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Dynamic Player Progression System - No Editor Needed

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Old 01-26-2024, 07:58 PM   #105
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Re: Dynamic Player Progression System - No Editor Needed

I’ve been out of the game for a couple of years but finally life has slowed down and I’ve got the itch again.

Just gauging interest in something.

I’ve learned a lot about conditional formatting and mass data editing on spreadsheets/csv. files over the past year and was thinking about creating something where you can:

1. Copy the values from your editor
2. Paste those values into a spreadsheet
3. Press a button
4. All players are progressed instantly, values changed.
5. Paste the new values back into the spreadsheet.

I’ve only read about the utility tool by bleedingred. Seems like it might be a better version of what I’m talking about? Opinions on those of you who have used the utility tool and if it would be worth me making something similar that just mass edits the db editor file? Or wouldn’t be wasting my time.

TIA
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Old 01-28-2024, 07:32 PM   #106
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Re: **New Update: 2/2/22** Dynamic Player Progression System - No Editor Needed

I would definitely use something like that. I've used BleedingReds progression with the editor but I still would use something like this. I like the ability to manipulate data and that is one reason why I will still more than likely play NCAA 12, 13 and 14 even with the new game coming out.

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Old 01-31-2024, 01:53 PM   #107
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Re: Dynamic Player Progression System - No Editor Needed

A lot of the editors out there only work on 14 because of the differences in the number of teams the older games have. What you're talking about sounds like it might be simple enough to use with NCAA 11-13, which would be great.
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