As with I did for NCAA 12, 11, and '09, I'm putting together various information about NCAA Football 13 into one thread. This will be for collecting information and not for praising or bashing EA. If you want to complain or praise a certain feature, please do so in the specific thread of said feature which will likely be linked in here somewhere.
Game Description: NCAA Football 13 continues the rich tradition and pageantry of gameday Saturday. Storm out of the tunnel with your favorite team and build a national powerhouse as you fight for your chance to win the National Championship. Make your mark and lead your team to glory with NCAA Football 13.
Release Date: July 10, 2012 Confirmed Platforms: Xbox 360, PS3 Cover Athletes: Robert Griffin III and Barry Sanders(1988 Heisman Trophy winner, if you somehow don't know who he is) Pre-Order Bonuses:
Amazon: 5 Nike Pro-Combat uniforms - Army, Georgia, Oklahoma State, Oregon, & Michigan State
Best Buy: 5-star quarterback for Road to Glory mode.
Gamestop: Heisman Challenge mode 3-player pack - Mark Ingram, Tim Tebow and Matt Leinart
Wal-Mart: Prima Digital Mini Guide
Playbook #1 Sights and Sounds: Revel in the pageantry of college football game days with NCAA Football 13. Featuring new team run-outs, mascots and pre-game traditions along with significantly enhanced audio and new trophy presentations, NCAA Football 13 will deliver the passion and excitement of college football to fans across the nation.
HDR Reference
New Rendering
Motion Blur
More Traditions(Texas cheerleaders, USC Song girls, etc)
New practice field
FAU and North Texas' new stadiums are in NCAA 13
New main menu
updated ESPN screen wipes/transitions
Generic head library - expanded number of player heads
Improved crowd audio
24 school specific chants
Improved Commentary system(new "engine")
Broadcasters will be able to comment on past events based on how the game is going
More "Ad lib" recorded commentary
New stitching techniques
Playbook #2 Gameplay: With a new passing system that changes the way quarterbacks and receivers play and respond, combined with a new read and react defensive AI system. NCAA Football 13 delivers greater realism on the virtual gridiron.
List of what was shown/talked about in the Webcast
Spoiler
Total Control Passing
New Passing System
Lead pass where you want it with L-stick
Throw into space
Allows high/low pases when receiver is standing
Leads down the field or in a direction when receiver is running
New Pass Trajectories
20+ new pass trajectories- new zones/ball speeds
Easier to comple passes over defenders
Determine the 3 different types of trajectories on your passes by how long you hold the receiver icon button
New QB Dropbacks
20+ new dropbacks
Designed specifically to time with pass routes and to keep QB in pocket
New drops include under center 1, 3, 5, 7 step variations, screens, shotguns, and pumpfake dropback
try and teach user to not hold down at snap
New QB Pass Animations
New, faster deep pass animations
New throw on the run animations - no more set-ups!
New shovel pass animations
New QB Pumpfakes
New, faster pump fakes
Replaced old unrealistic jumping pump fakes
In pocket and outside pocket
New pump fake to specific receiver
New QB avoidance moves in pocket
8 new avoidance moves
Boosts chances of breaking out of sacks
Used to quickly step-up in pocket and avoide rusher
Slowed down QB speed in controlled locomotion
Play Action Improvements
Faster QB handoff/set-up animations
Added more block and release routes(blue routes)
Tuned defender fake-out chances
New abort PA mechanic
New Catching System
Ties in with total control passing
100% catch coverage
Improved catch testing-much easier to tune
430 new catch animations
User Controlled Catching
One of the toughest areas of user control
Slowed down user control of any receiver
Helps keep user controller receiver on correct patch to ball spot
Timing Matters
Realistic timing on when receivers would expect pass
Helps users learn correct timing of routes(lights out before cut)
Pass icons faded until he is able to look for pass
Rules for when they should look-certain routes look right away
Icons lighting up doesn't mean receiver is open
Read and React Defensve AI
Procedural awareness
If you can't see the ball..
