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Formation Subs: Yay or Nay?

During my first year of graduate school, I deemed it appropriate to purchase my inaugural subscription to Xbox Live. While I originally made this move to play Halo 2 with my housemates, (and believe me, there were some raucous marathon Saturday sessions at that quaint off-campus house), I quickly found out that Live presented a unique opportunity to test my Madden mettle against fellow gamers around the world.

However, a disturbing trend began to rear its ugly head. Many of my online foes began using formation subs to place speedy skill position players at the quarterback position, scrambling from the shotgun on every play. On one Saturday afternoon, I finally ended my Xbox Live Madden experience, after giving up 200+ rushing yards and five touchdowns to, of all people, Champ Bailey. That was the final straw.

 The Debate of Formation Subs

During my discussion of formation-specific audibles last week, I seemed to have inadvertently touched a nerve regarding formation substitutions. Formation subs were of course, one of those beloved little features that we enjoyed in the previous generation of gaming. At its core, the formation substitution feature catered to gamer creativity. It allowed us to find new and improved ways to get the ball into our playmakers’ eager hands.

However, the system was flawed on two primary fronts, which may be the reason for its demise in recent years. Or perhaps, it could simply be a casualty of EA Sports’ annual time crunch, a plague that has claimed the lives of many last-gen NCAA/Madden features. Regardless of the root cause, the absence of formation subs is poignant, and a hot topic of debate. As always, I have an opinion.


Cutting the Cheese

My opening anecdote in this article was a prime example of the old system’s most glaring flaw: allowing gamers to haphazardly substitute players into foreign positions led to the death of realism for online play. Whether it be subbing in a corner with 99 speed in at quarterback, or repeatedly using a fleet-footed WR for a pitch or backfield screen play, formation substitutions allowed gamers to find creative ways to beat the system, ways that would never be used in actual college or NFL games.

This “cheese,” as it is affectionately known, may very well be the reason that EA Sports has revoked formation subs from both its college and NFL next-gen football games. Ridding Madden and NCAA of the cheese is a way to appease hardcore NCAA/Madden gamers (an uncommon step in the right direction, seeing as how EA Sports has now placed their corporate bull's-eye on the causal gamer). While formation substitutions did present a way for those with a high football IQ to flex their mental muscles, they also presented a way for the cheesers to prosper. Therefore, I say good riddance. There are better alternatives.

 


Please listen to the fans cries EA, bring back formation subs!



The Unpredictable Becomes Mundane

Formation substitutions also proved a hindrance toward offensive unpredictability. While using a substitution within a particular formation could make certain plays more dynamic and dangerous, it could also weaken the remaining plays. For instance, placing a speedy corner under center proved great for QB running plays or scrambling, but nullified the possibility of a passing attack. Thus, formation subs caused gamers to lean heavily on a small selection of plays (or even a single play) within a specific formation.

While this rarely mattered when facing a CPU opponent within a dynasty or franchise, facing a human opponent was quite a different story. Formation substitutions proved immediate tip-offs as to the play called, at least to observant human adversaries. And because formation substitutions were static, and could not be changed without going into the pause screen, substitution changes were telltale activities of impending play-calls.

 

Nice Package

Although many have lamented the loss of formation substitutions, I have lauded their departure -- especially since that void was in conjunction with the arrival of formation-specific personnel packages. These packages are far more effective in creating a diverse and dynamic offense, as they present a host of different opportunities to exploit offensive match-ups, and make certain plays more dangerous. Their application via the play-call screen is also far more subtle than the old way of entering the pause menu to access formation substitutions.


With formation subs included, you could have a more dynamic strategic system in place.

These personnel packages are also far more realistic. Both in college football and the NFL, offensive coordinators often vary personnel within a certain formation. It is extremely rare that an offense will line up in a formation, with the same players in the exact same positions every time during a game. It just doesn’t happen. Changing personnel around is now an essential tool in confusion and exploiting a defense. As the formation sub system was rather static in nature, the current formation-specific packages draw a much closer parallel to reality.

 

Stifled No More

 As much as I enjoy EA’s new package system, it isn’t perfect. The system is finite, and doesn’t allow us to use our offensive creativity; and, it doesn’t always allow us to properly emulate the offenses we our favorite teams run each weekend.

For instance, there was no Wild Hog formation or personnel package in Arkansas’ playbook last year. Thus, Razorback fans were forced to play through dynasties without using one of the team’s most exciting and effective formations.

