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Backbreaker Demo Available, Post Your Impressions Here

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Old 05-22-2010, 03:17 PM   #633
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Re: Backbreaker Demo Available, Post Your Impressions Here

Quote:
Originally Posted by bkrich83
After more play time

CPU offense seems anemic. I love playing as a safety, but my CPU front 4 seems to rack up sacks left and right. CPU run game doesn't seem to be much more effective.

I am going to hold off on this, it's hard to really get a great feel with such short quarters, so maybe a lot of that is due to screwy play calling due to short quarter times.

One thing I do like is dropping back to pass, and stepping up in the pocket and delivering the ball. Feels so natural to work the pocket. I do like that.

Still hate the camera angle. It really does the game a disservice imo. Still not sold on the player models, but I notice them less and less with every game, so that's sort of falling off the negative list.
I agree, although usually INDY puts up a good offence, and I've had good games w/ me the cougars (crap D) against the other crap team.

You're right though, too many games the cpu O is totally dominated (many times I am too). I think most games are D slugfests or decided by special teams.

I really like the game a great deal though when things are working. So without sliders (don't know if they exist) I'm willing to go and edit all the teams to my liking. It's mainly the ineptitude of the offensive line as I said earlier. I'd also include some TE's there too to help with outside run blocking. Probably some QB's and/or WR's too.

And yeah the demo is a tease with 2min's it's way to hard to really get a well-rounded gameplan going
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Old 05-22-2010, 03:18 PM   #634
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Re: Backbreaker Demo Available, Post Your Impressions Here

QB just got tackled before being able to fully turn around for the toss.
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Old 05-22-2010, 03:18 PM   #635
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Re: Backbreaker Demo Available, Post Your Impressions Here

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Originally Posted by bkrich83
Yeah but in the extreme other direction. In my experience the QB is super easy to sack and can't compete a pass.
Just curious since I don't have the demo yet (PS3) - Are the sacks happening because the pressure is getting there too fast or because the QB is holding the ball too long? Anyone broken out the stopwatch to see how long it takes a 4-man rush to reach the QB?
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Old 05-22-2010, 03:19 PM   #636
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Re: Backbreaker Demo Available, Post Your Impressions Here

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Originally Posted by SIM RULES
DEMO IMPRESSIONS OF WHAT I HAVE NOT SEEN:

19) Players ratings that do not matter
Backbreaker only has like 4 ratings.
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Old 05-22-2010, 03:20 PM   #637
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Re: Backbreaker Demo Available, Post Your Impressions Here

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Originally Posted by bcruise
Just curious since I don't have the demo yet (PS3) - Are the sacks happening because the pressure is getting there too fast or because the QB is holding the ball too long? Anyone broken out the stopwatch to see how long it takes a 4-man rush to reach the QB?
I think the pressure may be getting there to quick. CPU QB doesn't seem to have the ability to check down, or go to an outlet option.
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Old 05-22-2010, 03:20 PM   #638
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Re: Backbreaker Demo Available, Post Your Impressions Here

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Originally Posted by sky454
It's official then, nanos aren't present in backbreaker. FYI Amazon.com is selling backbreaker for 44.99 and free shipping.
Thanks for the info. I'm still hoping to get it for $40. Maybe through gamefly.
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Old 05-22-2010, 03:21 PM   #639
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Re: Backbreaker Demo Available, Post Your Impressions Here

OK....dollar value time...personal opinion only, NOT an actual price guide...lol!

Tackle Alley - $20
(admittedly high for something that is a $0.99 app on I-Phone...but I don't have an I-phone and can't play it on my 100" projector screen either! )
Personally I am going to play this a TON...its addictive and fun and shows off the tackles and moves and pursuit angles better than the full game...not worth full retail, but a strong $20 worth of entertainment IMO and I know that I will get as much fun out it as any DLC for other games that I have bought in the past...

In a lot of ways, Tackle Alley takes me back in time to what video games used to be like - simple, repetitive and driven by an effort to beat the high score. I can't help it...its the former arcade geek in me, but something about Tackle Alley takes me back to playing Donkey Kong Jr. in the Bowling Alley circa 1983...yes, I am THAT old!

Training Drills - $1
These do a decent job of getting the player movements into context and also can help you master motion and handle the camera with more ease than if you skip them and go straight into gameplay. They do what they are designed for very well, and in my estimation that does have some value (and YES, I know that things like this used to be found in user's manuals, but I actually prefer the tutorial method personally...)

Exhibition Play - $5
Riddled with bad AI decisions and poor logic in many cases, this won't have much gameplay in HUM - vs. - CPU games for very long. Now this COULD gain or lose value based on how well the Road to BB and Season Modes play out. I do not have high hopes for this, but it could still prove to be worthwhile...

Online Play - $0 - $20+
This is the great unknown right now...if the game gets overrun with Madden-esque exploits and cheesy play tactics (ie. things done specifically because they work in the game and have nothing to do with football logic - like running 5WR screens all day long to exploit poor AI as an example).

So that is about $26 - 46 right there...let's just call it $36 and split the difference...

That leaves about $14 worth of "value" to personally justify the purchase...I get a kick out of replays (to this day I will still throw in a copy of 2K5 or 2K8 and pause the game to watch replays...I'm just geeky like that ), so that's probably $4 worth right there...and the last $10 is easily worth it to send a message to EA that they need to step up their game in the future and stop coasting on an outdated engine that does nothing to respect physics!

In the final analysis....I can afford to send Natural Motion my money and plan to do so, but I can also see it as a justified expense too!

$20 - Tackle Alley
$1 - Training Drills
$5 - Exhibition Play (COULD go higher OR lower with Road to BB, etc.)
$10 - Online Play (COULD go higher OR lower based on utility)
$4 - Replays (geeky yes, but honest....lol)
Message Money for EA to get their act in gear...PRICELESS!!!
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Old 05-22-2010, 03:22 PM   #640
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Re: Backbreaker Demo Available, Post Your Impressions Here

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Originally Posted by allBthere
I agree, although usually INDY puts up a good offence, and I've had good games w/ me the cougars (crap D) against the other crap team.

You're right though, too many games the cpu O is totally dominated (many times I am too). I think most games are D slugfests or decided by special teams.

I really like the game a great deal though when things are working. So without sliders (don't know if they exist) I'm willing to go and edit all the teams to my liking. It's mainly the ineptitude of the offensive line as I said earlier. I'd also include some TE's there too to help with outside run blocking. Probably some QB's and/or WR's too.

And yeah the demo is a tease with 2min's it's way to hard to really get a well-rounded gameplan going
My understanding is the demo playbooks re pretty generic and vanilla compared to the in game playbooks. Maybe that's a cause as well?
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