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NBA Live 10 Impressions From Da_Czar

Negotiation process.

Recently your man Da_Czar was invited to go up to EA Canada to have a look at NBA Live 10. While elated to have an opportunity lay my hands on the game early I also had a few demands of the LIVE team on my visit.

I wanted to be certain no one was spiking my kool-aid (berry blu), so I requested that outside of my tour I be locked away and allowed to play with no one telling me “hey this is cool look at this”. To my surprise they had the exact same thing in mind. I was shocked by how open they were with their product. As I always do I will give it too you straight... No chaser... But to the haters of the series that also includes things I enjoyed about the experience.

This isn't business.... It's Personal !

On my first day there I was given a tour and then briefly met the members of the team who were around. To a man, the Live team was acutely aware of the immense challenge that lay ahead of them. While at the same time they seemed confident that they had the tools to get the job done. What I saw in their eyes was not soley the motivation that comes from getting a paycheck at the end of the week. I saw a hunger and determination that only a dethroned champion could begin to understand. The Live squad is not even close to satisfied with their current position. That can only mean great things for fans of Basketball video games.

Gameplay

** note of interest**
These are my initial honest impressions after spending 2.5 days with the game. In such a compressed timeframe there may be things you miss or overlook. To the best of my technical ability this writing represents my personal experience with NBA LIVE 10 both good and bad.

Before I move on, I have to say that Live 10 is the most visually impressive hoop game I have ever seen in person. No screen shot anywhere on the internet that I have seen can do it justice. One thing that I found more impressive than the graphics alone was how fluid the Nba Live 10 controls felt when moving and manipulating the players on the floor. A key thing to remember as I go though this is that Nba Live 10 is not perfect.

Locomotion

When making my video I had a nearly a 5 minute segment I cut out just dealing with player movement without the ball. If your a fan of utilizing the full range of right stick movement. Live 10 has you covered and then some. Its so subtle and yet it adds so much to the experience. The locomotion engine in Live 10 is an absolute beast. Players can walk, run, and sprint all dependent on the right stick pressure. There are also different foot plants the players perform when changing direction that vary according to their current speed, momentum and the force of the right stick when changing direction (remember this for later).

While some of you may be saying big deal. The big deal is that you are totally in control of these elements both with and without the ball on offense and defense. Czar has found that your dribble moves can be more effective if you vary your speed. I have blown by defenders by walking up to them and then exploding into a behind the back move or crossover. The fidelity of the system opens up new offensive and defensive possibilities.

Live takes my excitement of this control to a new level by incorporating individual player momentums ( I know I didn't believe it myself). Each player... EACH player in the game has the ability to “feel” different. So controlling Chris Paul and Chauncy Billups are not at all the same experience. This is truly revolutionary. The system continues to go deeper when you consider it's effects on how different players handle the ball.

When you control Carmelo it doesn't just look like him, it feels like him. When you play with D.Wade you feel quicker and that in turn can effect how you use him in the game. Its incredibly deep and rewarding and keeps Live feeling fresh but also familiar if you just enjoy playing with your favorite team. The more you play with a team the better you will become using them in the game. Guys who like to jump around from team to team may find a small adjustment is necessary before finding success on the higher levels.

This is one reason why Live 10 has to be played and not watched to be enjoyed. Those who are too quick to judge or want to run tests instead of play basketball will miss out on this and many other subtle yet major enhancements that were put into the game to enhance the users experience.

I don't want to belabor the point but when you control D.Wade and notice how quick his spin move is compared to another wing player you realize that his physical tools will finally be accounted for and that some moves are more effective using him as opposed to another weapon on another team.

This also applies to the size up moves. Let's take Derrick Rose for example. His size up moves are so quick, to break out of it on the first opportunity, you have to have quick hands on the sticks. Iverson's size-up is much slower in comparison but has more left to right movement to move the d and create space. This has to be played to truly be appreciated but it makes each match-up different and that is great for replay-ability.

