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Madden NFL 16: E3 Hands-On Preview


Legacy issues have plagued the Madden series for more than half a decade. After several hours of play against both another player and the CPU, I can happily say that most of those issues have either been taken care of or toned down a significant amount. It is clear that Tiburon is going out of its way to address things that were taking away from simulation football, and its not so much the things that were added to Madden 16 that make the game exciting, but rather what it took away.

Here are my quick thoughts on the game:

  • The first thing I noticed was how much smarter the CPU plays. Open wide-receivers rarely go ignored, large gaps are hit by runners and the QB isn't afraid to throw the ball away in favor of taking a sack.
  • The game is definitely smoother, with less hard cuts and every step carrying a little more weight. The game actually feels a little slower at its default speed, but that's likely a by-product of less unnecessary motion.
  • Speaking of movement, the user seems to have a bit less control over the ball-carrier. This isn't necessarily a bad thing, since the movement has always been so exploitable, but it definitely takes some getting used to.
  • One concern that the community has that can be confirmed: ridiculous catches are far too frequent, especially for the user.
  • That being said, there are a lot of new animations that are welcomed. In particular, players running along the sidelines looks a lot more organic.
  • For all of the improvements CPU AI has made, you'll still see them make little effort to stay inbounds.
  • The CPU run game is noticeably stronger, while the human run game has been nerfed to a reasonable level.
  • Formerly over-powered formations like shotgun running have also been nerfed. Running in general is tougher and seems to be strongly correlated with how good your offensive line is.
  • Still not a whole lot of missed throws for QB's. Most incompletions take place on deflected passes or impressive looking drops/strips of the ball.
  • The interaction between corners and wide receivers is much better. It is hard to say whether or not it's where it needs to be, but it's a start.
  • Kicking seems a little tougher and more sensitive.
  • Another early concern: running back kicks seems a little on the easy side.
  • Defensive players hit gaps in the line with authority, but there's definitely still some issues with the way that they track the ball-carrier.
  • The game looks great. Between the fans and the players, Madden finally has a "next-generation" look to it.
  • That said, player models could use some work. There doesn't seem to be an alternative to super defined and muscular players.
  • After two close games with the CPU, clock management skills seem to be improved. Between the two drives, the CPU scored on me twice by mixing deep passes with balls thrown to the sideline.
    • I saw a few defensive holdings and more than one pass interference. If the penalty sliders work as they should, a realistic number of penalties should be managable.
    • In my time playing against a competitive online player, the player expressed frustration with former "cheese plays" not working quite as well.

Early Outlook

It is easy to sing the game's praises after such a limited time with it, but the best news is that the game seems to be shedding itself from the numerous frustrations that have been popping up for years. Surely new problems will make themselves known after more frequent play, but there wasn't anything too glaring after my playtime. The issues I did encounter will certainly have the chance to be tweaked before release, so we'll have to wait and see on those.

Overall, the game is more difficult, a little more life-like and has visuals worthy of excitement. The early outlook is definitely trending upwards for Madden NFL 16.


Madden NFL 16 Videos
Member Comments
# 61 TTD71 @ 06/19/15 05:13 PM
Quote:
Originally Posted by dkp23
....Still no gang tackling ....


Do you think "gang tackling" means a scene from "Colors" in L.A. County where Bloods and Crips throw down gang signs and then shiv someone? Cause if so, you're right....that is still not in the game (CURSES!!! WHY EA? WHY DO YOU MOCK MY IDEAS AND CRUSH MY SOUL???? )

But there is clearly gang tackling in M16 if you mean more than one defender making an impact on the outcome of a tackle. I know I have seen several videos with the Devs talking specifically about it's improvements for M16 too...
 
# 62 gr18 @ 06/19/15 05:37 PM
While there are clearly some improvements,Madden is likely to always feel like what we've all experienced for many years.That probably won't change anytime soon.If you like the Madden brand of football it will likely get better for you.If you just haven't gotten that enjoyment it probably isn't going to turn you completely into a fan beyond playing it for a month and getting tired of it and going to something else.

It looks like a better Madden,yes,but nobody should expect anything more or it will likely disappoint.
 
# 63 WDE4Life_23 @ 06/19/15 09:30 PM
Anyone know if you can still play from the defense point of view?
I haven't seen that camera angle in any of the videos so far and I'm hoping that they didn't remove it for Madden.

Thanks.
 
# 64 cowboy_kmoney @ 06/19/15 09:57 PM
No answers on here. Just will have to play the wait and see game when it comes out.
 
# 65 Skyboxer @ 06/19/15 10:22 PM
Quote:
Originally Posted by WDE4Life_23
Anyone know if you can still play from the defense point of view?
I haven't seen that camera angle in any of the videos so far and I'm hoping that they didn't remove it for Madden.

Thanks.
They didn't take it out....
Also on one of the vids with Rex he accidently switched to D cam during a CPU fake snap.
 
