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NCAA Football 12 Title Update #4 Details, Available on Nov. 8

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Old 11-02-2011, 09:35 AM   #145
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Re: NCAA Football 12 Title Update #4 Details, Available on Nov. 8

Quote:
Originally Posted by SECElite3
[/b]

Nah... It is actually pretty noticeable with other postions as well. For instance, say the tendency is switched to power on a running back whose correct tendency is speed. That 180-190 lb running back will try to use power moves, instead of the jukes and spins because the tendency tells the CPU which moves to use. It is also very noticeable with corners and safeties pass coverage abilities.
That makes sense. I'll buy it affecting HBs.

But what about every other position?

WR: speed v possession. Does a speed receiver that gets switched to possession suddenly run slower, but is catching better? (Not sure if this even happens...I thought it was just balanced getting switched to one of the non-balanced.) Or a possession gets switched to speed and suddenly runs faster, but is catching worse? Why are they not just playing to their ratings, regardless of their tendency?

Same for TE: blocking v receiving

OL: pass v run. On a run play, are pass OL using different run block ratings than a run OL?

DL: pass rusher v run stopper. This might be another position where it's somewhat affected, like HBs, with the Finesse v Power Moves.

LB: coverage v run stopper. Same as WR, TE, OL. Why aren't they all just playing to their ratings on every play, regardless of tendency? How would a coverage getting switched to run stopper suddenly be worse at pass coverage?

DB: coverage v hard hitter. Same as LBs

K/P: accurate v power. Shouldn't they be using their KPW and KAC on every kick anyway? What difference does their tendency make?


Yes, the bug is annoying and it should have been fixed. But outside of QBs, HBs, and maybe DL, I don't understand how it could have that much of an impact on gameplay for every position.

Last edited by BigDuke; 11-02-2011 at 09:38 AM.
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Old 11-02-2011, 10:16 AM   #146
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Re: NCAA Football 12 Title Update #4 Details, Available on Nov. 8

Yeah all this has done made me decide to just trade the game in along with a couple others. Batman Arkham City here I come.
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Old 11-02-2011, 11:16 AM   #147
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Re: NCAA Football 12 Title Update #4 Details, Available on Nov. 8

Quote:
Originally Posted by mkharsh33
I didn't purchase NBA 2K12, and even at the urging of many to do so, I resisted the temptation. I'm glad I did...good game (from what I read) but not what I need as 2K11 gives me everything I want. I based my decision on the forums here, and though it's a good game, it's not even close to "perfect" like many wanted to believe it would be (and with historic team limitations, which is all I'd play, it wasn't worth the money). for once, I exercised self-restraint on a purchase.

I can guarantee next year that I will NOT be buying NCAA 13 on opening day, if at all. Again, it will take a LOT of restraint because I LOVE football... But this year's iteration was a joke, and I rarely play it. I want to, but it's a terribly flawed game that I really don't enjoy. If everyone would suck it up and hold back purchasing, MAYBE EA would get the picture. But too many here claim they will wait, but then end up coming back like sheep... $$$$ is the ONLY thing that will get their attention...
Summed up my feelings. I haven't played it since August and am going to trade it in and put it towards Skyrim. Which I am sure will work pretty much just fine out of the box.
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Old 11-02-2011, 12:14 PM   #148
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Re: NCAA Football 12 Title Update #4 Details, Available on Nov. 8

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Originally Posted by mavfan21
Summed up my feelings. I haven't played it since August and am going to trade it in and put it towards Skyrim. Which I am sure will work pretty much just fine out of the box.
Wait. a BETHESDA game working right out the box? Since when?
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Old 11-02-2011, 01:13 PM   #149
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Re: NCAA Football 12 Title Update #4 Details, Available on Nov. 8

Quote:
Originally Posted by mkharsh33
I didn't purchase NBA 2K12, and even at the urging of many to do so, I resisted the temptation. I'm glad I did...good game (from what I read) but not what I need as 2K11 gives me everything I want. I based my decision on the forums here, and though it's a good game, it's not even close to "perfect" like many wanted to believe it would be (and with historic team limitations, which is all I'd play, it wasn't worth the money). for once, I exercised self-restraint on a purchase.

