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Closing the Gap Between NBA Live and NBA 2K

Three seconds left to shoot. You’re down two. Do you set up a play for your star forward or quickly inbound to your sharp shooting guard for the win?

These decisions and more highlight the excitement of a basketball video game. The core fundamentals are a must and no matter your preference, be it Live or NBA 2K: a basketball is passed, a basketball is dribbled and a basketball is shot.

The deal breaker for gamers is the importance of detailing the other, more dynamic intricacies of the game of basketball. And despite its vast improvements to silence the cries of the sim-gamer, many gamers agree NBA Live still does its best at highlighting the arcade aspects of basketball. Or in other words, there is a large gap in basketball excellence between NBA 2K and Live, with Live being the one needing to play catch-up.

The complaints of Live's engine and presentation range from gimmicks and signature styles to lighting and animations. But always the most important complaint is Live's inability to capture the core essence of basketball game play.


NBA Live 09's biggest need is to go beyond the basics, to capture the core essence of basketball.


Wish lists galore can showcase the necessary improvements Live needs to make to be taken seriously. And though some may speak about features like online play, online leagues, and franchise/dynasty mode, it is essential that EA Sports concentrate on those aspects of the game that directly affect our 5-on-5 gaming experience. The aspects that can close the gap between Live and NBA 2K.

The first thing all gamers take notice of no matter their preference or its importance to game play is graphics. For the purpose of this article when I speak about graphics I mean animations, lighting, player models and anything in-between.

EA has taken a direction with Live's lighting that has, for the most part, alienated even the most loyal of their customer base. They have taken away one thing that most humans find so admirable and astonishing and cast it with a shadow of darkness.

As a species our overwhelming visual preference is to bright light and colors. Most things dark are considered gloomy, uninspiring, and dull. EA has managed to take the worst in arena lighting and make it a mandatory condition of play.

The shame of it is that Live’s lighting system is actually beautifully done. But their stubborn decision to darken arenas in exchange for performance makes it difficult to both acknowledge and appreciate the way light bounces off players, their sweat and the court.

NBA 2K has somehow managed to render beautifully crafted arenas, bounce light off players with great precision and showcase near exact replicas of player movements and shots all while keeping arenas well-lit and running at a brisk frame rate.

If EA expects Live to close the gap graphically then they must figure out a way to do the same. They must turn on the lights and it to flow naturally on the hardwood. There is even a strong chance that with those improvements, Live could finally be recognized for it’s more advanced and specific lighting system.

I won’t speak about player models in particular because its long been confirmed that this will always cause debate. There are those that prefer Live’s models over 2K’s and vice versa. And no matter how long you want to argue, no one is changing their opinion because no one is wrong.

Instead I rather speak about fluff or what might be better known as gimmicks. For at least the past 15 years gamers have taken note of the reliance on catchy, attention-making gimmick features on the back of the box.

Last year, EA went to great efforts to speak about new features like quick strike and go-to-moves. And while each of these new features did in fact improve the quality of their title, they didn’t give many gamers confidence in Live’s direction or game play.



Live 09 needs to shrink the gameplay gap for hardcore gamers to consider it as an option.


Whether fair or not, the differences between Live and 2K are obvious. EA has a way of dramatizing their new features that turn off basketball enthusiasts, making them wonder how long before the online community abuses the new addition in game play. Whereas Visual Concepts pours in so little information, which is vague at most, that gamers become more receptive to their motives and new game play enhancements.

Already, EA is focusing on, and making gamers aware of, new features with catchy names. If EA is truly interested in making Live more realistic, it would do more good to advertise what the new features actually do rather than showering us with a hodge podge of new terms.

Game play, as previously mentioned, is essential. Live does little to deviate from the standard rules, limitations and creativity of an NBA game. It may even be argued that Live has gone above and beyond acceptable physics and human limitations with the addition and tuning of their superstar features.

 

"It is time for the developers to step out from behind the curtain and reveal their true selves. Opening up to the community allows that same community to feel willing to do the same."


It is a severe case of implementing too little with too much. Live's game play relies on many over the top animations which can be seen in a simple crossover and poor design choices in basic maneuvers such as the dunk. In order to compete with NBA 2K in terms of realism and critical acclaim, EA needs to re-evaluate their motion capture and tune both its fluidity and realism.

