Home
Feature Article
NHL 16: Let's Talk About the Features

The New EASHL

Sharpen those skates and grab your buddies because the EA SPORTS Hockey League is back! This fan-favorite online team mode has been reimagined and lets you choose specialized player classes to deliver a balanced competitive experience on the ice. Player skill and your ability to play as a team will now be the determining factor in who wins and loses hockey games.

So what this originally sounded like to me was that EA was moving away from users putting in their own attribute points like in the old online Be A Pro, and going to a more FIFA-like style where everybody picks a type of player and you automatically level based on what you accomplish. However, that does not seem to be the case if we go by what EA Sports GameChangers are saying (such as our own OS user Oohwayy).

Instead, not only are Legend Cards, attribute boosts via equipment and everything else removed, but everything but your player's style and equipment is figured out for you. You perhaps still pick your weight and height, but I would not even assume those are a given since those elements would change how you played in past games -- and they play a major role in FIFA as well.

That sounds great! A common refrain in past years is that people love how NHL plays in the Online Team Play environment the first week or so, but then everyone gets juiced up, or you're dealing with 5-foot-7 players who are speeding around and still drilling you. That whole aspect of OTP can be tiring for sure.

Obviously, there's risks here of backlash from a sect of players (and money maybe being left on the table by EA, so kudos to them on that), but this seems like the right move. If there's one thing you can learn by looking at MOBAs like League of Legends, or Dota 2 or the better free-to-play games out there, it's better to try and keep the playing field balanced and avoid pay-to-win scenarios -- or weird scenarios where you just get better attributes because you play more often. Keeping the stuff you pay for to aesthetic items, and focusing on finding ways to control the game balance adds longevity much more than a quick cash grab at launch (and I'm not even saying there will be aesthetic items you can buy, just pointing out if they want to nickel and dime that's a more accepted area to do such a thing).

In theory, it makes the teamwork aspects and all that matter because if a Sniper player type is actually the one picking corners, and a Grinder player type is the one winning battles along the boards or deflecting shots in front of the net, it makes teams feel different while still tying skill to the individual user and team. 

6 v. 6 Online Team Play

New copy: Play online with up to twelve skaters including user controlled goalies. Using real-world NHL rosters you can compete in ranked drop-in games against players from around the world or invite your friends to a private OTP session before you step into EA SPORTS Hockey League.

So via a patch, NHL 15 on PS4 and Xbox One did get 5-on-5 OTP. However, it still wasn't the same, and we haven't experienced how goalies will control on these new consoles yet in a team play environment. I'm concerned about how hard goalie will be to play when considering physics and how alive the crease is at this point; it could be a fun challenge, or it could just lead to a lot of weird goalie interference penalties and so on. 

Also, it's a nice perk that private sessions exist as always. That should never be overlooked.

Online Couch Co-op

The perfect way to play when you and your friends want to jump on the couch, join forces and play some drop-in hockey online. It’s the best place to practice your team play skills before playing OTP or EASHL.

My feeling about couch co-op is that I never want to see it die, but I recognize I probably will rarely if ever play it. I do know some people love to play online with a buddy next to them though, so this is great for them -- potentially it's the even bigger deal since you're speaking to a smaller sect of your more entrenched user base either way.

On top of that, since we know GM Connected will not be back this season, it's nice to see there's other ways to play with friends being added back to the game.

Be a GM: Player Morale

Being a GM is about more than just getting the best players, it’s about getting the right players to play well together. Each player on your NHL and AHL team has a different personality that you will have to manage. Deal with trade demands, teammate relationships, and much more by calling team meetings or adjusting your roster to directly affect your team’s on-ice performance.

With stuff like this, it always sounds great in theory. I don't know how many people remember MLB Power Pros -- and I'm not saying NHL should strive to be like it -- but why MLB Power Pros even stands out is because it tried to be different. NHL is probably never going to have the deepest franchise mode, but if it can actually hit on something unique, or at least unique to the console space (OOTP and other management sims will already do this stuff and beyond), then it's great for them.

It seems like this mode will have a lot to do with chemistry and morale. If that leads to dynamic situations where guys are reacting in interesting fashions off the ice, and you actually feel differences on the ice, then it's great. If I'm more hesitant to believe in something coming through, it would be noticing huge differences on the ice as NHL still struggles at times to even make the really great players feel much different from much worse players. 

It does sound like Season Mode is back as well, though it's unclear how many teams you can control, and it sounds like editing a pro is not a thing as of now.

