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Challenging the Champ: How to Beat No Mercy

In anticipation of every WWE game released since 2000, some group of fans always dubs it the No Mercy-killer. Then when the game comes out, those same fans are sorely disappointed.

There is no doubt that the Smackdown games sell a ton and will continue to do so; yet, we still aren't close to finding a suitable contender to the throne. If Yukes/THQ, Midway, or any other wrestling game developer wants to beat No Mercy, they need to follow these guidelines: consistency, simplicity, and attention to detail. With the Smackdown series being the most frequent offender, we’ll use that franchise as the basis of our comparison.

This year THQ will push a brand new, never-before-seen feature in a wrestling game. Every press release will push this new mode or match prominently. The back of the game box will highlight this feature above everything else. The question should not be what Yukes has added to the game though. What the real fans should be asking is, what has been taken out?

Moves, match types, and anything else you can think of has been taken out in the past. Yukes should be adding to the features already in the game, not mixing-and-matching every year.

With that in mind, it’s tough to be surprised when the roster list comes out months before the game’s release, because like the MLB All-Star teams, there are always a few snubs.


In addition, new WWE wrestlers join the fray and need to be in the game, but not at the cost of wrestlers currently on the roster. The company lets go of enough guys as is, so only those grapplers should be taken out of the most recent game.

With that in mind, it’s tough to be surprised when the roster list comes out months before the game’s release, because like the MLB All-Star teams, there are always a few snubs. It almost seems that Yukes sets their roster a year-and-a-half before the game comes out. Why is Johnny Nitro in Smackdown vs. Raw 2008 which was released in November, when he changed his name to John Morrison in June? If they could not change his character model, they could have at least changed his entrance music to fit the current WWE landscape.

...but now on the current consoles, the games have become too complicated for beginners.


It is laziness and not the type of detail you would expect from a top flight game. Of course there are wrestlers who join the roster too late. Still, why is my favorite wrestler wearing the attire he has not worn in a year? No Mercy allowed for editing of garments and color schemes. If Jeff Hardy wore a green shirt from here on out, you could change it in No Mercy.

My friends and I have been playing wrestling games since they were in 2D on the NES, but now on the current consoles, the games have become too complicated for beginners. Yukes always adds more functionality to their games, but at the cost of pick-up-and-playability. Nobody should have to move the sticks in ten different directions when trying to pull off a submission move.

No Mercy was simple in that regard. All you had to do was strike, grapple, and run -- the rest was easy to figure out the more you played. However, by no means does this style of gameplay mean it was dumbed down: A veteran No Mercy player would block every strike and reverse every grapple until you threw down the controller in frustration.

With the move to Xbox 360 and PS3, there should be no more excuses. Should we be reminded that No Mercy was released on the N64? To be fair, it was AKI’s fourth wrestling game on the system? They had a few chances to tweak the engine and add the features they could not fit in the first few times. Yukes has had nine tries and they still have not gotten it perfect. They have gotten close, but every two steps forward is at least another step back. Then again, maybe this year will be different...

Has the Smackdown series been all that you desired? Do you want to Samoan Spike the guys at Yukes? Would you rather check out the Divas instead? Sound off below!


Member Comments
# 1 CanuckJ @ 07/28/08 02:28 PM
Nothing will come close to the options available in No Mercy. The fact that their was a story mode with many different ways to end it for every single title in WWE was awesome and nothing has come close to that yet. After beating 24/7 mode in smackdown vs. raw 08 I really haven't played it since and have gone back to No Mercy because its such a great game. Yukes needs to try harder and keep taking steps forward and no steps back.
 
# 2 ProfessaPackMan @ 07/28/08 02:37 PM
The story mode in No Mercy was IN-CRE-DI-BLE!!!!
 
# 3 SuperKyle @ 07/28/08 04:15 PM
Does everyone forget that if you had more than 2 grapplers on screen in No Mercy, the framerate made it unplayable?

WM 2000 ran consistently great with 4 jobbers in the ring (or out). However, the feature list in NM was sensational. That said, I still play WM every few months, and haven't touched NM in years.
 
# 4 DakkoN @ 07/28/08 07:24 PM
Quote:
no game has yet to challenge No Mercy for the best wrestling game of all time
Whattt?

Fire Pro Returns, King of Colosseum, King of Colosseum 2, All Star Pro Wrestling 2, and All Star Pro Wrestling 3 are all better than No Mercy
 
# 5 ChaseB @ 07/28/08 08:13 PM
Quote:
Originally Posted by DakkoN
Whattt?

Fire Pro Returns, King of Colosseum, King of Colosseum 2, All Star Pro Wrestling 2, and All Star Pro Wrestling 3 are all better than No Mercy
I enjoy Fire Pro Returns very much. Especially its price tag.
 