# 66 jpdavis82 @ 06/19/15 11:10 PM
Quote:
Originally Posted by dkp23
Thanks ill check it out
Also watch the Pats Falcons game, definitely gang tackling there and there's also a nice big hit/decleater.
 
# 67 cowboy_kmoney @ 06/20/15 12:04 AM
Quote:
Originally Posted by CM Hooe
Connected Franchise was not unlocked on the show floor.

I didn't ask about injuries but I would guess they are disabled in Draft Champions as well.
Hey CM thanks for your feed back i have been asking and thought i kould get some feed back on this matter here. Thanks again bro.
 
# 68 cowboy_kmoney @ 06/20/15 12:12 AM
Quote:
Originally Posted by mjavon
No it's not, per the Player Card thread.
No as in its not in the game Because u seen it or u dnt know. Anyway i was trying to find out and i did and when i asked this there wasnt a thread on this matter. But i got what i got my answer bro.
 
# 69 tosa @ 06/20/15 03:00 PM
Does anyone that has spent time with the game know if retractable roof stadiums actually have the ability to retract in CFM? I know you have the option in Play Now, would be a nice option for those who's favorite teams play in these type of stadiums.
 
# 70 mjavon @ 06/20/15 03:28 PM
Quote:
Originally Posted by cowboy_kmoney
No as in its not in the game Because u seen it or u dnt know. Anyway i was trying to find out and i did and when i asked this there wasnt a thread on this matter. But i got what i got my answer bro.
No as in it's not in the game. Somebody who has seen the game mentioned that in the Player Card thread, that's what i was saying.
 
# 71 BenGerman @ 06/20/15 05:12 PM
Hey guys, been a busy couple of days. Going to get to as many questions as I can now!

Quote:
More verification that the game is more difficult?
Keep in mind, this is something that frequently happens to me in Madden. I'll play the game for a few weeks, figure out some plays that work a little too well, and all the sudden things are too difficult anymore.

The difference this year is that I actually witnessed competitive player try and find cheese plays and use cheese plays from prior years. None of them worked. The CPU AI is better too, so that helps. It's hard to understate how big of a difference it makes that the CPU throws the ball away more often before taking a sack.

Quote:
I am also curious to find out if it is only overpowered if you user it.
I think CM already mentioned it, but it doesn't seem to be a user-switch kind of thing. A button pops up above the WR's head and you can press it or not press it. I saw at least a least a few pretty great catches every game, and since it was only five minute quarters, I think there's good reason to be concerned that it is going to pop-up too frequently. Small sample size, though.

Quote:
Hopefully this means counters and strong powers won't be instant money every play when playing H2H.
I can confirm that that's what it means. Counter plays have been balanced pretty well.

Quote:
Not thrilled with 'nerfed' user control of running. Running was great, why mess with it?
Running feels fine in M15, but it was really easy to exploit. That doesn't seem to be the case this year, as most plays have been balanced (especially on the user side). That's mostly what I meant by nerfed.

Quote:
No mention of the cleaner more improved physics or gang tackling?
This is true. I sort of meshed that together with my "the game looks and feels more fluid" statement, but the gang tackling was great. Not overdone, but just noticeable enough. The physics looked better, but can still be pretty frustrating. Especially post-play.

Quote:
A major concern for me will be whether the CPU QB is capable of throwing more realistic games at or near default.
This is a huge concern of mine, as well. The only time I saw missed throws was when they would go deep. Most incompletions are batted down throws or catches stripped away/dropped. This has been a big complaint of mine for a while. The developers didn't seem to feel that there was an issue, but acknowledged that sliders "should fix the issue". I wouldn't hold your breath, though.

Quote:
So have they changed the lighting since they put out the first trailer?
The game looked great. Can't emphasize that enough. The lighting made a significant difference, IMO.

Quote:
Any improvement to the sidelines or "living worlds"?
Yep! Coach animations looked a little smoother, and I noticed a wider variety of reactions/people amongst the crowd.

Quote:
Have they addressed the lack of a consistent 4 man-rush or reduced pocket time for pass plays?
This isn't something I specifically asked them about, so I can't confirm anything, but the CPU actually was getting good pressure on me without blitzes on All-Pro. Still a little too frequently from the inside and not quite enough on the outside. Definitely seemed better, though. That's definitely one of the things they could be fine tuning as they get closer to release.

Quote:
So CM and BenG, it sounds to me like the best bet is to Play Man on defense unless it is a sure fire pick situation? Kinda like, when in doubt, better safe than sorry, Play Man is the more conservative option (less risk, less reward)?
My M15 habits carried over to Madden 16, so I didn't do a lot of switching on defense. I can say that competitive players were getting frustrated with the switching because it wasn't as easy to exploit as in the past.

Quote:
Another question: If I don't press any button, will the WR do the kind of catch that is linked to his trait? Or do I still need to press the corresponding button?
The AI was doing it automatically, but I was mostly trying to do it on my own. There was definitely a couple of occasions where I was trying to see what would happen if I didn't press the button -- one of the times the WR went up for grab that looked pretty impressive, the other time the ball was sort of out of range and the WR didn't even make an effort to do anything.

