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Throwback Thursday: WWF No Mercy

In celebration of the upcoming release of WWE 2K17, this week’s Throwback Thursday highlights a game many consider to be the greatest wrestling video game ever made.

Background

Debates will rage for centuries about which of THQ/AKI’s Nintendo 64 wrestling games was their crowning achievement. Their triumphs for WCW and New Japan left wrestling fans begging for a WWF adaptation. WWF’s contract with Acclaim Sports expired in 1999 after the releases of WWF War Zone and WWF Attitude. Much to the fans' delight, WWE immediately pounced on a new partnership with THQ/AKI. Their first title, WWF Wrestlemania 2000, was met with universal acclaim for its innovation and depth. However, Wrestlemania 2000’s sequel, WWF No Mercy, put itself in another class when it was released on November 17, 2000.

Looking back, WWF’s 2000 roster was one of the most impressive collections of wrestlers under a single promotion in the history of the sport. At the time of the game’s release, the WWF was in the prime of one of their all-time cultural peaks: the Attitude Era. This combination was the perfect storm, and WWF No Mercy was a masterpiece.

What Made It Great?

No Mercy’s success stemmed from three tried-and-true ingredients for video game success: high replay incentive, rock-solid core gameplay, and a tremendous and varied roster. Over 60 wrestlers made the cut, from X-Pac to Howard Finkel. And, as many will fondly recall, one could unlock one of The Godfather’s valets known simply as “Ho.” In a game that rewards you a couple hundred dollars for winning the single-player mode’s championship match, Ho’s moderate price of $500,000 was ludicrously tempting for completionists.

Wrestling might be the most difficult sport to realistically capture in video game form, but No Mercy's gameplay was fantastic. Wrestlers moved, collided and fluidly attacked. Different weights influenced different fighting styles. Viscera felt wildly different than Essa Rios. THQ/AKI expanded move capabilities with each subsequent title, but No Mercy saw a host of in-ring innovations that diversified strategy.

THQ/AKI understood how to maximize every last ounce of the Nintendo 64’s power. When compared to Superman 64, WWF No Mercy is a Leonardo Da Vinci painting (but to be fair, most things are). There was a single-player mode that put the wrestler of your choosing in a series of different real-life storylines in attempts to win various championship belts and earn in-game currency. Brilliantly, THQ/AKI created a storyline tree wherein 100 percent completionists had to lose certain matches to uncover all of the different plots. Survival mode, an almost-endless Royal Rumble, pitted the wrestler of your choice against swarms of challengers. Gradually increasing difficulty levels and currency rewards gave the almost-horde mode significant replay value.

Create-A-Wrestler was massive, and the Smackdown Mall was a lovely shop wherein players used earned currency to acquire new attires, moves, weapons, wrestlers and arenas. The Smackdown Mall contained a number of must-have items at expensive costs, which encouraged multiple playthroughs. Iconic legend attires, violent banned moves and over-the-top weapons highlighted the Mall’s many tempting selections. In addition to thinly veiled knockoffs of Hulk Hogan’s (who was with WCW at the time) outfits, you could also unlock items like a refrigerator-sized copy of the Rock’s “The Rock Says” book or trashcan-sized Stevewiser beer can. Quality and quantity drove a significant amount of playtime to unlock the Smackdown Mall’s many treasures -- unless you had a GameShark.

To top it all off, No Mercy had what many scholars would argue as the greatest menu music in the history of video games.


 

What Could Today’s Games Learn From It?

2K has certainly made incredible strides towards creating the ultimate wrestling experience, and it is easy to see No Mercy's impact. The series’ roster size and creation suite undoubtedly stem from the standards that No Mercy set in 2000. THQ and 2K each saw the value of a strong creation community and made it a top priority with each WWE release. The Smackdown Mall, responsible for a substantial amount of additional playthroughs, would be lost in today’s DLC-centered industry. However, 2K includes a number of in-game unlockables in each release in addition to DLC move sets and characters.

How Does it Hold Up Today?

The in-ring experience is still a challenge and still flows magnificently. The creation suite is, even 16 years later, a triumph. If one so chose to play off of an original cartridge and edit outfits and names for today’s WWE, you could do so with exceptional accuracy. That’s how deceptively deep the create-a-wrestler suite still is in this game.

A healthy modding community keeps the game alive and currently updated thanks to the beauty of emulation. In addition to giving the game a complete update, annoyances like the entrance cutaway during the Royal Rumble and the inability to edit non-created wrestlers’ move sets are overridden. Emulator-powered graphics updates, state saves and wireless USB Nintendo 64 controllers modernize No Mercy while keeping the core masterpiece intact.

If you still own your cartridge, unearth your ridiculously cringe-worthy created wrestlers, jump back into Survival mode and spam that Bradshaw Hammer to see if you can reach the end.


Member Comments
# 21 Guapo516 @ 10/06/16 05:47 PM
Quote:
Originally Posted by Thrash13
No Mercy was a great game no doubt, and I put MANY hours into it back it the day, but the main gripe I had with it and what kept it from being near perfect for its time was the choppiness when several wrestlers were on the screen at once. Nonetheless, it was still a GREAT game.

