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Online Versus Play Must Improve For NHL 16


As its small population (pictured above) suggests, Online Versus Play is a dying mode in NHL 15. When the EA Sports Hockey League inevitably returns for NHL 16, that percentage of users searching for OVP games will likely dip into single digits if the mode is not significantly improved next season. What can Electronic Arts do to keep people interested in playing traditional, one-on-one multiplayer with real NHL teams?

Update the Rosters More Frequently

NHL 15's Monday-through-Friday updates to Hockey Ultimate Team prove that Electronic Arts is perfectly capable of keeping their NHL rosters accurate. NHL 15, however, has received only two halfhearted ratings updates since its September 9 release. To help put this embarrassing display of post-launch support into perspective, professional goon John Scott has scored more points during the 2014-2015 season (three) than EA's staff has made ratings changes (two). The NHL's numerous injuries and transactions, meanwhile, are being updated at a slightly faster but equally unacceptable pace of once per month.

Nowadays, NBA 2K, Madden NFL, MLB The Show, et al. deliver roster updates at least once a week. There's no reason for NHL's rosters to be lagging this far behind other sports video games. Not in a sport like hockey, where injuries are extremely common, and clubs are constantly reshuffling their lineups and sending players back and forth from minor league affiliates. And especially not when EA's product is the lone piece of officially licensed NHL software on store shelves. If NBA Live, which doesn't even sell half as many units as the NHL series, can afford a partnership with Synergy Sports, then why can't EA Canada partner with a website like Daily Faceoff, to ensure that their rosters remain accurate throughout the season?

Save Users' Favorite Team, Line Pairings, & Team Strategies

If you care about putting your best players on the ice in the situations where they're most likely to succeed, then it will take you about five minutes before the start of every Online Versus game to reset your team's lines and AI behavior. Most of the time though, your opponent will just back out of the matchup screen and cancel the game session before you can get even halfway through fixing your settings. This silliness could be easily avoided if NHL 15 allowed users to permanently save their preferred lines and team strategies, just like the game currently does in its Ultimate Team mode. Additionally, the game already keeps track of the user's "favorite team," so why not start each Online Versus session on that team, to keep players from having to slowly scroll through the entire league just to reselect the same familiar squad?

Give Every Team a Third Unit for Penalty Kills & Power Plays

No NHL coach would tell an exhausted group of skaters to go back onto the ice during special teams situations when he has a handful of refreshed replacements sitting unused on his bench, but that is exactly what happens in many NHL 15 matches, due to the game's artificial limit of two power play/penalty kill units. Adding a third special teams group to every team would keep fatigue from becoming an issue during these pivotal moments.

Fix the Glitch that Forces Wingers to Take Face-Offs

Whenever teams are shorthanded, or are playing 4 vs. 4 hockey, the wingers on every line will get thrown into the face-off circle. This is a well-documented bug that has existed since release day, yet to this date, EA has done nothing to fix it. Patrice Bergeron or Jonathan Toews shouldn't be stuck on the bench while Brad Marchand or Marián Hossa take a key face-off, but that's what happens regularly in NHL 15.

Quitting in the First Minute After a Goal's Been Scored Should Result in a Loss

John Tavares scored 11 seconds into Monday night's game against the New York Rangers, after Cam Talbot misplayed a puck behind his own net. If Tavares' Islanders had been playing NHL 15, then the Rangers could have simply unplugged their Ethernet cable, or exited back to the main menu, and the game would have been wiped from both teams' records, like it had never happened. No online game should reward quitters like this. As soon as a goal is scored, the match should become permanently etched in both users' online records.

Goalies Should be User-Controlled During Shootouts & Penalty Shots

Beating AI goalies on a breakaway is stupidly easy in NHL 15. There are multiple scoring methods -- some shadier than others -- that will work close to 90 percent of the time against the CPU. Giving users direct control over their goaltender is all that it would take to even the odds of stopping a one-on-one encounter at a more reasonable rate.

