Home
Feature Article
NBA 2K15 MyLEAGUE Interview

We recently had a chance to interview Rob Jones, Sr. Producer Visual Concepts and Erick Boenisch, Sr. Producer, Visual Concepts to talk about a new mode for NBA 2K15 called MyLEAGUE, exclusive for Xbox One, PlayStation 4 and PC.

Before we get into the interview, here is a quick rundown on some of the options. In a nutshell, it’s the Association Mode that we all know and loved on old-gen consoles, on steroids.

MyLEAGUE offers both a single season or up to an 80 year franchise experience. You will have complete control over every aspect of how your league plays out.

Here are some of those options: 

•             Custom Roster

•             Season Length

•             Conference Quarterfinals, semifinals, finals and NBA Finals

•             Fantasy Draft Option

•             Salary Cap

•             Hard Cap

•             Trade logic settings

•             General settings including team chemistry, lineup management and prospect scouting

•             Difficulty settings

•             Trade Negotiations Difficulty

•             Contract negotiation difficulty

•             CPU re-Resigning Aggressiveness

•             Morale difficulty and effects

•             Chemistry difficulty and effects

•             Trade frequency settings

•             Blockbuster trade frequency

•             Injury effects

•             Draft class quality

•             Player progression rate

•             In-season training effects

•             Player non-financial ambitions factor

•             Normalize played to sim minutes

•             Can manage/play with all teams

NOTE: 2K Sports will NOT have online MyLEAGUES but they will have ONLINE leagues returning this year.

The first question is the question everyone is wondering, will virtual currency play any role in MyLEAGUE?

VC doesn’t play any part in this mode, except that you can earn VC as games are played.  MyLEAGUE was created specifically for members in our community that wanted a way to spend their time playing the game at its core. 

What was the inspiration behind MyLEAGUE, and what are the goals for this year?

Well, we heard the community loud and clear about wanting a mode that could be fully customizable.  A mode that is more of a sandbox of options without limitations.  That is what MyLEAGUE is all about.  MyLEAGUE gives users the flexibility to do what they want at the pace they wish to do it. 

Here is a question our old Association mode guys want to know: Can you control multiple/all teams?

Yes, you can control from 1-30 teams in MyLEAGUE. Additionally, you can also import Classic and Euroleague teams into the mode.

What kind of customization options will there be for season length?

You can play either a single Season OR an 80-year Franchise with a season length set to 14/29/58/82 games per season.  You can also customize the playoff series length. 

Can you customize the number of teams allowed in the playoffs?

No, the league is still based on the NBA, so the playoffs reflect the league’s playoff structure.

You have two different settings for trades, with trade logic and trade frequency being listed. Will the trade logic and frequency settings be a slider? Can you elaborate on the extremes of each setting?

Trade Logic is simply an On/Off.  When turned On, users will have the ability to turn the Trade Deadline on/off, turn Trade Override on/off, turn CPU Trades on/off, turn on CPU-CPU Trade Approval (think commissioner mode here), and the ability to turn Financial Trade Rules on/off.  This last one is great for people who struggle to make trades work due to the complexities of the NBA collective bargaining agreement, as the requirement of the salaries to match can simply be turned off.  Trade Frequency is a slider that allows you to tune the number of trades you see in a given season.  Additionally, there is another slider called Trade Negotiation Difficulty.  If you think the CPU is too lenient on trades (or too stingy), the ability to tune the mode to your likings is now at your fingertips. Trading in MyLEAGUE is more robust than ever before.

Staying on trades, how often will blockbuster trades happen in the game? Can you customize their frequency as well? Are they determined by player ratings?

There is a separate slider for blockbuster trades.  You can control their frequency.

How can players customize the salary cap in their leagues?

You can decide if to have the salary cap on or off, and if you choose to have it on, you can choose to have the Hard Cap On/Off as well.  You can even choose what that value is set to.

How will chemistry be calculated and how severe will the effects be between a team with good chemistry vs. a team with bad chemistry?

There is a close feedback loop between player morale and chemistry.  They affect each other. Along with player personalities, we have created a matrix for each team for how its team makeup would affect chemistry. Each team has a particular makeup that will work for them Upsetting that balance will affect player morale, which in turn affects chemistry and ratings.  A team with poor chemistry plays significantly worse than one that is on song.

