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Old 04-21-2011, 05:00 PM   #129
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Re: NCAA Football 12 Preview

Quote:
Originally Posted by georgiafan
So does everyone think we have seen the major new features this year like last year's locomotion? Are do yall think entrances& tackling are the new major features?
I am sure they haven't put all their cards on the table. They wouldn't spill the beans about everything they have done on the first day info was allowed to be put out.
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Old 04-21-2011, 05:13 PM   #130
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Re: NCAA Football 12 Preview

Quote:
Originally Posted by georgiafan
So does everyone think we have seen the major new features this year like last year's locomotion? Are do yall think entrances& tackling are the new major features?
Doubtful. They still have E3 to release big info at. That is likely when info on Dynasty and Road to Glory will be announced.
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Old 04-21-2011, 05:17 PM   #131
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Re: NCAA Football 12 Preview

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Originally Posted by Solidice
Doubtful. They still have E3 to release big info at. That is likely when info on Dynasty and Road to Glory will be announced.
See I think their "big" feature last year was meant to be the online dynasty page. It just was not up to par as far as problems with transfering to xbox, stories passing "Screening test", etc. I think that news came out right at time of E3.
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Old 04-21-2011, 05:29 PM   #132
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Re: NCAA Football 12 Preview

Quote:
Originally Posted by schumj
See I think their "big" feature last year was meant to be the online dynasty page. It just was not up to par as far as problems with transfering to xbox, stories passing "Screening test", etc. I think that news came out right at time of E3.
by screening test, do you mean the language filter?

EA doesn't have much control on that(for 360 anyway). that was mostly Microsoft's filters I believe.

I still think it was a pretty big feature. It had some issues obviously, but overall it was a great addition, IMO.
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Old 04-21-2011, 05:29 PM   #133
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Re: NCAA Football 12 Preview

Apologies if this has been asked, but with the new presentation details and how it looked in the trailer with team celebrations, does this mean that 'Celebrate with the Mascot' is dead?
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Old 04-21-2011, 05:37 PM   #134
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Awww. A little disappointed about no Halftime Report. But at least it sounds like there's something there besides just aplain ole pause menu.

Still looking good.
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Old 04-21-2011, 05:57 PM   #135
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Re: NCAA Football 12 Preview

Quote:
Originally Posted by Solidice
by screening test, do you mean the language filter?

EA doesn't have much control on that(for 360 anyway). that was mostly Microsoft's filters I believe.

I still think it was a pretty big feature. It had some issues obviously, but overall it was a great addition, IMO.
Yes language filter. No matter if they had any control, it still failed for me anytime I tried using it, and couldn't for the life of me figure out what to change. Spent an entire Saturday messing with it taking out words, etc.

Plus I had times when I would make changes to roster online or recruit online and then when I went into the game wouldn't accept them. Not a lot.

I agree that it was a great addition. I was more or less stating that more is to come and usually their big addition is announced around E3.
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Old 04-21-2011, 06:00 PM   #136
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Re: NCAA Football 12 Preview

Quote:
Originally Posted by chen_sc
is the grass degenerated during the game?
I would think so. Not sure if it's based on real-time degradation or not, but the wear and tear should be there.

Quote:
Originally Posted by TheShizNo1
Chase,

What was your experience with running out of the shotgun and play action passes?
Didn't really do many Shotgun plays, but were you looking for out of the play action?

Quote:
Originally Posted by tomymac23
Chase I think he's referring to them being on the sidelines. In the shots I've seen I don't see the chain gang working the sidelines either. Can you remember if they were even there? Thanks man.

TMAC
Yeah, I mean if you didn't see them in the screens, then I would say assume they are not there.

Quote:
Originally Posted by joshuat8210
chase can you tell me or did you even notice if they added a madden version of a accelerated clock? or if they have one in this yr? thanks man and thanks for your article
Sorry, no idea here.

Quote:
Originally Posted by Jonsco28
Is the lighting progressive, or did they just make it pretty? Hopefully it doesn't stay the same all game long.
No, it's progressive. The shadows change during the game, and part of the focus was on making sure the game doesn't become so "dark" during these points in the game.

Quote:
Originally Posted by labguy
Chase I am very excited to hear about the improvements in pass defense. Any improvements for defense in regards to the run game? Counters and stretch plays were virtually money last year even if you ran them multiple times in a row or continually throughout the game.
Fair question but one I really couldn't answer at this point. Feel like I was really running more on the inside to see how blocking was going in there.

