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NBA Live 10 Impressions From Da_Czar

Negotiation process.

Recently your man Da_Czar was invited to go up to EA Canada to have a look at NBA Live 10. While elated to have an opportunity lay my hands on the game early I also had a few demands of the LIVE team on my visit.

I wanted to be certain no one was spiking my kool-aid (berry blu), so I requested that outside of my tour I be locked away and allowed to play with no one telling me “hey this is cool look at this”. To my surprise they had the exact same thing in mind. I was shocked by how open they were with their product. As I always do I will give it too you straight... No chaser... But to the haters of the series that also includes things I enjoyed about the experience.

This isn't business.... It's Personal !

On my first day there I was given a tour and then briefly met the members of the team who were around. To a man, the Live team was acutely aware of the immense challenge that lay ahead of them. While at the same time they seemed confident that they had the tools to get the job done. What I saw in their eyes was not soley the motivation that comes from getting a paycheck at the end of the week. I saw a hunger and determination that only a dethroned champion could begin to understand. The Live squad is not even close to satisfied with their current position. That can only mean great things for fans of Basketball video games.

Gameplay

** note of interest**
These are my initial honest impressions after spending 2.5 days with the game. In such a compressed timeframe there may be things you miss or overlook. To the best of my technical ability this writing represents my personal experience with NBA LIVE 10 both good and bad.

Before I move on, I have to say that Live 10 is the most visually impressive hoop game I have ever seen in person. No screen shot anywhere on the internet that I have seen can do it justice. One thing that I found more impressive than the graphics alone was how fluid the Nba Live 10 controls felt when moving and manipulating the players on the floor. A key thing to remember as I go though this is that Nba Live 10 is not perfect.

Locomotion

When making my video I had a nearly a 5 minute segment I cut out just dealing with player movement without the ball. If your a fan of utilizing the full range of right stick movement. Live 10 has you covered and then some. Its so subtle and yet it adds so much to the experience. The locomotion engine in Live 10 is an absolute beast. Players can walk, run, and sprint all dependent on the right stick pressure. There are also different foot plants the players perform when changing direction that vary according to their current speed, momentum and the force of the right stick when changing direction (remember this for later).

While some of you may be saying big deal. The big deal is that you are totally in control of these elements both with and without the ball on offense and defense. Czar has found that your dribble moves can be more effective if you vary your speed. I have blown by defenders by walking up to them and then exploding into a behind the back move or crossover. The fidelity of the system opens up new offensive and defensive possibilities.

Live takes my excitement of this control to a new level by incorporating individual player momentums ( I know I didn't believe it myself). Each player... EACH player in the game has the ability to “feel” different. So controlling Chris Paul and Chauncy Billups are not at all the same experience. This is truly revolutionary. The system continues to go deeper when you consider it's effects on how different players handle the ball.

When you control Carmelo it doesn't just look like him, it feels like him. When you play with D.Wade you feel quicker and that in turn can effect how you use him in the game. Its incredibly deep and rewarding and keeps Live feeling fresh but also familiar if you just enjoy playing with your favorite team. The more you play with a team the better you will become using them in the game. Guys who like to jump around from team to team may find a small adjustment is necessary before finding success on the higher levels.

This is one reason why Live 10 has to be played and not watched to be enjoyed. Those who are too quick to judge or want to run tests instead of play basketball will miss out on this and many other subtle yet major enhancements that were put into the game to enhance the users experience.

I don't want to belabor the point but when you control D.Wade and notice how quick his spin move is compared to another wing player you realize that his physical tools will finally be accounted for and that some moves are more effective using him as opposed to another weapon on another team.

This also applies to the size up moves. Let's take Derrick Rose for example. His size up moves are so quick, to break out of it on the first opportunity, you have to have quick hands on the sticks. Iverson's size-up is much slower in comparison but has more left to right movement to move the d and create space. This has to be played to truly be appreciated but it makes each match-up different and that is great for replay-ability.

Defense

If were talking about player movement and momentum lets talk about the defense while were here. Have you ever wanted to play a game where your defensive mistakes could be taken advantage of ? I'm serious. Where there is no “magic” recovery available you just get beat and have to do better next time ? The Live team brings that to the table in 10. Still ... Live 10 is not perfect.

