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Help against straights post tuner

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Old 05-18-2011, 12:52 AM   #1
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Help against straights post tuner

I hadn't played in 3 weeks with no PSN but before I had a record of 24-12. Since the tuner I haven't won a match. Most opponents throw 500 or more straights a game and even though I land the heavy punches (hooks and uppercuts) and get equal counters they seem to be ahead on scorecards. Worse even when trying to defend my nearly maxed block doesn't seem to stop their power straights anymore. Any suggestions appreciated as I am starting to find this frustrating.
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Old 05-18-2011, 01:07 AM   #2
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Re: Help against straights post tuner

All I can tell you is like I've said in previous threads IMO punch blocking has gotten weaker and more ineffective since the new tuner....others may diisagree....
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Old 05-18-2011, 11:18 PM   #3
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Re: Help against straights post tuner

Quote:
Originally Posted by Build_Destroy
All I can tell you is like I've said in previous threads IMO punch blocking has gotten weaker and more ineffective since the new tuner....others may diisagree....
No, you're correct. The best thing you can do is move. Move your head, circle away from their power hand, counter, etc.
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Old 05-19-2011, 11:12 PM   #4
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Re: Help against straights post tuner

Finally figured it out thanks to NYG_Meth. If you circle away from their loaded hand (straight is the back arm) and always lean away from the punch (but not back), it is actually very easy to defeat these people I remodeled my boxer with good uppercuts now and have won 9 straight. It was a steep learning curve but thanks NYG_meth.
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Old 05-20-2011, 03:55 AM   #5
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Re: Help against straights post tuner

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Originally Posted by Oraeon1224
Finally figured it out thanks to NYG_Meth. If you circle away from their loaded hand (straight is the back arm) and always lean away from the punch (but not back), it is actually very easy to defeat these people I remodeled my boxer with good uppercuts now and have won 9 straight. It was a steep learning curve but thanks NYG_meth.
I do what I can lol. Hoping to break into the top 100 for head-to-head this week... lol
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Old 05-20-2011, 09:23 AM   #6
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Re: Help against straights post tuner

So now comes my question. In this scenario, I would assume you originally fought guys with the style that you took over from FN4 and modified for FNC and that worked until the tuner. Then you had to change post tuner, obviously. Now the question, should EA be lauded for this because it more accurately mirrors what works in real boxing? Forget for a second that there are guys that load up and throw nothing but power straights (I'll get back to that in a minute).

Whatever you did before, you now move much more against these guys. It's been my argument for quite a while that the movement required in this version of FN is actually a lot closer to what you have to do in the ring. It doesn't fit nicely into what 75% of people WANT to do or LIKE to do in this game, but movement has always been key in producing results in the real ring. Now, whether or not the loaded straight is cheese or an exploit is up to debate. However, I can think of historical real boxers (I'll use Gatti) who threw a lot of power right hands. Gatti was the human highlight real, my favorite boxer, and at times a belt holder. But he will never be considered the greatest of all time or his era or even a great champion. And that's fine. These guys that throw like that in FN CAN be exposed, and you did so. Now, these guys can never really beat you except with a punchers chance. Isn't that boxing?

I tend to think that we all (myself included) think that if the game doesn't completely reward the style of fighting that we like or are good at, that it is somehow broken (And I am not saying this game doesn't have it's issues). I have come to see the increased role of movement to defeat "cheese" or "exploits" to be a lot more sim than a system that will allow guys to fight the same exact way fight after fight and beat differing styles with no game-planning.

While I do not condone EA's approach to fixing the obvious glitches, I don't see these "exploits" (even to a certain degree the body spammers) as legitimate once you figure out the formula for beating them. As I have said before, we are not all GOATs. With the exception of maybe 20 boxers in the world, boxers game-plan. They win because they study tendencies and know what to throw when, NOT because they are so gifted that they can physically overwhelm 90% of the competition. So for those that are looking for sim, perhaps it is time to reevaluate what "sim" is and start thinking about our styles and how we approach matches as much as we say we do. Otherwise, it isn't sim you're looking for its something more casual that looks more like arcade.
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Old 05-20-2011, 04:58 PM   #7
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Re: Help against straights post tuner

I do feel the game is much more sim currently than at any time in the past including FNR4, which I personally thought was a terrible representation of boxing compared to this iteration. I currently like it quite a bit. However, there are critical pieces missing.

