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CPU v CPU sliders

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Old 06-27-2009, 04:15 AM   #1
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CPU v CPU sliders

So far I've got a nice set of sliders to watch a "realistic" looking match:

Camera wide
Skill level Pro
Ref foul aware max
Ref damage aware max
Boxer power 7 (from left)
spd max
Physical damage 8
toughness 3
CPU off aware 0
CPU Def aware max
punch output 0

try these out and give me some feed back - granted I have used these sliders w/mainly created boxers
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Old 06-27-2009, 10:35 AM   #2
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Re: CPU v CPU sliders

I"ll give these a try.
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Old 06-27-2009, 11:03 AM   #3
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Re: CPU v CPU sliders

I tried these and they are very realistic. Especially the punch count. Great job.
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Old 06-27-2009, 06:21 PM   #4
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Thumbs up Re: CPU v CPU sliders

These sliders work well, especially when you use a CAB whose boxer A.I is set to Counter Puncher. Without setting the cpu A.I to counter puncher the cpu Heavy Weights still throw an inordinate amount of punches, sometimes in upwards of 100 even with the rounds set at 2min.
Pro Heavy weights typically throw between 35 to 45 punches per round landing 30-40% of those shots. I've found with a CAB set as a counter puncher with other attributes adjusted I'm getting the cpu fighters to throw 30 to 40 ppr landing at about 48-51% of the time, that's the best I got so far.
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Old 06-27-2009, 06:32 PM   #5
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Re: CPU v CPU sliders

can you have a legacy watching cpu vs cpu? how exactly does that work?

i thought you HAD to control a boxer
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Old 06-27-2009, 06:36 PM   #6
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Re: CPU v CPU sliders

Unfortunately not on legacy you must control your fighter, no spectating what so ever.
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Old 06-27-2009, 08:33 PM   #7
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Re: CPU v CPU sliders

Thanks for that feedback. I've been really enjoying looking at matches - usually at light heavyweight.
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Old 06-28-2009, 01:11 PM   #8
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Re: CPU v CPU sliders

I'm liking these sliders. It helps to watch CPU vs CPU matches because you get a better understanding of what the sliders do.
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