Initially I was not feeling the defensive controls in Live 10. I just didn't get it. Then I discovered that Czar himself had become subject to cheese tactics... I know family... I'm embarrassed to admit it myself but just hear me out for a minute. In most other hoop games we have been trained that if the guy your guarding goes to his left, to stop him ... You must move your controller to the right. In most instances you can use a defensive assist that will move you to that position automatically.

Well in Live 10 that concept will get you beat like you stole something. To defend well in Live 10 you MUST understand your match-ups on the floor. In addition to that, its helpful to know a thing or two about the individual your guarding. Those individual player momentums play a deciding factor in how well you will be able to stay with the ballhandler. Additionally the defensive system goes further , allowing players with higher on ball defense to be more effective with bodying up the ball handler.

Consider this quote from Mike Wang in his blog :

“The improved locomotion system also plays a huge role in this as great onball defenders will be able to plant and accelerate much faster than a lumbering stiff. So knowing your personnel and when to crowd vs. gap your check is crucial to being successful on defense. “

What this means is that all these scenarios can play out different.

1.Quick guards who are able to change directions quickly will put bigger slower players on skates....
2.An athletic big man in the same situation has a better chance of staying in front but will not be as effective as a an athletic guard or forward with a high on ball defensive rating.
3. An athletic wing with no handles being guarded by a big man playing well off of him may not be able to take advantage of the mismatch.

Think of the strategical battles that will rage between you and the cpu or another human opponent when every player has their own momentum.... I could go on as this is not near as deep as the rabbit hole goes but I just want to illustrate what all is happening and why Live is a game you may want to play before dismissing it as a minor improvement over Nba Live 09.

I'm not done with defense. The cpu offense is masterful at choosing attack angles to the rim. This forces you to defend angles to the basket. If implemented correctly it encourages both the offense and defense to play real basketball. Normally to stop a drive attempt you move your defender to the left or right depending on the direction of the offensive players drive. In Live 10 the closer you are to the offense the quicker you must react to the drive especially if your guarding a player with a great first step.

This would cause you push hard (don't forget our momentum system) in the direction of the drive, which, if you remember our discussion on the different foot plants available, could leave you dead in the water (depending on the match-up) if a quick offensive player decides to change direction.

Naturally, after you get beat a few times either off of the initial drive or the change of direction, the game teaches you to defend the angles. As well as to not be so heavy handed with the left stick on defense. So that when the drive is made you no longer move your defender hard in that direction but back at an angle to protect the basket. Even better, it teaches you not to crowd guys who are great at getting to the basket.

This maybe why you see so many seemingly uncontested jumpers in the demonstration videos. If your too overaggressive challenging the shot you leave yourself open to too many angles and could get beat to the basket. I am eager to get more time in with the game to verify, but from my initial play time it appears Live 10 will make it valuable to play the percentages on defense.

For players with devastating mid-range games this is why you can't stop them in Live 10 with inferior defenders. You can't stop everything baby !!! pick your poison... cut off the drive and force the contested J ( but be careful of pump-fakes and step backs or escape dribbles) or try to take away the jumper and hope your help d can keep him out of the lane.

In last years game the faulty defensive mechanic allowed you as a defender to close the gap on the offensive player with no fear of being beat. In live 10 closing that gap to stop the jumper can be a precarious situation depending on the match-up. Don't play videogames... play basketball. You will not have an anwer for elite players without using a double team to take the ball out of their hands. Its not a cheap feeling either Its just how the game of basketball is designed. Great offense will always beat Great defense. The key then is to not allow “easy” baskets for the superstars and challenge every shot. I will be very interested to know if defensive schemes held over the course of a game can prove effective in deterring stars from getting the ball in their sweet spots.

I wonder if the ego's we digital ballers have built up over the years of playing inferior offensive AI can handle the same truth great NBA defenders face nightly. With the elite players you can not stop them BABY! You can only HOPE to contain them. This was certainly the case during my stay in Canada. Lets hope the AI has the chops to deal with Czar and the Sim Nation after we are all well accustomed to the controls.

You see I saw the blogs and heard people on the Live team make statements like they wanted to make every possession and every game feel different. I thought it was BS till I laid my hands on the sticks. From my limited playing experience. Mission accomplished !