Similarly, there is no formation or package to place a receiver in the backfield. Thus, even though my beloved Illini frequently use Arrelious Benn in the backfield out of the shotgun, I could not do so in NCAA '08. And I’m certain that New Orleans Saints fans have been looking for ways to get both Deuce McAllister and Reggie Bush on the field at the same time (assuming one or the other isn't hurt). The list goes on and on.

The point is, while formation-specific personnel packages are on the right track, they fall short of our standards. They can prevent us from accurately running our team’s offense, and stifle our offensive creativity. But is there a solution? One that solves all the problems of formation subs and packages? But of course….

 

Enter Custom Packages

It’s shameless really, but I will use this article as a soap box to once again pitch my idea of custom packages. It is the only true solution to this problem.

Picture this, along with assigning six audibles to each formation, you also have the ability to assign two custom personnel packages. You also have the ability to name them. Now, you can show your offensive genius by creating new and exciting personnel packages to accentuate certain plays, AND you can access them seamlessly through the normal playcalling screen.

Of course, there will have to be limits. For instance, to avert the cheesers, any player inserted into a formation as a QB must possess minimum ratings in both Throwing Power and Throwing Accuracy (say, a 70 ranking in each). Because custom rosters are not applicable in online contests, tweaking rankings should not pose much of a problem. Thus, no more DB’s under center.

(Note: This does not solve the Wild Hog formation problem. Under this proposed system, the burden of including this formation in NCAA falls squarely on the shoulders of EA Sports. Hopefully, we will see this formation/package pop up in Arkansas’ playbook very, very soon.)

A custom package system is the only solution, as it combines the strengths of the old formation substitution system and the current package system. With some rules and tweaking, it can also eliminate the weaknesses of both systems. Honestly, my good ideas can be few and far between, but this one is so good that EA Sports should strongly consider employing me as a part-time consultant.

 

Wrap-Up

Am I completely egotistical and out of my mind? Could be. Let me know your thoughts. Should formation subs come back? Are packages fine as is? Is my custom package idea as perfect as I think it is? Or is there something else that I’ve failed to recognize. Discuss amongst yourselves.


Until next week, Adios Turd Nuggets.

-Wil McCombs is a staff writer for Operation Sports.  You can read the rest of his work by visiting his bio page.


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Member Comments
# 1 hustle55 @ 06/11/08 03:18 PM
Great write up!! I agree with all that you said
 
# 2 Solidice @ 06/11/08 03:28 PM
i agree about formation packages can help out on formation subs not being in, and custom packages would make it better, but for me at least, the big thing about formation subs was being able to set your special teams up. the depth chart only allows you to "assign" the Kicker/Punter/Kickoff guy, Long Snapper, and the KR/PR guys, but what about the rest of the special team guys?

I didn't use the formation packages that much in '08, mainly because is wasn't very quick to use, especially if you passed the one you wanted, so you had to cycle all the way through. for '09 though, it was changes to the R-thumb stick, so I'll probably use it alot more this year.

as for stopping "cheesing". they could have it to where you can only select "logical" people to put in a position(like OLB can be subed in for DEs, TEs for WRs, etc.). or make the ratings actually mean something.
 
# 3 jestr962 @ 06/11/08 04:48 PM
If Formation Subs are that much of a pain in *ss for EA, then just disable them for ranked online play. Don't punish all of us b/c a couple pricks don't want to learn how to play the game the right way. I personally like to have my fastest/ quickest guys in the slot, as I would expect most others to prefer as well. And formation subs are perhaps most effective on defense, especially with the new ratings Ea incorporated last year.
 
# 4 ODogg @ 06/11/08 04:53 PM
I'd really like it so that you could have just ONE guy back for kick returns and not two.
 
# 5 muggins @ 06/11/08 05:17 PM
I agree with jester962. There is no reason not to have formation subs in this game for my dynasty. It is lazy.
 
# 6 BezO @ 06/11/08 05:23 PM
Quote:
Originally Posted by Solidice
...but for me at least, the big thing about formation subs was being able to set your special teams up...
Quote:
Originally Posted by ODogg
I'd really like it so that you could have just ONE guy back for kick returns and not two.
Quoted for cosignage.
 
# 7 FatJoe399 @ 06/11/08 05:49 PM
Just for accuracy, Mr. McCombs, there was a Wild Hog formation for Arkansas but you couldn't seamlessly put McFadden in at QB.
 
# 8 Russell_SCEA @ 06/11/08 06:06 PM
Quote:
Just for accuracy, Mr. McCombs, there was a Wild Hog formation for Arkansas but you couldn't seamlessly put McFadden in at QB.
Yes you could all you had to do was hit the sub button from the play call screen.
 