Defense

If were talking about player movement and momentum lets talk about the defense while were here. Have you ever wanted to play a game where your defensive mistakes could be taken advantage of ? I'm serious. Where there is no “magic” recovery available you just get beat and have to do better next time ? The Live team brings that to the table in 10. Still ... Live 10 is not perfect.

Initially I was not feeling the defensive controls in Live 10. I just didn't get it. Then I discovered that Czar himself had become subject to cheese tactics... I know family... I'm embarrassed to admit it myself but just hear me out for a minute. In most other hoop games we have been trained that if the guy your guarding goes to his left, to stop him ... You must move your controller to the right. In most instances you can use a defensive assist that will move you to that position automatically.

Well in Live 10 that concept will get you beat like you stole something. To defend well in Live 10 you MUST understand your match-ups on the floor. In addition to that, its helpful to know a thing or two about the individual your guarding. Those individual player momentums play a deciding factor in how well you will be able to stay with the ballhandler. Additionally the defensive system goes further , allowing players with higher on ball defense to be more effective with bodying up the ball handler.

Consider this quote from Mike Wang in his blog :

“The improved locomotion system also plays a huge role in this as great onball defenders will be able to plant and accelerate much faster than a lumbering stiff. So knowing your personnel and when to crowd vs. gap your check is crucial to being successful on defense. “

What this means is that all these scenarios can play out different.

1.Quick guards who are able to change directions quickly will put bigger slower players on skates....
2.An athletic big man in the same situation has a better chance of staying in front but will not be as effective as a an athletic guard or forward with a high on ball defensive rating.
3. An athletic wing with no handles being guarded by a big man playing well off of him may not be able to take advantage of the mismatch.

Think of the strategical battles that will rage between you and the cpu or another human opponent when every player has their own momentum.... I could go on as this is not near as deep as the rabbit hole goes but I just want to illustrate what all is happening and why Live is a game you may want to play before dismissing it as a minor improvement over Nba Live 09.

I'm not done with defense. The cpu offense is masterful at choosing attack angles to the rim. This forces you to defend angles to the basket. If implemented correctly it encourages both the offense and defense to play real basketball. Normally to stop a drive attempt you move your defender to the left or right depending on the direction of the offensive players drive. In Live 10 the closer you are to the offense the quicker you must react to the drive especially if your guarding a player with a great first step.

This would cause you push hard (don't forget our momentum system) in the direction of the drive, which, if you remember our discussion on the different foot plants available, could leave you dead in the water (depending on the match-up) if a quick offensive player decides to change direction.

Naturally, after you get beat a few times either off of the initial drive or the change of direction, the game teaches you to defend the angles. As well as to not be so heavy handed with the left stick on defense. So that when the drive is made you no longer move your defender hard in that direction but back at an angle to protect the basket. Even better, it teaches you not to crowd guys who are great at getting to the basket.

This maybe why you see so many seemingly uncontested jumpers in the demonstration videos. If your too overaggressive challenging the shot you leave yourself open to too many angles and could get beat to the basket. I am eager to get more time in with the game to verify, but from my initial play time it appears Live 10 will make it valuable to play the percentages on defense.

For players with devastating mid-range games this is why you can't stop them in Live 10 with inferior defenders. You can't stop everything baby !!! pick your poison... cut off the drive and force the contested J ( but be careful of pump-fakes and step backs or escape dribbles) or try to take away the jumper and hope your help d can keep him out of the lane.

In last years game the faulty defensive mechanic allowed you as a defender to close the gap on the offensive player with no fear of being beat. In live 10 closing that gap to stop the jumper can be a precarious situation depending on the match-up. Don't play videogames... play basketball. You will not have an anwer for elite players without using a double team to take the ball out of their hands. Its not a cheap feeling either Its just how the game of basketball is designed. Great offense will always beat Great defense. The key then is to not allow “easy” baskets for the superstars and challenge every shot. I will be very interested to know if defensive schemes held over the course of a game can prove effective in deterring stars from getting the ball in their sweet spots.