One thing In regards to its imperfection on defense I would love to see the post defense have the ability to cause contact defending the post. As it stands the offense can have an advantage and occassionaly you can be left feeling helpless on defense. This could be a result of my lack of experience with the system. I didn't find this to be the case the entire game but it came up on a few occasions and I thought it prudent to mention. I also wish you could apply more pressure on the ball. My favorite part of defense is trying to stay in front of a great ball handler with a clumsy post player. When you get the demo make the switch off and see what I mean. It hilarious and feels as difficult as it really should be.

One other note that hardly bares mentioning is that there can be an occasional slight slide when your on defense. It did not happen consistent enough in my brief time with the game to be able to put a finger on if it happens in repeatable circumstances or is just a random occurrence. Certainly it is no where near the type of sliding present in both games last year and comparitively speaking would not deserve a mention.

12 minute tempo

I was very impressed with the tempo the cpu teams played with. There can be no doubt this game was created to play 12 minute quarters to get realistic stats. I have NEVER seen a cpu opponent do some of the things I witnessed in my short time with the game. It will take many more hours of gameplay to see if these were abnormalities but I look forward to finding out.

Patience..... Teams that like to slow the rock down will do so in Live 10. Those of you used to the constant attacking style of past cpu opponents may be thrown off by this at first. It will appear as if the cpu is just holding the ball out front and not much is going on. This is usually because if your guarding the ball you have to stay so locked in defensively to contain the drive you can't see much else of the floor. In replays I discovered that the cpu runs a life like offense. Guys don't always blaze full speed through a play. Plays develop in a very natural manner. Just be prepared for a different experience as you will play a cpu opponent who will probe you like never before looking for a weakness to attack. 

Transition game is alive and well

If your concerned about uptempo teams playing their style. Be concerned no longer. I played San Antonio vs Golden State and the men from the bay have NO conscious. I can't tell you how refreshing it was to see one pass Jack's on more than one occasion. They push the rock and take the first opportunity. It was so great to see. What also impressed me is that as I got lured into their tempo things seemed to go bad for the Spurs. After I calmed down and started feeding Tiny Tim like gerber. The universe resettled and we were back in the game. It takes a lot of restraint to not get involved when they put the rock up so quickly.

Playbooks

If you thought the playbooks from Live 09 were great I just don't know what to tell you. It is a very surreal experience to see the team your playing run the exact same thing you know they run in real life. Not something similar , not something generic, but the real plays. Suffice it to say I was impressed with the playbooks. This is an area that I can't wait to investigate deeply on my own. Oh the things I'm going to do for my community.

Controls

Live 10 controls beautifully. I didn't fully understand how well it controlled until I returned home and played the other games in my collection. The only thing I could compare it too would be the tight controls of NBA 2k7 but with excellent momentum. One thing that I did not like was the removal of the ability to protect the ball by pushing in the right stick.

Post game

I Like the improvements to Live 10's post game. Those familiar with Ncaa basketball will feel right at home. While more than serviceable I was hoping for something with a bit more individuallity. This is one of those areas where it could be better but its not something that will ruin your experience. There is nothing wrong with it. I just would like more player specifc individuality in the post up game.

Rebounding

Live 10's rebounding is light years ahead of 09. In truth I didn't spend a lot of focus on the rebounding but I know it felt right and. I never felt cheated. It did have a very physical feel to it. It was a pleasure watching Garnett eat the glass. I have never seen a snatch rebound in a hoop game before. If I have they weren't like this. Guys where Snatching the rock out the air and it just looked great. Good luck keeping guys like Noah off the glass man. It's almost like cpu Noah knows that is the only time he will touch the rock.

Rebounding does suffer from the occasional warp here or there but its nothing to get uptight over. In fact as I recall it didn't happen all that often. Just know if your playing with a poor defensive rebounding team in the game, before you head to the sliders be sure to upgrade your roster. As they are more than likely the main culprit behind the beating your taking on the boards.

Role Players

I did not get to play enough with all the teams to verify this league wide. However it appears that guys who fill a specific role on your team in real life,do just that in NBA live 10. When I played as Boston I could only smile as Rasheed, on every possible occasion, was making his way to the 3 point line on dribble penetration or broken plays. In Golden State Biedrins was a shot blocking and rebounding machine. He also did a bang up job filling the lanes on the break. The Birdman seemed to play with great energy and was certainly sending weak cow manure on its way to the sidelines. You will notice that great defenders have better movement and lateral quickness when controlling them on defense. In situations where you choose more offense over defense in you substitutions, you will feel the result of those decisions when your poor defender is at the mercy of the leagues elite. 

