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MLB 15 The Show: A Look Back At What Worked and What Didn't
 
For many baseball fans, the end of the World Series simply signals the beginning of the offseason, a period arguably as exciting and tumultuous as the regular season. It's also when we start getting our first glimpse of what the next iteration of MLB: The Show may bring us come next spring.

Before we jump ahead to next season, however, let's take a quick look back at MLB 15: The Show.

What Worked

We say it every year, but the MLB: The Show series is one of gradual improvement. Each year, small but meaningful changes enhance what was already there; we simply trust that every version will be a bit better.

MLB 15 kept this trend going as seemingly minor additions, like a realistic lighting engine and more varied skin tones, helped make a great looking game look better. I don't think there's a more visually appealing package in all of sports games.

I really enjoyed other small enhancements too, like the sponsor system and customizable licensed equipment. The daily radio show was a step in the right direction presentation-wise, as were changes to the in-game user interface.

Larger enhancements came through as well with better trade logic and more stable online play. The revamped Diamond Dynasty was also interesting, even if the mode remains the one I play the least. More errors and routes in the outfield also changed how you played defense.

Thanks to these changes, this year's version of The Show became its best. In fact, it's easy to make the claim that MLB 15: The Show is one of the greatest baseball games of all time.
 
 
What Didn't Work

If there is one downside to the wealth of small changes, it's that The Show can start to feel the same, year after year. Sure, it looks better and plays better, but ultimately it's the series' own reliability that can make it feel a bit stagnant.

That said, I think 2015 was probably one of the largest jumps in terms of overall improvement; however, it still had its share of issues. Commentary remains really dry and repetitive -- this area used to be a strength. Presentation, too, feels a little static and rote, with the same cutscenes and statistics shown with regularity. Even animations can get predictable with enough gameplay.

And, in a rare example of SCEA taking something out, we lost the ability to load on analog swings.
 
 
Where The Show Needs to Go

Don't get me wrong, I don't want to see The Show go the way of other games, making up and removing features simply to add bullet points on the back of the box. I appreciate the "slow burn" of this series, it can just get a little dry year after year.

So where do I think The Show could shake things up without breaking things up? Well, the commentary is an obvious place to start. I think it's time to get Matt Vasgersian some new partners, or even bring in a completely different team. I would also ramp up the TV-style presentation, which the developers seem to have been moving away from over the past few years.

Franchise and Road to the Show are stellar but certainly could use an injection of fun. Allow us to relocate or create an expansion team (my favorite mode from the old All-Star series). Move the training system to the forefront, either with drills and an XP system, or with dynamic goals in-game. Bring back the crazy promotions and sponsorships, even if in a small way -- I'm not sure I need to set ticket prices, etc. Enhance the offseason with more tension placed on signing the big free agents.

In fact, Franchise and RttS could use an entire presentation makeover, creating something that looks less like a spreadsheet. I'm not sure if that's done through content, like more radio or even TV shows, or through a graphic redesign -- perhaps both. Remember the old days when each team had a newspaper? I would love to see those small touches brought back.
 
 
Final Thoughts

The Show remains my favorite series in sports video games, and the title that occupies most of my time. It's the only title that sticks around with me long enough to be traded in for its newer edition. 2015 did not upend any of those opinions.

Whatever happens, 2016 should bring us the latest in a long line of great playing baseball video games. And without true competition, that remains more important than ever.

MLB 15 The Show Videos
Member Comments
# 41 KBLover @ 11/07/15 06:12 PM
Quote:
Originally Posted by DJ
Yeah, I easily have played fewer games of 15 than any other MLB The Show game released in the last 5 years. I thought the hitting was unbalanced this year and frustrating (very similar to 13). Seems like they tinker every year with hitting timing and I enjoy it every other year.

Manual fielding produced so many unnessecary headaches. Getting locked into animations that cause you to miss the ball forced me to go back to Auto fielding.

Oh you just had to bring up MLB13's timing window. Don't know how I got through that game lol.

MLB14 felt perfect for me.

For MLB15 - hitting from the pitcher view changed the game for me. I feel like it's much "truer" timing - though I really wish there was a view that gave better depth perception without sacrificing judging strike zone location. Still, though, I have to up pitch speed so breaking pitches act like baseballs and not wiffle balls.

