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Football Time Machine Tussle: EA vs. Sega

As a follow-up to our NFL 2K5 roundtable, I'm here to talk about an EA/Sega rivalry from another era: the Sega Genesis era.

Read on to discover the results of this classic matchup as it's re-examined through a modern lens.

Madden '94 (Genesis)


Source: allmusic.com


Two Different Systems, Two Different Maddens

An interesting note about the 16-bit Madden games is that, up until Madden '96, the Genesis and SNES versions were developed independently by different game studios, with each version having its own distinct style -- the Genesis version was typically the better of the two overall products.

The '94 version of Madden was no different, with it and the SNES Madden '95 (as well as the SNES version of Bill Walsh College Football) coming from the hands of newcomer Visual Concepts, the developer who would later swap sides and join EA’s arch rival at Sega to start up the now-defunct NFL 2K football series.

But the story of Visual Concepts is one for another day, as the team behind the superior Genesis version of Madden '94 was actually High Score Production. This studio made its football debut with the Genesis release of Bill Walsh College Football, and held the reins of EA’s premier football franchise from Madden '94 all the way up to Madden '98. As an interesting aside, the final version of Madden on the Genesis was turned over to Game Boy/Game Gear specialists Tiertex Design Studios in light of the sagging 16-bit market and growing push towards the new 32-bit/64-bit consoles.

Classic Teams in a Classic Game

Building on the success of Looking Glass Studios’ John Madden Football '93 -- a company that is actually known more for PC classics like System Shock and Thief than console games -- Madden '94 ended up having a couple very important additions in it. The first addition was the appearance of the NFL license (the NFLPA license was still absent). The second addition was a fully-implemented 16-game season mode, complete with battery backup for saved stats.

Aside from those two additions, the only real standout inclusion in Madden '94 was its roster of historic teams and franchise all-time teams. Want to pit the '68 Baltimore Colts against the '85 Chicago Bears? You could do that in exhibition mode, or you could set up a tournament of champions with any of the game’s 38 historic teams or 12 franchise all-time teams.

"He’ll Feel That Tomorrow!"

While Madden '94 may have been fighting a losing battle against Sega’s feature-packed Joe Montana series, EA’s breadwinner made up for it in the one area that mattered most: gameplay.

While Joe Montana '94 had all kinds of issues when it came to the passing game, Madden '94 -- archaic passing windows aside -- offered a great gameplay experience through the air and on the ground.

Defense in Madden '94 was just fun as offense. The "big hit" shoulder charge could cause some violent collisions, usually resulting in a "POW!" or "BOOM!" from Madden himself, who frequently chimed in with his signature one-liners from the broadcast booth.

But as great as the gameplay was in Madden '94, a major blow to the game's fun factor was the fact that the playbooks were incredibly limited (not to mention, completely identical for all the game's teams), leaving most game plans centered around only a handful of plays.

NFL Football '94 Starring Joe Montana (Genesis)


Source: wikipedia.org


If there is one common trend over the years when it comes to Sega Sports, it's that, for better or worse, the company's games often seem to be well ahead of their time.

"I Can't Believe It!"

When booting up Joe Montana '94, the first thing that immediately stood out was its tremendous wealth of features.

While Madden '94 only boasted the NFL team license, Joe Montana '94 had both the team and player licenses, making its season mode a much more enjoyable simulation experience.

Once you took the field, Joe Montana '94 continued to impress with its live play-by-play commentary, a feat that Madden would never match during the Genesis days.

Unlike Madden's single, stationary camera, Joe Montana '94 featured no less than three functional camera views -- two vertical and one horizontal -- as well as the unintentionally hilarious blimp view, which gave an overhead view of the stadium and reduced all players to the size of a square dot. Impressively, users could even turn a zoom effect on or off, regardless of the type of camera view being used.

The game made all this camera manipulation as easy as possible by allowing players to mess with the camera directly from the main play calling screen, where the amount of plays and formations to choose from is simply staggering compared to the few dozen offered by Madden '94.

Joe Montana '94 even allowed players to substitute different player packages (say, two RBs and three TEs) independent of the many formations in the game, which gave gamers a ridiculously large number of personnel/formation combos to tinker around with while playing the game.

