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Madden NFL 15: How to Minimize Sacks

If you've spent a significant amount of time playing this year's edition of Madden, then you have no doubt noticed that the CPU takes an inordinate amount of sacks in the game. Slider makers have spent all year trying to tame the problem and EA Sports released a tuner back in September to try and mitigate the issue. EA had good intentions with the tuner, but unfortunately it didn't do very much to resolve the issue.

The computer QB doesn't throw the ball away and doesn't show the kind of pocket awareness it needs to stop taking so many sacks when under pressure. The problem of taking sacks is compounded in the red zone, stalling drives and making it too easy to limit the CPU to field goal attempts.

So with that in mind, let's look at some of the community's attempts to address the problem and make the game more challenging vs. the CPU.

Edit QB Attributes – This is one of the most effective things you can do. Before you start your Connected Franchise, edit a roster of your choice so that every QB has either 'Paranoid' or 'Trigger Happy' as their trait for 'Senses Pressure.' Also make sure that you edit every QB to have the 'Throws Ball Away' trait to YES. Granted, this will take you an hour or more depending on how fast you are, but once you've done it you can use that roster for any CFM you start. Obviously as new QB are drafted into your CFM you won't be able to “fix” them, but this is a great start and should get your through four to five seasons before it becomes a problem again.

Don't use 'Jump the Snap' – This one should be fairly obvious, but if you are getting too many sacks on the CPU QB, stop using the 'Jump the Snap' mechanic altogether. I would also recommend turning off all visual aids. Especially the one that shows your timing as a pass rusher.

Don't control a coverage linebacker – This has been a big one for me. If you are an intelligent Madden veteran, then you probably know how to use a LB in coverage over the middle of the field. The CPU QB won't throw into the tight windows between linebackers like a human opponent will. Using a LB in coverage when the scripted play call is for that LB to rush the passer will especially confuse the CPU AI, often causing them to run blindly into pressure for a sack. I recommend controlling a DL or a DB.

Play on All-Madden with modified sliders – I know the familiar complaints that come with All-Madden difficulty. Cheesy speed boosts, psychic AI, Robo QB, etc. However, if you use All-Madden as a base and then use a set of sliders meant to balance the game and nerf the artificial advantages, then you can enjoy All-Madden difficulty without being a stick jockey. There are a few really good All-Madden sets in the Operation Sports forums and I strongly suggest that you give them a try. They have helped to save the game for me this year.

Tweak the Intentional Grounding and Roughing The Passer penalty sliders – This one will require some trial and error and maybe some research in the OS forums. There isn't really a consensus unfortunately in how to tweak them. Some say put both at 0. Others say 80. Still others use everything from 5 to 40 to 70. The one thing that reading the forums and playtesting myself has proven to me is that the penalty sliders do have a real effect on gameplay. You can drive yourself mad tweaking the other penalty sliders to refine the gameplay as well, but start with these two.

Limit your blitz calls – This seems simple but if you're sacking the CPU QB at a high rate, make sure you cut down on your blitz calls. Any play that rushes five or more defenders at the QB is considered a blitz in this case. Keep track of how many blitz calls you make and try not to overwhelm the CPU QB AI. I know what you're saying … why should I handicap my defense and playcalling to fix this issue? In a perfect world, you wouldn't have to, but Madden 15 is far from a perfect world. Keep track of your blitz calls for a couple of games and see how many you call. You might surprise yourself.

Set the Game Speed to Fast – This one has yielded mixed results and I can't honestly say that it will work for everyone. The theory behind this is that the animations are slightly sped up and offensive linemen will engage their blockers quicker. I recommend trying fast game speed to see if it agrees with you. I personally play on Normal but trying Fast does change the game a little bit and it's worth a shot.

Combine two or more of the above suggestions – This is my best tip for minimizing the sack issue in Madden 15. Using any one of these suggestions will help some. But using some or all of these in combination with each other will yield a much more realistic pass rush and make the CPU QB a challenge to stop. I don't think the sack issue will be addressed this year, so while we all wait and hope that Madden 16 creates a more robust QB AI, make some of these changes and try them out. If you've given up on the game, you might find some fun here.

These are my top tips for minimizing the sack problem in Madden and maximizing the fun and challenge while playing the CPU. Again, I know readers will say “Why should I have to do all of this?" And while none of these tips are necessary if you are already enjoying Madden 15, hopefully this will be a starting point or guide to the best current workarounds if you want a more realistic game stats wise.


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Member Comments
# 1 troy184 @ 12/26/14 01:40 PM
It would be nice if they would give us another patch before the Super Bowl
 
# 2 clarkerots @ 12/26/14 04:07 PM
Its a shame that so much user work has to go into fixing a basic functionality of a game.
 
# 3 KingV2k3 @ 12/26/14 04:40 PM
Nice, comprehensive list...

I employ ALL of the above and interestingly it worked perfectly...

Well, until this latest patch that sent things somewhat into "reverse"...



Perhaps it will serve as a "primer" for the fine folks who can actually correct the issue within the engine...
 
# 4 rkocjay @ 12/26/14 04:51 PM
so all of this will last about 5 seasons? no thanks
 
# 5 jtott @ 12/26/14 06:11 PM
I can't seem to throw a screen pass... I get sacked , seems like the moment the ball is hiked . Is there a fix for this?
 
