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Editing All-Pro Football 2K8 for Dummies

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Old 02-06-2011, 02:36 PM   #81
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Re: Editing All-Pro Football 2K8 for Dummies

Most created players will be round 0829f0. I've found some right before or after. Strange thing is whether I make 11 or 20 players. There's always one that I can never find. I just make that one a silver/gold and give them the abilities I want. Then go back into HEX & edit the others.
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Old 02-06-2011, 02:58 PM   #82
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Re: Editing All-Pro Football 2K8 for Dummies

Quote:
Originally Posted by tpaterniti
Does anyone have any tips for finding players quickly? I can find 3, then it's hundreds and hundreds of lines of code and no other CAPs in sight. I have 20 created too because I thought that would make it easier.
1. Next to the file in the upper corner there is the word edit, next to that it should say search

2. When u click on search it should say find ctrl+F

3. In the seach window that will pop it says type: make sure it says hex bytes (h)

4. Under that it should say Value: thats were you will type "05" and click find all

But when you do this make sure you are next to your first created player. And then keep scroll through

5. you scroll through them with F3

Hope that will help
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Old 02-07-2011, 02:50 AM   #83
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Re: Editing All-Pro Football 2K8 for Dummies

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Originally Posted by badasp83
I remember reading that someone gave a HB Helmet High Tackles.
Did anyone give the ability to a defensive player just to be sure?
It doesn't freeze the game. I made some CB/WRs. They were good as CBs but couldn't run routes worth anything. They had no acceleration as WRs and couldn't catch very well either. I assumed it would either give a little of every skill to the player, but apparently not enough to even make a Gold CB play like a generic WR. This was All Pro difficulty.
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Old 02-07-2011, 03:05 AM   #84
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Re: Editing All-Pro Football 2K8 for Dummies

I have added them all in and organized them a little.

Physical/Mental Abilities

Speed Burner – 7th slot / 08
Breakway Burst – 1st slot / 40
Quick Feet – 4th slot / 02
Strength – 7th slot / 02
Hops – 4th slot / 20
Stamina – 7th slot / 04
Durability Bonus – 4th slot / 40
Leadership – 2nd slot / 02
Clutch – 1st slot / 80

General Football Abilities

Signal Stealer – 9th slot / 80
Secure Ball – 6th slot / 02
Return Specialist – 4 spaces before jersey number / 02
Special Team Demon – 4 spaces before jersey number / 01
2 Way Player – 3rd slot / 10

QB Abilities

4th Quarter Comeback – 5th slot /10
Pocket Presence – 9th slot / 40
Scrambler – 5th slot / 02
Rocket Arm – 8th slot / 04
Laser Arm – 8th slot / 08
Quick Release – 9th slot / 20
Tough as Nails – 5th slot / 08
QB Evade – 12 spaces before jersey number, 45
Play Fake – 5th slot / 40
Pass threat – 5th slot / 20
Deception – 5th slot / 80
Cadence – 9th slot / 10

HB

Branching Tackles – 2nd slot / 10
Arms Of Steel – 1st slot / 04
Battering Ram – 1st slot / 02
Power – 9th slot / 04
Workhorse – 3rd slot / 08
Finesse and Power – 9th slot / 02
Finesse – 9th slot / 08
Ankle Breaker – 1st slot / 08
Stop On A Dime – 2nd slot / 80
Cyclone – 1st slot / 01
Goalline Dive – 8th slot / 02
Scissor Kick – 8th slot / 01
Cutback Ability – 2nd slot / 08

WR

Bump Buster – 6th slot / 80
Tough In the Middle – 6th slot / 40
Soft Hands – 7th slot / 10
Acrobatic Catches – 6th slot / 20
Deep Threat – 9 spaces before jersey number / 80
Route God – 5th slot / 01
Possesion Receiver – 6th slot / 04
Mr. 3rd Down – 6th slot / 10
Magic Feet – 6th slot / 08

O–Line

Stonewall – 3rd slot / 20
Bulldozer – 3rd slot / 01
Brickwall – 3rd slot / 02

K/P

Coffin Corner – 4 spaces before jersey number / 04
Kick Accuracy Bonus – 4th slot / 10
Kick Power Bonus – 4th slot / 08