"Look Out! It's a Fumble!"

The running game in Joe Montana '94 was a nice change of pace when compared to Madden '94. It had a slower pace to it that forced you to patiently wait for blocks to develop before sprinting through the open hole. However, the passing game proved to be the game's downfall.

Regardless of whether you were throwing with Elway, Aikman or Montana himself, every pass in Joe Montana '94 came out as a lofty, wounded duck that seemed to stay in the air forever.

Manually catching the game's UFO saucer passes proved to be even more difficult thanks to the jerky player movement -- too often the CPU defensive backs would establish perfect position in front of the target circle, which would prevent your receiver from coming in to make a play on the ball.

The Final Verdict: Madden '94 (Genesis)


Source: gamespot.com


Ultimately, Joe Montana '94 was a feature-rich game -- even by today’s standards -- but the gameplay was too unbalanced to make it a true challenger to the Madden franchise.

The real test of any sports game is how well it plays on the field, and though it lacked the bells and whistles of Sega's Joe Montana series, EA's Madden '94 proved itself as the champion of Genesis football in 1993.


Member Comments
# 1 drae2 @ 08/12/09 11:12 AM
I couldn't disagree with you more. NFL 94 imo killed Madden 94. And the passing game I thought was great. Well, I guess that's why no to people are a like, lol!
 
# 2 techhokies @ 08/12/09 11:15 AM
I love Joe Montana 94. The cheat I used to use was subbing Deion Sanders as the FS or SS and commiting pass interference on the reciever by holding him and letting my CB pick the ball off by getting into position. I think it was only a penalty if your CB never touched the ball.

The other glitch was that all rookie RB's had tremendous speed, and so I would use Charlie garner and the Cpu could never stop the sweep play.
 
# 3 Hova57 @ 08/12/09 11:42 AM
i had both games enjoyed madden more cause receiving was hard but def liked horizontal camera.but madden did have a halftime show and u got to watch end of games
 
# 4 bigsmallwood @ 08/12/09 01:14 PM
They were both good games!!!! Wish we had two or more NFL games to compare now! lol
 
# 5 GaryT531 @ 08/12/09 03:48 PM
NFL Football 94 w/Joe Montana had more camera angles than any version of Madden on 360 until this year! LOL
 
# 6 boxboy99 @ 08/13/09 02:27 AM
Seriously...... I always felt Joe Montana 94 was the best game up until NCAA/Madden 99 came out. I think I did 10 individual seasons on that game when I was a kid. I don't remember the passing game being that bad. I remember having a few hundred catch seasons on the game. The Sega processor was what made the system so much better than the SNES. You could never do a game like Sonic or even JM 94 on the SNES. Was Madden really developed by two companies back then one for SNES and one for Sega? I had played both and they always seemed to me like the same game. I hated Montana 95, they graphics and gameplay seemed to take a huge hit. Montana 94 was the king of 16 bit football1
 
# 7 TreyIM2 @ 08/13/09 04:18 AM
JM Football, eh? I did own the second one. I do remember playing it a lot, now that I think about it but memory blocks out much of it. That one was a vertical screen. I can't say whether JM Football 2 or Madden was better, honestly.

As for the SNES/Genesis versions of Madden, I hated the fact that the Genesis always had better versions of EA sports games, period. I was more into the SNES because I thought it was a superior system to the Genesis but just couldn't get how EA's sports games would come out on the SNES. I ended up getting a Genesis to coincide with my SNES, JUST for the EA Sports games.
 
# 8 jdareal21 @ 08/13/09 06:31 PM
Just watching that youtube video of JM Football reminds me of how far sports games have come. Honestly, it may be the reason why I'm so forgiving when it comes to Madden, because I had the first Madden on Genesis, and I can remember how amazed I was with it at the time. Now all we do is moan.

To sit here and nitpick these new generation of games always seemed a bit inconsiderate, especially if you're old enough to recall what a sports game used to be. We've come a long, long way from those days, and EA deserves credit along with every other sports game developer for allowing us the format to even criticize things that years ago we would have never dreamed of seeing...
 
# 9 jyoung @ 08/13/09 07:44 PM
Honestly, I think the Joe Montana '94 play-by-play guy is better than Hammond in Madden '10.

