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Throwback Thursday: WWF No Mercy

In celebration of the upcoming release of WWE 2K17, this week’s Throwback Thursday highlights a game many consider to be the greatest wrestling video game ever made.

Background

Debates will rage for centuries about which of THQ/AKI’s Nintendo 64 wrestling games was their crowning achievement. Their triumphs for WCW and New Japan left wrestling fans begging for a WWF adaptation. WWF’s contract with Acclaim Sports expired in 1999 after the releases of WWF War Zone and WWF Attitude. Much to the fans' delight, WWE immediately pounced on a new partnership with THQ/AKI. Their first title, WWF Wrestlemania 2000, was met with universal acclaim for its innovation and depth. However, Wrestlemania 2000’s sequel, WWF No Mercy, put itself in another class when it was released on November 17, 2000.

Looking back, WWF’s 2000 roster was one of the most impressive collections of wrestlers under a single promotion in the history of the sport. At the time of the game’s release, the WWF was in the prime of one of their all-time cultural peaks: the Attitude Era. This combination was the perfect storm, and WWF No Mercy was a masterpiece.

What Made It Great?

No Mercy’s success stemmed from three tried-and-true ingredients for video game success: high replay incentive, rock-solid core gameplay, and a tremendous and varied roster. Over 60 wrestlers made the cut, from X-Pac to Howard Finkel. And, as many will fondly recall, one could unlock one of The Godfather’s valets known simply as “Ho.” In a game that rewards you a couple hundred dollars for winning the single-player mode’s championship match, Ho’s moderate price of $500,000 was ludicrously tempting for completionists.

Wrestling might be the most difficult sport to realistically capture in video game form, but No Mercy's gameplay was fantastic. Wrestlers moved, collided and fluidly attacked. Different weights influenced different fighting styles. Viscera felt wildly different than Essa Rios. THQ/AKI expanded move capabilities with each subsequent title, but No Mercy saw a host of in-ring innovations that diversified strategy.

THQ/AKI understood how to maximize every last ounce of the Nintendo 64’s power. When compared to Superman 64, WWF No Mercy is a Leonardo Da Vinci painting (but to be fair, most things are). There was a single-player mode that put the wrestler of your choosing in a series of different real-life storylines in attempts to win various championship belts and earn in-game currency. Brilliantly, THQ/AKI created a storyline tree wherein 100 percent completionists had to lose certain matches to uncover all of the different plots. Survival mode, an almost-endless Royal Rumble, pitted the wrestler of your choice against swarms of challengers. Gradually increasing difficulty levels and currency rewards gave the almost-horde mode significant replay value.

Create-A-Wrestler was massive, and the Smackdown Mall was a lovely shop wherein players used earned currency to acquire new attires, moves, weapons, wrestlers and arenas. The Smackdown Mall contained a number of must-have items at expensive costs, which encouraged multiple playthroughs. Iconic legend attires, violent banned moves and over-the-top weapons highlighted the Mall’s many tempting selections. In addition to thinly veiled knockoffs of Hulk Hogan’s (who was with WCW at the time) outfits, you could also unlock items like a refrigerator-sized copy of the Rock’s “The Rock Says” book or trashcan-sized Stevewiser beer can. Quality and quantity drove a significant amount of playtime to unlock the Smackdown Mall’s many treasures -- unless you had a GameShark.

To top it all off, No Mercy had what many scholars would argue as the greatest menu music in the history of video games.


 

What Could Today’s Games Learn From It?

2K has certainly made incredible strides towards creating the ultimate wrestling experience, and it is easy to see No Mercy's impact. The series’ roster size and creation suite undoubtedly stem from the standards that No Mercy set in 2000. THQ and 2K each saw the value of a strong creation community and made it a top priority with each WWE release. The Smackdown Mall, responsible for a substantial amount of additional playthroughs, would be lost in today’s DLC-centered industry. However, 2K includes a number of in-game unlockables in each release in addition to DLC move sets and characters.

How Does it Hold Up Today?

The in-ring experience is still a challenge and still flows magnificently. The creation suite is, even 16 years later, a triumph. If one so chose to play off of an original cartridge and edit outfits and names for today’s WWE, you could do so with exceptional accuracy. That’s how deceptively deep the create-a-wrestler suite still is in this game.