Be a Pro: Shape Your Legacy

The way you play dictates the type of player you will become in an all-new Be a Pro progression system. On-ice actions directly influence attributes earned, ensuring that your Pro will reflect the way you play. Sim to your next shift and the ability to work your way up from CHL rookie to an NHL Superstar also make a return in NHL 16.

This makes a lot of sense as well, but I will not spend too many words on it as the same feelings I have about franchise mode apply here. Everybody is generally a greedy player in single-player versions of these modes, try to make that greed play out in interesting ways.

Hockey Ultimate Team: Single Player Seasons

The most played mode in the NHL series gets even better. Improved player management and the introduction of HUT Single Player Seasons gives you another way to hone your skills before jumping online with HUT Online Seasons or challenging your friends with the Play a Friend feature.

All I heard was a bunch of noise and then "play a friend" is back. Look, even if NHL 16 is just a redemption tour where the motto is "We Realize NHL 16 Should Have Been NHL 15" I'm okay with that if you keep bringing the right stuff back and make enough tidy improvements on top of the old stuff.

Visual On-Ice Training

Whether you’re new to the NHL series and looking for pointers or are a grizzled veteran trying to perfect your game, this new training tool will help sharpen your offensive and defensive skills no matter your talent level. Visual aids project shooting targets, passing lanes, open teammates, and more.

I'll hold back and not be an elitest here. I know EA is more and more focused on trying to onboard new users, and it is important in the sports genre where the barrier to entry is very high much of the time. 

Precision Skating

Utilize a new skating tool that allows you to make refined movements with your skater in any situation. On defense quickly jump into passing lanes and intercept the puck, or walk the blueline on the power play and open yourself up for that one-timer in the offensive zone.

I think if you follow the NHL series long enough, you sort of get used to realizing you will hear about skating stuff year after year. But to be fair, we should hear about it every year as it's kind of the whole point of the game. 

And the specific things called out here do sound good. I play a ton of my games as a defenseman in EASHL, and the two biggest pains are making the right reads and not being able to step into lanes, and struggling to get yourself into the right space on the blue line for power plays. 

With the blue-line element, in the past I would turn off auto-back skate and try to tread the blue line while getting into space. But it was still awkward to get lined up and actually get lots of power on one-timers and so on. If this refinement leads to more fluid motions in the offensive and defensive zone then dynamite.

Seamless Puck Pickups

The ability to quickly control a pass or corral a loose puck can be the difference between generating a scoring chance and getting leveled. New puck pickups result in smoother transitions when receiving the puck no matter what your position, giving you more time and control to make your next move.

This sounds like a fancy way to say "we tried to remove warping pucks from the game." It would be great if the puck and player are dynamic enough that a pass behind you means a slower pickup. This would then put more attention on crisp passing and the risk and reward of home-run passes. 

Distinct Team Arena Atmosphere

Best in class arena authenticity gets even better with the inclusion of authentic arena effects and props including team specific celebrations, mascots, chants, and even signature props like the Lighthouse at the Xcel Energy Center in Minnesota.

This sounds like a good idea for the franchise. I think the real NHL has a leg up on most of the major professional sports leagues in terms of uniqueness of environments. It's partly because the NHL is more structured than those leagues in terms of having varying elements like power plays, but it's also because you get more of a feel for a crowd when watching a hockey game because of how it's shown on camera. 

That being said, the uniqueness of the music in these arenas is also very important, and obviously we will not get as much of that signature music as we want. 

Story Driven Commentary

Doc Emrick, Eddie Olczyk, and Ray Ferraro are back and now call the game with even more emotion. Hear Doc’s voice rise and fall with the action on the ice and get analysis from Eddie & Ray on the peaks and valleys of a NHL season. An expanded NBC SPORTS broadcast package and new pre-game intros brings the drama to life in more ways than ever before.

With a new commentary team being added last year, things obviously were a little light in the content department. Doc did mostly come through as a little too relaxed except on a goal call here or there, so it sounds like they're trying to better grab his emotion and add some stories on top. I would not expect anything amazing, but it should be solid, which is where NHL was before they changed commentary teams. 

Superstar Authenticity

Enhanced facial features and new equipment details synonymous with the league’s top players adds another layer of player authenticity. Use these new equipment elements to customize your own created character giving them a unique look, from custom stick tape, colored skate laces, tinted visors, and more.

This has almost everything to do with player equipment it seems. I've seen folks who have played the game talked about things like Ovechkin's yellow laces being a thing now, and all of it being able to be customized for your own individual player as well. 