D–Line

Sack Master – 3rd slot / 40
Pass Rush Bonus – 4th slot / 04
Rip – 8th slot / 20
Bull Rush – 8th slot / 80
Club – 8th slot / 40
Spin – 8th slot / 10
Swim – 7th slot / 01

LB/DB

Coverage Bonus – 4th slot / 80
Ball Hawk – 8 spaces before jersey number / 01
Closing Speed – 1st slot / 20
Wrap Up Tackler – 3rd slot / 04
Big Hit – 2nd slot / 20
Bump Master – 1st slot / 10
Ball Strip – 2nd slot / 40
Footsteps – 2nd slot / 04
Run Coverage – 4th slot / 01
Run Reader – 3rd slot / 80
Loose Ball Magnet – 8 spaces before jersey number / 02
Reach Tackle – 2nd slot / 01
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Old 02-07-2011, 04:21 AM   #85
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Re: Editing All-Pro Football 2K8 for Dummies

Also I am pretty sure this is right. We were discussing it in the Gaint [sic] Vick thread and this is what I discovered quickly.


Also I quickly noted:

Gold QB

Base Speed - 32 (50)
Speed Burner - 37 (55)

Base Agility - 3c (60)
Quick Feet - 41 (65)

Base Strength - 28 (40)
Strength Bonus - 2d (45)

Base Jumping - 28 (40)
Hops - 5f (90)

Gold HB

Base Speed - 57 (87)
Base Agility - 57 (85)

My point of departure was that they probably set up many of the attributes in a similar fashion to 2K5. There is even a similar number of them. My guess is that the 5a 5a is pass strength and accuracy for the QB but I will have to do a little testing to confirm this. I tried taking speeds to the max (7f) but did not see any real noticeable difference in the sim. I am not sure why. Maybe they have a cap on them or maybe I was doing something wrong. I never got any freezes, but nothing like the super tecmo bowl experience I was hoping for lol.
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Last edited by tpaterniti; 02-07-2011 at 04:24 AM.
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Old 02-07-2011, 06:35 AM   #86
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Re: Editing All-Pro Football 2K8 for Dummies

Quote:
Originally Posted by tpaterniti
Also I am pretty sure this is right. We were discussing it in the Gaint [sic] Vick thread and this is what I discovered quickly.


Also I quickly noted:

Gold QB

Base Speed - 32 (50)
Speed Burner - 37 (55)

Base Agility - 3c (60)
Quick Feet - 41 (65)

Base Strength - 28 (40)
Strength Bonus - 2d (45)

Base Jumping - 28 (40)
Hops - 5f (90)

Gold HB

Base Speed - 57 (87)
Base Agility - 57 (85)

My point of departure was that they probably set up many of the attributes in a similar fashion to 2K5. There is even a similar number of them. My guess is that the 5a 5a is pass strength and accuracy for the QB but I will have to do a little testing to confirm this. I tried taking speeds to the max (7f) but did not see any real noticeable difference in the sim. I am not sure why. Maybe they have a cap on them or maybe I was doing something wrong. I never got any freezes, but nothing like the super tecmo bowl experience I was hoping for lol.
great find
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Old 02-07-2011, 12:50 PM   #87
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Re: Editing All-Pro Football 2K8 for Dummies

Rocky found a lot of the ratings over a month ago, but if you could fill in some of the missing ones that would be awesome.

Here is the link to that thread:
http://www.operationsports.com/forum...ategories.html
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Old 02-07-2011, 03:37 PM   #88
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Re: Editing All-Pro Football 2K8 for Dummies

It should be pretty easy, though I am not sure how much time I will have to do it. Make a Gold QB with no abilities, then with speed only, then with agility only, then with strength only, then with stamina only, etc. and see which attributes change and use the HEX converter to get you to the decimal numbers. I may work on the QB tonight. It would be nice to see numerically where a Gold, Silver, Bronze QB start in terms of base attributes and what adding abilities does. For most so far, the answer is not much. Most physical bonuses adds only 5 of the attribute in question, which is not much at all. Hops adds 50 jumping, but who knows what impact that has in the sim. Even 50 more might not do that much. If Speed Burner is a flat +5 bonus all the time, it means that a gold HB with Speed Burner is only about 5.7% faster than one with no attribute at all. That is actually pretty minor, and lends credence to what I have thought for a while now, that many attributes are overrated.
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