Allow Guests to Go Online

One of the best ways to convert new players into new owners of a video game is to let newbies play alongside a friend in an online match against strangers. SEGA's Dreamcast let up to four people per system participate in online matches of NFL 2K1, back when consoles were still transmitting data over 56K telephone modems. To this day, the Call of Duty series still allows online guests to split their TV screen in half and join forces with a friend. But for some reason, Electronic Arts decided to prohibit guests from playing online in NHL 15. The only issue the NHL community had with the guest system was one-man teams occasionally getting matched up against multiple players. But the solution to that problem isn't removing the option for guests, it's making the matchfinding system smart enough to pick two teams that have an equal number of players.

Build a Smarter Leaderboard System

Electronic Arts still hasn't figured out how to create a leaderboard system where "games played" isn't the most influential factor. Currently, a user with 31 wins and 3 losses can somehow rank below a player who has 73 wins, 196 regulation losses, and 31 overtime losses. Teams' winning percentage and overall goal differential should be valued much more than the total number of games they've registered.


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Member Comments
# 1 half-fast @ 02/18/15 03:20 PM
Yes, all that and ............. make the damn game somewhat realistic. The game is so unrealistic and scripted I dont see myself purchasing any sequels in the foreseeable future.
 
# 2 snc237 @ 02/18/15 04:40 PM
Yup I have said this countless time to my friends. They are such easy add ons to enhance the game. I play pretty much only online when it comes to NHL. Everything you said above I have brought up 2-3 years ago. Im amazed how they haven't added even a little of that yet.
 
# 3 Simple Mathematics @ 02/18/15 05:15 PM
Nah. I'll stick with offline BaGM and season modes.

Now if they bring back GM Connected with all the features of last-gen's BaGM, menus that work quickly, and the ability to use custom rosters, then I'll be an online guy. Until then - offline it is.
 
# 4 Saint Iscah @ 02/18/15 08:03 PM
Nice write up and thank you for it. I would like to add one big one as well.

How about a reliable online connection to the other player? I detailed my dilemma with this in another post, but the short of it is I am on a 50 Mbps connection, have all open ports, my PS4 is on a static IP, cleared DNS cache, UpNp off & yet still every online versus match in unplayable from a choppiness standpoint.

My own thought on the matter is that online versus is P2P connection while HUT is via a dedicated server.

I'm not a fan of HUT but have resorted to it because it is the only reliable way to play another human online "lag free" in NHL 15.
 
# 5 BaylorBearBryant @ 02/18/15 09:19 PM
BRING BACK ONLINE 6's
 
# 6 TDKing @ 02/18/15 09:25 PM
GM connected with custom season length and sliders. Online tournaments and 7 game series vs friends online.
 
# 7 ericromain @ 02/18/15 09:35 PM
I would like to see my player's statistics saved for more than one game at a time.

I suspect user controlled goalies will be back for next year, but i agree that it is a huge omission this year.

Stat tracker and the post game saved highlights were a great feature that disappeared.

They need to streamline the games. I'm still just sitting around waiting for people to skip through cut scenes.

Most of all, I wish lagging connections were eliminated.
 
# 8 SOPMODM68 @ 02/18/15 09:48 PM
Like really who cares about online play?
 
# 9 ajs41072 @ 02/18/15 10:34 PM
Online seasons would be good. It's there now, but only in HUT. FIFA has it for FUT and for online vs. games. This would give you something to play for in online vs. Gives you some ladder to climb with higher divisions, feels like your accomplishing something. Also, online vs. tournaments. I think older versions of Madden had this, or some EA game. You'd have to wait for another game to finish and then play the next game if you won. It could be tied into HUT with coin rewards. Rather than "grinding" solo play, I'd much rather play online vs for HUT coins.

Why should I play as Buffalo or Edmonton or Arizona if I'm not a fan of that team? If they kept track of W-L with each team, and awarding something, HUT coins, for winning at least one game with all NHL teams in online vs. it would give a reason to see some other teams in this mode rather than just the top teams and give incentive to play for. Then more coins if you win 2 games with each team, etc.