I can guarantee next year that I will NOT be buying NCAA 13 on opening day, if at all. Again, it will take a LOT of restraint because I LOVE football... But this year's iteration was a joke, and I rarely play it. I want to, but it's a terribly flawed game that I really don't enjoy. If everyone would suck it up and hold back purchasing, MAYBE EA would get the picture. But too many here claim they will wait, but then end up coming back like sheep... $$$$ is the ONLY thing that will get their attention...
That's the Catch-22 with EA being the only company out there developing football games. It's the most popular sport, so when it gets towards the end of summer, we (as fans) begin craving anything associated with the sport, including the videogames.

Unfortunately, this generation has been an absolute waste when it comes to NCAA and Madden. I actually managed to not buy either game for 3 years, but jumped back in around Madden 10. I finished one year of franchise in 10, didn't get through a season in 11 and just picked up 12 and am already considering trading it in.

NCAA has been a little better from an enjoyment standpoint, but the game is far from perfect, as has been well documented here. Dynasty Mode at least presents more replay value than Madden, but the lack of quality presentation and on-field issues certainly hold the game back.

I just wish we'd see more innovation from EA. For all of those that bashed NBA Elite, I gave EA credit for at least TRYING something different. It's not always going to work, but it's nice to see companies at least thinking out of the box.

That's why I'm a sucker for 2K's MLB game. When compared with MLB The Show, the two games are pretty far apart. But, at least 2K did things differently than its competition and actually brought some nice innovation to the genre. The gesture pitching, dynamic commentary, stat overlays and MLB Today feature are GREAT additions to the game and are all done better than the competition. I'd much rather play a game like that, where there are at least attempts to do things differently, than to play a game that has been broken for years and changes very little, in terms of what we see on the field.

At this point, I'm ready to just give up on EA's football games this generation and just go back to playing my PS2 versions, because at least with those, I had fun and didn't feel like I was forcing myself to play a game just to play it.
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Old 11-02-2011, 01:23 PM   #150
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Re: NCAA Football 12 Title Update #4 Details, Available on Nov. 8

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Originally Posted by BigDuke
That makes sense. I'll buy it affecting HBs.

But what about every other position?

WR: speed v possession. Does a speed receiver that gets switched to possession suddenly run slower, but is catching better? (Not sure if this even happens...I thought it was just balanced getting switched to one of the non-balanced.) Or a possession gets switched to speed and suddenly runs faster, but is catching worse? Why are they not just playing to their ratings, regardless of their tendency?

Same for TE: blocking v receiving

OL: pass v run. On a run play, are pass OL using different run block ratings than a run OL?

DL: pass rusher v run stopper. This might be another position where it's somewhat affected, like HBs, with the Finesse v Power Moves.

LB: coverage v run stopper. Same as WR, TE, OL. Why aren't they all just playing to their ratings on every play, regardless of tendency? How would a coverage getting switched to run stopper suddenly be worse at pass coverage?

DB: coverage v hard hitter. Same as LBs

K/P: accurate v power. Shouldn't they be using their KPW and KAC on every kick anyway? What difference does their tendency make?


Yes, the bug is annoying and it should have been fixed. But outside of QBs, HBs, and maybe DL, I don't understand how it could have that much of an impact on gameplay for every position.
Excellent post. I have wondered the same thing and even started a thread about it, but nobody seems to know the answer. And I don't want to hear, "A Pass Rushing DE tends to rush the passer better...". That makes no sense. If it is a pass, the DE will rush the passer regardless of his tendency. And when he does rush the passer, he will use his attributes. I want specifics and data.

Last edited by nortobc; 11-02-2011 at 01:25 PM.
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Old 11-02-2011, 01:34 PM   #151
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Re: NCAA Football 12 Title Update #4 Details, Available on Nov. 8

I wish they'd tone down the LB's jumping up and swatting passes. You NEVER see this crap happen in real games, but it's common to see 5 or so of these animations in this game... frustrating.
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Old 11-02-2011, 01:41 PM   #152
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Re: NCAA Football 12 Title Update #4 Details, Available on Nov. 8

I am suprised more people aren't focusing on the fact that EA said they aren't going to patch the game in needed areas because it may break other things.

So EA has basically said:
1. They are incompetent and do not understand their own code. or
2. Screw you fans, we aren't going to fix our broken product, now start saving up for NCAA 2013.

I honestly think its both. They don't want to invest the time to do it right understand the effects of changes and make the features work as advertised, but expect their doormat sheep fans to line up next year to buy this garbage.

I never thought I would say this, but I hope they cancel the NCAA series in hopes of a new developer emerging in a couple years.
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