That being said, my choice for best wrestling video game is the very underrated Day of Reckoning 2. Such a great but forgotten wrestling game!
Couldn't agree more, I just wish I could get these style of wrestling games mixed with the newer emphasis on realism or just the throwback style of wrestling games as an alternative. I'm not happy about what I'm hearing about the Nintendo NX, but if they can't have the normal wwe 2k games and have a day of reckoning style wrestling game unique to their console, I'd be sold on that alone.
 
# 22 jvalverde88 @ 10/06/16 06:02 PM
Quote:
Originally Posted by TheShizNo1
Bradshaw Hammer and The Rock's jumping clothesline were the realest moves.

There's also bans awaiting those that disagree with this being the GOAT wrestling game.
Personally I prefer Virtual Pro Wrestling 2 over No Mercy. Virtual Pro Wrestling 2 has a crap load of moves, awesome roster and the ability to have MMA style matches is amazing.
 
# 23 scottyp180 @ 10/06/16 06:12 PM
Quote:
Originally Posted by CM Hooe
I did not like No Mercy whatsoever and have never quite understood the appeal.

It always looked and felt clunky to me, the N64 controller was awful (not something in the game's control but a negative to my experience nevertheless), and the music sounded bad (another limitation of the N64 hardware). The creation suite was strong, absolutely - especially compared to the first WWF Smackdown game, which had a rather awful creation tool - but that wasn't nearly enough to keep me coming back.

At the time I preferred THQ's WWF Smackdown series by a large margin, especially Smackdown 2: Know Your Role which basically lived in my PSX as my friends and I vied for all the titles against each other (SD!2:KYR is what I would consider as a classic). Heck, I even liked Acclaim's WWF games with their right-right-down-right body slams over the AKI-style grapplers (be it WCW-nWo Revenge, WCW vs The World, or whatever else I tried back in the day).



You can't ban me, I'm also a mod!
Did you play no mercy around the time it released or awhile after?

I can understand complaints to gameplay as it was very much a grappler but that's also part of what made it great. I wish games brought back the week and strong grapple styles.

I was mainly a playstation gamer back then myself. The acclaim games commonly get pooped on but, at the time, I thought they were great. Wwf attitude was great when it released. I remember being able to make opponents bleed from nearly any part of their body (head, arm, back, etc). The CAW system was also great, especially for the time.

The smackdown games were some of most played games. I actually strongly disliked the first game. Caw was terrible and the gameplay was just way to arcadey and fast paced. Felt more like a fighting game and not a wreslting game. Smackdown 2 was worlds better and the match types were awesome, first time table and ladder matches appeared on playstation. Me and my brother had a blast with the game. My favorite, however, would have to be Here Comes the Pain. No Mercy and Here Comes the Pain are my two favorite wreslting games of all time.
 
# 24 TheShizNo1 @ 10/06/16 06:15 PM
Quote:
Originally Posted by jvalverde88
Personally I prefer Virtual Pro Wrestling 2 over No Mercy. Virtual Pro Wrestling 2 has a crap load of moves, awesome roster and the ability to have MMA style matches is amazing.
I always see you guys talking about it but have never had the opportunity to play it.

Sent from my SM-G935P using Tapatalk
 
# 25 PeoplesChampGB @ 10/06/16 06:17 PM
Quote:
Originally Posted by TheShizNo1
I always see you guys talking about it but have never had the opportunity to play it.

Sent from my SM-G935P using Tapatalk
Ive played it a few times. I thought the AI was easier in VPW2 compared to VPW64/revenge/WM2000 but it may have been because I was playing with Vader and Stan Hansen. However, I am a big fan of the combo meter and while it uses the WM2000 type of season mode, the different tournaments you enter makes it rather fun.

WM2000 the AI is almost godly on the maximum setting.
 
# 26 Turbojugend @ 10/06/16 06:22 PM
Quote:
Originally Posted by TheShizNo1
I always see you guys talking about it but have never had the opportunity to play it.
Gran Naniwa vs. Super Delfin in VPW2 is the stuff of legend.
 
# 27 SavoyPrime @ 10/06/16 06:32 PM
Dat AKI engine! Best gameplay for a wrestling game ever in my opinion. Only wrestling game that was better in my opinion would be Virtual Pro Wrestling 2. Really wish 2K would dump Yukes and start fresh. Hell, they could entirely copy the grappling engine from No Mercy/Virtual Pro Wrestling 2 and I'd be perfectly fine with that.
 
# 28 PeoplesChampGB @ 10/06/16 07:06 PM
Quote:
Originally Posted by SavoyPrime
Dat AKI engine! Best gameplay for a wrestling game ever in my opinion. Only wrestling game that was better in my opinion would be Virtual Pro Wrestling 2. Really wish 2K would dump Yukes and start fresh. Hell, they could entirely copy the grappling engine from No Mercy/Virtual Pro Wrestling 2 and I'd be perfectly fine with that.
I agree with best engine only because in FPW wrestling you have to really practice to get striking down. Everything else is gold.
 
