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NCAA Football 10 Game-Play Round Up

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Old 05-17-2009, 09:11 PM   #73
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Re: NCAA Football 10 Game-Play Round Up

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Originally Posted by jerryrice4949
Until there is some talk about better CPU playcalling, execution and running I will not be convinced the gameplay is better. So many times in 09 the only time the CPU would score is if they returned Ints for TDs. The CPU offense is 09 was horrible and there has been only passing mention of offense being much better in 2010.
It was the total opposite for me, the CPU offense was unstoppable when it wanted to be. I could take USC and shut down FCS Southeast the entire game, but on the last drive it would robo-QB its way down the field and score. Their 72 rated receiver would catch a drag with the 95 rated corner 2-3 steps behind, and when the corner caught him, he would do the greased pig animation. Their receivers would hold their blocks on my linebackers and safeties, as the receiver turns up the field and scores 60 yards later. And thats only if he doesn't feel like hurdling someone before he gets there.

Honestly, I never understood when people say the CPU has no offense.
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Old 05-17-2009, 10:00 PM   #74
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Re: NCAA Football 10 Game-Play Round Up

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Originally Posted by miamicanes504
It was the total opposite for me, the CPU offense was unstoppable when it wanted to be. I could take USC and shut down FCS Southeast the entire game, but on the last drive it would robo-QB its way down the field and score. Their 72 rated receiver would catch a drag with the 95 rated corner 2-3 steps behind, and when the corner caught him, he would do the greased pig animation. Their receivers would hold their blocks on my linebackers and safeties, as the receiver turns up the field and scores 60 yards later. And thats only if he doesn't feel like hurdling someone before he gets there.

Honestly, I never understood when people say the CPU has no offense.
No offense but that suprises me. I play on Heisman with all CPU sliders at 100 and most of my sliders around 20. The CPU rarely scores more than 20 a game and I have not lost to the CPU in months. The CPU always has a drive killer like running the QB choice with a QB with a speed of 60. If not that, it always seems to have runs for negative yards every drive killing its momentum and forcing it to punt. While the CPU defense sucks, I found the CPU playcalling and ability to run terrible on offense.
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Old 05-18-2009, 09:17 AM   #75
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Re: NCAA Football 10 Game-Play Round up

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Originally Posted by miami01
Intercepting pitches. I've wanted this for years.
It was do-able in several versions of NCAA
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Old 05-18-2009, 09:22 AM   #76
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Re: NCAA Football 10 Game-Play Round Up

To be Honest, I enjoyed knocking the pitch away with my back.
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Old 05-18-2009, 09:36 AM   #77
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Re: NCAA Football 10 Game-Play Round Up

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He is as sure that it is fixed as you are skeptical that it isnt.
Who is he? Someone from EA. Are they going to tell you it isn't fixed?
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Old 05-18-2009, 09:37 AM   #78
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Re: NCAA Football 10 Game-Play Round Up

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Originally Posted by Happyvally74
To be Honest, I enjoyed knocking the pitch away with my back.
Intercepting the pitch is cheesey. How many times in a REAL Collegiate game have you ever seen the pitch intercepted. Knocking it down isn't even that common, but much more realistic than intercepting it.
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Old 05-18-2009, 10:09 AM   #79
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Re: NCAA Football 10 Game-Play Round Up

it's better than having it bounce off your facemask.
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Old 05-18-2009, 10:19 AM   #80
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Re: NCAA Football 10 Game-Play Round Up

I see they have the breakout engine in NCAA this year where you can breakout of tackle animations for more yards. I hope this isnt overdone like it was in Madden 09, where your 170lb RB would be falling backwards, and one slight tap of right stick and he miraculously plunged ahead for an extra 3 yards. I like the idea, but it wasnt realistic when it happened like that. You cant plunge ahead like that without any momentum at all.

Anyone know if this has been tweaked some?
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