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NBA Live 365 and Dynamic DNA: Four Months Later

When NBA Live 09 was released last fall, there were two major aspects of the game that reviewers could not pass judgment on -- Live 365 and Dynamic DNA.These were two new features that were so dependent on the start of the actual NBA season that it would have been impossible to evaluate them properly until the actual NBA season had a few months under its belt.

Four months after the game's release and a few days before the All-Star festivities, I am happy to report that these features are overwhelming successes in my eyes. Do not just take my word for it either, Live 365 and Dynamic DNA were a smashing success with the OS staff and community alike, winning our coveted Best Roster Update award for 2008.

Why exactly are Live 365 and Dynamic DNA such groundbreaking features? In order to answer that question, I think it is very important to examine the relatively short history of roster updates on consoles.

Taking a Step Back

When mainstream consoles got their first taste of online connectivity, avid sports gamers were treated to some very simple, semi-annual roster updates. For the most part, gamers still had to do manual roster edits and utilize the create-a-player function to replicate a correct professional roster.

As technology and consoles advanced, so did roster updates. Updates would now be delivered in a monthly fashion, but still would not have 100 percent accurate rosters or updated player rotations/injuries. Waiting for roster updates became an exercise in patience, and there was nothing more tedious than having your favorite real-life team discover a hidden gem of a player, only to have to wait a month to have this player added to your virtual team -- if the game even decided to include him.

Years later, MLB: The Show became the first console sports game to start doing weekly updates that tracked the injury status of players, tweaked attributes, modified pitching rotations and added new players to the game.

As great as it was to have a game that updated weekly, NBA Live 09 changed the way we look at roster updates forever. Live 09 was the first game to feature daily roster updates. But more importantly, it included daily ratings upgrades. Never before had a console game been able to integrate ratings changes that were based on the daily happenings of a real-life sport. Sure, Madden and other games have released roster updates with upgraded or decreased attributes based on true-to-life player performance, but these ratings changes were nowhere near as in-depth as Live 09's Dynamic DNA.

 


When you take a step back and look at it, Dynamic DNA is kind of impressive.


Snapping Back To the Present

After spending the last four months analyzing the Live 365 feature, I really have nothing but great things to say about how well the feature has been implemented. There are some issues with the feature that I will touch on later in this article, but it is my opinion that every other sports game released from this day forward needs to mimic what the Live team did with Live 365. Once you have had a taste of the filet mignon of roster updates, it is hard going back to Sloppy Joes. In fact, going back to other sports games with antiquated roster update schemes is downright painful.

The absolute best way to demonstrate just how awesome Live 365 works is to start up a quick game against a team (or player) that has been having recent success. With both Kobe and LBJ recently lighting it up at MSG, I wanted to see how well Live DNA would be able to reproduce those results.

I booted up the game, got my latest DNA update, selected the Knicks versus the Lakers, bumped up the quarter length to 10 minutes, and began my quest to somehow stop Kobe from taking me apart in the Garden. The results were amazingly realistic. Not only was Kobe taking the majority of the shots for the Lakers, but he was also isolating much of the game -- just as he had done in real life against the Knicks. DNA had taken Kobe's real-life dominance at MSG, adjusted his ratings and tendencies, and created a virtual Kobe that played just as well as the real-life version was playing at that time. CPU Kobe's stat line against my human-controlled Knicks: 48 points, seven boards, 10 assists, three steals and one block.

Next up was to see if LBJ could duplicate his superhuman feats at MSG. I started a game with the same options as the Lakers game, and proceeded to take on the Cleveland LeBrons. Again, Live 365 presented me with an eerily realistic version of King James. LeBron was able to have his way with my helpless Knicks, dropping 3s on me and penetrating the lane for easy layups and dunks. LeBron's stat line: 35 points, six rebounds, six assists, two steals and one block. Sure, it was not a near triple-double like LeBron had in real-life, but the results were close enough to make me a believer in the virtual-ratings adjustments that Live 09 employs.