I wonder if the ego's we digital ballers have built up over the years of playing inferior offensive AI can handle the same truth great NBA defenders face nightly. With the elite players you can not stop them BABY! You can only HOPE to contain them. This was certainly the case during my stay in Canada. Lets hope the AI has the chops to deal with Czar and the Sim Nation after we are all well accustomed to the controls.

You see I saw the blogs and heard people on the Live team make statements like they wanted to make every possession and every game feel different. I thought it was BS till I laid my hands on the sticks. From my limited playing experience. Mission accomplished !

One thing In regards to its imperfection on defense I would love to see the post defense have the ability to cause contact defending the post. As it stands the offense can have an advantage and occassionaly you can be left feeling helpless on defense. This could be a result of my lack of experience with the system. I didn't find this to be the case the entire game but it came up on a few occasions and I thought it prudent to mention. I also wish you could apply more pressure on the ball. My favorite part of defense is trying to stay in front of a great ball handler with a clumsy post player. When you get the demo make the switch off and see what I mean. It hilarious and feels as difficult as it really should be.

One other note that hardly bares mentioning is that there can be an occasional slight slide when your on defense. It did not happen consistent enough in my brief time with the game to be able to put a finger on if it happens in repeatable circumstances or is just a random occurrence. Certainly it is no where near the type of sliding present in both games last year and comparitively speaking would not deserve a mention.

12 minute tempo

I was very impressed with the tempo the cpu teams played with. There can be no doubt this game was created to play 12 minute quarters to get realistic stats. I have NEVER seen a cpu opponent do some of the things I witnessed in my short time with the game. It will take many more hours of gameplay to see if these were abnormalities but I look forward to finding out.

Patience..... Teams that like to slow the rock down will do so in Live 10. Those of you used to the constant attacking style of past cpu opponents may be thrown off by this at first. It will appear as if the cpu is just holding the ball out front and not much is going on. This is usually because if your guarding the ball you have to stay so locked in defensively to contain the drive you can't see much else of the floor. In replays I discovered that the cpu runs a life like offense. Guys don't always blaze full speed through a play. Plays develop in a very natural manner. Just be prepared for a different experience as you will play a cpu opponent who will probe you like never before looking for a weakness to attack. 

Transition game is alive and well

If your concerned about uptempo teams playing their style. Be concerned no longer. I played San Antonio vs Golden State and the men from the bay have NO conscious. I can't tell you how refreshing it was to see one pass Jack's on more than one occasion. They push the rock and take the first opportunity. It was so great to see. What also impressed me is that as I got lured into their tempo things seemed to go bad for the Spurs. After I calmed down and started feeding Tiny Tim like gerber. The universe resettled and we were back in the game. It takes a lot of restraint to not get involved when they put the rock up so quickly.

Playbooks

If you thought the playbooks from Live 09 were great I just don't know what to tell you. It is a very surreal experience to see the team your playing run the exact same thing you know they run in real life. Not something similar , not something generic, but the real plays. Suffice it to say I was impressed with the playbooks. This is an area that I can't wait to investigate deeply on my own. Oh the things I'm going to do for my community.

Controls

Live 10 controls beautifully. I didn't fully understand how well it controlled until I returned home and played the other games in my collection. The only thing I could compare it too would be the tight controls of NBA 2k7 but with excellent momentum. One thing that I did not like was the removal of the ability to protect the ball by pushing in the right stick.

Post game

I Like the improvements to Live 10's post game. Those familiar with Ncaa basketball will feel right at home. While more than serviceable I was hoping for something with a bit more individuallity. This is one of those areas where it could be better but its not something that will ruin your experience. There is nothing wrong with it. I just would like more player specifc individuality in the post up game.

Rebounding

Live 10's rebounding is light years ahead of 09. In truth I didn't spend a lot of focus on the rebounding but I know it felt right and. I never felt cheated. It did have a very physical feel to it. It was a pleasure watching Garnett eat the glass. I have never seen a snatch rebound in a hoop game before. If I have they weren't like this. Guys where Snatching the rock out the air and it just looked great. Good luck keeping guys like Noah off the glass man. It's almost like cpu Noah knows that is the only time he will touch the rock.

