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NCAA's Broken Dynasty Mode -- Another reason we need a revolution

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Old 07-28-2010, 08:31 PM   #161
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Re: NCAA's Broken Dynasty Mode -- Another reason we need a revolution

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Originally Posted by Cwb917
The thing that stinks the most is that this is the most fun I, and I assume, many others have had playing NCAA in years. It stinks that the majority of us will trade this in towards madden since we have no timetable for a fix on this issue.
A few will trade it in for Madden, but if you look at the poll in this forum, it may not be that many. Since they didn't do much to Franchise mode, I'm passing on Madden this year, and won't be getting any other game until NBA 2K11 comes out.

I plan on playing this game for months and months so I will wait on the patch and won't abandon the game.

From my perspective as a layman, the issues I have with the game seem like they should be easily fixable.
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Old 07-28-2010, 08:32 PM   #162
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Re: NCAA's Broken Dynasty Mode -- Another reason we need a revolution

i didn't even know about this. i'm in year 1. so basically, the problem starts when? a few years in? is there hope a patch would fix existing dynasties?
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Old 07-28-2010, 08:33 PM   #163
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Originally Posted by beauforsure
I AGREE with what this guy is saying... I think MADDEN will have a better system when importing classes from NCAA. Im looking at my Virgina roster right now, and i have maybe 3 good players and 2 impacts. So this is life-like...there shouldnt be a STAR at every postion. The progrssion does seem a little slow, and i agree with the AWR being really low...

If i were doing it, i would just have whatever rating the player is in NCAA , when you imported him , he stayed the same exactly...ratings,number,equipment , etc... So if my DE was rated an 86 OVR hed come to MADDEN with that rating..

Also, if they do patch this , THEY NEED TO MAKE IT PERFORMANCE PROGRESSION !! A guy who throws for 40 td and 9 ints, should progress at least +6 going into next year...
That would be terrible. I guy thats 99 over could be the best player in the league as a rookie. They should make the speed, acc, agility, type of ratings stay the same. The AWR, play reg, and stuff like that should be like 60 or something. This would make their overall the way rookies should be but not have spiller or some really fast player loss all speed as a rookie.
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Old 07-28-2010, 08:33 PM   #164
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You know I remember this time last year everybody was complaining about how players progressed too much. Now they don't progress enough and they come in with low ratings. No matter what they do people will find something to complain about. And if you think about it how many freshman per team actually start each year on average. Granted some standouts do but most don't see the field or get redshirted and don't see the field the next season either.
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Old 07-28-2010, 08:43 PM   #165
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Re: NCAA's Broken Dynasty Mode -- Another reason we need a revolution

I don't mind lower ratings. I don't mind lower ratings of 4 and 5 star incoming recruits. I don't mind that the league isn't filled with 150 90+ rated players.

They have to find a mix here. If they could make it to where we'd see a handful of 90+ rated players along with a slight bump in progression...and I mean slight. We'd have a solid game.
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Old 07-28-2010, 08:46 PM   #166
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Re: NCAA's Broken Dynasty Mode -- Another reason we need a revolution

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Originally Posted by b2smooth
You know I remember this time last year everybody was complaining about how players progressed too much. Now they don't progress enough and they come in with low ratings. No matter what they do people will find something to complain about. And if you think about it how many freshman per team actually start each year on average. Granted some standouts do but most don't see the field or get redshirted and don't see the field the next season either.
People have a right to complain about it, they had it done right last year post-patch, and for some reason decided to abandon what they had, and start over with a new method, that doesn't even look like they thought out. And none of this about freshman starting, I'm playing past the original rosters now, and my entire starting D-line are all true freshman, all over 80 as well. So if someones concerned about that, they shouldn't be. It's more about the recruits just being rated too low, namely 80% of the 3* and all of the 2 and 1*.
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Old 07-28-2010, 08:48 PM   #167
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That would be terrible. I guy thats 99 over could be the best player in the league as a rookie. They should make the speed, acc, agility, type of ratings stay the same. The AWR, play reg, and stuff like that should be like 60 or something. This would make their overall the way rookies should be but not have spiller or some really fast player loss all speed as a rookie.
But see thats the point...there are really no 99 rated players in the game because they dont progress to that level like they used to...i think having the ratings spread out is a good thing for madden..it makes the transition alot smoother...am i only one of the very few who see's this as a good thing? i enjoy seeing good players dominate over a lesser team or player...it makes having good players fun to play with...they wont be as dominant when they reach the nfl...that to me is a step in the right direction for EA, if in fact this is how they intended progression to be for NCAA...
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Old 07-28-2010, 08:49 PM   #168
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Re: NCAA's Broken Dynasty Mode -- Another reason we need a revolution

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Originally Posted by b2smooth
You know I remember this time last year everybody was complaining about how players progressed too much. Now they don't progress enough and they come in with low ratings. No matter what they do people will find something to complain about. And if you think about it how many freshman per team actually start each year on average. Granted some standouts do but most don't see the field or get redshirted and don't see the field the next season either.
And that would be fine if those guys were ready to contribute by their 2nd or 3rd year, but that is not the case . With how low alot of the recruits come in even by their 2nd and 3rd year a good number are still terrible. Some still may end starting, but only because the players around them at their position are even more terrible.

And just so people understand the majority of the issues people have is how low the recruits come in and other assorted issues such as how many 1* recruits there are not progression. The only progression issues I can think of is players not progressing during the season as they get playing time and awareness not progressing faster.

I really don't understand why some people are continuing to try and rationalize that there isn't a problem. I understand it may be as big as a problem for some people, but it doesn't mean there isn't one that needs to be addressed.

I don't think some comprehend the real issues. I keep on seeing arguments like " while there shouldn't be a ton of 90+ players, so I think it's a good thing." If they read two seconds to actually read the issues people have, they would understand the people having the issues don't want that to be the case either. The recruits people want raised is the lower recruits the 2* and 3* particularly which in no way shape or form would lead to a abundance of 90+ players. Nobody is saying those guys should come in the at a ridiculous level, just a level high enough where some of them are not as terrible. Honestly I am almost done arguing at this point, it is like talking to a brick wall in some cases.
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