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Major League Baseball 2K9 Developer Diary: Franchise Mode

Hey everyone, my name is Erick Boenisch and I am the Lead Feature Designer here at 2K Sports. Many of you may be familiar with my work in NBA 2K’s The Association mode. I’m here today to talk to you about the exciting changes we have made with MLB 2K9’s Franchise mode.

As many of you already know, MLB 2K9 is now being developed at our Visual Concepts studio. This is the same studio that has been responsible for bringing you the NFL 2K and NBA 2K franchises. As a new developer taking over the game, I was presented with the unique opportunity of making a major transformation to the game’s aging Franchise mode. And make a major change we did; we decided to build to the Franchise mode from the ground up. That’s a big statement to make, and I’ll go into those details momentarily. First, I want everyone to understand our philosophy on MLB 2K9’s Franchise mode. We’re looking to create the deepest franchise mode on the market, while still making it very accessible for casual gamers who want to play a season with their favorite team. Ultimately, I believe franchise modes shouldn’t only be for the hard-core gamer, they should be for everyone to enjoy.

With MLB 2K8’s Franchise mode, we didn’t feel that we could truly deliver the next step in franchise gaming with its years-old core. This is ultimately what led us down the path of rebuilding the mode from the ground-up. Our first task was a completely new simulator. As a ‘franchise guy’ myself, I’ve always had a problem with the previous simulator in MLB. A couple years back in MLB 2K7, I cringed every time I looked at the league leaders and saw that Tony Graffanino was leading the league in triples in my franchise. We’re talking about a 35-year old (at the time) guy who wasn’t exactly a speed demon on the base paths during his career. I’m proud to say that the engineer who wrote our brand new simulator this year is one of the biggest baseball fans I’ve ever met, and his passion shows in his work.

With the simulator out of the way, we moved on to our next core feature, the Player Progression model. Rather than implement a traditional progression model where players are given a potential rating that places them on a pre-determined growth ‘curve’, we decided to take a risk with our new progression model. As it turned out, this risk paid off for us handsomely. Players will progress in MLB 2K9 with respect to their on-field performance in addition to their potential. What this basically means is their on-field successes and/or failures will determine their career paths. This creates a very dynamic experience where one user’s experience could be dramatically different from another. I’ve had a franchise where James Loney took off and became one of the better players in the league. In another, I watched him hobble through injury after injury while never realizing his true potential. This level of dynamism is one of the many reasons that we are very excited about getting this game into your hands.

To accompany our new core elements, we’ve implemented a feature set that is sure to hit the sweet spot of what you are looking for in a franchise mode. For those who might be intimidated by the daunting management options available in most franchise modes, we’ve included our Franchise Customization feature that we unveiled previously in NBA 2K9. This feature allows you to automate certain tasks that don’t want to be bothered with, such as dealing with your lineup when an injury occurs, or dealing with the day-to-day tasks in your minor league system. It really allows you to customize franchise to your speed and liking.

The centerpiece in franchise this year is our MLB.com feature. MLB.com brings you all the latest headlines from around the league in a very easy-to-use interface. MLB 2K9 features over 200 different headline categories. These categories range from players getting hurt, trade rumors, game results, power ranking updates, to just about anything really. The cool thing about MLB.com is the headline system is only the beginning of the feature. Another thing you’ll find inside of it is the MLB Records and Team Records section. Every record in MLB history is archived in this section of MLB.com. These records are ready to be broken and MLB.com will be the first to report if a team or league record falls. For users who want to create their own history, you have the option of wiping the records clean and starting anew. Players/Rookies of the Week/Month are also awarded inside MLB.com; this is a great way to keep track of who is making noise inside your franchise. For the stat junkies out there, we have included a Sabermetrics section inside MLB.com that calculates some of the most popular stats out there including Runs Created, VORP, Game Score, and much more. With MLB.com, we really feel like we’ve added a new level of immersion and believability into franchise. I’ve always believed that play franchise modes because they want to feel like they are a part of the league; this is something I think we’ve accomplished this year.

