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NBA Live 10 Demo Roundtable
The NBA Live 10 demo has been out for quite a while now, but with the release of Live 10 just a week away, we felt it was time to roll out some final thoughts on the demo.

Based upon your time with the demo, what is your favorite new addition to the game?


Steve Bartlett: The most welcomed addition the NBA Live series is the fluidity while running the offense this year. Now that the passing game is serviceable, the game flows at a good tempo that keeps the pace going up and down the court smoothly and naturally. You don’t get locked into the animations your ball handler performs and it’s a joy to attack the rim. The game is now much more responsive when you chain together some moves and take it to the rack.

Christian McLeod: Analog passing. This is going to sound a bit unbelievable, but after the stellar Live 2004 was released on PS2, I started a thread on the EA forums talking about how cool it would be to implement analog-stick passing. It may have taken five years to come to fruition, but I love dishing the rock while driving the lane with a simple analog flick.

TD St. Matthew-Daniel: Offensive controls. Getting rid of the second shot button was a great idea, but it's also one that should have been implemented years ago. Being able to dribble with the left stick also gives you more control on the perimeter with the better ball handlers in the league. Lastly, having to time your release on jump shots adds authenticity to your offense while requiring a bit of skill to get outside buckets, especially if you’re trying to pull off a Kobe fall-away jumper or a D-Wade step-back J. The rebound animations are good, too. There's still some noticeable warping at times, but NBA Live 10 easily has the most rebounding animations ever in a basketball video game (but that doesn't always lead to good rebounding logic).

Jayson Young: I was most impressed with the upgrades to Live's defensive AI. Playing on the higher difficulty levels, I frequently saw defenders with their hands in the passing lanes breaking up or stealing most of my bad pass attempts. I also like the new collision animations on the sidelines that prevent people from exploiting the baseline drives that ended up dominating online play last year.

Based on what you have played in the demo, how does the game overall compare to last year?

Steve Bartlett: Live 10 is more refined. Last year’s demo exhibited many flaws in the dribbling system as well as basic basketball moves (such as passing the ball to the open man). The controls are also less clunky, which leads to a feeling that there is more more freedom on the court. Basically, Live 10 is just a more enjoyable experience than the Live 09 demo.

Christian McLeod: To me the game feels a bit slower and more controlled during certain situations. If I had one major gripe with Live 09, it was that the game's speed caused some animation and clipping issues while in the paint. The slower pace of the game around the basket feels great, and has in turn caused the animations to look incredibly smooth and realistic.

I'm also digging the new presentation aspects, sans the ridiculous player intros. Maybe the Live team should work on NCAA Football next season.

TD St. Matthew-Daniel: NBA Live 10 is definitely an improvement over last year’s game, but the real question is, by how much? Sadly I can’t properly assess that question right now since it’s just the demo, but I can tell you that EA Sports has put in the effort to make the game more authentic on both sides of the court. But effort doesn’t always yield results, and from my early experience with the game, basketball purists like me who value playing defense just as much as putting points up on the board may be let down once again by Live 10.

There just isn’t much to do while on defense. You can try staying in front of your man, but you only have to use the left stick to do that, which makes for a very dull experience when playing man-to-man D. In essence, you can take breaks on defense –- just the way Vince Carter likes it. Luckily for Live 10, the improvements and variety on offense may make fans feel like they are playing a new and improved game either way.

Jayson Young: The dribble-drive game remains Live's biggest advantage over NBA 2K9. On offense, you are in total control of your player as he executes moves and weaves through traffic for a shot. In NBA 2K9, I often end up performing moves I didn't intend to, and it can feel like pure chance when the game actually triggers the proper dribbling/shooting animation for your player. I don't have that problem in this game because it seems like the controls and animations are synced up better in Live 10 than in any other basketball game I've played this generation.

Overall, what is your prognosis right now for NBA Live 10?

Steve Bartlett: Live 10 will be a solid basketball game. Defense is a challenge since the game puts all the motion and footwork onto the left analog stick. I still haven’t figured out a way to post-up naturally on the blocks either. While it lacks the overall depth you would naturally look for in a basketball simulation in these gameplay areas, Live 10 looks like it will stand up to NBA 2K10 this year in terms of atmosphere, presentation and sound.

Christian McLeod: I'm approaching Live 10 with cautious optimism. I really liked Live 09 a lot, but it just had too many AI and animation issues to outlast the competition's product. From a controls standpoint, the Live series finally feels like basketball again, but my main problem is that it still doesn't look as fluid as the competition's yearly offering. In addition, court spacing seems off, and I still do not like the game's rebounding and blocking animations. However, my biggest issue is that the game still feels very arcade-like, with success being determined by your ability to attack the paint even on the higher difficulty levels. I am looking forward to playing the final build with and against a team like the Pistons in order to see whether or not their dynamic style makes it possible to establish a solid mid-range game.