Playoff Beards

One of the oldest and most iconic traditions in hockey has arrived. With accurate representations of beard patterns, length, thickness, and growth rates for individual players, the road to the Stanley Cup just got hairier.

Sports video games are weird. Only in a sports game will the idea of a playoff beard growing during a Stanley Cup run be touted. It's a good thing though.

I do wonder how many EASHL players we'll see go with the African-American, blond-haired, blond-beard look though. I will set the over at 70 percent and start taking bets for all those who want to get in on the action.


NHL 16 Videos
Member Comments
# 1 AdamJones113 @ 05/19/15 03:03 PM
MLB PowerPros was a fantastic game, no joke. Nice to see that mentioned, even in an article about NHL 15—er, 16. Yeah. 16. Not what 15 should have been. 16.

I'm sad about the lack of goaltender overhaul, but I'm not disappointed. Never expected it. I think we need more info, specifically gameplay, to judge this game.
 
# 2 wheels2121 @ 05/19/15 03:04 PM
So does this mean for sure no create a team or is there a chance they just didn't tout it yet?
 
# 3 ChaseB @ 05/19/15 03:08 PM
Quote:
Originally Posted by wheels2121
So does this mean for sure no create a team or is there a chance they just didn't tout it yet?
I would always assume no. It's possible it just wasn't big enough to tout as a "big" feature, but it seems like something you'd want to mention if it were a thing.
 
# 4 wheels2121 @ 05/19/15 03:13 PM
Quote:
Originally Posted by ChaseB
I would always assume no. It's possible it just wasn't big enough to tout as a "big" feature, but it seems like something you'd want to mention if it were a thing.
Crushing for me. Wanted to be Hartford
 
# 5 TDKing @ 05/19/15 03:23 PM
I'm totally disappointed. No GM connected(which we knew). I don't like the new eashl setup with no player progression, I really don't see any point in playing this mode. I didn't see anything about an online playoff/tournament mode or battle for the cup online. It also doesn't mention anything about shorter seasons in GM mode. And I don't play hut. So for me this is the same as last year mode wise. The least they could have done for me was bring back that old barebones online league that was in the game a few years ago. I'll try the game via ea access but doubt I'll buy. We need a new game from another company or a new person heading up their hockey division.
 
# 6 ChaseB @ 05/19/15 03:32 PM
Quote:
Originally Posted by TDKing
I'm totally disappointed. No GM connected(which we knew). I don't like the new eashl setup with no player progression, I really don't see any point in playing this mode. I didn't see anything about an online playoff/tournament mode or battle for the cup online. It also doesn't mention anything about shorter seasons in GM mode. And I don't play hut. So for me this is the same as last year mode wise. The least they could have done for me was bring back that old barebones online league that was in the game a few years ago. I'll try the game via ea access but doubt I'll buy. We need a new game from another company or a new person heading up their hockey division.
I have a couple questions, just out of curiosity:

1.When you get the Legend card, do you care less about playing in the past?

2. Are you saying you want online playoffs or online leagues to just play with friends, right?

3. Do you not like longer seasons because you're anti-simulating but want to get to more seasons?
 
# 7 mjavon @ 05/19/15 03:39 PM
Quote:
Originally Posted by TDKing
I'm totally disappointed. No GM connected(which we knew). I don't like the new eashl setup with no player progression, I really don't see any point in playing this mode. I didn't see anything about an online playoff/tournament mode or battle for the cup online. It also doesn't mention anything about shorter seasons in GM mode. And I don't play hut. So for me this is the same as last year mode wise. The least they could have done for me was bring back that old barebones online league that was in the game a few years ago. I'll try the game via ea access but doubt I'll buy. We need a new game from another company or a new person heading up their hockey division.
I disagree on the EASHL progression aspect. It was great for guys who got the game on release day, but anybody who bought the game later in the season was pretty much screwed out of enjoying the game mode because everyone else's attributes are just THAT much higher. This will make it more about your ability/smarts as a player and less about the player ratings of your individual fake self.

That's how i feel about it for drop-ins, though I kind of wish you could progress your player within a club (affecting club v club games only) because then clibs have an incentive to recruit higher rated players.
 
# 8 TDKing @ 05/19/15 03:49 PM
Quote:
Originally Posted by ChaseB
I have a couple questions, just out of curiosity:

1.When you get the Legend card, do you care less about playing in the past?

