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NBA Live 15 Staff Impressions Ahead of Release Day

What are your impressions of NBA Live 15 ahead of release?

Steve Noah: NBA Live 15 still has some odd passing animations and quite a few bad animations in general, but it is a lot better than last year, especially on the atmosphere and graphics side of the house. The ESPN broadcast camera angle is perfect, make sure you try it out.

No sliders, and the absence of player edits, will eventually kill this game for me. It feels sluggish and needs to be sped up just a little bit. I do enjoy the net physics, spacing seems to be a little better and the controls. I feel more in control of my player, with almost no sliding whatsoever. But man, the shoes, though, they are to die for. The detail is scary good.

The fast break is fun, but I'm seeing too many people get dunked on in traffic. One thing that really bothers me is that for some reason, fast players like John Wall and Dame Lillard slow down to a snail pace when they are ahead of the pack and defenders catch up and sometimes pass them to get into position. That shouldn’t happen with the fastest players in the game, with or without the ball.

Getting adjusted to the quick release points on jumpers will take some time to get used to. Some of the blocked shot animations I saw were very well done. I had a few nicely timed blocks with Westbrook that opened my eyes as I camped out in instant replay mode watching it over and over again. AI player movement is stagnant, many times players are just standing around waiting for something to happen on default settings, so make sure you set player movement to auto. It helps.

There really aren't too many post moves and it feels a little odd having to press the stick in to get into post position. It's great to finally see the AI help on defense, but it seems the AI is a little brain dead in the paint, making it too easy to get inside and score.

Late game AI isn’t up to snuff. LeBron held the ball without a dribble and hoisted a turn around 2-pointer at the buzzer when down three. On another occasion, I was down three with 10 seconds left and the AI passed it inside the paint and the player just sat there until a three-second call was made. I ended up having a chance to tie things up with a 3 at the buzzer, but missed. Having a decent game only to have the AI completely whiff on late game situations is a disaster.

While the rebounding animations are a lot better, we need a box out button, so we can battle for position. I'm seeing too many on the ball steals, even bench players are swiping from Kyrie Irving. I'll have to bump up the foul sliders and test it out.

I had a nice dunk with Westbrook early on, but for some odd reason, after going into replay mode and coming back out of it, the bucket didn’t count. That was strange. A few people have mentioned to me that they have been fouled on a 2-point shot and were given three free throws, but I haven't seen that myself.

If this game had a create-a-player mode that you could take online with your friends and challenge others, I'd really be happy.

Robert Kollars: With the lack of media for the game, it was starting to feel like NBA Live 14 all over again. Luckily though, this isn't the case. While I wouldn't claim NBA Live 15 is on the same level as the "other game," it's still a decent size jump from last year's debacle.

Some of the biggest improvements you will notice right away is in the graphics and animations department. NBA Live 14 suffered horribly from the lack of contextual animations, and the flow of the game suffered because of it. In Live 15, the amount of newer animations is noticeably better from the minute you fire the game up. That's not to say Live 15 is perfect in that department, because it's not. Users will still notice a lack of proper animations in the paint, and and some of the ones that are there are just flat out - well, wonky looking.

In the graphics department, users will notice a nice upgrade in player faces, and the arenas are second to none. Each team's arena feels like a living, breathing structure, and they each have a uniqueness that is welcomed and helps differentiate the clubs. In regards to the actual player models, the players with scanned faces look very good to great. Sadly though, it makes the ones who didn't get scanned look like they were drawn with a crayon (OK that may be an exaggeration - but still). The physical models look to be an upgrade also, although I struggle that some of the point guards in the league have 24-inch pythons for arms, unless of course they have been saying their prayers, and taking their vitamins.

The game play in Live 15 is an overall improvement, but still has areas that need to be cleaned up and corrected. I liken this to another EA title in MVP 04. The predecessor to MVP 05 showed the community what it's capable of, but it's not quite there yet. If EA really does bolster the team that will be working on NBA Live 16, it could be a very good year in 2015 for hoops fans.