Rebounding does suffer from the occasional warp here or there but its nothing to get uptight over. In fact as I recall it didn't happen all that often. Just know if your playing with a poor defensive rebounding team in the game, before you head to the sliders be sure to upgrade your roster. As they are more than likely the main culprit behind the beating your taking on the boards.

Role Players

I did not get to play enough with all the teams to verify this league wide. However it appears that guys who fill a specific role on your team in real life,do just that in NBA live 10. When I played as Boston I could only smile as Rasheed, on every possible occasion, was making his way to the 3 point line on dribble penetration or broken plays. In Golden State Biedrins was a shot blocking and rebounding machine. He also did a bang up job filling the lanes on the break. The Birdman seemed to play with great energy and was certainly sending weak cow manure on its way to the sidelines. You will notice that great defenders have better movement and lateral quickness when controlling them on defense. In situations where you choose more offense over defense in you substitutions, you will feel the result of those decisions when your poor defender is at the mercy of the leagues elite. 

If Live is sounding invincible please remember what I have said all along. The game is not perfect. Its just that what is does well. It does so well that your mostly concerned with playing good baskeball to win.

Synergy

I am probably not allowed to say this but I feel I must just to set the record straight. Synergy = axiom. PERIOD.
Axiom:a self-evident truth that requires no proof.
The data points from synergy can NOT be competed with. I wish I could tell you more !!!

In closing there are a few things that I didn't like that did not fit into a specific category. So for those looking for an axe to grind you can find it here.

1. Sometimes Yao jumped a bit too high for my tastes.
2. The cpu will occassionally make that pass you have seen across his body to the other side of the floor.
3. Every once in awhile I would see on of those old Live 09 step back animations and they just don't look good.
4. I would love to put more pressure on the ballhandler and force him to protect the ball.

Besides what you have heard me mention througout the article this is my list after a few days of playing and capturing footage of the game. Its not an extensive list and leads me to concur with something I heard Mike Wang say in the Operation Sports Forums when talking about rebounds:

“It's a cosmetic flaw and not a functional one. That's pretty much true with the other glitches that people are seeing or reporting in previews. Live 10 won't be without its flaws, but once you get past them, it is an incredible hoops sim. I just hope everyone, including all the doubters out there, gives the game the chance to prove it to them."

Live is more than back. Live is finally competitive with the reigning Battleground Champion. Is this the year they take the crown ? Only a fool could or would answer that before tasting the competition. One thing is for certain however, it is finally not a foolish statement to call it a competition.


NBA Live 10 Videos
Member Comments
# 81 Da_Czar @ 09/03/09 10:00 PM
Quote:
Originally Posted by AD2084
this article sounds so good it makes me want to cry...I have waited so long for EA to bring Live back to it's greatness and from what I am reading and seeing they are getting that swag back.
swag is def back man. Just the sheer amount of jerseys and shoes and the new menu's all have a certain flavor. Its like they brought back that live 05 type flavor.

Visually I know i won't tire of this game. The player models to me (i'm no player model expert) are 10 times better than last year. when the game loads up I got that old excited feeling. It felt good and if nothing else the game was just flat fun to play. I think its all the variations.
 
# 82 brs2305 @ 09/03/09 10:00 PM
HA! I am glad to hear that my short demo impressions haven't fooled me. Did you see anything about Dynamic Season Mode since you played the final version? Well I guess even if, you probably wouldn't be allowed to talk about it. However superb write-up. Love reading your stuff...

and congratulations...!!!
 
# 83 TreyIM2 @ 09/03/09 10:02 PM
Czar - See, I JUST posted a comment or 2 in recent days about how the difference for Live 10 could the controls AND DNA/365 because we can get a good feel of how the game looks and animates by all the vids which is pretty damn good and you just CONFIRMED it.

