MVP
OVR: 39
Join Date: Nov 2003
Location: Brick City Newark,NJ
|
Re: Legacy Mode Wishlist/Suggestions
EA should add all weight classes in with a catch weight options
Some weight divisions are slightly different when it comes to belts like WBA WBC IBF WBO etc. We should be able to set options for belts for weight divisions.
Above 200 lb (90.72 kg) Heavyweight
200 lb (90.72 kg) Cruiserweight,Junior heavyweight
175 lb (79.4 kg) Light heavyweight
168 lb (76.2 kg) Super middleweight
160 lb (72.6 kg) Middleweight
154 lb (69.9 kg) Super welterweight,Junior middleweight, Light middleweight
147 lb (66.7 kg) Welterweight
140 lb (63.5 kg) Super lightweight ,Junior welterweight, Light welterweight
135 lb (61.2 kg) Lightweight
130 lb (59.0 kg) Super featherweight, Junior lightweight
126 lb (57.2 kg) Featherweight
122 lb (55.3 kg) Super bantamweight, Junior featherweight
118 lb (53.5 kg) Bantamweight
115 lb (52.2 kg) Super flyweight, Junior bantamweight Junior
112 lb (50.8 kg) Flyweight
108 lb (49.0 kg) Light flyweight,Junior flyweight
105 lb (47.6 kg) Minimumweight, Strawweight ,Mini flyweight
I would love to create missing boxers for every weight division and importing them. They should have a high amount of slots to add boxers. This way we have more people to fight. I would also like to know what's happening other matches or actually have an option to view matches.
Manager Mode
should let players take control of their own stable of boxers. You should be able to take your boxers all the way to the top and win world championship belts of all three Organizations. You start out with a small team of talented boxers or boxers that may have potential. You will have to hire trainers who will train your boxers, sign on new up-and-comers from a pool of boxers. You should be able to set up bouts and determine tactics and techniques before and during the events. You should have boxers wanting to be part of your stable if you are successful in getting good fights and getting titles fights for your boxers.
A managers should always pay attention to his finances: does he have the money to take on better a staff in order to improve training? Can he promote his boxing events with TV ads, drawing crowds and earning big bucks, or will he have to make do with a small note in the local papers?
****Contract negotiations with boxers from around the world
Search for and train upcoming talents
Management of finances and staff
***Gyms-Gyms with different strengths
Media Huds- TV Stations(Name, Style, Patience, MMA Stance, Range, MMA Shows, Expand shows, extend Show), PPV Carriers(Name,Size, Range, Client,PPV Split), TV Shows(Name,Promotion, Current Contracts, Contract Status, Show Time, Cost Split, Revenue Spilit, Recent Rating)
Promotional companies- Create promotional companies and Ranking for promotional companies
There Should be Manager Creator
You should be able to choose your manager name, his nationality, his age and his starting skills.
The manager's age should reflects his experience in the field and savings: a young manager should start with few boxers and cash, but have a longer career, while an older one should have more starting boxers and cash but a shorter career.
You should be able to assign skills to a manager.
Your income should be mostly made up of fight purses and sponsorships, popular boxers will make a little bit from their fan clubs. You should or could have various miscellaneous income, usually through an anonymous donation. Expenditures are mostly with your training equipment, doctors, and the fighter's share of purses, although there is miscellaneous expense as well.
Advertising
In advertising all you should be able to cycle through your fighter's names and see if anyone has offered them a sponsorship each month. If one is offered take it without trying to get a better offer, even if it's low money and low months. By the time you get another offer you'll have missed out on whatever money was already offered. If a boxer has a advertising deal going already, he won't be able to get another until the current one expires. The more popular the boxer, the more offers he'll get. Add your negotiating skill and hopefully you'll be getting good prices as well. Sponsorship is a beautiful supplement to the purses you'll be getting and can sometimes hold you over when you have fewer fights going from month to month.