Basically, I think Live 10 will be good, but it will take one more year for the Live series to return to its '96 greatness.

TD St. Matthew-Daniel: It’s surely going to be the best Live game in about four years. Effort was definitely put into this year’s game and for the most part it shows. The hangar is a ton of fun this year as well -- I spent just as much time in the gym refining my handle as I did playing an actual game. The introductions, commentary and presentation are all stellar, but the visuals when the camera zooms in on a dead ball are lacking to say the least. Overall, it’s a solid improvement, but like I say all the time, I’m a baller before a gamer. NBA Live 10, based on the demo, is a videogame first and a basketball game second.

Jayson Young: As someone who is primarily an online player, it's hard for me to look at the demo and gauge how the game will play against an opponent who has a game plan that consists of winning at all costs. Will people still be able to chuck home-run passes the full length of the court? Are offensive players still unguardable when they're running around in circles with the turbo button held down? What about the automated inbound passes that led to lots of dumb turnovers in the backcourt? These are all questions I want to see answered before I think about giving Live my money this year.


...Hopefully this roundtable will satiate our own hunger for NBA basketball until next week.
NBA Live 10 Videos
Member Comments
# 21 jdareal21 @ 10/02/09 06:58 AM
Live also has superior off ball movement, at least from what I've seen from the 2K videos. This all goes back to what I said above, the computer runs plays that the real teams do, with considerable fluidity
 
# 22 loadleft @ 10/02/09 08:27 AM
IMO, one loses credibility when they state things that are clearly not true to support their preference (I want say bias) from an opposing view. Like "Live depends on driving to the basket..." comment is one of them that sticks out. I would rather a person say: I really like 2K but will make my best attempt to be fair to Live even though it's most likely that my opinion will be skewed by preferences. That's why I can't play the 2K demo, because as soon as I turned it on I thought this looks like a Sega genesis game. The truth is it doesn't but through my Live colored glasses it does. I say all that to say that the guys that reviewed Live in this article all came across as guys that preferred 2K. A lot of their conclusions were in total opposition to what I thought were the non subjective aspects of Live (court spacing, driving to the basket, taking a break on D, etc.), so the article came across to me as more of a 2K guys opinion of Live.

I think we tend to build up a sense of reality based on what we see regularly then we deem that perspective reality and judge everything else by that perspective as to whether or not it's "realistic". If we could pull ourselves away from these games and use the NBA as the standard we would have some very different opinions on both games. As an experiment I've been asking people that are sports guys but that don't play video games to watch some of the video games and give me their impressions as to how they compare to real NBA B-Ball. I've found that they're opinions tend not to agree with the masses of gamers from either side.

I said all that to say these reviewers TO ME appear to simply prefer 2K, which I don't find anything wrong with that, but I wish they'd represented that so no one mistakes this for an unbiased review. Had they been truly unbiased the they would have stated things that are clearly untrue as being true. Just my 2 cents
 
# 23 RyDaddy215 @ 10/03/09 01:56 PM
Live 10 will be the best Basketball Sim released to date ...period.

On Superstar setting, even vs the AI, the game feels like 100% pure authentic Basketball....not an arcade game or dunk fest like its competitor.

Live is about to take its crown back...worD to Mike Wang and co.
 
# 24 Boilerbuzz @ 10/03/09 05:58 PM
Quote:
Originally Posted by RyDaddy215
Live 10 will be the best Basketball Sim released to date ...period.

On Superstar setting, even vs the AI, the game feels like 100% pure authentic Basketball....not an arcade game or dunk fest like its competitor.

Live is about to take its crown back...worD to Mike Wang and co.
Wow. This is the second post I seen of you jocking Mike Wang in the last 30 minutes, dude. Give it a rest. I'm sure you'll find out that he was NOT the heart and soul of the 2K team. But don't let the truth get in your way.

But back to the TOPIC: As for the Live demo, I will say that I loved how dribbling around like an idiot is punished. I wished there was a more realistic way to do it instead of just losing it in open space, but as long as it helps balance gameplay, I'm more than cool with it. Some of the movement is heavy handed, in my opinion, but the animations look good and it helps it all FEEL right. The other thing I really like about Live is analog passing. That is nails.
 
