and low QB accuracy + lowered catching does it for me. Even when it's there, it's often underthrown and incomplete.

The only adjustments I am rocking with right now to the OP LAHC set is User Run Block down to 5 (irrelevant to this discussion) and CPU interceptions up to 25. CPU was dropping pretty much every pick, now there is some more risk/reward involved in lobbing it up into coverage.

That also helps discourage me from throwing the deep ball, as it can now be underthrown and picked more often with interceptions raised.

We were trying to find a subtle way to increase the difficulty a tad while keeping the great gameplay that these sliders give, and early results are promising for me although we are just two games each into the adjustment we made in our 2-man dynasty
__________________
Check out my dynasty: Rise to the Top: The Coaching Career of Joshua Morgan (NCAA 14)
Daonlyjmo7 is offline  
Reply With Quote
Advertisements - Register to remove
Old 01-22-2025, 06:53 PM   #962
Rookie
 
Swano516's Arena
 
OVR: 0
Join Date: Jan 2023
Re: canes21 College Football 25 Sliders

Would moving down cpu reaction and coverage to 70-75 negatively impact any other aspect of gameplay? This slider set is amazing just a little too challenging for me to pass the ball at times. Wanted to see how it plays between 70-75
Swano516 is offline  
Reply With Quote
Old 01-22-2025, 11:45 PM   #963
Hall Of Fame
 
canes21's Arena
 
OVR: 41
Join Date: Sep 2008
Location: Tennessee
Blog Entries: 2
Re: canes21 College Football 25 Sliders

Reducing their reaction could potentially make it slightly easier to run the ball, but other than that you should be fine. If it does do that, you can always negate it by reducing run blocking slightly.
__________________
“No one is more hated than he who speaks the truth.”


― Plato
canes21 is offline  
Reply With Quote
Old 01-23-2025, 11:06 AM   #964
Rookie
 
OVR: 0
Join Date: Aug 2022
Re: canes21 College Football 25 Sliders

Quote:
Originally Posted by canes21
Alright, I had mentioned previously I've had an urge to create a new set to try and get the game playing a little different. I finally found the time last night to create an initial test set and got 1 full game in + 1 additional quarter in. Not a large sample size but at least I got the ball rolling.

The idea behind this slider set is that although I've really enjoyed the post-patch set in the 2-3 years of Dynasty we've gotten out of them, I wanted to see if I get more variety in the gameplay. I wanted to see if I could make it so the difference between good and bad was even larger. At times it has felt like due to some values being where they are that there's been a floor for performance for both the user and CPU that could be lowered so the worse players and teams truly felt like it.

I wanted the game to be a bit sloppier like college football often is leading to the bad, average, and good players/units/teams all standing out in the right regard. To do this, I need to drop values all around from QB accuracy to coverage to tackling to blocking. Basically nearly everything is getting a nerf almost, but with it happening simultaneously across the board it can hopefully be balanced and lead to sloppier gameplay for the worse teams while keeping the good teams performing well.

Essentially, we're trying to keep the performance ceiling where it is for the good teams while lowering the floor for the bad teams. Maybe we can do it, maybe we can't. Either way, we're going to find out through some testing. We'll either see we can do it and be happy or we'll see that we can't lower the floor without also bringing the ceiling down with it.

All that said, here's what I am initially testing at the moment. I want to get in a decent sample size before deciding one way or the other with these. If I can get a nice sample in and feel confident in the sliders, then we're going to implement them into our current dynasty and roll with them in year 4 and onwards. If after a decent sample I don't think I can dial them in then we'll keep rolling with the current post patch LAHC set since they do give an enjoyable experience.

It's not a bad place to be, we have a set we enjoy now, so we're playing with house money. Either this experimental set makes the game even better or it fails and we're still sitting here with a set we already know we like. It's a true win-win.

For real this time, here's the set I am testing.

User - CPU
Accuracy 17 - 21
Pass Block 48 - 56
WR Catching 43 - 40

Run Block 7 - 100
Bell Security 15 - 12

Reaction Time 62 - 70
Interceptions 18 - 18
Pass Coverage 42 - 48

Tackling 32 - 38

Everything else is unchanged from the post-patch set.

If any of you guys end up testing these out, I'd love to hear how they play for you. I am really crossing my fingers these can open up the game even more and make the variety in talent standout more between teams and players, but I also worry it will just end up giving us similar levels of parity with everyone just being worse overall in general. There's only one way to find out, though.
Trying out the experimental set for a year in my small league, here's our first 2 games (users are Nevada and Minnesota). We're in 2026.

1000016044.jpg

1000016043.jpg
Emblem8375 is offline  
Reply With Quote
Old 01-23-2025, 11:41 AM   #965
Rookie
 
OVR: 0
Join Date: Dec 2013
Re: canes21 College Football 25 Sliders

Been getting better games out of the Experimental Set, rocking with 9 min/25 accel, and back down to 50 for RTP from 51 as well as playing with Revamped. At times the sloppiness aggrevates me but hey that's the beauty of CFB right there. Have won games easily, have lost shootouts, have had defensive struggles with low scores. Similar feel to the other set that is Set in Stone, maybe I just had a bad run at first but yeah, solid set. Liking the drops in weather, feel more pronounced
Newlegacy is offline  
Reply With Quote
Advertisements - Register to remove
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football > EA Sports College Football Sliders »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 12:54 PM.
Top -