Can you change draft class quality from year to year or is there a variable setting to choose from?

Yes and yes.  You can change it from year to year, and it is on a slider that lets you decide what the quality should be.

How will “injury effects” be handled in the mode? Can we change the type of injury someone gets or adjust the amount of time a player is inured?

This question allows me to introduce one of many new features that we’ve created for NBA 2K15.  Injuries have been completely re-written for NBA 2K15; internally we like to call the new system ‘Injuries 2.0’.  Historically, players in our game had a single Durability rating that would define how likely they were to get injured.  When a player then got injured, a body part would randomly get chosen.  Not great. 

With ‘Injuries 2.0’, every player has a unique durability rating for 16 different body parts (think left foot, right foot, left ankle, right ankle, etc.).  This level of control allows us to pick a player like Russell Westbrook and say that he has a right knee with a significantly higher chance of getting injured than his left knee, or any other body part for that issue.  In short, player injuries are going to be a lot more relevant, and a lot less random. 

Body parts are going to wear down over the course of a career, as more miles are put on the body.  Significant injuries to a body part will often shorten the lifespan of that body part before it becomes a real problem later in a player’s career.  These injuries, depending on the severity, can forever change a player.  Some players will never get back to their former selves after they blow out a knee, for example.  NBA 2K15 also introduces the concept of career ending injuries to our game.  In truth, they don’t happen very often (as they shouldn’t!), but they do happen.  Players with continued injury problems to a body part will feel those aches and pains and retire at an earlier age than a player who has managed to stay relatively healthy throughout their career.

When a player gets hurt, you’ll often (not always) see him nurse that body part back to health with the aid of an accessory.  Sleeves on elbows, pads on knees.  It’s small, but it’s cool to see when you are playing the game.  And when a player returns from an injury, he doesn’t necessarily come back 100% right away (injury length obviously drives this one).  Players will need playing time to work their game back to its optimal level.  Injuries are no longer like on/off light switches, you will now have to deal all facets of what it means when one of your players gets injured.

Getting back to the original question at-hand, we keyed in on the sandbox philosophy of MyLEAGUE and allow you to customize the frequency of User/CPU injuries in addition to how much those injuries affect a player’s ratings.  Heck, you can even turn injuries off all together, but do you really want to do that after you just read all of the above?

One more thing on body durabilities.  They will a be ‘thing’ when it comes to how you scout draft prospects throughout the season as our Prospect Scouting feature got a major overhaul this year.  We’ll be talking more about that later this summer.  The ‘game’ in scouting rookies is back, and we think you will love it.

Can you have a fantasy draft? What sorts of options are there?

Yes, Fantasy draft is a setting.  You can set the draft order and the draft type.

You mention non-financial ambitions as something, which can be customized. Care to explain what that is and how it’s calculated? Does it affect a players desire for more money vs. playing time, etc.?

Adjusts the logic players use when signing in Free Agency.  Increasing that slider means players take their other ambitions (Play For Winner and Loyalty) into greater consideration than at the default level. Lowering it makes money matter a lot more when they choose who they want to sign with.

What difficulty settings will there be to customize?

There’s a ton of difficulty settings available.  Gameplay, Simulator, Trade Negotiations, Contract Negotiations, Morale, Chemistry...  We’re putting full control in the user’s hands.

Any bones you want to throw to the online guys?

MyLEAGUE is an offline mode in NBA 2K15.  However, for those wanting to play online, we have added requested functionality to Online Leagues as well working heavily on the stability of the mode.  NBA 2K15 has benefited from lessons learned last year, improved online support both from first party and internal changes, as well as a full QA cycle on the mode.  Between MyLEAGUE and Online leagues we have created a package that our core community will be excited about.  

If we can’t control every team, can we at least play other teams games?

You can control every team.  You can also play games of teams that you do not have control over.  Again, we’ve created MyLEAGUE so that you control how you want to play.

What adjustments can we make to the draft class? Can we edit names/attributes/abilities?

Yes, you have full editing over the draft class. In addition, we have added back in a robust create a player system.  Details on this will come closer to launch. 

Can we adjust players playing time? If so, is it similar to the way 360/PS3 does it? Also do the changes control the playing time during simmed games as well as played games?