What's funny is auto fielding is locked into animations, too. I use it with manual throwing and see it frequently where the throw won't even attempt to happen until after certain parts of the animation. Can't break/branch it into the action with the appropriate risk that should come with trying to make a high-difficulty throw/play. There's also times where I can't move the fielder after he's fielded the ball to try to stop him/trigger him to try to break down and make a throw.

There's issues with fielding I haven't seen before. Last night had a game where my pitcher just stood there with the ball and would not throw home - at all - until the runner had long since crossed the plate. THEN he flipped it to the catcher probably as the game went into "the play is over" mode. That kind of thing needs to go. It's not realistic, and the "balance" would be the man on third not running on a comebacker to the pitcher in a non-force/non-squeeze situation. Seems like there's the play the game thinks you should make and doing differently brings up these sorts of things.
 
# 42 Picci @ 11/07/15 08:10 PM
I want Sounds for the Show DLC packages to help boost team sound and video tendencies at the ballpark.

I want to go to Yankee Stadium and hear their annoying melodies. To Braves country and listen to their tomahawk war chants on the organ, or other stadium-specific favorites like president races.

I'll pay for these team packs if it be. I want to bring these cathedrals to life! For 2016!
 
# 43 Sco291 @ 11/08/15 04:03 AM
I will be dead honest, I think Diamond Dynasty should be warped and just changed into Expansion Mode. So many players, both die-hards on OS or in general seem to want this game mode. The whole creating the team logo and colors and what not is already there in DD, id just like to see it made into Expansion Mode and have DD dropped completely.

2.) Franchise: This game desperately needs something like a My Story like 2K does. Honestly, it gets boring playing The Show - its winter, offseason, drafts, free agency, ST, games, games, games, games, games, HR Derby, games, games, trade deadline, games, games, etc etc. The game is beginning to fail to keep me interested as a player. There's just not too much to do that I havent done in the past 5 years of the game. I didn't get through even one full season. It just gets really boring.

3.) Presentaion: Not sure I can say much else other than what others have already stated. I will say this: I don't want to see devs showing how they places pictures and furniture and what not in buildings way across the street from a stadium that we cant even see like they showed last year in detroit on the live stream. I felt like if they're gonna go out of their way to add elements in the game like that, then for heavens sakes do it within an area of the game that actually needs it!

Count me in as someone who also misses the newspaper. Id rather have that again instead of the radio show. Feeling relevant in this game is important when there's not a whole lot of anything else going on other than truly playing game after game.....after game....after game..............after game.

Fielding still needs a ton of work. STILL getting sucked into animations. STILL gettng sucked into the walls which allow extra bases. STILL fielders double clutching or doing unnecessary things that result nothing more than us, the player, going into rage mode.

just my 2 pesos
 
# 44 HypoLuxa13 @ 11/08/15 11:04 AM
Thought a while before I decided to respond to this thread. I have to say this year's Show was the best ever. Easily.

1) the fielding animations a few people complain about endlessly, I can understand what they are talking about. But I don't understand how it is such a big deal to some people. It honestly only took me 10-12 games to get the feel of the fielding changes, smaller catch regions, etc. And the only major fielding animation issue I ran into was patched (casual catch when runner was on base and tagging up). The wall suck animation was easy to avoid and was greatly reduced over previous years. The double clutch animation is just a part of baseball. If it didn't happen, you'd have many users complaining that fielders never double clutch before throwing like they do in real life. I dunno, for the most part I didn't experience a lot of the issues some of the others here harp on so much. Maybe it is just my play style.

2) I've said it before and I'll say it again. The lighting is so freaking gorgeous. Late afternoon/evening games especially.

3) I agree RttS needs more meat to it. Not some cheesy story like NBA 2k16 though. Ugh, that Spike Lee stuff was painful to watch, I ended up skipping it. Maybe more activities like coach and teammate interactions, media questions, etc.?

4) Hit variety took another step, with the updated ball physics and launch angles/speed. More balls over outfielders heads, slightly more bloop hits. Still could use some work though. Hard hit balls down the lines especially. It is still mostly impossible to get a double down the line on a hard hit grounder. They die in the shallow outfield and never make it into the corner. I also would like to see CPU outfielders misjudge balls off the wall more often. Even poor fielders usually run to the perfect spot to grab the ball after it hits the wall.