# 29 TecmoZack @ 10/06/16 09:36 PM
This game is the truth. Still have this and my 64. So many hours spent with this game.
 
# 30 Aggies7 @ 10/07/16 09:33 AM
Man this was such a great game. Honestly outside of Madden, this was probably the most played game ever for me. Such a classic
 
# 31 DBMcGee3 @ 10/07/16 09:38 AM
Quote:
Originally Posted by PeoplesChampGB
Tecmo World Wrestling > Pro Wrestling
Agreed. Tecmo could do no wrong back then in my eyes.
 
# 32 jawgee @ 10/07/16 11:00 AM
Bop'N Wrestle FTW!!! lol



Wrestling games have sure come a long ways. One of my favorite recent wrestling games is WWE All Stars. Sure, it was cartoony and crazily off the wall in terms of everything being exaggerated, but it had an amazing roster and was a blast to play. If a new version of that could be released that was more realistic, I'd be all over that!

 
# 33 Hooe @ 10/07/16 04:29 PM
Quote:
Originally Posted by scottyp180
Did you play no mercy around the time it released or awhile after?

I can understand complaints to gameplay as it was very much a grappler but that's also part of what made it great. I wish games brought back the week and strong grapple styles.

I was mainly a playstation gamer back then myself. The acclaim games commonly get pooped on but, at the time, I thought they were great. Wwf attitude was great when it released. I remember being able to make opponents bleed from nearly any part of their body (head, arm, back, etc). The CAW system was also great, especially for the time.

The smackdown games were some of most played games. I actually strongly disliked the first game. Caw was terrible and the gameplay was just way to arcadey and fast paced. Felt more like a fighting game and not a wreslting game. Smackdown 2 was worlds better and the match types were awesome, first time table and ladder matches appeared on playstation. Me and my brother had a blast with the game. My favorite, however, would have to be Here Comes the Pain. No Mercy and Here Comes the Pain are my two favorite wreslting games of all time.
At time of release. I also was very much a PSX gamer because, again, I could not stand the N64 controller at all.

The older Smackdown games did always move very fast and more like fighting games than wrestling games, but they lent themselves well to the scenarios in which I played wrestling games - always in competitive multiplayer settings. They were a blast in that context. I never played much single-player in wrestling games until about WWE '12, to be honest.
 
# 34 MoneyOvaHuds @ 10/07/16 10:28 PM
Here comes the pain still my goat wrestling game personally followed by no mercy then Smackdown vs Raw 2006
 
# 35 donkey33 @ 10/08/16 09:10 PM
Yeah, this and HCTP were my top two also (loved Def Jam too but that's for another topic).

Like others have said, pure fun factor.
 
# 36 Aggies7 @ 10/08/16 10:50 PM
Maybe it's just me but I always looked at No Mercy as the pinnacle of wrestling games. But Chris I do agree I really wasn't a fan of the controller, but man was I hooked on that game.
 
# 37 TheShizNo1 @ 10/09/16 02:27 AM
I racked up an impressive late fee when renting it before it was bought for me.

Sent from my SM-G935P using Tapatalk
 
# 38 TheBadazz @ 10/09/16 10:35 PM
New Japan Pro Wrestling Shin Nippon Pro Wrestling: Toukon Retsuden 3 for the PS1 was the best wrestling game I've played in those days. Couldn't read the instructions, but figured it out. It had the Great Muda, Scotty Riggs, Power Warrior, and so many more. The matches had a great pace. And the entrances was awesome for that time.
 
# 39 iluspook @ 10/10/16 01:28 PM
Quote:
Originally Posted by CM Hooe
I did not like No Mercy whatsoever and have never quite understood the appeal.

It always looked and felt clunky to me, the N64 controller was awful (not something in the game's control but a negative to my experience nevertheless), and the music sounded bad (another limitation of the N64 hardware). The creation suite was strong, absolutely - especially compared to the first WWF Smackdown game, which had a rather awful creation tool - but that wasn't nearly enough to keep me coming back.

At the time I preferred THQ's WWF Smackdown series by a large margin, especially Smackdown 2: Know Your Role which basically lived in my PSX as my friends and I vied for all the titles against each other (SD!2:KYR is what I would consider as a classic). Heck, I even liked Acclaim's WWF games with their right-right-down-right body slams over the AKI-style grapplers (be it WCW-nWo Revenge, WCW vs The World, or whatever else I tried back in the day).



You can't ban me, I'm also a mod!
Smackdown 2: Know Your Role was, in my opinion, the greatest wrestling game. Of course it had its issues, as do they all, but the wealth of match types, options, and customizations on tap was incredible. Reading this article, it seemed it could have applied almost word for word to SD2:KYR, minus a few details. No Mercy was enormously fun and a choice I can definitely understand some choosing as their favorite, but for me it's Smackdown 2: Know Your Role that has most of my memories, and my vote.
 
# 40 TigerBotHesh_23 @ 10/10/16 01:50 PM
how about a Move Forward Monday (I know that's not a thing) to add to this list - It's still in development but I am excited for the Chikara game that is being funded on indiegogo. I think I saw an interview on this site for it as well.
 


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