Quote:
I think in one of the blogs released earlier this week they mentioned how QB spy had been improved so it wasn't so easy for the qb to swerve around the spying defender. Has anyone seen what this looks like in one of the videos so far? I'd like to see it in action.
Yeah, there was little in the way of swerving at all. Especially not QB's. The only time I saw a little bit of it was on kick returns, and even then, players were slower to change direction that they used to be.

Quote:
Have anyone been able to see if Team Abbreviations is in Players career file. Its been missing for three years now. Thanks! Also have anyone see any injuries in game while your time with it. Im thinking they had injuries off so they wouldnt give away the new system. Atleast i hope Thats the case.
Can you clarify what you mean by the first question? I'm not sure if injuries were turned off or not, but I didn't see any in my time there.

Quote:
Here comes the yearly OS show, every year it's "the best ever", vast improvements. I'm taking the wait and see approach. Fooled me last year, ain't falling for it again until I can put a jury out on it myself through a rental.
This is wise, but I'm generally a pretty straight shooter. The game isn't where it needs to be just yet, but it's a lot better than M15. They continue to strengthen their core, and I think it's best to be patient with it. Madden has always been too ambitious at the wrong times, and they're really making an effort to clean up the majority of complaints people had/have.

That said, this is not "the best game ever" or anything like that, and I certainly didn't intend to convey that.

Quote:
Anyone know if you can still play from the defense point of view?
You definitely can. Which is nice, because you're probably going to want to do less switching this year anyway.

Anyway, I got to all of the questions that I saw. Hope this helps! Feel free to ask more, if needed. Got a flight back home and then I should be writing a more in-depth piece for the following week.
 
# 72 Trojan21 @ 06/21/15 03:59 AM
Quote:
Originally Posted by capa
Nice summary review.

JP - you gotta get the devs attention on players running out of bounds. This one is a brutal gameplay flaw.

C
I think ea sports need go back to madden 25 gameplay they hit hard and it's a better overall game just take this year graphics but keep the madden 25 players models cause they look more better cause I think madden 25 one there best products since back then cause madden 15 is to robotic Like they celebrate look stupid and tackling don't look real no more... Tell me what you think ???
 
# 73 Trojan21 @ 06/21/15 04:00 AM
Quote:
Originally Posted by Mr.Smif
IMO, the running was not that good in Madden 15. The main reason being that it was hard to hit holes because it was hard to perform small jukes and cuts, this issues seems to be improved in Madden 16, also one-on-one tackling was way too solid, not enough broken tackles which is another legacy issue in Madden which seems to be improved in 16. On top of that the running animations were bad, all the players carried/ran the ball the exact same and the open field running animations looked nothing like what we see in real life. From the videos ive seen the running game looks much better in Madden 16.
I think ea sports need go back to madden 25 gameplay they hit hard and it's a better overall game just take this year graphics but keep the madden 25 players models cause they look more better cause I think madden 25 one there best products since back then cause madden 15 is to robotic Like they celebrate look stupid and tackling don't look real no more... Tell me what you think ???
 
# 74 cowboy_kmoney @ 06/21/15 12:41 PM
Ben G what i was asking was are teams named on the players files while looking at there career stats. So we can see were that player has been Playing in there Careers..Thanks and Maybe they had the injuries off.
 
# 75 BenGerman @ 06/21/15 10:06 PM
Quote:
Originally Posted by cowboy_kmoney
Ben G what i was asking was are teams named on the players files while looking at there career stats. So we can see were that player has been Playing in there Careers..Thanks and Maybe they had the injuries off.
Thanks, Cowboy.

I honestly can't say, as I wasn't looking for that specifically. It did seem like some changes were made to the overall look of player stats and the depth chart.
 
# 76 Strkr3229 @ 06/22/15 02:44 AM
Does anyone know if draft champions will work offline?

Sent from my ALCATEL ONE TOUCH Fierce using Tapatalk
 
# 77 cowboy_kmoney @ 06/22/15 05:52 PM
JP please pass along the easy add in of Team Abbreviations showing up in players profiles in CFM. And Probowls as well as Superbowls won with the year it was won in players award history. Superbowl MVP should show up in there award history when its won by a player.Thanks bro...
 
# 78 jpdavis82 @ 06/22/15 06:13 PM
Quote:
Originally Posted by Strkr3229
Does anyone know if draft champions will work offline?

Sent from my ALCATEL ONE TOUCH Fierce using Tapatalk
Yes, it works in both offline and online.
 
# 79 BigDaddyHolmes @ 06/22/15 06:16 PM
They can polish this game a little more every yr all they want. Problem is you can't polish a......




I truly hope some of you guys can still enjoy this game. Man I miss the good old days when I could too.
 
# 80 Strkr3229 @ 06/22/15 06:18 PM
Quote:
Originally Posted by jpdavis82
Yes, it works in both offline and online.
Thank you.
 


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