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Fight Night Round 4: The Perfect Career Mode

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Old 05-30-2008, 02:38 AM   #17
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Great article. But I wouldn't want them to have a shorter fight with less rounds or accelerated clock. I had more than a dozen fights on Rd3 go the distance and actually loved it. My thumb didn't,but it felt good to have to keep it all together and not make a mistake.
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Old 05-30-2008, 05:10 AM   #18
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Thanks for the comments, guys. We can only hope some of our ideas get implemented in the actual game.
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Old 05-30-2008, 06:49 PM   #19
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Re: Fight Night Round 4: The Perfect Career Mode

Quote:
Originally Posted by Briankingsfan
Great article. But I wouldn't want them to have a shorter fight with less rounds or accelerated clock. I had more than a dozen fights on Rd3 go the distance and actually loved it. My thumb didn't,but it felt good to have to keep it all together and not make a mistake.
Thats why you have options for people who want these things. Not everyone wants to play Madden with 15 minute quarters it throws the stats off. Just give us options and everybody will be happy.
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Old 05-30-2008, 09:24 PM   #20
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Re: Fight Night Round 4: The Perfect Career Mode

I like the idea of an accelerated clock to get stats in line with true boxing stats.
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Old 05-31-2008, 02:12 AM   #21
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Re: Fight Night Round 4: The Perfect Career Mode

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Originally Posted by Complex
I like the idea of an accelerated clock to get stats in line with true boxing stats.
Stamina makes for real stats not a accelerated clock.
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Old 05-31-2008, 01:55 PM   #22
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Re: Fight Night Round 4: The Perfect Career Mode

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Originally Posted by SHAKYR
Stamina makes for real stats not a accelerated clock.

While I agree with this statement, I still have to argue that the more options the better. Noone I know plays Madden on 15 minute quarters because it throws stats out of whack. Give me the option to make 2 minute rounds in career mode and I'll be happy. Give you the option to keep it at 3 minutes and you'll be happy. FN 04 had the accelerated clock and it worked out great.
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Old 05-31-2008, 02:10 PM   #23
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Re: Fight Night Round 4: The Perfect Career Mode

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Originally Posted by fistofrage
While I agree with this statement, I still have to argue that the more options the better. Noone I know plays Madden on 15 minute quarters because it throws stats out of whack. Give me the option to make 2 minute rounds in career mode and I'll be happy. Give you the option to keep it at 3 minutes and you'll be happy. FN 04 had the accelerated clock and it worked out great.
I totally agree with you the more options the better.

Here are some more career ideas I would like to see.
1.Have a stable of fighters to manage
2.News Articles
3.PLAYER DATA-(Show information about number of wins/lost/ko's/draws/and a few more things)
4.WATCH MODE-being able to watch other bouts
5.FIGHT CARDS MODE-being able to create a show with different boxers
6.Put all the weight classes-If you can't sign certain fighters, give the option to add them to the empty weight class slots
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Old 05-31-2008, 02:23 PM   #24
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Re: Fight Night Round 4: The Perfect Career Mode

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Originally Posted by SHAKYR
Stamina makes for real stats not a accelerated clock.
Depends how it is applied.
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