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Major League Baseball 2K9 Developer Diary: Franchise

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Old 02-20-2009, 07:38 AM   #57
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Re: Major League Baseball 2K9 Developer Diary: Franchise

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Originally Posted by RealmK
Great read, I hope it all pans out being a franchise guy myself. I didn't see any mention of injuries during non user played games or the cpu stealling bases mentioned though. I'd also like to hope the AI when batting doesn't swing at everything in the strike zone hittable or not as we've seen in the various media now.

Good stuff on the whole. It certainly sounds like MLB2k9 will be making major strides this year to right the series.

Realm, let's also hope that there are no game killing franchise bugs. That would be a disaster, like the free agent signing bug in 2k hockey. That would be massive but the option to control all of the teams remedies that, although not everyone likes to do that.
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Old 02-20-2009, 08:53 AM   #58
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Re: Major League Baseball 2K9 Developer Diary: Franchise

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Originally Posted by RealmK
Great read, I hope it all pans out being a franchise guy myself. I didn't see any mention of injuries during non user played games or the cpu stealling bases mentioned though. I'd also like to hope the AI when batting doesn't swing at everything in the strike zone hittable or not as we've seen in the various media now.

Good stuff on the whole. It certainly sounds like MLB2k9 will be making major strides this year to right the series.
Hey RealmK,

If you look at the video in this post, http://www.operationsports.com/forum...lkthrough.html

at the 4:00 minute mark, Juan Pierre takes off for second
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Old 02-20-2009, 09:40 AM   #59
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Re: Major League Baseball 2K9 Developer Diary: Franchise

anyone know what fielding cam options are available this year
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Old 02-20-2009, 10:14 AM   #60
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Re: Major League Baseball 2K9 Developer Diary: Franchise

this dam game! this franchise read was very impressive. I have a guy at work wanting to buy my ps3. I only have it for the show. But if 2k9 is as good as its shaping up to be i may just sell the ps3 and stick with 2k9

there are alot of great things i seeing out of this game. But then again there is alot of uncertainty in the game too
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Old 02-20-2009, 10:24 AM   #61
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Re: Major League Baseball 2K9 Developer Diary: Franchise

Hey simballer do you know if we can edit draft prospect like nba 2k9
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Old 02-20-2009, 12:39 PM   #62
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Re: Major League Baseball 2K9 Developer Diary: Franchise

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Sounds interesting, but I would still like to see 40-man rosters, waivers and such. Not a bad start, though.
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Old 02-20-2009, 01:59 PM   #63
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Re: Major League Baseball 2K9 Developer Diary: Franchise

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Originally Posted by stateprop
Hey simballer do you know if we can edit draft prospect like nba 2k9
Was just about to ask that! Also, whats the deal with the draft? 50 rounds?
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Old 02-20-2009, 05:04 PM   #64
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I really like the player ambitions part. In 2K8 it oftentimes felt like you could sign any player as long as you had the money. It will be a lot more fun to have off seasons that don't feel like one big auction.
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