So many things about that game were WAY ahead of their time.

If it wasn't for the shoddy passing game, it would've stomped Madden hard back in '93.
 
# 10 Sherman91587 @ 08/14/09 01:04 PM
Man when these game came out I was like 6. Hahaha I do remember playing them but I was a Niners fan and I got JM because he was the man. I think I had both tho.

Which year was PRIMETIME for the Genesis that was my an amazing game right behind Tecmo Bowl for my all time favorite.
 
# 11 jyoung @ 08/14/09 01:41 PM
Primetime came out two years later in '95.

The passing game was a little more tolerable in that one, but for some reason, they took out the play-by-play commentary and all the formation/personnel subs that were in Montana '94.

The one cool thing about Primetime was that you could start a season using the 1994, 1993, or 1992 NFL rosters.
 
# 12 Klocker @ 08/14/09 01:57 PM
This to me was the best of the series SEGA.

NFL Sports Talk Football '93 Starring Joe Montana









 
# 13 frankplastictrees @ 08/14/09 02:46 PM
I owned both games. My problem with Joe Montana was that the game would freeze on me every time I got to the playoffs...must of had a broken copy. Out of the two games I probably played Montana more, although I was such a cheezer. I knew how to throw the deep ball just perfect, where the receiver would dive back to catch it every time, it helped combat those super DB's. I ran the same pitch run play too, even running for so much in one season that the stats started over at zero.
 
# 14 jyoung @ 08/14/09 06:13 PM
If you think about old sports games, pretty much all of them had cheese tactics that could be exploited because the AI just wasn't very sophisticated back then.

Thing is, back then you also had your friend/neighbor sitting next to you waiting to punch you in the arm if you tried any BS tactics, whereas nowadays, the anonymity of the Internet doesn't allow for any way to police cheesing aside from giving a guy bad feedback.
 
# 15 Da_Czar @ 08/16/09 08:11 AM
great article. Loved it !
 
# 16 Bones Justice @ 10/27/11 03:14 AM
I'm a big fan of NFL 94 starring Joe Montana. Nice article but I wanted to comment specifically about the description of the passing game by the author:

"Regardless of whether you were throwing with Elway, Aikman or Montana himself, every pass in Joe Montana '94 came out as a lofty, wounded duck that seemed to stay in the air forever."

Most likely, the author was using the passing button the way you would in Madden (hold for bullet pass, tap for lob) but the controls are the reverse in Montana. If you hold the pass button, especially on a short pass, you will get a high, lofting pass. Also, I wouldn't call the control of the players "jerky" at all. Instead, they have more realistic momentum, turning quickly from a stop or more slowly when running at full speed.

I loved the original Madden for Genesis but quickly got tired of the passing windows which basically take the defensive (human) player out of the game by blocking his view of the field. On offense, you could never see your wide receivers, either. Also, the playcalling method in Madden was backwards, requiring you to substitute in your group of players then forcing them into formations that didn't fit; you'd end up with wide receivers playing running back, etc. I also didn't care for the idea of being "punished" for re-using a successful play or having my fast wide receiver being run down from behind by the computer. The "Madden-isms" were fun for about five minutes then they became repetitive and annoying.

In contrast, playing Montana 94, especially with the horizontal view, zoom, and full play-by-play commentary, was very much like watching an NFL game on television. Only you got to control the action! And the simulation aspects were staggering - huge playbooks with different offenses for every team based upon their real-life counterparts. They even included stuff like the run-n-shoot offense with option routes for your receivers, formation shifts, and package substitutions.

By the 94 editions, Madden was still largely the same game as the original while Montana had become a great arcade simulation that beat Madden in every aspect of the game. Unfortunately, Sega dropped the game engine after NFL 94 and went with a different development team in the following years. NFL 95 played more like the Madden series and didn't have many of the features that made NFL 94 great.
 
# 17 sportjames23 @ 10/27/11 04:03 AM
Dude, you resurrected a two-year-old thread.
 
# 18 Bones Justice @ 10/27/11 05:52 AM
Quote:
Originally Posted by sportjames23
Dude, you resurrected a two-year-old thread.
Seems fitting considering that the author reviewed the game fifteen years after it was released and still got it wrong.
 

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