No hate toward 2K but this game sounds like BASKETBALL and I had already thought that Live had a better control scheme and felt more like basketball as well as the play calling and other things although it lacked in animations, details and presentation but now EA is taking ish to a whole nuva level!! I am beyond siked for this game, now, as it already had me more interested than 2K's offering, this year. Next Thursday seems mile and miles away.

Great write up, Czar and you really sounded like you were keeping it real. Like someone said, it was as if I could hear your voice saying the words instead of me reading them. Nice...
 
# 84 Da_Czar @ 09/03/09 10:05 PM
Quote:
Originally Posted by Behindshadows
Great read! Everytime I read a word of it, I can just hear Czar's slow voice after each letter....I wanted to start laughing that I had that stuck in my membranes..

Overall enjoyed this write up, great news and info and entertaining!
Bshadows YOU... YOU are going to LOVE this game man. After all the lives you played that I thought were almost unplayable your in for a treat man !!!

if your a fan of the live series. This is the one to play. If you thought live 09 had any redeeming merit This is the live to play. (remember I am talking about fans here. Not that they will like anything. that is not what I'm saying. Just if your a fan you will really enjoy the effort put forth this year.
 
# 85 Tomba @ 09/03/09 10:05 PM
Interesting still haven't gotten to see much myself
 
# 86 Kully @ 09/03/09 10:09 PM
Thanks for the write up man, appreciated.
 
# 87 green94 @ 09/03/09 10:10 PM
This kind of review is why OS is the best on the net.

Great job Czar.
 
# 88 XxX syntax XxX @ 09/03/09 10:13 PM
I agree..Czar is a beast with basketball games and i know this year is going to be the year for nba live 10...
 
# 89 Da_Czar @ 09/03/09 10:14 PM
Quote:
Originally Posted by inkpimp007
Did you play 12 minute quarters and if so in the past it would result in unrealistic stats and game scores. Can you explain how this ISN'T the case with Live 10. I'm a realism junky so i'm really loving the idea of the longer quarters resulting in a more authentic end result, just doesn't sound possible for a basketball game.

On another not EA you have to implement an in game save option, 48 minutes is a lot of time and I don't always want to leave the console on when my daughter or girlfriend bug me..... get my point. Can't wait for this game to consume me!
inkpimp I only played a few games on 12 minutes because of the time. I think i may have taken that part out of the article. The cpu just doesn't warp though the game. They will sometimes walk the ball up the court. Sometimes a star will get the ball and break a play and iso you and run clock out. It the most like playing another human I have seen since inside drive.

Again once I get the game here i can play and play and play and then get a true feel for how it does it. But it may through some of you off who are used to the cpu playing an 8 minute game scoring the same amount of points as a 12 min game in real life. It just a neat thing to see but it also takes some adjusting to get used to.

Now a golden state game might have a higher score than your averages because they do not mess around. I am very interested to go back in the with a half court team and see if I can command the tempo for 48 minutes.

Simply put live 10 is quite a different experience from what I can remember. Normally when I play I use my extensive game library (Shawdows may be the only one who has a bigger library than me LOL) to compare and contrast and that helps me get some context around what I am seeing. I was not able to do that in Canada so I truly look forward to gaining more perspective as I play here.
 
# 90 DW3 @ 09/03/09 10:14 PM
Quote:
Originally Posted by Da_Czar
Yeah stumble I meant left stick that controls player movement. Sorry about that guys diff pressure on the left stick and it was very consistent. forgive typos I'm at the hospital mrs czar just delivered a brand new future sim gamer so I'm on my phone. It was really a fresh and new experience. I played my left thumb raw. Not trying to overhype just pour what I thought as purely as possible out there for you to hopefully get what you need indivually from an information stand point.

I was reminded the most of inside drive when playing that. New passing control is the Bidness can't believe I left that out complete game hanged As far as passing controls go.
Congrats on the baby fam. my little one just turned 3 months this week!
 