2. Are you saying you want online playoffs or online leagues to just play with friends, right?

3. Do you not like longer seasons because you're anti-simulating but want to get to more seasons?
1. It took me a long time to get a legend card so I was almost done with the game soon after I got there. I always thought the problem with eashl was the match making, the match ups sometimes just made no sense. By the way my team always sucked we never won a championship but had fun and progressing my player or moving my points around to different attributes was part of the fun it's what kept me playing the mode.
2. Yes. Play with friends online.
3. I don't like simming and it takes to long for me to finish a season hence drafting and player developement are meaningless if I'm only getting to play 2 or 3 seasons. If I want to sim i would just get a text sim game for my pc .
 
# 9 redsox4evur @ 05/19/15 03:58 PM
Quote:
Originally Posted by TDKing
1. It took me a long time to get a legend card so I was almost done with the game soon after I got there. I always thought the problem with eashl was the match making, the match ups sometimes just made no sense. By the way my team always sucked we never won a championship but had fun and progressing my player or moving my points around to different attributes was part of the fun it's what kept me playing the mode.
2. Yes. Play with friends online.
3. I don't like simming and it takes to long for me to finish a season hence drafting and player developement are meaningless if I'm only getting to play 2 or 3 seasons. If I want to sim i would just get a text sim game for my pc .
What's your problem with simming or playing shorter period games? You can play 3 minute periods and finish a game in like 15 minutes tops. I'm just wondering that's all.
 
# 10 TDKing @ 05/19/15 04:36 PM
Quote:
Originally Posted by redsox4evur
What's your problem with simming or playing shorter period games? You can play 3 minute periods and finish a game in like 15 minutes tops. I'm just wondering that's all.
Simming games creates a detatchment for me it's hard to explain. I want to play all the games and not have the computer determine the outcomes of some of my games. I tried just simming road games and such but I just don't like it. 3 minute periods is just to short I play 8 to 10 minute periods. I don't understand why this can't be an option it was an option in some sports games on a ps2 for for Pete's sake. Oh well.
 
# 11 AdamJones113 @ 05/19/15 04:44 PM
Hmmm... Is it just me, or does anyone else feel a pang of despair about how EA is committed to being accurate about players' personal playoff beards when they can't differentiate between teams and players?
 
# 12 13whitebread @ 05/19/15 05:03 PM
How about how many teams you can control in Gm mode please let it be all of them for they way I play the game.
 
# 13 BSchwartz07 @ 05/19/15 05:04 PM
They knock the playoff beard feature, but it has always bugged me in MLB the show to see guys on the Yankees with beards, which is inevitable in a franchise or career mode.
 
# 14 SVCbearcat10 @ 05/19/15 05:31 PM
I think it's going to take a big step in the right direction (last year's game certainly was, despite the lack of game modes). This game is going to get so much hate because this year's game is what last years should have been.
 
# 15 Sportsworth @ 05/19/15 05:58 PM
I'm excited to hear that the EASHL has returned!!! That's what I spend a lot of my game time on. Sign me up!
 
# 16 Dazraz @ 05/19/15 06:19 PM
Quote:
Originally Posted by 13whitebread
How about how many teams you can control in Gm mode please let it be all of them for they way I play the game.
Unlikely as Season Mode is aimed at catering for Multiplayer. Why a more in depth Career Mode cannot include such a feature I don't know.
 
# 17 OffensiveIndifferenc @ 05/19/15 07:45 PM
So fantasy draft or no?
 
# 18 snc237 @ 05/20/15 12:04 AM
I loved getting my legends card however the game is so much better when everyone isn't amazing at everything. I like the change but hopefully it's a little more dynamic then just picking sniper or grinder.
 
# 19 brianski71 @ 05/20/15 12:13 AM
"Superstar Authenticity

Enhanced facial features and new equipment details synonymous with the league’s top players adds another layer of player authenticity. Use these new equipment elements to customize your own created character giving them a unique look, from custom stick tape, colored skate laces, tinted visors, and more"

....well a good start would be to put the Reebok 10K helmet that Sidney Crosby wears back into the game. No idea why it disappeared when the 11K came out, as most of Reebok's guys, including, you know, the game's most recognizable player still wear the 10K. But, in typical EA fashion, if it's in the game, it's probably NOT in our game.
 
# 20 Arrowhead21 @ 05/20/15 12:14 AM
Quote:
Originally Posted by OffensiveIndifferenc
So fantasy draft or no?
confirmed in for season mode, still unsure about GM mode though
 

« Previous12Next »

Post A Comment
Only OS members can post comments
Please login or register to post a comment.