Quote:
Originally Posted by 31
Chase,

Did you notice or were you told about any line play upgrades? In the trailer it looked like they formed a better pocket, but the animations looked the same as in the past. Thanks.
Yeah, I'm not sure about the addition of animations, but with the adjustments to the player interactions, the hope is the player engagements make sense and improve the line. As far as the pocket, I did feel like it was enveloping me a little more, and since I was under pressure much of the time, I really tried to step up into the pocket to avoid the rush.

Quote:
Originally Posted by sparkdawg777
So Chase, did you notice about how much longer the pre-game presentations were? Last year it showed pretty much showed the team entrance, and then a quick spotlight on 1 player. Also it seems like they may have added the away entrance, did you notice?
It's funny, I take a ton of notes and try to write everything down more completely as soon as I leave an event, but even so I still sort of blank or forget some things. They definitely spotlighted at least one guy, and obviously it's dependent on the team, but they start from the locker room all the way to the field. As far as away teams go, I saw Uga snap at an opposing player as he entered, so maybe some teams will have away entrances depending on the stadium?

Quote:
Originally Posted by fb121
you mentioned the floating feel of the players while running and moving around. In the video, i also noticed the sliding around and the running animations are HORRIBLE. did they mention anything about those fields or did you point this stuff out to them? because everything looks good except the running animations and the floating around!!!
Mention anything about the fields? Not sure what you mean there. As far as the players feeling a little floaty still, I assume I probably mentioned it.

Quote:
Originally Posted by gogators
Please answer first haha. I heard FGs were basically the same. I just want to know if there is any chance of actually blocking punts/FGs without "cheating" the game?
Yeah, you know I did not ask about it and none were blocked.

Quote:
Originally Posted by Gotmadskillzson
Excellent video, some concerns I haven't seen answered yet though.

3. Screen plays actually working.

5. Punt returns. Last year punt returns was awful because the gunners all had 4.2 speed and were always in your grill as soon as you caught the ball. Didn't matter if it was a high arching punt or direct low punt.

6. Bad snaps due to center or QB being rattled or low awareness. Last year it didn't matter at all, they were never bad snaps.

9. Are dual threat QBs truly dual threat. Meaning they should at least have 15 running attempts per a game.
3. I ran a WR screen that went for a nice amount of yardage.

5. Ben ran one back a nice distance on me, I was not as fortunate.

6. Did not see any during my time.

9. Like the other AI questions, it's just not something I played with since it was human versus human. I mentioned earlier that the team does have a focus on trying to make players go to their strengths more though.

Quote:
Originally Posted by Playmakers

Tweaking the Zone coverage is great but if they just stopped there and didn't bother to fix AI QB logic or CPU being a threat to return a punt or kick off how much does zone coverage really being tweaked help the overall gameplay?

I just think they (EA) are trying to sale the game this year more on cosmetics as opposed to actual gameplay fixes.....

I'll take a CPU QB scrambling or a CPU AI running the option correctly over team entrances any day of the week.....

The review mentions those who are expecting major gameplay improvements will be dissapointed......i wasn't expecting major gameplay improvements but i was expecting gameplay improvements in more area's than just Zone Coverage being TWEAKED!
I respect a good high-horse statement as much as anyone but let's pump the brakes a bit. It's a preview not a review, and I don't want to be misrepresented here. I mentioned more than zone coverages as well. Again, I think I outlined what the philosophy is behind the game this year, and I don't think it should really come as a surprise.

Beyond that, again, why would I talk about certain CPU aspects if I had no exposure to it myself. I played a human, so I will talk about stuff that pertains more to that area of play. It does not necessarily mean the CPU was not improved.

----------------

I've been checking other threads and it jogged my memory a bit for a couple other things. The Jon Robinson ESPN preview highlights the montages for players having big days and so forth. I saw one of these for a Texas d-lineman because he had sacked by QB a couple times in the first half. It cut to replays of my QB basically getting mauled. Also, yes, the coaches do get shown more in cut scenes. You'll see them clapping and so forth. As far as player emotions, there is more of a focus on gauging excitement. My player swatted away a ball on third down and got more of a tame high five than a more excited play. And, in general, it seems like the emotions will not be riding as high in every game. A big conference game might lead to more excited player reactions, while an early-season cupcake might not get the players going as much after plays.

I read about Erin Andrews highlighting some big plays coming out of the half. Unfortunately, I only played to the half, so now I wish I had stuck around to see the start of the third quarter to see what that's all about.
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