NBA Live 15 Videos
Member Comments
# 1 WTF @ 10/27/14 01:24 PM
Hey Steve, box out is the Left Trigger, just like you're playing defense, and towards the player you want to block out. I use it all of the time.

Also, check it out after the Day 1 Patch, as a lot of what you all have seen is toned down or remedied through it.

Good read fellas.
 
# 2 cmehustle @ 10/27/14 01:42 PM
I wish people would compare the two games instead of comparing Live 15 to Live 14. Eventually Live is going to have to stand on its own two and stop being treated with kid gloves.
 
# 3 The 24th Letter @ 10/27/14 01:47 PM
Good impressions.

That scoring bug sound's a lot like the bug from Live 10...the actual scoreboard would be wrong and you would end up losing thinking you were up 1 or 2 points...
 
# 4 snc237 @ 10/27/14 02:17 PM
Played it. Defiantly a playable game unlike last years however still a year or two away from me purchasing it.
 
# 5 believeinnow @ 10/27/14 02:26 PM
Quote:
Originally Posted by cmehustle
I wish people would compare the two games instead of comparing Live 15 to Live 14. Eventually Live is going to have to stand on its own two and stop being treated with kid gloves.
Well, the first question, especially sports titles, people ask 'is this better than last years?'. So, I don't mind that they are comparing last years to this. I do agree that comparisons between competition is necessary but I'm happy they are focusing on what has improved over last year's game.
 
# 6 believeinnow @ 10/27/14 02:27 PM
Interesting write-up, but can we really call a two-person discussion a roundtable? Was hoping for more opinions rather than two people. Where is Chris in all this?
 
# 7 Steve_OS @ 10/27/14 02:52 PM
Quote:
Originally Posted by WTF
Hey Steve, box out is the Left Trigger, just like you're playing defense, and towards the player you want to block out. I use it all of the time.

Also, check it out after the Day 1 Patch, as a lot of what you all have seen is toned down or remedied through it.

Good read fellas.
Ah yes, I just tried it. I thought I was going crazy. Didn't see it in the controls, just figured it wasn't even there. Thanks!

Good to hear the Day 1 patch will fix a lot of my complaints.
 
# 8 Steve_OS @ 10/27/14 02:54 PM
Quote:
Originally Posted by believeinnow
Interesting write-up, but can we really call a two-person discussion a roundtable? Was hoping for more opinions rather than two people. Where is Chris in all this?
I was hoping for more to write about it as well, unfortunately Glenn was sick all weekend and Chris doesn't have an Xbox One.
 
# 9 WTF @ 10/27/14 02:54 PM
Yeah, I'm a beast with K-Love and Lebron on the boards. I get great satisfaction of going into the paint, finding a guy and putting a body on him.
 
# 10 JKSportsGamer1984 @ 10/27/14 02:58 PM
This is not an attack at anyone but I find it funny that people keep saying "it's an improvement over last year". How could it not be? Lol. I appreciate that EA is putting in the effort & trying get this game to where in needs to be, but at the same time I don't get this sympathy treatment that Live is getting. So EA puts out a piss poor game in Live 14 (after basically having 4 years to get their act together)....This years game is improved over last year & some are over praising them for it. It's the old build em up to tear em down analogy. They set the bar so low for themselves that any improvement is exaggerated. I think people are so thirsty for competition & want Live to succeed if for nothing else to continue to have a choice in basketball games which I'm all for. My point is that the game is at least respectable this year but it's still nowhere near where it needs to be going into 2015. In my opinion Live 15 is a slight improvement over Live 10 & that's not good enough in 2015. There are some things done well in Live 15 & dare I say better than "the other game" (foot planting, atmosphere, halftime presentation, etc..) but the on the court gameplay still has a ways to go. If EA can get the animations to play out smoothly, add more of a variety of animations & greatly improve the AI then they could be onto something going forward. Then again we've been saying that for how many years now........?
 