# 6 mjavon @ 12/26/14 06:35 PM
If you try to run a HB slip screen from under center... You're gonna have a bad time. Works from Shotgun though
 
# 7 Fist Of Kings @ 12/26/14 06:41 PM
That list is depressing, telling us not to use features in the game just to minimize a broken...flaw whatever you want to call it that ea itself says isn't even a problem, it's ridiculous. Editing traits has been mentioned a lot, but I see no point in doing that once you play cfm a few seasons and a bunch of new qbs come into the league that you can't edit.

A game where elite qbs like Peyton Manning and Tom Brady are not aware of defenders, and then you factor in that they're all robo isn't a game that ea should release to the public. There are no slider or roster edits that can fix one of the many problems wrong with this game.
 
# 8 JoshC1977 @ 12/26/14 07:38 PM
Honestly....it's the right combination of sliders that makes a difference. It's all about getting a reasonable block set-up first (without too high of an offsides slider) and then all of the other sliders built to where you want them.

From there, you just have to find the right intentional grounding slider setting where there is a balance between getting rid of the ball and throwing downfield. Really, IG is the key. Too low, and the QBs play like idiots (running around or dumping the ball off). Too high and they don't get rid of the ball fast enough. The problem is that the IG setting is dependent on most of the other sliders and settings...tweak one of them and then you have to re-adjust it. It CAN be done; I've done it with my slider set and my highest sack game was with 4 (and usually I get 1 or 2 per game) and I use no "house rules".
 
# 9 ggsimmonds @ 12/26/14 07:40 PM
The sack issue is why I shelved Madden months ago.

There is no solution for it. All the things mentioned in the op has met mixed results or moved the problem to another area.

EA's refusal and/or inability to fix this via a patch left a very sour taste in my mouth. They gained favor with many of the things they did, but how they handled this probably cost them this customer.
 
# 10 batwood06 @ 12/26/14 08:22 PM
The cpu gets what the cpu wants. So as long as you're not getting an inordinate amount of sacks, just go with it.

I got Matthias kiwanuka into the pro bowl and I am not ashamed lol
 
# 11 Armor and Sword @ 12/26/14 08:30 PM
I learned to live with it when it rears it's ugly head. I love the game overall, and am playing the crap out of it. It is a flaw and a big one. But I expect it to be addressed for Madden 16.

In the meantime a few of the suggestions above are great.

1. Do not jump the snap is a huge one. Yes it is a feature. But it is really good for human vs human. When your playing the CPU....just use your moves sans the jump.

2. Coverage LB when he is supposed to rush the passer is another great suggestion.
 
# 12 ggsimmonds @ 12/26/14 10:29 PM
Quote:
Originally Posted by Armor & Sword
I learned to live with it when it rears it's ugly head. I love the game overall, and am playing the crap out of it. It is a flaw and a big one. But I expect it to be addressed for Madden 16.

In the meantime a few of the suggestions above are great.

1. Do not jump the snap is a huge one. Yes it is a feature. But it is really good for human vs human. When your playing the CPU....just use your moves sans the jump.

2. Coverage LB when he is supposed to rush the passer is another great suggestion.
I think how much the issue takes away from one's enjoyment is largely due to the team(s) they play with and the playstyle they use.

I use the Ravens. Having 3 guys consistently threaten the sack record kills it for me. If my team had a less talented front 7 or something I could possibly get past the sack issue.
 
# 13 JohnDoe8865 @ 12/27/14 01:21 AM
I agree, the issue sucks big time. I'm glad some of you guys are chiming in though, with other helpful suggestions and feedback. This is the best Madden we've gotten in many years, so we have to try to make the best of it, especially if we've already bought it. I choose to try to solve as many issues as a I can, and as I wrote, every suggestion won't work for everyone. I'm doing my best to enjoy the game that we have, and I can't say it enough, check out the Madden sliders forum.

I'm glad the piece is getting some attention and I hope I've helped someone, in some way, enjoy Madden 15 a little bit more.
 
# 14 Armor and Sword @ 12/27/14 07:10 AM
Quote:
Originally Posted by ggsimmonds
I think how much the issue takes away from one's enjoyment is largely due to the team(s) they play with and the playstyle they use.

I use the Ravens. Having 3 guys consistently threaten the sack record kills it for me. If my team had a less talented front 7 or something I could possibly get past the sack issue.
I play as the Fins......it really does get under my skin with Wake, Jordan and Starks atop the sacks leaders two straight years. But....I still choose to overlook it as the game is so much fun again. Sometimes I do SMH but it is what it is.
 
# 15 KingV2k3 @ 12/27/14 11:43 AM
Something that isn't on the list but possibly should be:

Pass Commit

I'm still not sure if it has an contributing effect, but by it's "definition"...it could...

I use it, and also run a blitz heavy Attacking 43 (without house rules) and have reasonable sack totals...but that was VERY time consuming to achieve this year...and recreate after the last patch...

Lastly:

It's important to take the sim engine's relatively low team sack totals into account...individual sack leaders are fairly well represented statistically, but the team sack totals are not...
 
# 16 Poke @ 12/27/14 10:20 PM
I was able to fix it with the sliders I use. I get realistic results. But it is unfortunate that I had to do what they should have done.
 
# 17 timhere1970 @ 12/28/14 12:23 PM
It would be nice to see this fixed. Too many in played games and hardly any in simmed games. Drives me nuts. I shouldn't lead the league in sacks with five.
 
# 18 Poke @ 12/29/14 07:22 PM
These are my stats through Week 13 and I DO jump the snap and try my best to get to the QB. With the right sliders and tweaks I was able to get realistic results.


 

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