Gamers also enjoy playing against the individual tendencies of different teams. We expect that playing the Phoenix Suns will result in an up-tempo flow with several screen plays and passes to keep the game moving.

Against the Utah Jazz we expect picks and rolls will force us to switch repeatedly on defense and prevent mismatches benefiting the Jazz offense. It is crucial that Live individualize teams beyond their tempo tendencies and follow 2K’s lead by importing plays specific to a team’s offense and defense. Making each game a unique experience will make older gamers come back for more.

Last but not least is something we’ve seen at OS in the past weeks. Titles have benefited when members of a development team visit the gaming forums and involve the community in the design process. EA has made good on that with Madden and the reception is clear – more gamers have become interested in the development of Madden and even have looked forward to offering their own insight knowing that it is being received and seriously considered. EA needs to take that step with Live.

It is time for the developers to step out from behind the curtain and reveal their true selves. Opening up to the community allows that same community to feel willing to do the same. There is little doubt that community involvement will help make Live a better product. We’ve all already seen and read it with Madden and other games and we now even expect that our game play experience will support our feelings.

It is EA's job to go beyond those expectations and reward us with their attention to detail to “Liven” up their game. The rewards will come full circle.

This article is also featured on Bleacher Report. Bleacher Report is where the sports bar meets the press box, the place for fan-journalists to create and critique high-quality sports analysis. Visit Bleacher Report for more video games news.


NBA Live 09 Videos
Member Comments
# 21 thmst30 @ 06/29/08 06:45 PM
Wow. It seems like that same guy made 3 accounts and attacked me with each username. Hes not an EA fanboy I swear. The best part is that he actually had a conversation with himself.

Quote:
Originally Posted by huddy187
i didnt ask for cred, from what i heard from the producers said that live will be the best version so **** you thmst30
Quote:
Originally Posted by 2KSUCKS
thmst30 your an asswhole i agree with huddy eventhough live hasnt been great, but its getting better.People dont like it because they hate EA and worship that average basketball game they call 2k.
Quote:
Originally Posted by nbalivebeast
I agree with him 50% he sounds bias Live was one of the best selling basketball games the best versions were 95,98,2000,2001,2004,2004,2005,2006,2008,2009
Quote:
Originally Posted by huddy187
lol 2ksucks yea thats pretty bias thmst30 attack me first Ruff Ryder
 
# 22 Dizmode313 @ 06/29/08 10:20 PM
As long as EA keep pushing money into Madden NBA Live series been sucking. I was the BIGGEST live fan but since the Dreamcast area I have to give the 2K much props. The shifting of going left to right to blow by a person was dead on and needs to be put back in the game. Live's Models are great but it plays like a arcade game. 2K playbook actual release the fliud dunks and jumps win it over. Live need to get bakc to basketball basic stop looking at certain players as this type and look at stats and growth on a player. They need real NBA fans input. David west can't hit a 18 footer? stuff like that messes with the real fans nerves. All Big men cant stick guards Both games need to get rid of that like the Lock D thing should only be use in spurts and should drain the player over using it. When you see Kendrick Perkins guarding a Jamal Crawford you wanna throw your controller and Yell BS. Defensive awareness need to be cut down a lot...only about 30 people can lock down and only about 15 folks can guard out on the preimeter. When Lindsey Hunter is in the game the PG should be dang near handing him the rock cause of his great onball D. Rondo should be able to rip a ball from a post player but Sam I am should get shook to the ground when guarding a Chris Paul. Get real fans and folks that know the game involve then both games would be well worth everyones debate. Right now no question 2K is killing and has been KILLING Live...It is just the way it is. Live needs to humble itself and learn a thing or two from its master
 