# 91 Da_Czar @ 09/03/09 10:15 PM
Quote:
Originally Posted by DR Russell
Did you test the final build???

DR Russell
Yes I played the Final. I did not play the demo at all so hopefully that is very simular or I may get banned LOL
 
# 92 WTF @ 09/03/09 10:16 PM
Congrats on the future Sim Gamer...
 
# 93 XxX syntax XxX @ 09/03/09 10:16 PM
Im hyped...Cant wait untill next thursday
 
# 94 Da_Czar @ 09/03/09 10:21 PM
Quote:
Originally Posted by pbz06
czar, are you allowed to answer gameplay questions yet?

I want to know how the shots felt. Different arcs? Balls rattling in? Bouncing around the rim etc.?

Were you able to use the freestyle passing effectively? Did it feel natural or was it too flashy?

Did you see the Triangle offense in action?
There are some things I can not answer yet so If i skip over it please know that was one of them. They exhibited a lot of trust in me by turning the whole game over to me so i def don't want to violate that .

For ME. I loved the raw feel of the different jumpers in the game. It is soon not live 09 in that regard. Its almost as if ( just a feeling i had) the shot captures were more that just the release. Like the whole body was taken into account. Just when you compare shaq's jumper with like Ray Allen's it just felt right to me.

As you guys know I'm a big fan of footplanting over sliding to achieve smoothness. So I loved the shots in live. It is a very noticable difference playing and shooting with different guys in the game. It just felt more real than other games I have played.

I have seen many variations on the shots going in. Get live 09 out of your mind in that regard. It was very very good. May not be the best this year but hardly a problem. But mind you I'm not a guy who just focuses on that although I can tell when its limited and I never once got that hunch or impression while playing.
 
# 95 krazyboy225 @ 09/03/09 10:22 PM
Quote:
Originally Posted by Da_Czar
Yes I played the Final. I did not play the demo at all so hopefully that is very simular or I may get banned LOL
LOL
 
# 96 Da_Czar @ 09/03/09 10:24 PM
Quote:
Originally Posted by Ermolli
It seems that NBA Live 10 is almost perfect.
I wouldn't say that at all. Just because that is too much pressure for a game. There are going to be issues especially since we all have different pet issues that may ruin an experience. control wise though I will be very interested to see if AnYONe especially considering the competition has an issue with the controls. Not that they shouldn't I would just find that very interesting.
 
# 97 dragon4thQ @ 09/03/09 10:25 PM
Great write up and as always the full Da_Czar experience (you can really hear you're voice when reading this review). Congrats for the new member in your family.

Definitely a few standout paragraphs that do stand out and just make you think whoa.

All we need now is TMagic with the latest score update
 
# 98 krazyboy225 @ 09/03/09 10:27 PM
Quote:
Originally Posted by dragon4thQ
Great write up and as always the full Da_Czar experience (you can really hear you're voice when reading this review). Congrats for the new member in your family.

Definitely a few standout paragraphs that do stand out and just make you think whoa.

All we need now is TMagic with the latest score update
hmmm
 
# 99 blingballa333 @ 09/03/09 10:27 PM
Thanks for the impressions Czar, I've got one quick question for you.
Did you play with the Blazers? If so, can you comment on how they played and what signature shots were good/bad (stretching it I know). If you didn't, did you notice anybody looking far off from their real life counterpart?

Thanks
 
# 100 Da_Czar @ 09/03/09 10:29 PM
Quote:
Originally Posted by ProfessaPackMan
Good write up and congrats on the new addition, Czar. I'll FedEx ya a baby Aaron Rodgers jersey for the little one as a token of my appreciation
LOL hey thanks packman and Everyone who said congrats it is really appreciated. Mother and child are doing extremely well.

I was honored to have the opportunity to represent our community and I really worked as hard as I could while up there. Some days we got started around 4: or 5 a.m. and went til about 10 at night. I was also capturing during that time..

Also as a side note. I did most of my captures on All star level. Not all but I tried to demonstrate on that level. So for every cross over move you see that was effective. there were many more times where the cpu D was just too good.

I got too excited on some of the dunks because you just don't get to the rack uncontested all that often. Which makes it ultra exciting when you do get there and make the right decision and bring it home.
 


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