By most standards, Madden NFL 15 was the best game the series had seen in more than five years. It wasn't a giant leap forward, but it cleaned up some legacy issues and didn't introduce more than one or two (user sacks, we're looking at you).
Yet, the game's most noticeable flaw is that we haven't seen that leap forward that Madden so desperately needs. The series fails to take any big chances and the ones it does take aren't particularly loved by consumers.
With that in mind, let's look at Madden NFL 15's big back of the box additions and review what worked and what didn't work for consumers...
"Deliver on Defense": This is a toss-up. On one hand, defense functioned a lot better than it has in recent years. Games had, at the very least, the capacity for a low-scoring affair. The problem? Defense still wasn't that fun, and that was the whole idea behind the tackle-cone and new tackling mechanics. The A.I. was a bit better, but it would have been nearly impossible for it to have not been. All the same, the focus on gameplay is much appreciated and playing defense was better than it has been.
Verdict: Worked
"Know Your Opponent": The idea is clever. Introducing a statistics mechanic has the basis for a good idea, but it never feels fully realized in Madden '15. The game is already too one-sided with the A.I. being as (frequently) dumb as it is, especially with play-calling. Being able to further predict what they were going to do as a user just felt unnecessary. Online, the feature had a much better use but still felt unpolished and too bare-bones. In the future, it would be great if play-calling A.I. was good enough for this feature to aid in a chess match of play-calling.
Verdict: Didn't Work
"NFL Films Inspired Presentation": Look, until the commentary doesn't feel boring and redundant, the presentation isn't going to be where it needs to be. Games felt more like a broadcast than they used to, but again, that isn't saying much. The development team deserves credit for knowing where they need to improve, but they've still yet to deliver.
Verdict: Didn't Work
"Player Sense and War in the Trenches 2.0": The change in player A.I. as well as pass-rushing was definitely noticeable. Ends got around the edges and forced pocket pressure from the inside, and tackles shoved their way up the middle until the QB was forced to scramble. The upgrade was certainly noticeable, even if the game isn't quite up to speed in this department. As far as "Player Sense" goes, there still is about zero of it. Players don't seek after the ball, CPU QB's take sacks like they are paid to do so, and ball-carriers don't hit holes like they should. Even though there was some improvement, you had to look pretty hard to find it.
Verdict: Didn't Work
What do you think? Which features worked and which didn't work?