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NCAA Football 12 Video - E3 Gameplay: Alabama vs. Auburn

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Old 06-08-2011, 04:44 PM   #89
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Re: NCAA 12 Gamplay Unedited

After turning the game down to slow speed and adjusting the sliders, this looks like it could be a really fun game. I for one, am really excited about it!
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Old 06-08-2011, 04:45 PM   #90
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Re: NCAA 12 Gamplay Unedited

Quote:
Originally Posted by Jistic
http://www.youtube.com/watch?v=IOBGN...eature=related

Nothing like it? Oh I don't think I'd go that far. I hope they would've made some advances in 5 years, hell look at Oblivion compared to what we're seeing with Skyrim right now.
Wow, 07 looks like a PS2 game compared to 11 and 12.


As far as game play is concerned, the tackles look great. That tackle on Richardson was just WOW!! Much better than what I was expecting. My biggest gripes for 11 was zone coverage and CPU's QB running ability. Allegedly, both have been fixed. Although, we won't know for sure until we get our hands on the game. My other concerns are the CPU's running ability (specifically out of the spread) & pass rush in user vs. user games. If those aren't up to snuff out of the box then, hopefully, they can be somewhat alleviated with sliders, tuners or a patch. Either way, there's no reason to get worked up over it now. At least play the demo and get some hands on experience with the game before you grab your pitchforks.
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Old 06-08-2011, 04:46 PM   #91
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Re: NCAA 12 Gamplay Unedited

Quote:
Originally Posted by jaredlib
Zoomed out it looks FANTASTIC, but you honestly think up close it looks betteR?
Waaay Friggen better



Like I said It's not perfect, but at least they look like people this year.
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Old 06-08-2011, 04:47 PM   #92
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Re: NCAA 12 Gamplay Unedited

Quote:
Originally Posted by jeremym480
Wow, 07 looks like a PS2 game compared to 11 and 12.


As far as game play is concerned, the tackles look great. That tackle on Richardson was just WOW!! Much better than what I was expecting. My biggest gripes for 11 was zone coverage and CPU's QB running ability. Allegedly, both have been fixed. Although, we won't know for sure until we get our hands on the game. My other concerns are the CPU's running ability (specifically out of the spread) & pass rush in user vs. user games. If those aren't up to snuff out of the box then, hopefully, they can be somewhat alleviated with sliders, tuners or a patch. Either way, there's no reason to get worked up over it now. At least play the demo and get some hands on experience with the game before you grab your pitchforks.
Odds are the version we are watching right now in these vids is a more advanced build than what was submitted for the demo. Try to play it off all you want but there is reason to be alarmed.
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Old 06-08-2011, 04:48 PM   #93
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Re: NCAA 12 Gamplay Unedited

Quote:
Originally Posted by dan_457
Waaay Friggen better


Like I said It's not perfect, but at least they look like people this year.
Hah, alright you win on that one.
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Old 06-08-2011, 04:49 PM   #94
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Re: NCAA 12 Gamplay Unedited

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Originally Posted by acts238shaun
Great, Alabama is overpowered again. A+ on defense, yes. A rated offense no. Great line and RB, no Julio Jones and breaking in a new QB with a combined three years on campus.
it's no biggie by now everyone should realize that the ratings are random

just got to edit them to your likings....

if the qb's are too accurate for offline users the sliders should fix that problem

not making an excuse for them but i think all this garbage about legal actions forces them to just use random ratings
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Old 06-08-2011, 04:49 PM   #95
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Re: NCAA 12 Gamplay Unedited

I'm still psyched for the game. Loved the tackling.
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Old 06-08-2011, 04:51 PM   #96
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Re: NCAA 12 Gamplay Unedited

Quote:
Originally Posted by dan_457
Waaay Friggen better



Like I said It's not perfect, but at least they look like people this year.
I believe the crowd in NCAA 12 is 3d(so that will make them look better than NCAA 11), but they are still low-res texture, so up close they don't look that good.
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