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NCAA Football 14 Blog - Breaking Down the Gameplay

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Old 04-11-2013, 04:13 PM   #49
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Re: NCAA Football 14 Blog - Breaking Down the Gameplay

I'm okay with the news we've gotten so far. I think the general consensus here was that EA wasn't going to rock the boat too much with just one game left before next-gen, and that's exactly what we are seeing.

The good news? They are well aware of the issues we have been bringing up for years now. Almost everything we've seen so far seems like an attempt to improve the aspects where the game was broken. It may not be exactly what we want, but it's an effort to get there.
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Old 04-11-2013, 04:15 PM   #50
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Re: NCAA Football 14 Blog - Breaking Down the Gameplay

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Originally Posted by Gosens6
Sorry to tell you, but Ben is WRONG. Dead WRONG. Yeah, the casuals who only want to win no matter what might hate it, but the guys who actually want a SIM game, would love this added to the game.

That statement is nothing but a cop out from him. One of his many lame cop outs that he's been using this entire console generation. He's a joke..
Totally agree. Why not just remove all fumbles and turnovers? Of course people aren't going to like it, people don't like it when it happens it real life, but the point is it happens, so it should happen in the game as well. Can't believe people support some of the excuses Tiburon puts out.
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Old 04-11-2013, 04:20 PM   #51
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Re: NCAA Football 14 Blog - Breaking Down the Gameplay

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Originally Posted by dghustla
The pick doesn't really tell me much it looks very similar to the other years. I'm excited about this game and hopefully the changes they made will make for a better experience.

There is always a group of "this games sucks before I played it" on this board. Which is fine. But some of the post to me seem like ppl expect this game to be as real as football on Saturdays and that will never be the case. Ben Hamiular had a great point in his ign video. he said "fumbled snaps happen in real life, but if you fumbled a snap in the 4th quarter down 7 in your opponents redzone you wouldn't like that gameplay and would hate us for adding that." No matter what EA adds there are certain groups of ppl that will say, the line will never block perfect enough, the socks are not long enough, The numbers are too big, the jersey color is not right.

I'm not saying their latest offering was perfect. But they are making progress.
Ppl talk about the glory days of PS2 and all these older football games as if they were without glitches and flaws. The difference back then was that there was very limited online play and there was no youtube and ebook to help ppl learn glitches and money plays to circumvent the A.I. You had to find that on your own.

For all the ppl complaining about Divsion 2 schools not being in the game ....where they ever really? 90% of the division 2 rosters were a joke they were all generic with maybe the correct number and position. White players were black and vice versa. I think perspective is the key here.
I will never understand how people asking for things that other sports sim video game have or had equates to wanting EA Tiburon to make perfect football games, lol. There is nothing wrong with enjoying something that has flaws, especially when it's the only choice. However, just because you enjoy it doesn't mean anybody wanting it to be done better wants perfection, there is plenty of reasonable middle ground.

I really hope an EA football game launches with the new consoles this year and is way better than any football game we have had this console gen, so I can watch all these people that claim current EA football games are good enough, ish all over those once EA puts out something better, lol.
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Old 04-11-2013, 04:21 PM   #52
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Re: NCAA Football 14 Blog - Breaking Down the Gameplay

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Originally Posted by Gosens6
Sorry to tell you, but Ben is WRONG. Dead WRONG. Yeah, the casuals who only want to win no matter what might hate it, but the guys who actually want a SIM game, would love this added to the game.

That statement is nothing but a cop out from him. One of his many lame cop outs that he's been using this entire console generation. He's a joke..
I'm a sim gamer also but I cant say that implementing that feature is going to be a sure fire hit with all sim gamers. because there will always be a group of ppl who will say it's happens too much or doesn't happen enough. You are only looking at it from the perspective of the consumer and not understanding the challenges the devs face when trying to make this game appeal to the masses. Once again I dont think any of these games been perfect. But i can appreciate this team trying to move in the right direction.
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Old 04-11-2013, 04:22 PM   #53
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Re: NCAA Football 14 Blog - Breaking Down the Gameplay

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Originally Posted by ch46647
I agree that the improvements do seem minimal this year. Also, the EA hype train in general has really slowed down compared to years past.

