10-21-2010, 05:02 AM
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#8
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MVP
OVR: 15
Join Date: Jul 2009
Location: Fayetteville, AR
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Re: Offense only Dynasty (offense cord.)
I tried this for one game.
The problem is, there is absolutely ZERO time simulated between plays (when the clock should be running). If 1st and 10 is a run up the middle for a gain of three yards and the RB gets tackled between the hashes and the clock stops at 2 minutes and 37 seconds, then when the ball is snapped on 2nd and 7, the clock starts rolling from 2:37 when the ball is snapped, despite no timeout, no penalty, no injury.
First and foremost, this bothers me because I like realistic stats, and when me and the computer finish with similar numbers in every category, including number of plays, but my time of possession is 27+ minutes (8 minute quarters) and the CPU time of possession is under 5 minutes, it's really annoying.
Secondly, it gives the CPU offense an unfair advantage when you have a lead in a close game coming down to the wire, as they're essentially getting a free timeout after every down. Meanwhile, on the other hand, it gives the human an unfair advantage when he is down in a close game and the CPU is trying to run the clock down.
The best way to play purely as an offensive coordinator (and this will not work for ONLINE dynasties), when your offense is finished, pause the game, go to the controlled team select, and select neither team and watch your special teams/defense play until your offense has the ball back, then take back over for your team. [This idea is theoretical, as I just now thought of it and haven't actually tested it, but will test soon.]
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