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FaceBreaker Ships Today

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Old 09-08-2008, 11:56 PM   #9
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Re: FaceBreaker Ships Today

I get the feeling this game was a Peter Moore vanity project because he has said many times he loved Ready to Rumble boxing on Dreamcast. I guess he thought he could make a good modern version of it but I did not enjoy the demo.
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Old 09-13-2008, 07:23 PM   #10
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Re: FaceBreaker Ships Today

Quote:
Originally Posted by DEFTFUNDAMENTALZ
It ships today, but it got a 5.0 from IGN. No surprise.
http://ps3.ign.com/articles/907/907325p1.html
Just to correct something there:

"The main issue that many will have with the difficulty is that there are moves and abilities that each character has that throw their balance off in some significant way. Take Kiriko for instance. Her attack after completing a successful dodge instantly stuns her opponent. That leaves them open to three seconds of defenseless attacks. The same goes for Steve whose throw move is not only very close to unblockable, but also stuns the opposition.

It's these moves being used repeatedly against you that causes the immense frustration in the game. I was able to use Kiriko's quick stun ability to land fight-ending Facebreakers on people, but couldn't get past the same bouts with a fighter who didn't have as cheap a special move. While playing as other fighters I'd find myself relying heavily on my Facebreaking ability to bail me out during what seemed like an otherwise unwinnable fight."

Kiriko's actually doesn't. I dodge attack but it doesn't stun them. The only stun dodge I got was if I dodged their dodge of my dodge. It does however work for Steve. IF you can even get it off,wich you probably won't after the first fight.

Last edited by goh; 09-13-2008 at 07:31 PM.
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