What is so great about this feature is that it is not only the superstar players that benefit from the ratings adjustments. There was a point in early December when Rudy Gay was torching the league, earning himself the number one spot in Live's Top 10 hot players. I booted up a game with my beloved Pistons and faced off against the Grizz. The result was a very competitive game that I won, but Rudy Gay put his team on his back and was a nightmare to contain.


Dynamic DNA has changed how we view roster updates forever.


Long-lasting Enjoyment

It is examples like these that make me fall in love with this feature more and more, and I even find myself ignoring my franchise in favor of playing quick games against the CPU. There really is no cooler feeling in a sports video game than to really feel like you are playing a game that you just watched on TV the night before.

Actually, I lied, there is nothing cooler than watching SportsCenter highlights of a specific NBA player who is on fire, and then seeing him have the same tendencies and hot zones when you fire up your copy of NBA Live.

Room for Improvement

There are some downsides to Live 09's DNA system that need to be touched on. For one, it feels like the system is geared exclusively towards the offensive side of the ball. For example, if Dwight Howard goes on a tear in real-life, blocking 10 shots per night, this does not seem to affect his block tendencies in the game. This is a letdown as there are several NBA teams that go on defensive tears, and this needs to be represented in the game.

Back in 2004, the Pistons went on a 10-plus game streak of not allowing 80 points. How cool would it be if DNA were able to recognize those scenarios and upgrade team defense as a result? I am not sure if defense is integrated into the DNA currently, but from my extensive play-tests, I can say that I do not see any defensive upgrades in the Dynamic DNA system.

Another downside to the DNA system is that there is no possibility of carrying the real-life tendencies/injuries/updates into your franchise. I know there are many gamers out there that do not view this as a big deal, and enjoy creating their own fantasy year in Dynasty mode, but there are some that would really enjoy having real-time injuries and tendencies carry over to a franchise.


The Thunder are definitely a bigger disappointment performance wise than Dynamic DNA.


Looking Ahead

As I said before, once you have had a taste of Live 365 and DNA, you will never want to go back to another roster update system again. Every sports game released from this point forward needs to integrate daily roster and tendency updates. Just think about how much more realistic this would make goaltenders and hot scorers in hockey games. Imagine how great dynamic DNA would be for hot and cold hitters or a pitcher's command/control in a baseball game. The feature may even make golf and NASCAR games more interesting in the long run.

Dynamic DNA and Live 365 are outstanding innovations in the sports-gaming genre. Even though the features have some limitations, there is a solid roster update foundation that the rest of the industry needs to mimic and build upon.


NBA Live 09 Videos
Member Comments
# 21 Jim Jones @ 02/16/09 03:44 PM
I LOVE NBA 365 and Dynamic DNA. Great great great feature.

Incorporating it into franchise mode is a double-edged sword for me..it would be great to have for roster updates and such, updating trades, signings, releases. At the same time, doesn't it basically take away any control you would have over your roster? It seems like everytime you would update the 365 and DNA for your franchise, it would set you back to present time NBA rosters, rendering any trades or signings you do useless.

What if you're halfway through your franchise and your team makes a trade in real life, shipping off guys you loved playing with, well..you would lose those guys in the franchise too. On the same token, what if a guy you're doing really well with is just sucking balls in real life, and so the game drops his ratings on the next update? The game is going to mirror real life instead of what is actually happening in your game.
 
# 22 ChubbyBanana @ 02/16/09 07:58 PM
Nice Article.

You're making me wish I would go pick up this game.
 
# 23 mrclutch @ 02/16/09 09:47 PM
Quote:
Originally Posted by Jim Jones
I LOVE NBA 365 and Dynamic DNA. Great great great feature.

Incorporating it into franchise mode is a double-edged sword for me..it would be great to have for roster updates and such, updating trades, signings, releases. At the same time, doesn't it basically take away any control you would have over your roster? It seems like everytime you would update the 365 and DNA for your franchise, it would set you back to present time NBA rosters, rendering any trades or signings you do useless.

