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GM Connected's Failure Wasn't NHL Fans' Fault





Reading into producers Sean Ramjagsingh's and Andy Agostini's statements on why GM Connected wasn't included in the PlayStation 4 and Xbox One versions of NHL 15 or NHL 16, the underlying message coming out of EA Canada seems to be, You (the fans) asked for it. We (the developers) built it. But you didn't play it. So we axed it.

GM Connected first appeared in NHL 13 on the Xbox 360 and PlayStation 3. Although that year's attempt at "online franchise" contained many obvious flaws, Electronic Arts never made any notable improvements to the mode in subsequent seasons. The GM Connected you could play in NHL 13 was pretty much the same GM Connected that you can play right now in NHL 15, if you still own a console from the previous generation. It's as if EA saw their child emerge from the womb with multiple birth defects, brought her back home from the hospital, locked her in their basement for a few years, and then tried explaining with a straight face that she died of natural causes, when a neighbor asked them "How's little Connie doing these days?" at a town meeting.

If EA truly wanted to "work with our fans to better understand their needs and expectations on what a great online dynasty for the new generation of consoles should deliver and where we fell short on GM Connected," all they had to do was check their company's own forums, or the Operation Sports forums, any time in the past three years. Plenty of unsatisfied customers were there, discussing GM Connected's problems (and how to solve them), from the day the mode went live. I don't believe for a second that EA didn't know how to make the mode better. I believe that they simply chose not to make it better. Probably, because they couldn't see a payoff in making it any better.

If EA ever wants to bring it back to life, here's what GM Connected will need to survive on current-gen:

"We understand that that there were some issues with the overall speed of the mode."

This is a massive understatement, akin to saying, "Edmonton's recent draft picks just haven't panned out for them," or "Toronto's defense just hasn't played up to its expectations."

The speed of GM Connected -- specifically, its slow loading times between menus and mandatory 82-game season length -- was the primary reason for the feature's failure.

If you turn on your Xbox 360 today, and try to play GM Connected in NHL 15, it will still take you between 5 to 20 seconds just to move from one menu to the next in EA's text-heavy maze of torment. That's unacceptable, especially in a mode where half the fun is supposed to come from managing your roster. I always just resigned myself to letting the computer set up everything for my team, because navigating GM Connected was such a nuisance.

"Very few leagues made it past the 20-game mark of season 1."

NHL 2K5 solved this problem, way back on the original Xbox, by offering multiple options for season length in its online leagues. Yet NHL 13, NHL 14, and NHL 15 all shipped with 82-game regular seasons as the only choice. How did this mistake happen, 3 years in a row? Did EA not hear their fans' pleas? Or did they just put all that noise on mute, and keep plugging away at more Ultimate Team content?

Shorter season lengths help to reduce owner churn and keep online leagues healthy. You won't meet many people online who have the heart of the Ottawa Senators, and will continue playing if they're 15 points out of a playoff spot with 2 months remaining on their schedule. Most users will just drop out of the league, and go find another group where they can win more easily, rather than wait for another 40 games to pass before the draft and free agency finally arrive. And at that point, finding a replacement owner to take over a hopeless team that's had most of its familiar players traded or cut is going to be pretty tough.

Why wasn't the NHL entry draft live?

If your GM Connected group miraculously made it to the off-season, you'd discover that the drafting process in this mode was disappointingly automated. Owners could prioritize their favorite rookies on a pre-draft scouting board, but the actual event was simulated off-screen.

Madden NFL 10's online franchise mode figured out how to make a live, 32-owner rookie draft work, yet somehow, EA couldn't reproduce their own feature, three years later, on the exact same hardware.

"Only a very small number of leagues had more than two players per league."

This is going to be true of any online sports mode, because people generally prefer to compete against their friends, instead of against strangers or acquaintances. I'd imagine that the number of EASHL teams with more than two or three regular players is also very small, for that same reason. I don't view this as a downside, but rather, a reality of how people like to play sports games online. The only true negatives here are EA's server expenses, which I'd assume would increase if there are lots of two-person leagues to maintain, and decrease when there are fewer leagues with larger populations. There's also a good chance that EA wasted a lot of their development time and manpower getting NHL 13's gratuitously large, 25-member teams working in GM Connected, when only a handful of leagues actually played with more than one member per team.

Why couldn't commissioners create a single set of custom gameplay sliders for the entire league?

GM Connected supported user-made gameplay sliders, but it did so in a strange, badly designed way. A league's commissioner could not choose one set of gameplay sliders, and automatically enforce them upon every game that was played. Instead, the host of each game session got to pick the sliders that would be used on the pre-match screen. So if the host selected "custom," there was no way of telling if his sliders were league-approved, or if they were rigged in the host's favor. As a result, most leagues had to settle on using the default sliders and game styles, since those could at least be easily regulated. But if you take your video game hockey seriously enough to sign up for a virtual league, then you're probably the type of person who's bothered by how unrealistically EA's NHL titles tend to play on default settings.

