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New NCAA 13 Dynasty Recruiting Features Detailed

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Old 05-07-2012, 07:53 PM   #17
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Old 05-07-2012, 07:57 PM   #18
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Re: New NCAA 13 Dynasty Recruiting Features Detailed

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Originally Posted by ViLLiO
Projected OVR rating = bull****

They'd better take that garbage out. Completely ruins the whole notion of scouting...
highly doubt they take it out. And no, it doesn't ruin the notion of scouting cause it's not really their real overall.

Deal with it.
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Old 05-07-2012, 08:01 PM   #19
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Re: New NCAA 13 Dynasty Recruiting Features Detailed

ive seen ALOT of screenshots that have recruits rated WAAAAY to high as far as OVR is concerned. one recruit was OVR 88!
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Old 05-07-2012, 08:06 PM   #20
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This has the potential to be a great game I think I will enjoy it. I liked last years and there was nothing special about it.
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Old 05-07-2012, 08:17 PM   #21
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Sounds good I'd like more details on how players and coaches can follow you I really line that idea. And hopefully now more transfers will happen.


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Old 05-07-2012, 08:41 PM   #22
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Quote:
Originally Posted by d witty10
ive seen ALOT of screenshots that have recruits rated WAAAAY to high as far as OVR is concerned. one recruit was OVR 88!
The high overalls for recruits aren't bad depending on their star rating. We see true freshman impact players all the time...and probably rated even higher than 88
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Old 05-07-2012, 08:44 PM   #23
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Re: New NCAA 13 Dynasty Recruiting Features Detailed

I hope the AI doesn't over recruit on WR's & RB's & that player progression has been toned down where ACTUAL playing time factors heavily on progression.
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Old 05-07-2012, 08:53 PM   #24
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I hope the AI doesn't over recruit on WR's & RB's & that player progression has been toned down where ACTUAL playing time factors heavily on progression.
Ditto but not just PT but having good stats too should affect their progression like in Madden even though it was flawed
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