A healthy modding community keeps the game alive and currently updated thanks to the beauty of emulation. In addition to giving the game a complete update, annoyances like the entrance cutaway during the Royal Rumble and the inability to edit non-created wrestlers’ move sets are overridden. Emulator-powered graphics updates, state saves and wireless USB Nintendo 64 controllers modernize No Mercy while keeping the core masterpiece intact.

If you still own your cartridge, unearth your ridiculously cringe-worthy created wrestlers, jump back into Survival mode and spam that Bradshaw Hammer to see if you can reach the end.


Member Comments
# 1 snc237 @ 10/06/16 12:13 PM
Still an amazing game! My brother and I played hundreds of hours with wrestlemania 2000 then when we got no mercy it was beautiful. The 2k games still aren't as fun
 
# 2 Gramps91 @ 10/06/16 12:33 PM
Quote:
Originally Posted by snc237
Still an amazing game! My brother and I played hundreds of hours with wrestlemania 2000 then when we got no mercy it was beautiful. The 2k games still aren't as fun
Agreed. I wish we could have a similar control scheme to No Mercy in the current wrestling games.
 
# 3 TheShizNo1 @ 10/06/16 12:44 PM
Bradshaw Hammer and The Rock's jumping clothesline were the realest moves.

There's also bans awaiting those that disagree with this being the GOAT wrestling game.
 
# 4 DBMcGee3 @ 10/06/16 12:49 PM
So much to love about this game. I still don't have any comprehension of why they moved away from having separate reversal buttons. It used to be a chess match, now once you get the timing it's just too easy to reverse moves, even finishers. Having the reversal limit helped, but I still preferred 1 button to reverse strikes and 1 for grapples.
 
# 5 stocksy @ 10/06/16 12:50 PM
Rose tinted glasses still sell well worldwide I see....

Cracking game to be honest and much like Sensible Soccer Miles and miles ahead of its time. The hours I sunk in this and WM 2000 and the WCW/NWO games on N64. Brilliant.

Plenty of modern games have surpassed them in depth and quality but fun factor it was spot on.
 
# 6 SolidSquid @ 10/06/16 12:52 PM
Man me me and the neighborhood kids dropped sooooooo many hours into this back in the day. We all created multiple characters had 3 announcing teams that would call matches from the couch lol.me and my brother were tag team champs before the Pizza Hut incident when I went off on my own to become the intercontinental champion. He would interfere in a match I had later and cost me the title.

Idk if it was being young and having an imagination but they just don't games like this anymore
 
# 7 PeoplesChampGB @ 10/06/16 12:55 PM
Quote:
Originally Posted by TheShizNo1
Bradshaw Hammer and The Rock's jumping clothesline were the realest moves.

There's also bans awaiting those that disagree with this being the GOAT wrestling game.
FPWR 1-a and No Mercy 1-b.
 
# 8 TheShizNo1 @ 10/06/16 01:18 PM
Quote:
Originally Posted by PeoplesChampGB
FPWR 1-a and No Mercy 1-b.
I can go with that.
 
# 9 Turbojugend @ 10/06/16 01:50 PM
I've always preferred the Fire Pro series, but WWF No Mercy is a great game to this day. I still own all of the AKI N64 wrestling games, including the Japanese imports. I think Virtual Pro Wrestling 2 may be my favorite just because of the roster but they're all great.
 
# 10 scottyp180 @ 10/06/16 01:52 PM
Loving these throwback thursdays.

No Mercy was a masterpiece of a wreslting game. The only game in would put against it, maybe, is Here Comes the Pain (that is if we are excluding games like wrestlemania 2000 and we vs neo revenge). What made no mercy even more special for me was that I didn't own an n64 growing up. So going to a friend's or having a friend bring their n64 over in order to play no mercy was always exciting for me.

The gameplay was simply great. Fun yet difficult. Best of all you felt in control. I quickly get bored with the modern wreslting games because I feel like the pacing and flow is terrible. Too much time spent watching moves and animations play out.

The game had some great modes with a good variety of match types and an engaging story type mode. Best of all were the unlockables, which just isn't the same anymore. I remember my friends and me trying to earn as much money as possible in order to unlock characters. Finally saving up enough to purchase someone like Shawn Michaels was extremely rewarding, unlike the "perform these tasks" method of modern wreslting games (worse is purchasing the accelerator dlc to unlock everything.)
 