If Live is sounding invincible please remember what I have said all along. The game is not perfect. Its just that what is does well. It does so well that your mostly concerned with playing good baskeball to win.

Synergy

I am probably not allowed to say this but I feel I must just to set the record straight. Synergy = axiom. PERIOD.
Axiom:a self-evident truth that requires no proof.
The data points from synergy can NOT be competed with. I wish I could tell you more !!!

In closing there are a few things that I didn't like that did not fit into a specific category. So for those looking for an axe to grind you can find it here.

1. Sometimes Yao jumped a bit too high for my tastes.
2. The cpu will occassionally make that pass you have seen across his body to the other side of the floor.
3. Every once in awhile I would see on of those old Live 09 step back animations and they just don't look good.
4. I would love to put more pressure on the ballhandler and force him to protect the ball.

Besides what you have heard me mention througout the article this is my list after a few days of playing and capturing footage of the game. Its not an extensive list and leads me to concur with something I heard Mike Wang say in the Operation Sports Forums when talking about rebounds:

“It's a cosmetic flaw and not a functional one. That's pretty much true with the other glitches that people are seeing or reporting in previews. Live 10 won't be without its flaws, but once you get past them, it is an incredible hoops sim. I just hope everyone, including all the doubters out there, gives the game the chance to prove it to them."

Live is more than back. Live is finally competitive with the reigning Battleground Champion. Is this the year they take the crown ? Only a fool could or would answer that before tasting the competition. One thing is for certain however, it is finally not a foolish statement to call it a competition.


NBA Live 10 Videos
Member Comments
# 241 Da_Czar @ 09/06/09 09:09 PM
Quote:
Originally Posted by nccomicfan
now as a guy who likes to play sim but prefers not to run plays...can I play a free-form half court style and get good looks just by making the extra pass without calling plays...I'm just not great at executing them
The off ball movement is so good that yes you can do this. I would suggest using a team that specializes in that style and that would help your success.

Learning a play or two though will be very helpful for when the cpu goes on a run against you. what I found from just going with a penetrate and pitch game was that the cpu consistenly left the worst shooter on the floor to give help which really put stress on my halfcourt offense. sometimes running a set play can get your primary and secondary scorers in better position to score and put the d in bad situations on their double teams

besides that free form hoops is alive and well in live 10. depending on the team you use I plan to go over a few plays for some teams to help get guys started.
 
# 242 Da_Czar @ 09/06/09 09:11 PM
Quote:
Originally Posted by Jano
Czar do you think you are going to be able to have your videos up before the demo drops?
I sincerely hope so. That was my goal anyway. One for sure unless the demo leaks early.
 
# 243 Jonesy @ 09/06/09 09:45 PM
Great work so far Czar!

Are you getting a full version before the general public as well because i think that's the least you deserve for all the work you've put into this so far?

EDIT: how did you find the freestyle dribbling moves and the "size up" moves?
 
# 244 23 @ 09/06/09 10:05 PM
Quote:
Originally Posted by Da_Czar
The off ball movement is so good that yes you can do this. I would suggest using a team that specializes in that style and that would help your success.

Learning a play or two though will be very helpful for when the cpu goes on a run against you. what I found from just going with a penetrate and pitch game was that the cpu consistenly left the worst shooter on the floor to give help which really put stress on my halfcourt offense. sometimes running a set play can get your primary and secondary scorers in better position to score and put the d in bad situations on their double teams

besides that free form hoops is alive and well in live 10. depending on the team you use I plan to go over a few plays for some teams to help get guys started.

Now THAT is how you punish a team who wont run sets, set screens, use off ball movement for passing, etc..

This thread is gold man... and it must mean something for Czar to stay in here and still answer questions this long
 
# 245 HMcCoy @ 09/06/09 10:20 PM
Sup, Czar...props on all this info, mang. Much appreciated.

I gotta say, I haven't been feeling the vids, but I respect your view. Looking forward to the demo.
 
# 246 Jano @ 09/06/09 11:27 PM
Trust me john Da_Czar is one guy you don't have to worry about giving a biased opinion. This guy knows his stuff man, you should check out some of his vids here on OS.

If he's excited about a game you know you are working with something special.
 
# 247 Da_Czar @ 09/07/09 12:00 AM
Quote:
Originally Posted by HMcCoy
Sup, Czar...props on all this info, mang. Much appreciated.

