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Fight Night's Future is in Your Hands, Take the Survey

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Old 05-13-2012, 07:20 AM   #49
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Re: Fight Night's Future is in Your Hands, Take the Survey

The one thing I've always wanted and the thing UFC hits a grand slam with is Create-A-Card/Create-A-Pay Per View. The ability to put a card together...put mega fights together and put the straps on the line. The UFC's presentation when it comes to their fight now and pay-per-views are by far bar none the greatest I've seen. I would love to have this kind of offline mode where my friends and I can actually have a pay-per0view event and fight against each other for a title. Also, the multiplayer career mode would be awesome too. To have me and a buddy in a collision course to meet for a title in career mode would be fantastic.


The second thing would be full customization over online gyms. That mode had soooooooooo much potential if they would have just done it right. Had we been able to adjust sliders in the gym we would probably still be playing this game right now. Not only that, but find a way to eliminate the ability for players to roid up....you know...the online packs guys could purchase to boost their fighters without putting the work in. Nothing made me more upset than to have to fight a guy rated 89 with a record of 1-0 while my dide is a 79 and 16-11 record.


Come on EA...listen to us.
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Old 05-16-2012, 03:17 PM   #50
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Re: Fight Night's Future is in Your Hands, Take the Survey

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Originally Posted by TarHeelPhenom
The one thing I've always wanted and the thing UFC hits a grand slam with is Create-A-Card/Create-A-Pay Per View. The ability to put a card together...put mega fights together and put the straps on the line. The UFC's presentation when it comes to their fight now and pay-per-views are by far bar none the greatest I've seen. I would love to have this kind of offline mode where my friends and I can actually have a pay-per0view event and fight against each other for a title. Also, the multiplayer career mode would be awesome too. To have me and a buddy in a collision course to meet for a title in career mode would be fantastic.


The second thing would be full customization over online gyms. That mode had soooooooooo much potential if they would have just done it right. Had we been able to adjust sliders in the gym we would probably still be playing this game right now. Not only that, but find a way to eliminate the ability for players to roid up....you know...the online packs guys could purchase to boost their fighters without putting the work in. Nothing made me more upset than to have to fight a guy rated 89 with a record of 1-0 while my dide is a 79 and 16-11 record.


Come on EA...listen to us.
Good points. They really left the online Gyms with much to be desired. At first they said we would have the ability to change sliders for Gyms, and like you said, that would have given that mode so much potential.

On the idea of getting Floyd in the game, I would be very concerned with that. It seems to me that the entire reason they out Champion mode in this game is because they didn't trust that giving a robust career mode and leaning more towards realistic play would help sell the game. They felt they needed something external to come in and get everyone's attention.

If they use that same philosophy with trying to get Floyd, we may see yet another hyped up game with him on the cover and very little done to polish this title. It would take a bunch of money getting him in this game. I sure hope they don't put all their budget into that.
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Old 05-20-2012, 04:18 PM   #51
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Re: Fight Night's Future is in Your Hands, Take the Survey

Conversation in here is cool I suppose, but are they making another Fight Night or what? Thats all I'm trying to figure out.
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Old 05-22-2012, 11:05 AM   #52
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Re: Fight Night's Future is in Your Hands, Take the Survey

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Conversation in here is cool I suppose, but are they making another Fight Night or what? Thats all I'm trying to figure out.
No one knows at the moment.
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Old 05-25-2012, 05:45 PM   #53
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Re: Fight Night's Future is in Your Hands, Take the Survey

I talked till I was blue in the face with the issues that needed fixing. Survey was a waste of time in my opinion. If the developers can't see from the jump what the issues are then that worries me more than anything else.
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Old 05-29-2012, 11:53 AM   #54
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Re: Fight Night's Future is in Your Hands, Take the Survey

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...Survey was a waste of time in my opinion. If the developers can't see from the jump what the issues are then that worries me more than anything else.
Worries me as well. Seems like if not enough folks ask for the right gameplay improvements, they won't be made. What if the majority of survery takers think this game is a few boxers & better graphics away from being great?

If they're trying to make a simulation boxing game, some things are just a given. They shouldn't require suggestions from the fan base. Make the most realistic game possible, period. A good, dynamic career mode should also be a given.
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Old 06-02-2012, 10:16 AM   #55
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Re: Fight Night's Future is in Your Hands, Take the Survey

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I talked till I was blue in the face with the issues that needed fixing. Survey was a waste of time in my opinion. If the developers can't see from the jump what the issues are then that worries me more than anything else.
I thought the survey was user created and had nothing to do with what the devs were adding to the game?
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Old 06-03-2012, 06:08 AM   #56
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Re: Fight Night's Future is in Your Hands, Take the Survey

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Originally Posted by BezO
Worries me as well. Seems like if not enough folks ask for the right gameplay improvements, they won't be made. What if the majority of survery takers think this game is a few boxers & better graphics away from being great?

If they're trying to make a simulation boxing game, some things are just a given. They shouldn't require suggestions from the fan base. Make the most realistic game possible, period. A good, dynamic career mode should also be a given.
Definitely agree about the dynamic career mode. I'm still trying to figure out what these developers have on their mind when they're building these games. It always throws me for a loop. There's many strange occurrences but I'll just give you one example.

Lets go with presentation. They create this extremely short and linear story mode that is pretty much done after you complete it the first time right? No branching paths and absolutely no incentive for you to play it more than once correct?

Sooooo, why in the world would you add your best presentation elements into a mode (not saying it shouldn't be there) where your consumers are only going to see it once. Seems to me it would've been obvious to add the pre match commentators, etc, etc to the mode thats INFINITELY replayable, your legacy mode.

That type of presentation immerses you into the game. Thats something needed within legacy mode. THATS the mode that I still play to this day, and it is dead as hell lol. Weird decisions like that just have me scratching my head man.
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