I'm a big hockey fan, but I rarely play online vs. for this very reason of really nothing being accomplished by winning.
 
# 10 bukktown @ 02/18/15 10:41 PM
Online vs. is my favorite mode. It would be nice to save lineups and strategies. And the level system is questionable.

Match ups with similar skilled players are always a blast for me
 
# 11 TjJunior @ 02/19/15 01:48 AM
Quote:
Originally Posted by Saint Iscah
Nice write up and thank you for it. I would like to add one big one as well.

How about a reliable online connection to the other player? I detailed my dilemma with this in another post, but the short of it is I am on a 50 Mbps connection, have all open ports, my PS4 is on a static IP, cleared DNS cache, UpNp off & yet still every online versus match in unplayable from a choppiness standpoint.

My own thought on the matter is that online versus is P2P connection while HUT is via a dedicated server.

I'm not a fan of HUT but have resorted to it because it is the only reliable way to play another human online "lag free" in NHL 15.
Exactly this! I played OvP exclusively upon release, but ever since they put it OTP I get no connection. Bittersweet, because I realized how much more I enjoy HUT. Not like I have a option though.
 
# 12 actionhank @ 02/19/15 12:44 PM
Not to sound bitter, but i can't think of one aspect of the NHL series that couldn't use a solid re-working.

Maybe the HUT billing system. That seems to work well.
 
# 13 Diehardfan @ 02/20/15 06:59 PM
It's bad enough that they can never seem to make a game without "arcade" tendencies....can they please just eliminate the relentlessly stupid HUT. So much wasted time and energy invested in that area.
 
# 14 skrody @ 02/21/15 08:08 AM
OVP has turned into 'who can score the most cheese goals in 15 minutes', which has made the mode absolutely useless to me


what i would love to see, is keeping a record of your stats. how many goals you scored, shots, etc. especially versus your friends. like if you constantly play your friends (like some of us do) it would be nice to see average shots vs this player, goals, most points by a person, etc.
 
# 15 jyoung @ 02/21/15 12:21 PM
Quote:
Originally Posted by Diehardfan
can they please just eliminate the relentlessly stupid HUT. So much wasted time and energy invested in that area.
Whether you enjoy the mode or not, HUT is likely keeping EA's NHL series afloat right now. The franchise's retail sales have been steadily dropping in North America since NHL 11. At this point, EA's probably making more profit from HUT and from people spending money on Be A Pro/EASHL attribute boosts than they are making from selling $60 copies of the game.
 
# 16 catcatch22 @ 02/22/15 05:47 PM
It's not fun getting tagged team by two human opponents in an online ranked match with horrible teammate AI. If you want to play with your friends on the same console then do a versus game or tag team the computer.
 
# 17 RBUDD88 @ 02/25/15 09:58 PM
Quote:
Originally Posted by half-fast
Yes, all that and ............. make the damn game somewhat realistic. The game is so unrealistic and scripted I dont see myself purchasing any sequels in the foreseeable future.
Yupp Get 40 shots score 2 and the other guy get 10 shots and scores 6 lol games disgusting
 
# 18 bukktown @ 02/28/15 12:51 PM
Quote:
Originally Posted by catcatch22
It's not fun getting tagged team by two human opponents in an online ranked match with horrible teammate AI. If you want to play with your friends on the same console then do a versus game or tag team the computer.
Fortunately that doesn't happen anymore on ps4.
I used to hate the 1v2s on 360
 
# 19 Södy @ 03/03/15 06:11 AM
Save lineups, Guest mode and most importantly it needs Divisions like HUT. That would be amazing!
 
# 20 acardy22 @ 03/07/15 03:12 PM
please please please have an ONLINE PLAYOFF mode where you fill up a playoff bracket and play 1 game elimination. Have a feeling this would be a huge success. I always want to do a bracket style tournament online but there are never any options.
 

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