Eliminate "psychic DB's"
Defenders wont play ball or cut with receiver unless they see it first
New Defensive Alignment
Defenders now align correctly against all sets(real lettering/real rules)
Fixed several legacy alignment bugs
Linebackers wont line up over WR's (slot) - Best on Best!
Real Defender Positioning
New techniques
-off man
-trail technique
-split technique
Ball in air improvements
New catch tackles
New Defensive Alignment
New disguise covereage
-Can't tell if man or zone
-Dynamic motion adjustments
Base align to align in default
Special Teams Tuning
Punt coverage
-New formations
-New punt covereage lanes/logic
Punt returns
-New formations
-Better wedge blocking
Option Improvements
New pitch tacke animations
New pitch animations
Better option pitch relationship with pitch man
Improved zone read and speed option speeds
Playcalling Improvements
Improved red zone playcalling
Improved two-minute drill playcalling
New goal line pass AI group
New conserve time AI group
Custom Playbook Improvements
Removed minimum play requirements
-You can now have a 1 play + special teams playbook
All formations available
Streamlined ability to remove a play that is also an audible
Clean up of duplicate plays
Playbook #3 Dynasty: Game days come to life with mid-game updates featuring a new studio analyst, plus enhanced commentary from NCAA veterans Kirk Herbstreit and Brad Nessler. Recruiting now goes deeper than ever with the addition of dynamic grades and ability to scout players. Plus, there are even more ways to interact with your dynasty from the web.
dynamic pitches
scouting
breaking into the top 10
triple threat athletes
phone call
search improvements
dynamic pitches:
recrtuiting pitches are more dynamic, can change on weekly basis.
Playing Style
new pitch
-based on
Playing Time
previously
Proximity to Home
-added a Home town bonus for local prospects
Championship Contender
Program Tradition
Television Exposure
Athlectic Facilities
Stadium Atmoshphere
Coach Stability
Acedemic Prestige
Campus Lifestyle
Coach Prestige
Pro Potential
more transfers, new options to talk to players into staying
Conference Prestige
updated Prospect search
one button search
Breaking into the top 10
previously
Scouting
Starts in pre-season and continues into the season.
once scouted, the normal letter grades change to numerical "true" rating depending on the amount of time you chose to use to scout on the player.
Scouting time is separate from recruiting time. 20 hours in pre-season, 3 hours each week in regular season.
Athletes re-done to be more "athletic" and good at multiple positions(up to 3).
Scouting Bust
A player that is 6 or more points lower than projected is considered a bust
Scouting - Gem
a player that is 6 or more points higher than projected is considered a gem
Phone Call
User controls the pitch(no more roulette).
can use "Prospect choice" feature, which the prospect will only choose a topic he is interested in.
Promises
all promises are unlock, still can get penalized for failed pitch(ie player transferring away)
Web Site improvements
complete off-season on the web
complete pre=season on the web
scouting ability
Dynasty Presentation
ESPN Bottom Line Ticker
ESPN Studio Updates
All games
ESPN Bottom Line Ticker
-changed where we simulate
-It's Living(Priority Alerts, Upset Alerts, Final Alerts)
-Happening in real time along with your game
-upcoming game previews
Studio Updates
-Immersion in a Dynamic week of callege football
-Live Updates through through all 4 quarters
-Updates will show 1-4 games
-Authentic to ESPN
-Living(general and top 25 scores, upset alerts, BCS updates, big days for players)
-Updates for games in progress and final
-full player stats
Dtudio Updates hosted by Rece Davis
-Designed built around ad libs and new stitching techniques to deliver a colorful and deep commentary experince
-Timing
-New pre-game introduction- "live look in from studio"
-Provide authentic personalized presentation to each of our 123 teams
with reactions from Brad Nessler
How does the update IMPACT your game?
-chance to move up or down in the polls?