Also making its way into the game this year is the concept of Player Ambitions. Player Ambitions drive every decision a player makes during his career when it comes to which team he is interested in signing with. It’s no longer just about the money folks. When evaluating an offer from a team, a player is going to be looking at the following things: 1) The monetary amount of your offer, 2) How prestigious your team is, 3) The likelihood of the player ‘winning’ with your team, and 4) How much playing time the player should expect. The important thing to note here is that not every player wants all of these things. It might be very important for some players to play on a prestigious team such as the Yankees or Red Sox. Other players might be all about the money, while others might be more interested in maximizing their playing time. In MLB 2K9’s Franchise mode, players have wants, they have needs, and if you want to sign them, you’re going to need to accommodate those wants and needs. At 2K Sports, we’re delivering a new era in franchise gaming.

The last thing I want to talk about is pretty much my favorite feature in every game, and it’s what I call the “Little Things”. These are generally inconsequential features that get looked over, but add just the right amount of spice to the game depending on what interests you. The first thing I want to call out is that MLB 2K9’s franchise mode allows for 30 user controlled teams. For users who find it very important that their season mimics what is happening in the real MLB season, we’ve given you all of the tools to make this happen this year. Another ‘Little Things’ addition is our implementation of MLB.tv inside the MLB.com interface. When this icon is selected, the user is taken to a list of all the games that are taking place on the selected day. Here, you can choose to play ANY game on the schedule, even games for which a user team does not have explicit control over the team. We realize that the 162-game MLB season is very long; sometimes it’s fun to just play another game from time to time. The last ‘Little Thing’ I’d like to call out is what we’ve done with the All-Star Break. In addition to being able to play the all-new Home Run Derby, you’ll find that you’re now able to play a fully detailed Futures Game. Many developers fail to see the importance of what we call the “Little Things.” To me, these are usually some of the most important additions a game can add.

We’re at the point in the project where I can objectively look back at the last year and look at the decisions we’ve made along the way. We’re all very proud of what we’ve been able to introduce to the game in our first year of working on this title. Re-writing the core engine of the mode has really opened up some opportunities for some truly dynamic franchise features moving forward. In the meantime, enjoy all the new additions you’ll find in MLB 2K9, and remember one thing, baseball season is here!


Major League Baseball 2K9 Videos
Member Comments
# 41 anewenemy04 @ 02/19/09 07:42 PM
this is awesome news i cant wait to get my mariners franchise going especially with the addition of junior back on the team! now all this game needs is a superstar mode or a road to the show mode and its complete
 
# 42 jimdoggy32 @ 02/19/09 07:50 PM
Now I can make that Peavy to the Cubs trade finally happen.....Hey, Hey!
 
# 43 sooners52794 @ 02/19/09 08:10 PM
Quote:
Originally Posted by a2ndrgmaster
o snap HR Derby during all star break... dream come true
i was thinking i was gonna hav to buy the show again for ps2 if kush came out wit another half-assed game like 2k7 or disaster like 2k8 but vc is solid at pretty much ev game they make so im deff gettin this soon.

one thing id like to kno however is if theres salary arbitration. its not a big deal rlly, but its in the show 09 so...

that was in 2k7 for ps2 lol it was bad cuz of the hitting controls and the ball didnt fly anywhere past 420 ft, but yeah that was in 2k7
 
# 44 JBH3 @ 02/19/09 09:56 PM
In game saves were in last year, and again...

When you save a game and re-load it later your stats etc do not count towards your VIP or any achievement you might've been on the verge of unlocking.

If someone could confirm otherwise for 2K9 then great, but this is the way it was last year and I would suspect it to be the same.
 
# 45 WazzuRC @ 02/19/09 10:06 PM
So stoked for this game...really hope it lives up to the hype because I was so disappointed last year.
 
# 46 Spanky @ 02/19/09 10:54 PM
Quote:
Originally Posted by Eddie1967
Again the greatest one year leap in video gaming history IMO.

Hope you're right. Thus far, in my gaming history, that distinction belongs to College Hoops 2k4 on the X-Box, which was leaps and bounds better than 2k3 and proved to be the turning point in that great franchise.
If this can match that, then I'm all wood.
 
# 47 knighthawksfan @ 02/20/09 01:44 AM
This is going to be an awesome game dude.
 
# 48 Eddie1967 @ 02/20/09 07:36 AM
Quote:
Originally Posted by Spanky
Hope you're right. Thus far, in my gaming history, that distinction belongs to College Hoops 2k4 on the X-Box, which was leaps and bounds better than 2k3 and proved to be the turning point in that great franchise.
If this can match that, then I'm all wood.