What if you're halfway through your franchise and your team makes a trade in real life, shipping off guys you loved playing with, well..you would lose those guys in the franchise too. On the same token, what if a guy you're doing really well with is just sucking balls in real life, and so the game drops his ratings on the next update? The game is going to mirror real life instead of what is actually happening in your game.
Just spit-balling here but a cool game mode might be Season Mode you could play as the season happens with the 365 update. That's really what your describing.
Of course I guess you could just play each rewind game as it comes out. The season mode would be cool for us stat tracking geeks.
 
# 24 boboli @ 02/17/09 03:22 AM
I quote mrclutch...

I think that we should have a SEASON REPLAY mode with rosters update on the season day you are playing...not based on the real today date...
say I start the season today, my team will have Game 1 DNA , I play my game and sim the other games...the "gameday date" is over and I go to DAY 2, the game will update the rosters accordingly...
I know that the only real drawback is the in-game injuries: we can decide to have NO INJURIES in game (so injuries will be applied from the DNA rosters) or have just light injuries in game (so the player will be out for the rest of the match he is playing, BUT he will be back on the next game)
I understand that everyone prefer different things, so maybe you can save daily rosters on a server and leave them there...and everyone will be able to decide whether to keep game rosters updated day by day (GAME DAY) or not...


Hope my english was good enought to explain my italian ideas
 
# 25 rudyjuly2 @ 02/17/09 09:19 AM
Quote:
Originally Posted by Jim Jones
Incorporating it into franchise mode is a double-edged sword for me..it would be great to have for roster updates and such, updating trades, signings, releases. At the same time, doesn't it basically take away any control you would have over your roster? It seems like everytime you would update the 365 and DNA for your franchise, it would set you back to present time NBA rosters, rendering any trades or signings you do useless.
I'm not sure if it would be possible to do real time trades and signings. I understand those concerns.

For me, I would just love to be able to incorporate tendencies and player rating adjustments into the franchise or season. That young player that turns good in real life or that fading superstar that now sucks always sticks out like a sore thumb in any video game season due to rosters being outdated. Being able to update your franchise roster just for attribute changes would be fantastic.
 
# 26 23 @ 02/17/09 11:25 AM
Quote:
Originally Posted by rudyjuly2
The feature is really neat but I simply pointed out that it's under utilized when you can't merge them in with franchise data. No sports game has allowed this to date so its the logical next step and would make this feature SO much better.

I don't see how my comment was "killing you". It's simply my honest opinion and I spoke my mind on a message board. Shocking that comments and message boards are used for such things. I guess honesty is being a downer and frowned upon just because you disagree?
Not sure why you in general took what i said so direct, but yes of course its underutilized.. its the very first year, but at the same time it makes no sense to do this in individual fantasy franchises.

My comment stemmed from us having this discussion once before and how the conclusion to do what they did came up. Maybe you missed it at the time, but yes its one thing to expect changes throughout the years, but some guys are completely being unrealistic in asking for the moon in the very first year of something like this.
 
# 27 stlstudios189 @ 02/17/09 06:08 PM
I am very excited about this. I don't have live this year but, am very pleased to see this idea in sports games. It is a major step in the right direction. I was a fan of the real time weather in NCAA 08 and this is 20x more indepth.
 
# 28 UNOTREDE @ 02/26/09 03:45 PM
am i in the twilight zone of doesnt NBA2K have their updates everyday as well. They also update tendancies too. why all this praise for live and wishing for 2K to do it whey 2K already does it!!! this is the same crazy twilight zone where people tell me how great the wii is!
 
# 29 stephensonmc @ 02/26/09 08:09 PM
Quote:
Originally Posted by UNOTREDE
am i in the twilight zone of doesnt NBA2K have their updates everyday as well. They also update tendancies too. why all this praise for live and wishing for 2K to do it whey 2K already does it!!! this is the same crazy twilight zone where people tell me how great the wii is!
I just want to say that what we're doing with NBA LIVE 365 is unlike anything else.
 