I am hoping the reason for this is they have now shifted a majority of their focus on the Next-Gen consoles. Personally, I am completely over this gen and the horrible engine they have been trying to build on for 8 years. Hopefully the developers, and suits at EA feel the same way and are planning on wow'ing us with an all new experience next-gen.

This is EA's chance to (semi) right the wrongs they have brought to their football fan base over the last 8 years. I will never forget how horrible this gen was for football gaming, but I will certainly forgive EA if they can put together a GREAT football game for the upcoming consoles.

They certainly have the money, tools and man power to make a great game. Lets see what they do.....
Let me be very clear in stating that the same engine you are seeing in this generation titles is the same engine going into the next gen titles, just slightly tweaked. There is no "magic sauce" that is going to happen with the next gen titles, it will just be more of the same.

For example, Madden for the next gen systems are already going through internal alpha stages and has been playable for a few months already.

If you are going into next generation expecting to be blown away, please curb your hype meter now. Better graphics, lighting, overlays etc are coming, but there is no revolutionary change to the AI, physics etc..
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Old 04-11-2013, 04:23 PM   #54
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Re: NCAA Football 14 Blog - Breaking Down the Gameplay

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I'll probably run around my block twice.
Naked?

Couldn't resist, open window, hit a softball.

I'm just so hoping NG is a complete 180 from this generation.
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Old 04-11-2013, 04:24 PM   #55
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Re: NCAA Football 14 Blog - Breaking Down the Gameplay

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Originally Posted by Crimsontide27
Let me be very clear in stating that the same engine you are seeing in this generation titles is the same engine going into the next gen titles, just slightly tweaked. There is no "magic sauce" that is going to happen with the next gen titles, it will just be more of the same.

For example, Madden for the next gen systems are already going through internal alpha stages and has been playable for a few months already.

If you are going into next generation expecting to be blown away, please curb your hype meter now. Better graphics, lighting, overlays etc are coming, but there is no revolutionary change to the AI, physics etc..
ishh........... your starting to deflate the ballons we were going to launch with the new NG games coming out.
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Old 04-11-2013, 04:31 PM   #56
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Re: NCAA Football 14 Blog - Breaking Down the Gameplay

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Originally Posted by Big FN Deal
I will never understand how people asking for things that other sports sim video game have or had equates to wanting EA Tiburon to make perfect football games, lol. There is nothing wrong with enjoying something that has flaws, especially when it's the only choice. However, just because you enjoy it doesn't mean anybody wanting it to be done better wants perfection, there is plenty of reasonable middle ground.

I really hope an EA football game launches with the new consoles this year and is way better than any football game we have had this console gen, so I can watch all these people that claim current EA football games are good enough, ish all over those once EA puts out something better, lol.
This is directed at ppl bashing the game before they've played it. based on a few pictures, a hype video and second hand accounts from a limited version played over a month ago. Whenever someone posted a positive experience they immediately post the negative or say "EA told them to say those things". You asked for middle ground. What about revamped option play, improved blocking assignments, foot planting, improved impact/momentum system, true fatigue system, a realistic speed burst. But then when someone post those things the next response is "well they should have been in the game, fatigue is not a feature". There was a post on the previous page giving great insight into zone blocking at the college level. I admire the knowledge that poster provided but is that a realistic exception at this point in time? For the a game to be able to compute that many variables and then represent them correctly? Hand placement, pad level, multi-tiered reactions, shoulder direction etc. No football has ever had blocking that authentic.

I wanted them to totally revamp the entire blocking engine this gen. obviously that's not going to happen. But I won't call this game a failure before I've even played it with the changes.
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