All wood? LOL, did you mean that? I think this will be the turning point in the 2k baseball series. Those are gameplay videos we are watching so I am very confident in my statement. Can't wait.
 
# 49 Eddie1967 @ 02/20/09 07:38 AM
Quote:
Originally Posted by RealmK
Great read, I hope it all pans out being a franchise guy myself. I didn't see any mention of injuries during non user played games or the cpu stealling bases mentioned though. I'd also like to hope the AI when batting doesn't swing at everything in the strike zone hittable or not as we've seen in the various media now.

Good stuff on the whole. It certainly sounds like MLB2k9 will be making major strides this year to right the series.

Realm, let's also hope that there are no game killing franchise bugs. That would be a disaster, like the free agent signing bug in 2k hockey. That would be massive but the option to control all of the teams remedies that, although not everyone likes to do that.
 
# 50 BigH2k6 @ 02/20/09 08:53 AM
Quote:
Originally Posted by RealmK
Great read, I hope it all pans out being a franchise guy myself. I didn't see any mention of injuries during non user played games or the cpu stealling bases mentioned though. I'd also like to hope the AI when batting doesn't swing at everything in the strike zone hittable or not as we've seen in the various media now.

Good stuff on the whole. It certainly sounds like MLB2k9 will be making major strides this year to right the series.
Hey RealmK,

If you look at the video in this post, http://www.operationsports.com/forum...lkthrough.html

at the 4:00 minute mark, Juan Pierre takes off for second
 
# 51 kingdevin @ 02/20/09 09:40 AM
anyone know what fielding cam options are available this year
 
# 52 mwjr @ 02/20/09 12:39 PM
Quote:
Originally Posted by metal134
Sounds interesting, but I would still like to see 40-man rosters, waivers and such. Not a bad start, though.
"Baby steps, Bob."
 
# 53 deucepoppi17 @ 02/20/09 01:59 PM
Quote:
Originally Posted by stateprop
Hey simballer do you know if we can edit draft prospect like nba 2k9
Was just about to ask that! Also, whats the deal with the draft? 50 rounds?
 
# 54 dutchboy93 @ 02/20/09 05:04 PM
I really like the player ambitions part. In 2K8 it oftentimes felt like you could sign any player as long as you had the money. It will be a lot more fun to have off seasons that don't feel like one big auction.
 
# 55 knuckles0324 @ 02/20/09 05:32 PM
one quick question about franchise, we can have a draft and start from scracth right? just checking and i think the player ratings are absolutely realistic and i am unbelieveably stoked for this game.
 
# 56 knuckles0324 @ 02/20/09 05:35 PM
quick question, you can draft right??? just checking.
 
# 57 kaydigi @ 02/20/09 07:01 PM
Quote:
Originally Posted by MattNYY
In game saves have been in for years!
Then they need to carry over to the other 2k games then. I didn't buy 2K8 and returned 2k7 the same day I bought it, so I didn't know it was in the series.
 
# 58 SPTO @ 02/20/09 07:14 PM
Just read this.....This game is looking VERY good. I can't wait to get my hands on it.
 
# 59 johnriii @ 02/21/09 05:16 AM
I know this is one of the "little things" and it's not the most popular feature by any means, but does anyone know if the game has either "coach mode" or Manage only" mode? I know it wasn't in last years game, and 2k7 only had the option of going "cpu vs cpu". I like to have the option of playing the game and/or managing the game. any help would be appreciated.
 
# 60 SoxFan01605 @ 02/22/09 09:47 PM
Quote:
Originally Posted by sixthgradetyrant
Feature set and player progression are two key elements that make up the lifeblood of franchise mode. Great news.

Gameplay is also crucial. We'll have to wait and see.

The other essential ingredient is CPU-created prospects/rookies. This, for me, has rarely if ever been done correctly by any game. How will the generated prospects hold up in the game? How will the game look 10 years into franchise mode? No mention of that in the write up does not bode well...
I wouldn't really call that a tell-tale sign or anything. Most reviewers/previewers don't think to dive that far in because the average game won't either.

That's not to say I wouldn't like to know this as well. I'm also one who likes to move things forward in a franchise a bit and get multiple years.

Hopefully the reworked progression will play into the generated prospects proper development as well. Editing options (if they're sufficient) and CPU roster control should be able to help with this as well if there are any quirks.
 


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