1) Clinching? Where is clinching. When a boxer gets stunned or exhausted he clinches. Boxers can also continue to punch (albeit) relatively ineffectually while clinched.

2) Refs need to break up and penalized excessive clinching (to fix one you have to have number 2 to avoid abuse).

3) Hooks need to actually work. I see alot of hooks in boxing and they aren't that easy to dodge. I think a better system is to make uppercuts more dodgeable but make hooks fairly hard to cleanly dodge for a counter but also make it so minimal damage is done if you are leaning away and/or blocking. This would allow them to be useful without overpowering them.

4) Bring back stamina. In the 4th round I want to see boxers staggering and looking exhausted not fresh.

5) Bring back cuts and swelling please.

6) Fix the CAB issue. Make your height and weight actually effect your statistics (strength, speed, etc..) this would force a few out their fighters (max strength but slow, or really fast but weak) but force most fighters to be balanced (i.e realistic heights), this would also improve the reach feature.
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Old 05-22-2011, 08:24 AM   #8
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Re: Help against straights post tuner

Quote:
Originally Posted by ajns
So now comes my question. In this scenario, I would assume you originally fought guys with the style that you took over from FN4 and modified for FNC and that worked until the tuner. Then you had to change post tuner, obviously. Now the question, should EA be lauded for this because it more accurately mirrors what works in real boxing? Forget for a second that there are guys that load up and throw nothing but power straights (I'll get back to that in a minute).

Whatever you did before, you now move much more against these guys. It's been my argument for quite a while that the movement required in this version of FN is actually a lot closer to what you have to do in the ring. It doesn't fit nicely into what 75% of people WANT to do or LIKE to do in this game, but movement has always been key in producing results in the real ring. Now, whether or not the loaded straight is cheese or an exploit is up to debate. However, I can think of historical real boxers (I'll use Gatti) who threw a lot of power right hands. Gatti was the human highlight real, my favorite boxer, and at times a belt holder. But he will never be considered the greatest of all time or his era or even a great champion. And that's fine. These guys that throw like that in FN CAN be exposed, and you did so. Now, these guys can never really beat you except with a punchers chance. Isn't that boxing?

I tend to think that we all (myself included) think that if the game doesn't completely reward the style of fighting that we like or are good at, that it is somehow broken (And I am not saying this game doesn't have it's issues). I have come to see the increased role of movement to defeat "cheese" or "exploits" to be a lot more sim than a system that will allow guys to fight the same exact way fight after fight and beat differing styles with no game-planning.

While I do not condone EA's approach to fixing the obvious glitches, I don't see these "exploits" (even to a certain degree the body spammers) as legitimate once you figure out the formula for beating them. As I have said before, we are not all GOATs. With the exception of maybe 20 boxers in the world, boxers game-plan. They win because they study tendencies and know what to throw when, NOT because they are so gifted that they can physically overwhelm 90% of the competition. So for those that are looking for sim, perhaps it is time to reevaluate what "sim" is and start thinking about our styles and how we approach matches as much as we say we do. Otherwise, it isn't sim you're looking for its something more casual that looks more like arcade.



Amen brotherman. If u look on the EA Fight Night Champion forums, i've been preaching this heavily. The question of what is SIM is different to everyone because everyone fights with different styles. Someone may like Tyson's style of fighting and decide to fight like that online. That is SIM to him. Another person may like Floyd's more defensive style much better and replicates that style online. People cried and complained about the game because they didnt win every one of their fights with whatever their style was....and blamed the game for being non-sim because other styles were able to beat their styles.

Its all a game of styles people. EVOLVE OR DIE.
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