
Last week I looked at the X-Race Oval Series add-on for rFactor, which looked to be the only mod available to simulate the winged rockets that make up the IRL. A new player has entered the fray, the Open Wheeled Racing Series 1.00, or OWRS.
There isn't a specified installation routine for this mod, instead you download the .zip file which weighs in at about 157 mb. Then you unzip it into your main rFactor folder. Once the unzip is accomplished, start rFactor as normal and if the OWRS isn't the default series, simply select it through the menu system.
This mod, unlike the X-Race series, has nearly up-to-date 2007/2008 color schemes for all race teams. For example, Danica Patrick is in her AGR colors, and the other IRL teams are updated to reflect their teams for the 2008 season. Once you've entered the game, simply select the car you want to drive, and any applicable upgrades (such as wing style or speedway and/or short track configuration) and you can start racing.
The big problem with this mod is that unlike the X-Race mod, this mod does not provide any individual tracks. You need to have installed a set from either JNS or the SCE (Stock Car Evolution) mod. Even with these tracks, a complete IRL season is not possible, without the addition of the road courses at St. Petersburg and Ohio, and the new Iowa Speedway. However, all three of those tracks are available for download on the Internet.
Once the tracks and car files are installed, you're able to actually get some track time, and you'll find that the cars run very closely to their real-life counterparts. In testing sessions I've run recently, the cars run between 215-225 on the larger speedways (Michigan, Indy, California), and near 200 even on tracks like Charlotte and Atlanta, where the series also runs.
So what is the damage like in OWRS? Like X-Race, it is not great, just good. I don't fault the mod itself for this, as it's a problem with rFactor in general. However, this mod does an acceptable job of showing parts flying off of cars after a crash, and even shows sparks when you make contact with the wall at 200+ mph. But as with X-Race, the damage while visually accurate, does not impact control as much as it would in reality. Thus, this detracts from the overal realism of the entire mod.
So, between X-Race and the new OWRS, who wins? I'd have to give the advantage to the OWRS mod, as it's more accurate to the present day series and it more closely reflects the 2008 season, including the Champ Car/IRL merger. Either way it makes for an interesting and exciting series and worthwhile addition to the rFactor game.