# 23 BigO32 @ 07/02/08 01:01 AM
Quote:
Originally Posted by Dizmode313
As long as EA keep pushing money into Madden NBA Live series been sucking. I was the BIGGEST live fan but since the Dreamcast area I have to give the 2K much props. The shifting of going left to right to blow by a person was dead on and needs to be put back in the game. Live's Models are great but it plays like a arcade game. 2K playbook actual release the fliud dunks and jumps win it over. Live need to get bakc to basketball basic stop looking at certain players as this type and look at stats and growth on a player. They need real NBA fans input. David west can't hit a 18 footer? stuff like that messes with the real fans nerves. All Big men cant stick guards Both games need to get rid of that like the Lock D thing should only be use in spurts and should drain the player over using it. When you see Kendrick Perkins guarding a Jamal Crawford you wanna throw your controller and Yell BS. Defensive awareness need to be cut down a lot...only about 30 people can lock down and only about 15 folks can guard out on the preimeter. When Lindsey Hunter is in the game the PG should be dang near handing him the rock cause of his great onball D. Rondo should be able to rip a ball from a post player but Sam I am should get shook to the ground when guarding a Chris Paul. Get real fans and folks that know the game involve then both games would be well worth everyones debate. Right now no question 2K is killing and has been KILLING Live...It is just the way it is. Live needs to humble itself and learn a thing or two from its master
I agree with you 100% Live needs to start hiring people that have been doing these modifications to the game to fit our interest such as Tomba and Playmakers from the Live Center forum and other guys who would use their time and energy to bring out the best out of this poorly made game. good direction though

 
# 24 BigO32 @ 07/02/08 01:08 AM
Quote:
Originally Posted by huddy187
i didnt ask for cred, from what i heard from the producers said that live will be the best version so **** you thmst30

Wow what a whinin' Live D!ck riding baby, I like Live as much as the next guy but to say its the best for the last 2 years...
 
# 25 hootie3217 @ 07/10/08 12:29 AM
2k8 gameplay is to slow and sucks
 
# 26 BigO32 @ 07/10/08 12:36 AM
Stop hatin just because LIVE hasn't been performing well in the last 2 years, I became a little hopeful in LIVE 08, 2k isn't slow and you just mad cause Live really isn't giving your what you want.
 
# 27 texbuk84 @ 07/10/08 12:39 AM
Quote:
Originally Posted by Dizmode313
As long as EA keep pushing money into Madden NBA Live series been sucking. I was the BIGGEST live fan but since the Dreamcast area I have to give the 2K much props. The shifting of going left to right to blow by a person was dead on and needs to be put back in the game. Live's Models are great but it plays like a arcade game. 2K playbook actual release the fliud dunks and jumps win it over. Live need to get bakc to basketball basic stop looking at certain players as this type and look at stats and growth on a player. They need real NBA fans input. David west can't hit a 18 footer? stuff like that messes with the real fans nerves. All Big men cant stick guards Both games need to get rid of that like the Lock D thing should only be use in spurts and should drain the player over using it. When you see Kendrick Perkins guarding a Jamal Crawford you wanna throw your controller and Yell BS. Defensive awareness need to be cut down a lot...only about 30 people can lock down and only about 15 folks can guard out on the preimeter. When Lindsey Hunter is in the game the PG should be dang near handing him the rock cause of his great onball D. Rondo should be able to rip a ball from a post player but Sam I am should get shook to the ground when guarding a Chris Paul. Get real fans and folks that know the game involve then both games would be well worth everyones debate. Right now no question 2K is killing and has been KILLING Live...It is just the way it is. Live needs to humble itself and learn a thing or two from its master
TRUST FOR EA MONEY IS NOT AN ISSUE. it's just that the developers of Live don't have the creative talent to match up with 2k developers. plain and simple.
 
# 28 BigO32 @ 07/10/08 01:53 AM
LOL @ yo sig Jwill5050
 
# 29 Pared @ 07/10/08 10:13 AM
Quote:
Originally Posted by jwil5050
TRUST FOR EA MONEY IS NOT AN ISSUE. it's just that the developers of Live don't have the creative talent to match up with 2k developers. plain and simple.
Considering one of the developers from 2k is now working on the Live team, I would say this is incorrect.

EA is not the bottomless money pit some think it is. I can tell you that first-hand.

Now if you want to say that a company spends more money in some areas than another, then you actually have a point. But that's why they're different.

To play devil's advocate, who do you think is the smarter company when it comes to advertising? I'd say 2k seems to be clueless when it comes to advertising their games.
 
# 30 Behindshadows @ 07/10/08 11:01 AM
Quote:
Originally Posted by Pared
Considering one of the developers from 2k is now working on the Live team, I would say this is incorrect.

EA is not the bottomless money pit some think it is. I can tell you that first-hand.