# 6 Shinyhubcaps @ 07/28/08 09:34 PM
Quote:
Originally Posted by SuperKyle
Does everyone forget that if you had more than 2 grapplers on screen in No Mercy, the framerate made it unplayable?

WM 2000 ran consistently great with 4 jobbers in the ring (or out). However, the feature list in NM was sensational. That said, I still play WM every few months, and haven't touched NM in years.
I literally just played No Mercy maybe 20 minutes before logging on and reading this article... the framerate is not an issue with multiple characters on the screen. (The fact that it restarted after I eliminated 33 guys in Survivor mode, however, was a problem...)

Basically, though, the reasons why No Mercy was better than all other WWF/WWE games is because of the simplicity of the controls, ease of editing and options of editing, and the all-out fun factor. I rented SVR 2008 and all I could think about when playing it was No Mercy.
 
# 7 demencia_total @ 07/28/08 09:37 PM
I haven't watched wrestling consistently or even sporadically since around 1998, but I have always enjoyed the games. With what said, it's ridiculous how people seem to have this idea that No Mercy is the greatest wrestling game ever created. As noted before, all those titles above surpass it in performance, fun factor and some in options. Granted, they are mostly Jap only games with the exclusion of Fire Pro Returns, which is priced cheaply and puts No Mercy's options to shame. Hell, even Virtual Pro Wrestling (the Jap version of the Revenge/Wrestlemania/No Mercy) made No Mercy look bare in options.

So yeah, games HAVE been made that surpass it, the problem I think is that American wrestling game publishers and developers don't see fit to bring such complete games when they can just tag the WWE brand on a game and it will sell like hotcakes without making any sort of significant improvement to game play and features. The Smackdown series is the perfect example of this, stamping gimmicky features into what appears to be more of a fighting game with hilariously poor AI. I'm sure that many get excited when seeing digitally rendered version of prostitutes swollen with silicon hitting each other in school girl uniforms, but seriously, they ain't even trying.
 
# 8 texbuk84 @ 07/29/08 12:44 AM
story mode was incredible in this game. i really enjoyed it i just hope that the rest of the games are like that
 
# 9 Altimus @ 07/29/08 03:36 AM
Samoan Spike Yukes indeed. WWE next gen has been a major disappointment. The last wrestling game I enjoyed was years ago on the PS2. No Mercy though has been the best since with gameplay and even their storyline mode which was limited due to space on the cartridge.
 
# 10 BDM313 @ 07/29/08 02:20 PM
No mercy and Wrestlemania 2000...instant CLASSIC!! yukes need to step up....all the smackdowns on playstation was pretty cool multiplayer season mode...and the option of creating a group similar to NWO but as soon as they stepped up to ps2 it was just all about graphics
 
# 11 Cubs4Life @ 07/29/08 07:56 PM
Yeah I think Yukes needs to look at games like fire pro and how fun that game is cause reversals are base on the wrestler strengths and weakness. Kicking out of pins was not button mashing just hold the X button and a guy like the Undertaker would kick out until you beat the crap outta him like in real life.

In smackdown 1 finisher and more times than not you are pinned. Matches have ended when the person was only orange not even red. That would never happen in fire pro you earned your victories and you could grapple in fire pro. In smackdown against another human you barely every pull off strong grapples cause they are always reversed so you punch and kick and do a few quick grapples and some ground moves.

That is a big problem with smackdown 1 move in the 1st 30 sec of a match and your guy stays down like his body is in the red opening him up for a few submission holds and a bunch of stomping moves He should get up right away early on in a match. As his body takes damage he should stay down longer based on his body color red being the longest to stay down. In fire pro and no mercy guys didn't stay down until they got beat up a bit. Also the more your guy gets hurt the harder it is for him to reverse a move. A little realism here I'll be fighting a friend and he is orange even red and he still reverses my moves with not problem. I feel like I'm playing a UFC match with the punch/kick and submission moves only.

Sorry for the long rant, but I wish they would play fire pro see the good stuff in it and add it to the SVR series. Like 1 button hold to break out of pins. Have a pin rating so guys like the Undertaker are tougher to pin it's not that hard to do fire pro did it. I could go on but I will stop here.
 
# 12 jjdogjjdog5162 @ 08/01/08 06:08 PM
the guy that said something about the framerate being unplayable. The frames per second did take a hit with four guys on the screen at once IF you had the music on. If you turned it off, the game ran smooth. I remember my buddy showed me that, and it was a whole new game after the FPS was normal. I loved that game. I wish i knew where the hell my N64 was...
 

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