# 11 Dazraz @ 10/27/14 03:17 PM
Why is no one talking about the Modes in this came?
 
# 12 thedream2k13 @ 10/27/14 03:22 PM
A question I have is does nba live use motion cap tech for player movement and animations? Its like they use CPU generated movements for shot animations , dunks and other things which cause a unrealistic feel.
 
# 13 YourHazard216 @ 10/27/14 03:37 PM
Quote:
Originally Posted by JKSportsGamer1984
This is not an attack at anyone but I find it funny that people keep saying "it's an improvement over last year". How could it not be? Lol. I appreciate that EA is putting in the effort & trying get this game to where in needs to be, but at the same time I don't get this sympathy treatment that Live is getting. So EA puts out a piss poor game in Live 14 (after basically having 4 years to get their act together)....This years game is improved over last year & some are over praising them for it. It's the old build em up to tear em down analogy. They set the bar so low for themselves that any improvement is exaggerated. I think people are so thirsty for competition & want Live to succeed if for nothing else to continue to have a choice in basketball games which I'm all for. My point is that the game is at least respectable this year but it's still nowhere near where it needs to be going into 2015. In my opinion Live 15 is a slight improvement over Live 10 & that's not good enough in 2015. There are some things done well in Live 15 & dare I say better than "the other game" (foot planting, atmosphere, halftime presentation, etc..) but the on the court gameplay still has a ways to go. If EA can get the animations to play out smoothly, add more of a variety of animations & greatly improve the AI then they could be onto something going forward. Then again we've been saying that for how many years now........?
THIS IS WHAT I HAVE BEEN SAYING. NBA Live 14 is arguably one of the worst non canceled NBA games to ever be put out. You can possibly get any worse than 14. So of course it could only go up from there. But this game is absolutely no where near the overall quality of "the other game" yet. MAYBE in a few years. But not now.
 
# 14 pdawg17 @ 10/27/14 04:02 PM
Quote:
Originally Posted by YourHazard216
THIS IS WHAT I HAVE BEEN SAYING. NBA Live 14 is arguably one of the worst non canceled NBA games to ever be put out. You can possibly get any worse than 14. So of course it could only go up from there. But this game is absolutely no where near the overall quality of "the other game" yet. MAYBE in a few years. But not now.
Agreed but somehow the "fun factor" is there for me. I have both games and for some reason I keep playing Live...
 
# 15 @marcusjiles @ 10/27/14 04:06 PM
I thought I'd buy it this year but I KNEW that this game wouldnt be turned around within a year. Live 14 was a PS2 game. Live 15 is a PS3 game. Next year I think is the game to look out for. The foundation is here. It's viewable. We can all see it. But it's not worth 60 bucks yet.

Also, watched a video on youtube that went through ALL of the shoes and the shoes while there's PLENTY, like a quarter of them look good. A lot of the Nike's look awful. But yes, when I see that Kobe 9, especially the Showtime colorway, my mouth waters.
 
# 16 champsbasketball @ 10/27/14 04:16 PM
Nba Live you guys have to patch the late game situations, because Live 14 would not shoot the ball either when I would be up by 2 or 3 and if I was the team down by 2 or 3. First patch please.
 
# 17 swac07 @ 10/27/14 04:18 PM
I just hope when its reviewed its reviewed fairly and not under the "hype" glasses that its now a playable game...If that Day one patch doesnt fix the continuous player clipping issue and AI logic then thats gonna be a big issue...I dont care how fun/sim/not sim/arcade/not arcade it is...

Sent from my Illudium Q-36 Space Modulator using Tapatalk
 
# 18 champsbasketball @ 10/27/14 04:21 PM
Also I don't want Nba Live to turn down stealing the ball just make more animations for the cpu to protect the ball and react to double teams faster. also give us the option to be able to steal the ball with either hand.
 
# 19 champsbasketball @ 10/27/14 04:27 PM
you guys need to add voice commands for the PS camera but make sure the responsiveness is better than 2k15 make your voice commands a priority for your rising star mode because it's an afterthought
 
# 20 champsbasketball @ 10/27/14 04:29 PM
I meant to say afterthought in 2k15.
 

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