Yes, rotations are fully editable right off the bat.  New to NBA 2K15 is our ‘Gameplan’ feature.  Gameplans allow you to set highly customized strategies per opponent.  For each team you face, you can set a customized rotation to take advantage of deficiencies in your opponent.  You can set preferred defensive matchups, adjust coaching sliders specifically for that team, custom Points of Emphasis, and so on.  If this all sounds like too much, you can just set a global Gameplan that you want applied to all opponents or even select teams.  These Gameplans are in full effect regardless of whether it is a played game or a simulated game.  You will have far more control over the outcome of a game than ever before, and we don’t want it any other way.

Can we use custom rosters? If so, can we save the custom rosters to the hard drive this year?

You can use a Custom roster and yes, you can save it locally, making editing and generating rosters and draft classes easier than ever.

Can we save our League to the hard drive and not the cloud?

Yes, it is saved locally.

Final question, what else would you like to convey to OS’ers about MyLEAGUE?

MyLEAGUE is just the start of a number of announcements that we believe the OS community will welcome. It’s a mode created for our core user, who wants the NBA just the way they like it.   And the best part, there are still a LOT more features (including core logic) for this mode that we’ll be talking about down the line when we talk MyGM (as these features are shared between the two modes).  We’re ecstatic to see what you think about our year 2 next gen efforts now that we’ve had a year under our belts with the consoles…


NBA 2K15 Videos
Member Comments
# 221 chunt04 @ 08/07/14 06:57 PM
Thank you, 2K!!! The level of customization in this will keep me very satisfied, as I am mostly an Association mode player. I can't wait to get my hands on this!
 
# 222 snocone @ 08/07/14 06:57 PM
Quote:
Originally Posted by SPRINGS03
Good to see they have some common sense with this decision. I'll give em props for bringing it back to how it was. This isn't a new feature though, wonder why they called it my league instead of association?
Fits the naming scheme better (MyCareer, MyGM, MyTeam, etc)
 
# 223 turty11 @ 08/07/14 06:59 PM
Quote:
Originally Posted by snocone
Fits the naming scheme better (MyCareer, MyGM, MyTeam, etc)
i think he means why its myleague and not myassociation since its the NBA not NBL
 
# 224 Hassan Darkside @ 08/07/14 07:00 PM
So happy to hear this news. I've always come back to the PC version of 2k over the last few years because I could have so much control over my association with the different patches and tools that were out there. This year might be the year I leave it behind as I'm assuming it'll still be a current gen port.
 
# 225 Jakeness23 @ 08/07/14 07:01 PM
Quote:
Originally Posted by curtbloom
I DONT UNDERSTAND WHY PEOPLE ARE CHEERING. THEY CLEARLY NOTE THAT THIS MYLEAGUE MODE IS ONLY AN OFFLINE LOCAL GAME MODE. I DON'T NEED AN OFFLINE GAME MODE I WANT TO PLAY THIS THE SAME WAY I PLAYED MY ASSOCIATION, WITH MY FRIENDS ONLINE. WHATS THE POINT OF HAVING AN XBOX LIVE SUBSCRIPTION IF COMPANIES LIKE 2K SPORTS ARE JUST GOING TO ***** FOOT AROUND AND NOT TAILOR ALL OF THEIR GAMEPLAY TO BOTH ONLINE AND OFFLINE MODES? PEOPLE LIKE ONLINE MULTIPLAYER, MAKE MYLEAGUES ONLINE MULTIPLAYER. WILL ONLINE LEAGUES MODE HAVE THE SAME CONTROLLING ABILITY AS MYLEAGUES MODE? AND WILL IT ALSO ALLOW YOU TO GO UP TO 80YEARS? IF NOT THEN DON'T WASTE MY TIME WITH YOUR BULL****!!!!!!!!!!


It's not all about you, dude. A lot of us here like offline. I like it because I can customize my own experience (I really can now with all of these new features). I don't know why you're getting angry, it's the first big announcement. Just wait until they do address online stuff. I assure I won't come and yell about how stupid online is and how offline is king. Just let it go, dude. Let. It. Go. I hope you have that song stuck in your head now.
 
# 226 threattonature @ 08/07/14 07:03 PM
Wow I'm salivating over all of this information. This seriously has so much stuff that I have been wishing for for years. May actually give the offline a try for once.