I gotta say, I haven't been feeling the vids, but I respect your view. Looking forward to the demo.
HMcCoy !!! Yeah and I understand even with all the improvements its just not going to be some peoples cup of tea. The great thing is there are legitimate options if something about it doesn't scratch your gaming itch... Bout time we had legitimate options IMHO
 
# 248 Da_Czar @ 09/07/09 12:04 AM
Quote:
Originally Posted by Jonesy
Great work so far Czar!

Are you getting a full version before the general public as well because i think that's the least you deserve for all the work you've put into this so far?

EDIT: how did you find the freestyle dribbling moves and the "size up" moves?
I believe I am going to get game early and that will help a great deal.
one thing I liked the most about the freestyle and size up moves are that they are very very responsive especially compared to both games last year.

The other is that even on allstar if you have a mismatch there is no need to wiggle the sticks like a mad man if you make good reads. If you overdribble against a good defender there is a good chance for a turnover and if you have a poor ballhandler he will have lose the ball animations kick in if you start getting too fancy.
 
# 249 23 @ 09/07/09 12:09 AM
I honestly cannot understand how anyone that loves the game of basketball cannot be excited about individual momentum technology, especially if they implemented it right as you said you felt
 
# 250 Da_Czar @ 09/07/09 12:11 AM
Quote:
Originally Posted by jtdribbles25
Whattup Czar, greetings from cali baby!!! I notice on the videos that the name of the play and the dna %'s are no longer on screen. Is there an option for this that you know of? Also I know you mentioned freestyle passing as the future. Is it as ratings dependent as it appears? Thanks big dog, and congrats again.
Thanks Jt he's screaming his head off right now.... so cute....NOT LOL

I did not notice that and I have no idea if there is an option to turn it on. I have noted that question however as something to look into.

Freestyle passing is indeed a wonderful invention i have no hard stats on it but i believe it to be ratings dependent on what passing animations are available to you . I will ask that also just to verify.

I know that while using it with Shaq I had 2-3 quick turnovers. i need a bigger sample size to verify that was not a coincidence.
 
# 251 dirtypuppet @ 09/07/09 12:33 AM
Hey Czar, great work with the impressions man, and love your videos.

Did you at all play as, or against the Hawks? I always roll with my Birds, but despite last year being a reasonable game, I felt that the Hawks players, arena and atmosphere just weren't that well represented.

Did you get a chance see see how the players looked/ played?

Thanks man.

(and when will we see your capture videos buddy?)

cam - dirtypuppet
 
# 252 Da_Czar @ 09/07/09 12:45 AM
Quote:
Originally Posted by john5153
i dont know... i used to love live... then i started playing the 2k series when it became 20 bucks... live still was high on the list in 05 because they brought in the dunk contest... but as far as actual sim play concerns... live since then hasnt been as good....sounds like he gave good info, but he seemed to downplay negative points and really big up positives...i was expecting more of an unbias opinion...
Big John if that is your opinion on what I wrote I certainly can't change that. But here is why I disagree.

The definition for unbiased :not biased or prejudiced; fair

To me honesty ranks higher above the desire to be unbiased and i believe if I am as honest as i can be from my perspective then that will naturally lead to as unbiased opinion as one can possibly have.

For me to write anything other than what was written would have been dishonest because I really felt what I wrote. Now someone else under the guise of wanting to appear unbiased would have made the article more "balanced" as you requested. The issue , in my eyes, to downplay my honest feelings, in an effort to "appear" unbiased would influence the review to point of actually making it biased.

Biased in the sense that i would have predetermined that there will be equal coverage on good and bad just so that one could not make that claim against me. In short that's not how I roll. As long as you know what type of gamer I am (gameplay first) then you can understand how I came to the conclusions i did and therefore make you own decisions as to if this preview carries any merit for you.


To me, a gameplay first guy, the non gameplay related issues were not that big. And the GAMEPLAY innovations had me more concerned with attempting to win the game using real basketball strategy than being concerned with sliding here or there or a warp here or there. Which most of us can agree will exhist in every game for the foreseeable future. so if your an aesthetics type of guy those things are important to you and if it was your review you would hammer home on those and leave your time with the game with a lower opinion than I did. If you go through the article I said multiple times the game is not perfect but gameplay wise it looked very special to me.