# 25 10yard-Fight @ 10/03/09 06:56 PM
Quote:
Originally Posted by BrianFifaFan
Played Live up till NBA2k5.Had 2k every year since. Have had issues with the game since 2k7, Last year I hated 2k9, based on inexcusable framerate issues, even after the patch. Played the Live demo and it reminded me of 2k7, in the best ways possible. Have gotten into the game on All-Star with some minor slider tweaks. Game over, dropped my money on Live. Have no real beef with 2k, other than it is no longer fun to me. They can't add new tech, so they spend the cycle putting tweaking the same old game. Sure it has the patented, and possibly perfected, 2k gameplay, but the whole thing just feels stale to me. And the controls would have to be a big minus for me, as well.
... im almost in the same category except i started playing 2k when dreamcast came out. usually played both regularly until 2k5... thats when i switched to mainly 2k. i've always been waiting for live to take it back to the feeling it gave me when playing games like live 96 or even before that like lakers vs celtics or the bulls vs lakers/blazers years and this year although i haven't had the chance to play the 2k10 demo(ps3 user) i do own draft combine and judging that against live 10, im seriously thinking bout going with live this year do to the fact like a lot of others have stated, i feel much more in control of ball handling in live and that makes me think i may pick it up this year and when and if i get board with it, i'll just resume my nba2k9 dynasty. plus i like the fact live has the fiba championships. 2k10 may probably still be better than live 10 as far as "PURE video BASKETBALL" gaming goes, but im not sure its different enough for me to spend 60 hard earned bucks on when i can play and enjoy the 2k9 that i still own which feels very similiar to the draft combine which is based off of 2k10. my two cents. still undecided nevertheless
 
# 26 toolified @ 10/03/09 10:54 PM
this year it's 2K that'll win out in the battle of b-ball games, but next year could be very tight in terms of gameplay if these roundtables are anything to go by. 2K's My Player mode, assuming that it's implemented well, is a big selling point this season, which definitely gives it a further edge over Live.
 
# 27 moemoe24 @ 10/03/09 11:11 PM
Quote:
Originally Posted by RyDaddy215
Live 10 will be the best Basketball Sim released to date ...period.

On Superstar setting, even vs the AI, the game feels like 100% pure authentic Basketball....not an arcade game or dunk fest like its competitor.

Live is about to take its crown back...worD to Mike Wang and co.
LOL!!! How do you KNOW this??
 
# 28 marcoyk @ 10/03/09 11:23 PM
At first I liked the Live demo more, but now I'm starting to like the 2K demo more. A big thing for me between the two is blocked shots. I feel like I can actually protect the paint in 2K10. In Live 10 I just feel like my defenders are flying towards whatever direction they're facing, opposed to the ball. Another thing I'm really enjoying in 2K are their post-moves. You can really get some nasty moves going while there are only generic spins and power moves in Live (excluding fade-aways, which both games have (I'd have to say I like 2K's more)). But I do like the play-calling and equipment of Live 10 MUCH more than 2K10. This will be one tough decision.
 
# 29 10yard-Fight @ 10/04/09 01:34 PM
after spending a good amount of time on lives demo last night i think ima get live first and later on pick up 2k
 
# 30 Aceballer1737 @ 10/05/09 12:36 AM
The live demo reminded me of NBA street on offense except without the 20 foot dunks.. It was very easy to make a jumpshot and I was on superstar difficulty. I didn't have to run a play to win the game, just gave the ball to Kobe and mainly hit mid range shots. I shot 77%. Thought maybe the Lakers were just too good, but then I did the same thing with Jameer Nelson because Fisher would play so far off him. It is much improved but just too easy to break your defender down. I played 2 players too and we scored in the 40's or more each game. Therefore, I do believe that it is leaning more towards the arcade side. It is really fun though.
 
# 31 tcain80 @ 10/05/09 12:48 AM
Quote:
Originally Posted by marcoyk
At first I liked the Live demo more, but now I'm starting to like the 2K demo more. A big thing for me between the two is blocked shots. I feel like I can actually protect the paint in 2K10. In Live 10 I just feel like my defenders are flying towards whatever direction they're facing, opposed to the ball. Another thing I'm really enjoying in 2K are their post-moves. You can really get some nasty moves going while there are only generic spins and power moves in Live (excluding fade-aways, which both games have (I'd have to say I like 2K's more)). But I do like the play-calling and equipment of Live 10 MUCH more than 2K10. This will be one tough decision.
IMO, that's because the gameplay in 2k10 is heavily focused on inside play. The animations and gameplay elements around the basket are very well done for the most part, but the perimeter gameplay and defensive AI are trash.
 
# 32 Pappy Knuckles @ 10/05/09 01:08 AM
One of the funniest things I saw in the demo happened last night. I fended up launching a full court shot with Howard by accident and Marv Albert goes, "Has he lost it?!!!!!" The way he said it was so unexpected lol.
 
# 33 tanner99 @ 10/05/09 02:04 AM
Quote:
Originally Posted by Pappy Knuckles
One of the funniest things I saw in the demo happened last night. I fended up launching a full court shot with Howard by accident and Marv Albert goes, "Has he lost it?!!!!!" The way he said it was so unexpected lol.
haha
 

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