# 30 jms625 @ 03/13/09 12:56 PM
ok ive looked and looked, cant find any info.. can you edit college prospects in dynasty mode in nba live 09 and if so, can you edit appearance.. if so, nba live 09 just made my day.. thanks in advance
 
# 31 jms625 @ 03/13/09 12:58 PM
and 2k does multiple updates in a week, not just one.. usually within 24 hours after a move has been made in the nba
 
# 32 bkrich83 @ 03/14/09 12:11 AM
Quote:
Originally Posted by jms625
and 2k does multiple updates in a week, not just one.. usually within 24 hours after a move has been made in the nba
Regardless, there's a significant difference between what 2k does and Live 365.
 
# 33 bkrich83 @ 03/21/09 05:20 PM
Quote:
Originally Posted by FadeEmAll
Can you import draft classes from college hoops in NBA Live o09? I found out you can't that's why you guys aint making sales. That feature is worth a 10% incrase in sales especially since @K doesn't make college basketball anymore. The fact you took it out shows why you are lagging behind. Start listening to the consumer!!!!
What are you basing the 10% number on? I'd like to see that source for that.
 
# 34 bkrich83 @ 03/21/09 09:54 PM
Quote:
Originally Posted by FadeEmAll
Look at the sales drop the years following them taking that feature out. The information is right there. Sales of NBA LIVE have been declining since 07. Google it Homey
Way to tap dance around the question But where exactly did you get 10% if they added the college import function?
 
# 35 bkrich83 @ 03/22/09 01:00 AM
Quote:
Originally Posted by FadeEmAll
Dude there isn't going to be any specific evidence stating that fact, that's why you have to do analysis. It requires some thought for yourself, when you see a drop in your product sales you start ANALYZING the specific circumstances that may have caused it. The two in this case being FEATURES removed and the improvement of competing software. While the 10% number may not be 100% correct, the actual change may be even greater. It appears the sales drop was more than 20% surely you don't think all that was attributed to 2k?
I still don't see how you can attribute a 10% drop in sales to a specific feature such as importing college players being taken out of the game.

It's quite apparent you pulled tha number out of your ***, and have no basis for it.
 
# 36 bkrich83 @ 03/22/09 01:42 AM
Quote:
Originally Posted by FadeEmAll
I guess we won't know until they do it then will we?
Which proves my point.
 
# 37 MrClardy @ 04/27/09 08:19 AM
I am not overly impressed with Dyanamic DNA and Live 365. Ditto for the 2K Insider. The problem is neither tendencies or inate ability change daily or even weekly. A tendency is an established pattern, i.e., Lebron James in pick and roll plays or Z in pick and pop plays. A player can improve in areas over time, but not simply because they shot the lights out two nights in a row.

Accurate rosters are important for quick games or franchises started well into the NBA season. However, I don't want my roster updated mid-franchise because I want the things that I have done with my franchise to remain revelant.

I
 
# 38 Pared @ 04/27/09 09:30 AM
Tendencies should NOT change daily. That's a poor way to implement this mechanic.
 
# 39 stephensonmc @ 04/27/09 12:58 PM
Quote:
Originally Posted by Pared
Tendencies should NOT change daily. That's a poor way to implement this mechanic.
It depends on what "tendencies" you're talking about.

Players have "tendencies" going into a game, but their "tendencies" may change after that game (specific) to that game based on how he was played defensively.

So we'd have specific game to game tendencies, and season (pattern) tendencies.
 
# 40 stephensonmc @ 04/27/09 01:04 PM
Quote:
Originally Posted by stephensonmc
It depends on what "tendencies" you're talking about.

Players have "tendencies" going into a game, but their "tendencies" may change after that game (specific) to that game based on how he was played defensively.

So we'd have specific game to game tendencies, and season (pattern) tendencies.
BTW - Not saying we do that (game to game tendencies), just breaking it down.

Our tendencies in LIVE are cumulative.
 


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