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NCAA Football 13 Gameplay Video - Georgia Tech vs Clemson (CPU vs. CPU)

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Old 06-08-2012, 11:51 AM   #41
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I'd like to ask Christian if the option to finally introduce a playable broadcast cam was even remotely considered.
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Old 06-08-2012, 02:09 PM   #42
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WR blocking has been the HUGEST issue for running on offense it's hit and miss and has been that way for a while. However, I have found it very apparent that the CPU logic is set that every first down play is a run no matter if it is or not. This game is pretty much NCAA 12.5 but nevertheless still fun as hell. The first GT Option play looked like this CPU logic hasn't changed much and it will bite on the run on every first down first play drive...IMO
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Old 06-08-2012, 02:35 PM   #43
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Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson

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Originally Posted by Gotmadskillzson
Just skip to the 30 second mark. This how the option attack suppose to look like.



How ever in EA Sports games, the Corner Backs, Safeties and Line Backers REACT INSTANTLY at the snap of the ball on running plays to the outside. So apparently read and react defense don't apply to the run defense. There is no false step, no hesitation at all by the defense. Snap of the ball, they just rush instantly to the ball at hike.

If you watch the above video, IN REAL LIFE, this don't happen. They don't react until they see what direction the ball carrier is running. And there isn't a swarm either by the safety or corner back on the side of the ball is run. Corner back be looking at the WR and don't instantly know the RB has the ball.

That is what makes the Option so deadly in real life. The fact that on defense, you don't know if they going to run to the left, run to the right or run up the middle. Because of this, you have a delay of where you suppose to run to and most of the time you end up being faked out and run to the left when the QB tossed it to the WB going to the right.

Option attack causes confusion. This confusion aspect is something EA Sports fails to capture.
Not to mention as far as I can tell the blocking scheme for option teams still is that of man blocking. True Option IMO is zone scheme with cut blocks, which is something you never see with the default rosters.

I bet you if you dove in and looked at the ratings, the default AWR, ACC, AGI, PUR ratings are far too high for most, if not all of the players.
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Old 06-08-2012, 06:41 PM   #44
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Re: NCAA Football 13 Gameplay Video - Georgia Tech vs Clemson (CPU vs. CPU)

Georgia Tech, Navy, et al, do not have zone blocking as their default in real life, FWIW.

They all do zone block on occasion, but that's not the norm.
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