-chance to improve BCS positioning?
-chance to move up in the conference standing?
-will your fanbase be celebrating the loss of a hated rival?
-Is an update team on your schedule next week? How can you prepare for them based on their current result?
-Did you play an upfate team last week?
If a game update highlighted by rece on a studio update has an impact on your game, Brad Nessler is going to tell you about it.
New Dynasty Presentations feature also in Online Dynasty
*section not complete as web cast video was not completely re-posted. unable to fill in the missing pieces*
Playbook #4 Heisman Challenge: There are familiar faces on the field in NCAA Football 13, which now features a selection of former Heisman Trophy winners. With the new Heisman Challenge mode, fans will have the ability utilize the skill set of a legendary Heisman Trophy winner in a quest to match his award-winning historical performances and win the Heisman Trophy once again.
Details to be revealed on May 30th
Playbook #5 Road To Glory: The experience of being a collage football superstar is now even more exciting with a new feature in Road to Glory that allows to see and feel the game differently during key moments, increasing on-field awareness and creating amazing opportunities.
Details to be revealed on June 11th
Features and Improvements: (dates are when I added them to list)
4/09 - Newly Approved Kickoff rules for 2012. Info from TGT
4/09 - Online Dynasty Live Dashboard. Info from TGT
4/09 - Audio Improvements: new Crowd mix, 24 new school specific chants, and improved Commentary system
4/09 - Broadcast Presentation 2.0: updated ESPN broadcast system presentation.
4/09 - True Progressive Lighting(progresses overtime instead of only after each quarter/half)
4/09 - Motion Blur
4/09 - New and Updated Stadiums: FAU and North Texas new stadiums are in, plus various other stadiums updated(ex: Rice, Tulane, Iowa State)
4/09 - New Practice Field
4/09 - more traditions: Texas cheerleaders, USC song girls, Military Academies with Paratroopers, more trophies and much more.
4/09 - over 230 new/updated uniforms.
4/09 - more options for players' head when editing/creating players
4/09 - New teams: UT-San Antonio, Texas State, and UMass are in per their move from FCS to FBS. South Alabama will not be in NCAA 13.
4/13 - Read and React Defense: Players on defense(on offense) have to see the ball before making a play on it(No more psychic DB's).
4/13 - 25 different pass trajectory zones (Drop it over LB's, lead your receiver using left stick)
4/13 - 20+ new dropbacks, including new screen play dropbacks
4/13 - New rollout passing animations, will still be difficult to complete passes throwing against your body, as you will not have enough arm strength
4/13 - Icons are dimmed out, until they are actually "ready" to make a catch
4/17 - 430+ new catch animations
4/17 - improved punt coverage
4/17 - read and react defensive AI
4/17 - New Play-Action Abort Fake
4/17 - New Play-Action Pick Up Blitz
4/17 - New QB animations including: 20+ new dropbacks, shovel pass, throw-on-the-run, and sack evasions.
4/17 - Improved option pitch animations
4/17 - Total Control Passing: 20+ new pass trajectories, added control to passes via left thumb-stick
4/17 - Route Awareness: Icons dim at start, light up as the receivers run their route and expect the ball.(does not prevent a pass to be thrown or effect user catching)
4/17 - Improved punt coverage, and added new punt formations.
5/7 - Gems and Bust in recruiting
5/7 - Ability to scout, pre-season, and off-season duties from the web
5/7 - Improved Athletes in recruiting(triple threat athletes)
5/7 - improved recruiting pitches(more dynamic), new pitch, Playing Style, based on stats and on-field performance.
5/7 - improved recruiting search ability
5/7 - ESPN Bottom Line Ticker, in-game updates on scores and results from other games in the week
5/7 - ESPN Studio updates from Rece Davis, Rece also does the intro to games.
5/18 - changes to transfers - new reasons for leaving(playing time, home sick, coach leaving), new options to talk players into staying.