Not enough injuries happening outside of simmed games

The NFL is the only pro sports league with a higher number of injuries than the NHL, but somehow, I can't ever recall seeing a live-action injury during a GM Connected game. If one of your scheduled matchups had to be simulated, however, then you could almost guarantee that one or two of your players would get hurt. The ratio of simmed injuries (tons) to live gameplay injuries (none) created a huge disparity across our league's lineups, placing the teams that had to suffer an occasional simmed match at a huge competitive disadvantage.

Lack of season-long athlete fatigue

To their credit, EA's NHL games do contain coaching sliders that allow you to control how much energy each line on your team will expend whenever they hit the ice. But once a game is over, everyone on your team will always reset to maximum stamina, regardless of how hard they skated, how many hits they absorbed, how many shifts they took, or how many nights in a row they've been on the road. That means your number one goaltender can start every single game, and he will always be in top form. And that you can continue to tap your top scoring lines on their shoulder pads, overworking them evening after evening, without experiencing any drop-off in production, or an increase in injuries.

League commissioners needed more checks and balances

I'll end this article with a story about the exact moment that I lost any desire to ever play the current incarnation of GM Connected again:

We had a group of 20 or so mostly good-natured people from the Operation Sports forums, and had made it about 60 games into our first season. The league's commissioner, who was controlling the Pittsburgh Penguins, had been playing Sidney Crosby and Kris Letang an absurd amount of ice time (doubling the totals of the next-closest athletes in the league). He was also putting up an insane number of goals in his games against the computer (again, twice as high as any other team in the league), leading to accusations of exploitative tactics. And he was starting Marc-André Fleury in every single game, which violated our league's mandate of using your secondary goaltender during back-to-back games.

Accordingly, we asked this owner to quit the league and hand his commissionership over to another user. The rogue Pittsburgh owner responded within the hour, by deleting the entire league and closing his Operation Sports account. Thus, 60 games of league progress were lost, all because one person -- who showed no outward signs of evil when he was put into power -- was given too much control over the entire league's fate.



Spread my wings and fly away. I spread my wings and fly away. I spread my wings and fly away!

 


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Member Comments
# 1 shogunofharlem3 @ 05/28/15 10:24 AM
Great article!!!!

2k also offered Flex Scheduling so you could play any games in any order. I know that sort of defeats the purpose of playing a season but at least games got played. Have 4 games vs. one guy? We used to bang them out in one night. less scheduling and more results.

The speed of the mode is what killed me. I will say though, playing coop with my buddies was great but now looks like that option to coop with my buddies in a season online is gone.

Not sure sure about this opening thought. Could have done without that analogy I think.


"EA saw their child emerge from the womb with multiple birth defects, brought her back home from the hospital, locked her in their basement for a few years, and then tried explaining with a straight face that she died of natural causes, when a neighbor asked them "How's little Connie doing these days?" at a town meeting."
 
# 2 Broke Box @ 05/28/15 10:56 AM
GM Connected was a victim of HUT's financial success.

Great article. I hope they give it another shot. They could learn a lot from their friends on the Madden team.
 
# 3 speedtrucker @ 05/28/15 11:37 AM
you are dead on. I hate this excuse that EA and other put out that it is our fault that we don't play broken modes more. I guarantee you that EA will not offer the metrics for the womens team usage in FIFA 16 because it will spike and then fade away but EA will continue to push the rosters and teams out especially if they can spin it into the FUT model.

with connected careers almost all of my buddies and I play our sports games this way. there are 2 or 3 of us that do not play online at all, even FUT/MUT is against the CPU. there are 3 or 4 of us that spend 50% of their sports gaming online, H2H and FUT/MUT and then there are 1 or 2 that play every mode of their game.

we've had NCAA ODs that went 15+ seasons with the max 12 users, Madden CCMs that have been 10+ strong for 3 to 4 seasons, older 2k online associations that went 3+ sesaons with 4 users. yet in NHL13 it was so painful that we made it to the halfway mark with 5 users and by the playoffs we were down to 2 users. not because of lack of want but lack of patience, everything was painfully slow to work through and infact our season still sits with my buddy and I at game 7 of the Western Conference Finals when we both faded and gave up.

even now our Madden 15 CCM is 4 users in season 4 but it is because we have enough control of the CCM that we can effectively move forward when we want to. not because the game is punishing us for trying to invest time in it. heck 1 of the other users and I have a separate online CCM for just us 2 that we burn through for fun when our other CCM bogs down due to work or travel.

it would be one thing if EA were listening to the masses about broken features and there were changes made and the mode still was being used very little... but that is absolutely not the case.
 
# 4 Wolverines05 @ 05/28/15 11:52 AM
I dont play EA's hockey games, but this articles is amazing!!!
 
# 5 jpollack34 @ 05/28/15 11:59 AM
Great article. And nice to see someone stand up for gamers. EA sound like Sepp Blatter, deflecting responsibility when it's ultimately their own incompetence that's to blame.

And even if it isn't incompetence (which I believe it is), all it shows is that they still rely on pie charts and graphs to make decisions... in other words the completely wrong way to go about making a game.

Either way EA look very bad in all this. A PR disaster.
 