Stealing a boxer from a rival manager can be very lucrative and gain you an easy champion. When you're comfortable in the rankings screen, you can spend some time finding out which boxers are really good but ranked lower than they deserve. Some of them haven't fought their way to the top, so you might find an excellent boxer ranked pretty low and save yourself a lot of training time. Once you pick a couple good targets, you can search for them according to the skills that you had observed. It usually takes a long contract and a higher percentage than with a free agent, but if you immediately start earning good money for fights, it's well worth it.
There is satisfaction with grooming a young boxer to be a world champion, however. When you have a good reputation and are financially stable, it is wonderful to grab a 16-18 year old and bring him to the top for a reign of terror. When you find a boxer with very good potential, you want to sign him but not let him fight until he gets close to reaching his raw potential. When he reaches his peak, that's when you start fighting. Fight every single boxer you can, just go one at a time up the ladder, if he jumps two slots fight the guy you missed. Over time his potential will increase little by little, and after about three years of fighting he'll be even better than when he started.
This is also fun, because with very high skills he will just mow down his opponents who can't even hope to compete with him. By the time he reaches the upper echelons, he'll have developed enough skills to compete on an even basis.
In real life this wouldn't work because he wouldn't be able to feed his family for several years, so it does have a bit of a moral problem. Guys like this usually become champions in their late 20's and can hang on well into their 30's.
As I mentioned earlier, workhorses (or journeymen) will be a big help for you. Older guys who won't be top ten fighters, but can win fights and earn you decent money are very, very valuable. They won't be as hard to sign as the top fighters, and while you're training a potential champion these guys are paying for everything, fighting nearly every month.
When you start a new career your beginning boxers can make or break you financially. Especially if you start young, you need guys who are going to win a few fights, earning the cash you need and the good reputation that you are striving for. Since they are given out at random, you might be inclined to ditch a career and immediately start over if you get hopeless boxers to start with. If you pull a workhorse to start, you're golden because they'll start raking it in for you within a few months.
Real life doesn't have a save button, but you do. You can save the game before a huge decision – such as which young boxer to sign with a big contract – and just reload it if you find that he really doesn't have all that much potential. Now that is underhanded, but very effective.
The length of fights can be very important, even to the point where you're willing to cancel a fight and reschedule with the same guy to get the length you need. I find a lot of knockout artists need extra rounds when they're chasing a faster boxer, so 10-12 rounds can mean a knockout win while 8 rounds can mean a decision loss. Seriously.
Lower ranked boxers pull 8-10 round fights more often, higher ranked fighters get 12 rounders more often. Top 10 fighters always go the full 12 rounds.
There is one big cheat to the game, but if you use it wrong you'll take all the fun out of it. Press the space bar during a round to knock down your opponent without hitting him. Easy way to win rounds or just TKO him out of there.
A strong boxer always has a "puncher's chance" if he's losing to a speedster. If he has enough energy, let him fight aggressively and hope for a lucky shot. They don't happen all the time, of course, but every now and then someone will land a huge punch that just knocks his opponent silly even if he had great energy. Just hope it doesn't happen to your guy, because they usually don't recover and the ref stops it.
I mentioned earlier that you don't want multiple boxers in the same weight class if they are close in ranking. Your boxers can't fight each other, so it loses potential opponents if they are within 5 spots of each other. If you have an aging veteran it's okay to sign a young talent, however.
Check all your advertising every month. The more boxers you have, the easier it is to forget how many months they have left. It only takes a few seconds, you might miss a money opportunity otherwise.
Boxers love 5 year contracts, even taking 1% sometimes to have the security in length. If you're certain you want a boxer, go immediately to 5 years and work the percentage up from 1%, it'll give you the best possible rate.
You can "duck" fighters that might derail your boxer's career. Choosing the right fights is very important, your boxer can get to the top by "missing" fights along the way with boxers who have a lot of skill but haven't moved up in rank yet. Fortunately you don't have the media hollering about how your fighter is ducking a certain opponent. I like to fight everybody if possible to prove that he can beat the best, but sometimes it's just not worth the risk.
Opponents with weak chins are your best friend, never forget that. Even if he totally outclasses your fighter in other categories, you can usually hang in there long enough to get the knockout if you manage the fight carefully.
__________________
Poe is an advocate for realistic boxing videogames.
|