Now if you want to say that a company spends more money in some areas than another, then you actually have a point. But that's why they're different.

To play devil's advocate, who do you think is the smarter company when it comes to advertising? I'd say 2k seems to be clueless when it comes to advertising their games.

 
# 31 BigO32 @ 07/11/08 03:02 AM
 
# 32 MakaveliLPC @ 07/11/08 03:33 AM
 
# 33 DakkoN @ 07/11/08 07:54 AM
Quote:
Originally Posted by hootie3217
2k8 gameplay is to slow and sucks
Wow! What an insightful and interesting first post! I really hope you bring your intellect and amazing communication skills to the forums more often!
 
# 34 Dakingroundhere4 @ 07/14/08 08:13 PM
I mean don't get me wrong 2k is a great game but it's starting to really show it's age. For the game to be so brilliant it sure were some WTF!?!? moments going on. Live is headed in the right direction. The folks at ea have there own idea about how the game should be made and it's not likely to change. They have a core stragey and they are sticking to it. The fact of the matter is that Live will never be 2k and 2k will never be live. They have there strong points and weak points but they will always been different. I'd like like to be more sim but they don't like that label. I've met the producers at a few community events(im a former mod)(same screen name) and that came out of there mouths. Those guys have some great ideas that will eventually shine. Like everything though it takes time
 
# 35 Pared @ 07/14/08 10:02 PM
Quote:
Originally Posted by Dakingroundhere4
The fact of the matter is that Live will never be 2k and 2k will never be live. They have there strong points and weak points but they will always been different.
Great point.
 
# 36 Swag.So.Official @ 08/10/08 12:53 AM
live is the **** 2k graphics ar weak compared to live atleast on ps2
 
# 37 DakkoN @ 08/10/08 01:12 AM
They both look awful on PS2. They both play awful on PS2.
 
# 38 beauboy00 @ 08/10/08 06:27 PM
Quote:
Originally Posted by Swag.So.Official
live is the **** 2k graphics ar weak compared to live atleast on ps2

I don't think the ps2 is a good console to judge a game's graphics on! rofl
 
# 39 idrisguitar @ 08/10/08 10:05 PM
to be honest, after playing 2k8 all year for the past three years. im sick of it. (i have sold it two months early to give myself a break and hopefully when 2k9 comes out i will like it more than i am expecting to)

i dont deny the game is brilliant. but the gameplay is starting to look a little aged. its still the best bball game out there. but that doesn't stop me from being bored with it.

in a few years live will have a great game on their hands (and for those who dont believe it look at nhl 08-09, and fifa 08-09, two series' that have thrived on next-gen.)

2k9 looks nice. but the commentary and sound still sucks and the gameplay, minus a few new animations, looks the same.

a game with less faults each year is great, but what happens when you get bored. it needs to start evolving in a more substantial way, especially when you consider the core engine is the same that was used on last gen.

i'm not asking for a restart of the engine, just a new technology of somekind added to it to make the experience really fresh. a risk here or there.


this is the main reason i will be picking up both 2k and live together (the first time i have ever bought a live game) simply because i know after a (now surely shorter) while i will need something different from 2k9 to fill my basketball obsession. i dont care if live 09 is not as good as it looks, it will be different, and im sure after live 08 it will be very playable.
 
# 40 Jano @ 08/11/08 12:14 AM
Quote:
Originally Posted by idrisguitar


this is the main reason i will be picking up both 2k and live together (the first time i have ever bought a live game) simply because i know after a (now surely shorter) while i will need something different from 2k9 to fill my basketball obsession. i dont care if live 09 is not as good as it looks, it will be different, and im sure after live 08 it will be very playable.
I agree with you on this part here about the boredom you can get from 2K. From 2k6 to 2K8 I always began to get tired of the games after a certain point because I would always let some of the games faults take away from my enjoyment of the game.

And I think most of that boredom came from not having a game to give me a change of pace. But this year looks different because Live looks it might be a solid bball game.

I think having a game that can give players a change of pace is great for basketball games because now players have two options instead of just one. So if one starts to get boring you can play the other for a while instead of having only just one option like it has been in past years. You can also eventually come back to the first with a fresh look at it instead of the negative look you may have left it with giving it more longevity.
 


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