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NCAA's Broken Dynasty Mode -- Another reason we need a revolution

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Old 07-29-2010, 12:09 AM   #209
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Re: NCAA's Broken Dynasty Mode -- Another reason we need a revolution

I just had the cpu miss an extra point attempt. Yea the game is broke. Im done until they fix it. EA.......... c'mon man. Fix this.
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Old 07-29-2010, 12:11 AM   #210
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Re: NCAA's Broken Dynasty Mode -- Another reason we need a revolution

Quote:
Originally Posted by cincy sean
Pasta padre tweeted me a sec ago and said this was being fixed for the upcoming patch...... so maybe they do know and have just kept it hush. who knows.
What's your twitter so i can follow?
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Old 07-29-2010, 12:12 AM   #211
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Re: NCAA's Broken Dynasty Mode -- Another reason we need a revolution

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Originally Posted by beauforsure
BINGO... I think we found the problem... No wonder they act like idoits, they are being overused plus they suck...
I first noticed this problem in year 2 of my dynasty, I was smu vs tulane (i think) any way it was a high tempo no huddle team. It was late in the third quarter, they were on a long drive, they got to around 30 yard line. I could my see guys getting tired, they were all yellow orange, or red. Then on the next play, i called my play and i noticed something weird, i player locked as SS and i noticed my SS that was subbed in was #2, which was odd, so i thought for a second, and realized it was my friggen starting quarterback! I also noticed the 2 or 3 of my wide receivers were at CB! After hit-sticking some fool with my QB at safety lol, i promptly called a timeout to see wth was going on. The problem was that my back up safeties were playing at #3 and #4 corner. This meant my depth chart had no-one to reach for once my Starting SS was tired, and instead of picking the next best player in line, it for some reason grabbed a QB, and WR to play DB's.

This kind of thing could very well be happening to the AI, and might we not even notice.
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Old 07-29-2010, 12:26 AM   #212
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Re: NCAA's Broken Dynasty Mode -- Another reason we need a revolution

Quote:
Originally Posted by dan_457
I first noticed this problem in year 2 of my dynasty, I was smu vs tulane (i think) any way it was a high tempo no huddle team. It was late in the third quarter, they were on a long drive, they got to around 30 yard line. I could my see guys getting tired, they were all yellow orange, or red. Then on the next play, i called my play and i noticed something weird, i player locked as SS and i noticed my SS that was subbed in was #2, which was odd, so i thought for a second, and realized it was my friggen starting quarterback! I also noticed the 2 or 3 of my wide receivers were at CB! After hit-sticking some fool with my QB at safety lol, i promptly called a timeout to see wth was going on. The problem was that my back up safeties were playing at #3 and #4 corner. This meant my depth chart had no-one to reach for once my Starting SS was tired, and instead of picking the next best player in line, it for some reason grabbed a QB, and WR to play DB's.

This kind of thing could very well be happening to the AI, and might we not even notice.
I guarentee it is.. lol. think about it, if yours was like that, its possible if the CPU is thin at positions it will find the a player who isnt yellow or red to play....lol. OUCH.... Plus with the AWR and other minor ratings issues the players are gonna not perform...at least the lower schools..
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Old 07-29-2010, 12:34 AM   #213
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Re: NCAA's Broken Dynasty Mode -- Another reason we need a revolution

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Originally Posted by cincy sean
I just had the cpu miss an extra point attempt. Yea the game is broke. Im done until they fix it. EA.......... c'mon man. Fix this.
Yes it is. I just played a game in the year 2019 with Colorado D+ against Arizona St. D+ I lost 28-0

The highest rated players in the game were an 82 WR for State and a 74 reciever for CO.

First off let me say this was with SM's AA sliders and the only good news is that with drastic and I mean drastic slider changes you might be able to play a game in the future. There was nothing overly wonky like recievers being wide open or LB's running the wrong direction or anything. It played pretty much normal with the following major problems.

First off, just one small insight into the future is it looks like gloves are a trend of the past. Almost no skill position players work gloves. Just a small annoyance of mine as I'm an equipment ho.

Anyway with "normal" sliders the game is beyond unplayable for many reasons.

First off, my QB could not throw the ball at all. He was overthowing everything 5 even 10 yards over recievers. His final stats were 12-40 with 5 Interceptions.

Second, the only passes I was able to complete for the most part were short curls and screens. This is where the low skill ratings for the recievers stood out. They were soooo lethargic, it was like they were running in slow motion for a few yards and they had no effective skill moves as we already are aware of. As well as the kicker issues.

Here is a 25 yard miss right down the middle by the CPU.



My defenders were also lethargic and the CPU ran for 160 yards on me. They just could not get out of blocks and move fast enough to catch up with the RB on most plays.


One other thing that bothered me to no end, and I can't figure out why this was happening is the CPU was subbing in RB's and D linemen on the offensive line. I checked the depth chart and they had linemen as backups to come in but for some reason they did not make it in. It had these RB's comming in all the time to play o-line. For me that was it... I quit playing Madden last year for a similar reason. I think in Madden they had kickers playing on the o line and I just quit playing. Here is a screen of the Arizona St. line at one point in the game. Again, these players were not listed on the depth chart as OL. There were genuine Linemen that were there as backups. These guys would just show up out of nowhere.



But anyway, it's broken beyond belief in the future. The only hope, like I said would be to make drastic slider changes that would change the CPU kicking an my QB accuracy. But, I'm not about to go and tune the game on a game by game basis which is what you would need to do based on the opponent you are playing.
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Old 07-29-2010, 12:52 AM   #214
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Re: NCAA's Broken Dynasty Mode -- Another reason we need a revolution

Yea thats pretty bad.. Ive seen it too. Im like why is that HB in there at RT...lol..
I actully play on All-American and have tweaked the sliders minimally..It has played great so far..going into year 3..lol. So im about to find out...
Although i did beat down some teams with WKU in the Sun Belt like FIU , they couldnt play defense for anything..or pass the ball...But i did play SMU in a bowl game and they came back and beat me 41-38 with a TD pass that the WR caught tip-toe catch right corner endzone...So i said..WHAT A GREAT GAME... oh and there was only 10 seconds left...lol
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Old 07-29-2010, 12:58 AM   #215
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Re: NCAA's Broken Dynasty Mode -- Another reason we need a revolution

I'm in year three and sitting at 5-0 right now. I should have lost to Georgia but their kicker missed three....THREE...field goals. Cheap.
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Old 07-29-2010, 01:01 AM   #216
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Re: NCAA's Broken Dynasty Mode -- Another reason we need a revolution

Has anyone tried lowering there RECRUITING level ? Maybe ths gives the lower schools more leverage in signing recruits at 3 and 4 star levels...??
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