Lets review

I started off with this

** note of interest**
These are my initial honest impressions after spending 2.5 days with the game. In such a compressed timeframe there may be things you miss or overlook. To the best of my technical ability this writing represents my personal experience with NBA LIVE 10 both good and bad.

When I played the game in at EAC I had a notepad with everything I had a problem with and every single thing on there is in that article. None of those things ruined the gameplay experience for me or dominated my thoughts as I was playing the game. They would pop up here and there. With both games last year I could hardly play without issues popping up that hampered my ability to play basketball. That was not the case with live 10 in my limited time with the game.

When I was making songs and videos writeups and tutorials for 2k from 2k5 all the way up to 2k8 I was never once accused of being biased even though I would only mention live rarely and when I did it was usually something negative because the game was garbage. I celebrated the 2k series with the same enthusiasm and passion as I wrote in this article. That to me is unbaised.

So in short I'm not going to lie about my true feelings about a game just to “appear” unbaised that is not what i'm about. If I like something I will tell you I like it and if it makes me excited then I will be excited when relaying that to you.

Now if I get the full version and after weeks of playing I find out its not what I thought. Pride will not prevent me from saying after further review this game is not that good. But if you have read through this thread I have said numerous times these opinions are from my limited time with the game.
 
# 253 bigboy75 @ 09/07/09 12:47 AM
I'd like to know about the atmosphere in phillips arena too!
 
# 254 Da_Czar @ 09/07/09 12:55 AM
Quote:
Originally Posted by dirtypuppet
Hey Czar, great work with the impressions man, and love your videos.

Did you at all play as, or against the Hawks? I always roll with my Birds, but despite last year being a reasonable game, I felt that the Hawks players, arena and atmosphere just weren't that well represented.

Did you get a chance see see how the players looked/ played?

Thanks man.

(and when will we see your capture videos buddy?)

cam - dirtypuppet
I took the hawks to boston for a barnburner of a first half....Joe johnson is very well represented. I though his jumper was very nice. Bibby as well. I have been to phillips and i thought the lighting in Atlanta was perfect. Every arena in the game has its own feel and ATl was no different.

We were going head to head with beantown for the half i played so I know if you use the correctly they can be an effectice team. Like I said Joe Johnson was great to use and Josh rim recked somebody on the C's One thing is Josh jumpshot limitations could prove difficult to overcome once they start playing off him so run some O to get him some good looks or you may just end up bombing from the outside just to get him shots.
 
# 255 Da_Czar @ 09/07/09 01:00 AM
Quote:
Originally Posted by goh
Is the dunk contest/all-star weekend stuff still in? I'm sure you didn't play it but maybe noticed it on the menus.

Were there any sort of unlockables available?
goh i didn't really look at any of that stuff at all man. I don't recall seeing it in the menus but like i said i was just playing games for the most part. i also didn't notice or take note of any unlockables.
 
# 256 Jano @ 09/07/09 01:31 AM
Quote:
Originally Posted by Da_Czar

We were going head to head with beantown for the half i played so I know if you use the correctly they can be an effectice team. Like I said Joe Johnson was great to use and Josh rim recked somebody on the C's One thing is Josh jumpshot limitations could prove difficult to overcome once they start playing off him so run some O to get him some good looks or you may just end up bombing from the outside just to get him shots.
Wow the amount of strategy this game seems to have is crazy. It'll be interesting to see once I play the game how deep it really is.

If its a strategic as your first impressions are showing Czar this game is really going to put us sim heads to the test.
 
# 257 23 @ 09/07/09 01:55 AM
Now that you say that, if you really have to approach each team by not only team strategy but individual strategy on both sides of the ball that could become very deep, especially considering the playbooks on hand, and the kind of exploits and angles the CPU will look to take advantage of.
 
# 258 Mos1ted @ 09/07/09 04:24 AM
If NCAA Basketball plays similar to what is described here, I may retire from playing any other sports games and become strictly a basketball man.
 
# 259 blackngoldfan @ 09/07/09 05:45 AM
Great read Czar.

If you have made any slider adjustments, are the slider bars number based this year, or do I still have to listen to the amount of "clicks" to determine my settings.

Sorry if this has already been asked.
 
# 260 Jonesy @ 09/07/09 05:49 AM
Quote:
Originally Posted by Mos1ted
If NCAA Basketball plays similar to what is described here, I may retire from playing any other sports games and become strictly a basketball man.
Is it the same team working on both games or are they totally seperate?
 


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