# 11 scottyp180 @ 10/06/16 01:53 PM
Quote:
Originally Posted by scottyp180
Loving these throwback thursdays.

No Mercy was a masterpiece of a wreslting game. The only game in would put against it, maybe, is Here Comes the Pain (that is if we are excluding games like wrestlemania 2000 and we vs neo revenge). What made no mercy even more special for me was that I didn't own an n64 growing up. So going to a friend's or having a friend bring their n64 over in order to play no mercy was always exciting for me.

The gameplay was simply great. Fun yet difficult. Best of all you felt in control. I quickly get bored with the modern wreslting games because I feel like the pacing and flow is terrible. Too much time spent watching moves and animations play out.

The game had some great modes with a good variety of match types and an engaging story type mode. Best of all were the unlockables, which just isn't the same anymore. I remember my friends and me trying to earn as much money as possible in order to unlock characters. Finally saving up enough to purchase someone like Shawn Michaels was extremely rewarding, unlike the "perform these tasks" method of modern wreslting games (worse is purchasing the accelerator dlc to unlock everything.)
Damn autocorrect WCW vs nwo revenge***
 
# 12 Hooe @ 10/06/16 02:26 PM
I did not like No Mercy whatsoever and have never quite understood the appeal.

It always looked and felt clunky to me, the N64 controller was awful (not something in the game's control but a negative to my experience nevertheless), and the music sounded bad (another limitation of the N64 hardware). The creation suite was strong, absolutely - especially compared to the first WWF Smackdown game, which had a rather awful creation tool - but that wasn't nearly enough to keep me coming back.

At the time I preferred THQ's WWF Smackdown series by a large margin, especially Smackdown 2: Know Your Role which basically lived in my PSX as my friends and I vied for all the titles against each other (SD!2:KYR is what I would consider as a classic). Heck, I even liked Acclaim's WWF games with their right-right-down-right body slams over the AKI-style grapplers (be it WCW-nWo Revenge, WCW vs The World, or whatever else I tried back in the day).

Quote:
Originally Posted by TheShizNo1
There's also bans awaiting those that disagree with this being the GOAT wrestling game.
You can't ban me, I'm also a mod!
 
# 13 jcmreds @ 10/06/16 03:08 PM
I've played wrestling games since Pro Wrestling on NES, and this will always be in my top 2 or 3.
 
# 14 Thrash13 @ 10/06/16 03:12 PM
No Mercy was a great game no doubt, and I put MANY hours into it back it the day, but the main gripe I had with it and what kept it from being near perfect for its time was the choppiness when several wrestlers were on the screen at once. Nonetheless, it was still a GREAT game.

That being said, my choice for best wrestling video game is the very underrated Day of Reckoning 2. Such a great but forgotten wrestling game!
 
# 15 SmashMan @ 10/06/16 03:20 PM
Feels bad to say I never even played it until a few years ago. I had a PlayStation and was never really a multiple console kid so I didn't have an N64. My friends with an N64 had WM2000 and my cousin with the N64 only had the WCW/nWo game.

So looking through the lens of playing this for the first time a few years ago...I don't know. Some stuff feels really dated (obviously) but the momentum swings in the matches feel better than what we have today, and that makes it really fun.
 
# 16 Turbojugend @ 10/06/16 03:23 PM
Quote:
Originally Posted by Thrash13
That being said, my choice for best wrestling video game is the very underrated Day of Reckoning 2. Such a great but forgotten wrestling game!
That was a great game as well. They were really going for that AKI feel and they pretty much nailed it.
 
# 17 DBMcGee3 @ 10/06/16 03:49 PM
Quote:
Originally Posted by jcmreds
I've played wrestling games since Pro Wrestling on NES, and this will always be in my top 2 or 3.
King Slender for the win!
 
# 18 PeoplesChampGB @ 10/06/16 04:12 PM
Quote:
Originally Posted by DBMcGee3
King Slender for the win!
Tecmo World Wrestling > Pro Wrestling
 
# 19 victorkingchamp @ 10/06/16 04:19 PM
I still own this and the rest of the AKI N64 games. Those are some of the best designed games of all time.
 
# 20 Guapo516 @ 10/06/16 06:30 PM
Fun factor wise this is an all time great game. I think day of reckoning 2 is the greatest wrestling game ever, but this game holds a special place in my heart and day of reckoning series is akin to this game anyways. Idk if it would happen to anyone else but my no mercy would erase itself repeatedly lol, but it kinda didn't matter because back then the replay value was there.

And don't get me started on my endless hours of local multiplayer.
 

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