# 6 TDKing @ 05/28/15 12:07 PM
Good write up ! Lack of custom season length and custom sliders hurt the mode for me.
 
# 7 jpollack34 @ 05/28/15 12:12 PM
Enough of the Corporate Speak. It doesn't work anymore and we are all tired of it. You know why modes are lacking; We know modes are lacking; so just be open and honest about it. You want to drive people towards Ultimate Team because that ensures more profits, thus ensuring you can be around for future versions.

Just be open and honest. Corporate speak doesn't work anymore.
 
# 8 garyjr33 @ 05/28/15 01:18 PM
All of this is very true. There were so many things missing from this mode and the menus were so laggy. It was ridiculous. I love playing an online season with my buddies but we never did it b/c the mode was unplayable.
 
# 9 actionhank @ 05/28/15 01:44 PM
This line of thought drives me insane. All i heard about GM Connected was that it was slow, and didn't work well. I never tried it, and wasn't really into online play at the time.

But, if I could get a community of guys like the people here at OS, i feel like a really fun sim-type league could be thrown together.

EA just seems to look at only the numbers, and not the reasons behind them. Sure not a lot of people will play a game mode that is poorly executed. But if you don't even try to improve it, then why bother in the first place? GM Connected could be huge. I would love to take control of the Blues (or whoever else) and have an actual live community to play in.
 
# 10 blueandwhite @ 05/28/15 02:00 PM
Really great article that touches on lots of key points.

I was in a very active league that made it through three 82-game seasons in NHL 13 and two seasons in NHL 14. Had an absolute blast playing games, but the real fun was building a roster, making trades, doing all the things that GMs do. We had lots of GM turnover, but had a core group of about 20 guys that were committed. The other teams filled in easily enough. Very rarely did we have more than 4-5 CPU controlled teams. Obviously we were the exception rather than the rule.

The mode had obvious limitations (the no game-to-game fatigue particularly egregious) but that didn't stop me from enjoying it. Negotiating trades with other league members via Twitter direct messages was just too much fun.

The lack of GM Connected in the PS4 version is a huge, huge sore subject for me. I acquired my PS4 (and traded in my PS3) for the expressed purpose of moving our league to next-gen. Then it didn't happen.

I was angry when the mode didn't make it into NHL 15. Now just disappointed to see that it won't be in 16. There's already a GM mode in the game. And there's already an ability to play online games. Is it really that difficult to combine the two? It's not as if it hasn't been done before.
 
# 11 Cletus @ 05/28/15 03:02 PM
The funny thing is that EA didn't need to really add a lot. If you allow people to play with custom rosters in an online season, the people that want to play will find a way. The NHL series shows how much fans of a series can do with so little. There are online seasons of Tecmo Super Bowl but yet the guys that want to play a season of NHL with custom rosters can't.
 
# 12 canucksss @ 05/28/15 03:39 PM
Corporate BS, IMO. If they REALLY LISTEN to their fans, how come no player/team differentiation (i know it sounds like broken record or cd); group "hugs" when a teammate score; NZ pressure, and now player edit?

Yea you dont want your team spread thin, and you just decided to concentrate with HUT so you could squeeze more money.
 
# 13 Hongkongphooie @ 05/28/15 03:44 PM
We are going on to our 5th season in GM connected mode on NHL 14. Hopefully they will not disconnect their servers anytime soon. It is the only mode we play. May consider moving on to NHL 15 on last gen console. No GM connected on next gen then no hockey for us. GM connected mode or bust.
 
# 14 Skyflame21 @ 05/29/15 05:18 PM
I loved them the GMConnected feature though it did lack a lot as mentioned above. Like the auto draft. I am also someone who does not want to play with strangers. I had 5 friends and I in a league and it was great. To be able to play against your buddies for NHL supremacy is great thing. I loved that we had the option to having the other non selected teams controlled by the computer. Please don't go back to just a round robin using the selected teams for a season. My group of friends still are playing our NCAA online franchise 12 years deep in and on a game from 2 years ago. So if it works like that we"re all in on NHL again.
 
# 15 ericromain @ 05/29/15 06:10 PM
Good article. Whether it was a lack of vision, or a lack of resources, GM connected failed because it wasn't easy and complete enough to engage casual users. Good article
 
# 16 canuckle17 @ 05/30/15 03:34 AM
The #1 reason why GM CONNECTED failed is because of the lack of depth. If all the off-ice features such as having an AHL team with stats and player development, a live NHL Draft rather than an automated one, being able to have created players participate in the mode, etc. more people would last past the first couple months of the opening season.*


Does anyone know if there is a limit to the number of players we can create? I like to create all my players within the parameters of a BE A PRO rookie. It's the most authentic method.*
 
# 17 blinky @ 05/30/15 07:20 PM
Great article.

Cletus said it best:

Quote:
The funny thing is that EA didn't need to really add a lot. If you allow people to play with custom rosters in an online season, the people that want to play will find a way. The NHL series shows how much fans of a series can do with so little. There are online seasons of Tecmo Super Bowl but yet the guys that want to play a season of NHL with custom rosters can't.
Tecmo Super Bowl was great!

Allow people to play with custom rosters and most Online Season mode enthusiasts will be happy.
 

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