# 9 janglar @ 06/11/08 06:48 PM
I'm all for the formation subs. If last gen could do it, why can't current gen?
 
# 10 Scott @ 06/11/08 07:14 PM
All I want to be able to change is my KO Return, KO team and the holder...
 
# 11 ac11367 @ 06/11/08 08:22 PM
I'm all for formation sub as long as the defense is correctly notified of the package. For example, if some cheeser wants to sub a WR for a TE on a pro set, the defense should be presented with a notification of 2 RB, 3 WR, not 2 RB, 1 TE, 2 WR.
 
# 12 ODogg @ 06/11/08 08:25 PM
Quote:
Originally Posted by ac11367
I'm all for formation sub as long as the defense is correctly notified of the package. For example, if some cheeser wants to sub a WR for a TE on a pro set, the defense should be presented with a notification of 2 RB, 3 WR, not 2 RB, 1 TE, 2 WR.
Formation subs, when implemented, should still NOT allow those kinds of BS subs. Or if EA decides to allow it, the players should take a ratings hit that is significant.
 
# 13 FredoXV @ 06/11/08 09:27 PM
Quote:
Originally Posted by FatJoe399
Just for accuracy, Mr. McCombs, there was a Wild Hog formation for Arkansas but you couldn't seamlessly put McFadden in at QB.
You sir, are correct, although it is called the Wildcat.

Although you can seamlessly place McFadden in the QB slot with package called HB QB Sub.

Apologies on this factual error.
 
# 14 ac11367 @ 06/12/08 11:15 PM
Quote:
Originally Posted by ODogg
Formation subs, when implemented, should still NOT allow those kinds of BS subs. Or if EA decides to allow it, the players should take a ratings hit that is significant.
I don't think a ratings hit is warranted. If I'm notified of the correct offensive package, I'll have enough to make an informed decision about what defensive personnel/defensive play to put out there. If they decide to sub a WR in place of a QB, I'll definitely needed to be informed.
 
# 15 ODogg @ 06/12/08 11:20 PM
Quote:
Originally Posted by ac11367
I don't think a ratings hit is warranted. If I'm notified of the correct offensive package, I'll have enough to make an informed decision about what defensive personnel/defensive play to put out there. If they decide to sub a WR in place of a QB, I'll definitely needed to be informed.
For each situational sub though there are aspects that need to reflect in the game accurately and right now for the most part does not. For example, the WR to QB sub. In the game there is really no risk of anything negative happening. In real life why don't teams do this all that often? Because WR's aren't used to taking snaps and there is a real high chance of a fumble on the exchange no matter if the guy is under center or in shotgun. You really can NOT allow subs of this nature until the game accurately models both the negative as well as the positive. Right now it's all positives and it's highly unrealistic.
 
# 16 jestr962 @ 06/13/08 02:15 AM
I'm cool with a ratings hit as long as it affects the appropriate skill set. I don't want any of my physical attributes touched, instead EA may want to "hit" the awareness rating and things like that. Like say I move a 6'6 220 lb receiver to TE. Either to make my team faster or replace an iinjured player, it really doesn't matter which. Under no circumstance should he be slower, weaker , have less acceleration, etc. due to the positoin change. Instead EA should hit his awareness rating, his route running rating, or any other rating that is position specific.
And on the opposite side of the ball, if i convert a Coverage LB to safety his main hits should be to play recognition ( b/c he has to read different keys), and also zone/man coverage (b/c the zones/ matchups are much different)
 
# 17 Dig Montana @ 06/16/08 08:39 PM
Hello,

I would like to mention the Wild Hog formation is in the Arkansas' playbook under the name Wildcat....Arkansas didnt decide to call this formation the Wild Hog until the 08 season....it was previously known as the Wildcat....the formation provides an opportunity for Mcfadden to line up at the quarterback position and provides the option to run or pass. Check it out.....NCAA Football 08.....Wildcat formation.....Arkansas playbook.....in the shotgun play section.
 
# 18 Dig Montana @ 06/16/08 08:45 PM
Also if you are interested in having your receiver in the backfield you can use Florida's playbook and run the gator heavy formation and use the x button to sub in the receiver.
 
# 19 mcarta @ 07/03/08 06:58 PM
I miss formations subs b/c it gave an oppurtunity for the young guys on your team that have already redshirted like mlbs, olbs, and safties to get some playing time on STs. And of course putting my speed rec that is not ready to start but ,I need to get on the field b/c of his speed. That is real life football. My starting 5th year corner does NOT need to be covering kicks when I have 4 other dbs doing nothing.
 

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