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Old 06-25-2013, 03:28 PM   #1
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Pass/Run Commit

Is it broken for anyone else on the demo? On 13 it would light up showing that you committed, this year it does nothing and my DL don't bull rush left or right. Broken or what?
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Old 06-25-2013, 03:32 PM   #2
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Never noticed since run commit just sucks in my opinion as you get burned to easy.

I do always use the pass commit but I don't if its broken in the demo or not
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Old 06-25-2013, 03:32 PM   #3
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Re: Pass/Run Commit

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Originally Posted by Swamp Swagger
Never noticed since run commit just sucks in my opinion as you get burned to easy.

I do always use the pass commit but I don't if its broken in the demo or not
Same, but testing it in demo, doesn't seem to work :/
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Old 06-25-2013, 04:21 PM   #4
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Re: Pass/Run Commit

I don't think (and hoping) it's in this year. They mentioned jump the snap was out so maybe they took it out as well.
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Old 06-25-2013, 04:32 PM   #5
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Re: Pass/Run Commit

I've been using pass commit and it works fine. I think I've used run commit once on the goal line and got burned horribly.

They did make a nice change this year that I really enjoy. When you select pass commit (for example) it instantly accepts the button input. Before, you had to highlight the option and keep pressing that direction while you release L2. If you got lazy with the right stick it wouldn't accept the input. Also, after selecting pass commit, your user player would start "pumping up" the crowd at an awkward time -- clearly showing what you just selected.

Needless to say they really cleaned that up.
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Old 06-25-2013, 04:44 PM   #6
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Re: Pass/Run Commit

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Originally Posted by jmik58
I've been using pass commit and it works fine. I think I've used run commit once on the goal line and got burned horribly.

They did make a nice change this year that I really enjoy. When you select pass commit (for example) it instantly accepts the button input. Before, you had to highlight the option and keep pressing that direction while you release L2. If you got lazy with the right stick it wouldn't accept the input. Also, after selecting pass commit, your user player would start "pumping up" the crowd at an awkward time -- clearly showing what you just selected.

Needless to say they really cleaned that up.
That answers my question then. It used to light up when you selected it and I thought it wasn't working.
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Old 06-25-2013, 08:07 PM   #7
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Re: Pass/Run Commit

I noticed it not lighting up last year too. I actually liked that part of it but maybe they did it for head-to-head games and it was too difficult (or not worth the effort) to code them separately.
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Old 06-25-2013, 08:45 PM   #8
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Re: Pass/Run Commit

I use pass commit a ton in 13 Madden/NCAA. I used run commit once in the demo for run middle. I think they toned it down.which is awesome instead of the World War Z hive zombie mind it's been past couple of years
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