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Fight Night Round 4 Q&A: Week 1

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Old 06-11-2009, 06:03 AM   #1
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Fight Night Round 4 Q&A: Week 1

We have just posted our week 1 Q&A with the Producers of Fight Night Round 4.

Quote:
Operation Sports: "What can you say about the legacy/career mode that will keep it fresh, until the next version of the game, which we hear might not be annual?"

Brian Hayes: A couple things. First, you can start your career in one of the original 8 weight classes. Playing as a Flyweight feels much different than playing as a Middleweight or Heavyweight. Each weight division will have multiple titles so you can unify the division and reign as an undisputed champion. You can move up a weight division (assuming you didn’t start as a heavyweight) and unify the titles there. All of these things, plus your popularity and Pound-For-Pound ranking feed into the Legacy Meter. You might not have what it takes to become the GOAT in your first Legacy. If you did, then you might want to give it a shot on one of the higher difficulty levels (there are 2 above the default level). You can also import created fighters into Legacy mode. All the while you will be receiving messages from your trainer, challenges from other fighters and playing the 6 training games that allow you to improve your Boxer’s stats."

Platform: Xbox 360 / PS3
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Old 06-11-2009, 07:16 AM   #2
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Re: Fight Night Round 4 Q&A: Week 1

ah yes. My question was answered thanks again. I like those limits they put.
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Old 06-11-2009, 07:17 AM   #3
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Re: Fight Night Round 4 Q&A: Week 1

Great read!!!

So now we're up to 20 imports for Legacy?? Last I heard it was only 12....

Hope we get some more details on what the "Wide" camera will look like
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Old 06-11-2009, 07:55 AM   #4
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Re: Fight Night Round 4 Q&A: Week 1

Im a little late to the party I wonder if anyone asked about DL Content for extra boxers, like Oscar ect ?

Last edited by dorismary; 06-11-2009 at 07:57 AM.
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Old 06-11-2009, 08:10 AM   #5
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do you have to have xbox live to have downloaded boxers, could you maybe have packages in stores you could buy which has codes for dlc boxers , please answer
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Old 06-11-2009, 08:34 AM   #6
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Re: Fight Night Round 4 Q&A: Week 1

now the teary-eyed button belly-achers can be quiet...


we need answers about locomotion.
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Old 06-11-2009, 09:14 AM   #7
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Re: Fight Night Round 4 Q&A: Week 1

it is approaching RPG type level


Considering the fascination I still have with the Pac-Man vs Hatton Demo Matchup after playing it countless times.....Im still having trouble grasping how much Im going to love all the different fights I can make in the full game


Then you add in GameFace and the great CAB makers out there, with the ability to share.....I mean sh**, It'll be a while before I even think about getting into what looks like a great Online Mode as well


I'll spend hours just creating alt trunks for myself.......then countless more hours having fun tuning sliders

The only things that still concern me are:

Footwork(Needs to be faster)
CABs having the same stats you give them in Legacy Mode
Hoping the "Wide" Camera is truly a broadcast cam
Moving Fighters Up/Down in weight class for Play Now, so I can have a Taylor MW vs Pavlik MW for example


And well I guess I can live with the scorecards, when you put everything else into perspective
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Old 06-11-2009, 09:26 AM   #8
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Re: Fight Night Round 4 Q&A: Week 1

Good info.

I'm glad they we will see custom boxer info online (name on trunks/robes). That's a nice touch.
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