5) Dynamic difficulty was great, being able to adjust how quickly the difficulty adapts, and then lock it down when you find that sweet spot between challenging and fun. Honestly, I think this was one reason I enjoyed this year's game so much. I didn't spend so much time flipping between difficulty settings and slider sets.

6) Franchise mode is still decent. Nothing spectacular. I agree scouting needs to be refined some. Also, I'd like the whole concept of Potential to be more understandable. Is potential the amount of developement they have left until they reach their max? Or is potential an actual measure of their overall cap? Player progression just needs some work. Sure it can be dynamic, but it shouldn't be so hard to develop star players who are truly Hall of Fame level talent. Very difficult to get a Bryce Harper, Mike Trout or Kris Bryant in the game, guys who come up and are already All-Stars their first year or two in the league. It Seems like even high potential draft picks still take 5 years to make it to big-league skill level. Whereas in real life, you see a couple guys every year who spend a year or so in the minor leagues and come up and are ready to go from day 1.

That's all I have time to write about for now. Overall, gameplay I think just needs fine tuning further. The animations are great, just need some tightening down. Hitting is great, just maybe a bit more evolution to the ball physics. Franchise and RttS need some work, but not an overhaul.

Basically, don't pull a Madden and start using gimmicks that are lame (passing vision cone from Madden 06, drive goals from this year's game, etc.). Continue evolving and refining and adding features that make sense, not just features to print on the box cover.
 
# 45 Factzzz @ 11/08/15 03:18 PM
Quote:
Originally Posted by ozcore
mlb the show is by far the best sports game out there, which i play all year long and never get fed up. unlike other games like nhl or nba which i play for like a week then i stop playing it. I'm sure we won't be disappointed with mlb 16
It's not even close to the best sports game, The Show can learn A LOT from NBA 2k.

I too play the Show by far the most and year long as well, but that doesn't mean it's the bests sports game.

Things like RTTS, Presentation, Player Models etc. seem unchanged over the past couple years, and until they start improving these things, as well as tweaking some gameplay things, and add better animations, the game will remain behind NBA 2k.
 
# 46 Bobhead @ 11/08/15 06:43 PM
Quote:
Originally Posted by KBLover
The fact that "discovery" is just creating new players on the fly instead of actually discovering unknown talent or going to different regions to try to find talent is a turn off for me.
What is the practical/relevant difference between the two? If you don't know the player exists, does it matter if he does? Having a pool of hidden players you have to discover agreeably makes more sense in concept, but in practice, you don't notice, and it works out to the same result.
 
# 47 KBLover @ 11/11/15 01:23 AM
Quote:
Originally Posted by Bobhead
What is the practical/relevant difference between the two? If you don't know the player exists, does it matter if he does? Having a pool of hidden players you have to discover agreeably makes more sense in concept, but in practice, you don't notice, and it works out to the same result.

IMO, not really.

Hidden players can develop and change on their own. They aren't just static rolled-up players on the fly. After discovery, they still can change. You have to keep re-scouting them to keep up with those changes, etc.

Sometimes, they might not be discovered. There's no risk of that with discovery just creating players on the fly. The only "undiscovered" talents are ones that the dice don't generate.

The players are basically designed to your specifications. I basically can pick what kinds of players I "discover", putting in the pool player types I need. If I just send a scout to see what another nation's players look like - what I find is based on what's there at the moment.
 
# 48 videobastard @ 11/11/15 03:36 PM
Online stability improved drastically over 14 but the commentary once again continues to be the worst area of presentation for this game.

Every year i turn off commentary and would like to have a mlb the show game where i can can leave it on and enjoy a great overall presentation of a baseball game. Wishful thinking... i hope harold reynolds and gary thorne have already been recording broadcast commentary for mlb the show 16.
 
# 49 elfdutch @ 11/13/15 10:53 AM
Commentary really needs a total overhaul. Too repetitive and not enough changed since ages ago (and i have played every edition way back to the ps2 but then again i guess most of you did)


I also bought the mlb2k games in the past.
It was a very very unfinished game, but the commentary really stood out.
It was excellent.
Let's face it. MLB the show needs competition.
They copied a lot of stuff from mlb2k. Like the show live, the pickoff system, the gesture pitching (be in in a slightly different way)


But since the game still give me a lot of fun each year i'll continue to support and buy it.
 

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