I'm still more interested in online leagues/associations. Can't wait to see what information is released on how those will be addressed and what changes will be made.
 
# 227 Equinox831 @ 08/07/14 07:15 PM


I see you 2K. I've been pretty critical this past year and I gotta give it to the 2K team, they're doing it right so far. It's funny how taking a step back can make so many people happy.

I love the sound of the new injury system, create a player being back is awesome, 30 team control and CPU-CPU trade approval are huge features to me personally. I'm going to be spending a lot of time in MyLEAGUE. All of this and we haven't seen anything from MyTeam, Crew, or MyCareer yet?! We could be in for a treat this year as long as the gameplay is as good as it usually is. I don't want to sip on the kool-aid just yet, but I'm damn close.
 
# 228 snocone @ 08/07/14 07:16 PM
Quote:
Originally Posted by Mr.Smif
Im going to start two MyLeagues, one with the Hawks and one with the Cavs, can't wait.
Why not one with both of them
 
# 229 The 24th Letter @ 08/07/14 07:17 PM
Congrats association guys...I'm over here hatin' until I get the news I want, lol
 
# 230 Painkiller1974 @ 08/07/14 07:25 PM
I'm crying... Thank you 2k !

"season length set to 14/29/58/82 games per season"
 
# 231 Andrews @ 08/07/14 07:26 PM
I also offer my heartfelt thanks to the 2K development team. I honestly did not think they had it in them to listen to their customers, but this is just want we wanted. Pre-ordering now is a no-brainer.

Thanks again guys and looking forward to another year of basketball

cheers!
 
# 232 Phreezy P @ 08/07/14 07:37 PM
D League and Euroleague would have been the cherry on top of this incredible mode. Im glad they didn't just take it out and bring it back same way and brand it as a new mode. I'm glad it's greatly improved.
 
# 233 The 24th Letter @ 08/07/14 07:39 PM
So I am assuming with create a player mode and an offline mode...we're back on HDD saves?
 
# 234 Factzzz @ 08/07/14 07:39 PM
I don't even play association mode or franchise mode in any game. I strictly play modes like MyCareer or RTTS, or online ranked.

But this news is exciting nonetheless, it really shows that 2k has been listening to the fans and want to give the fans what they want.

I hope some of these things being talked about carry over into MyCareer (ie. the injury things, a new create player) and I also hope that the 2k team listened to the fans about some of things regarding MyCareer. Can't wait to get more news.
 
# 235 WTF @ 08/07/14 07:41 PM
Quote:
Originally Posted by The 24th Letter
So I am assuming with create a player mode and an offline mode...we're back on HDD saves?
Yeah, they mentioned local saves in Robs interview. Thankfully.
 
# 236 RumbleCard @ 08/07/14 07:41 PM
I was another one who ripped 2K all year long. Last year was a mess but this is game changing news. After that head shaking announcement over last gen this was one heck of bomb they dropped.

Finally CPU-CPU trade override

Trade sliders.

Local saves.

Full editing options.

I hear the guys who want this as an online mode...and who wouldn't but getting all these issues addressed is a huge leap in the right direction. If they can work out the kinks and make sure there aren't any game breaking bugs or glitches I'm sure an online version of this is to come.

One step at a time and this was a huge leap.
 
# 237 Blue12 @ 08/07/14 07:41 PM
I'm so happy. That's all I got to say about that.
 
# 238 drewbaby1414 @ 08/07/14 07:41 PM
Simulated Stats....Anyone who is really down with the Association knows that the simulated stats are always haywire and that you have to spend hours controlling all 30 teams and tweaking rosters to just kinda make it look realistic but it all falls apart after 3-5 seasons.

My question is that of rotation minutes. I know in the interview the question was asked if the rotation min would stay put during simulation but that question was not clearly answered.

I am really, really curious about the simulated stats and if we can get them close to be right this year.
 
# 239 ManiacMatt1782 @ 08/07/14 07:43 PM
No online, no buy. My friends and I would have been ecstatic for this if it was online.
 
# 240 Sinner @ 08/07/14 07:43 PM
Quote:
Originally Posted by steelers99_58_36
Literally one of my posts from a couple days ago...

Now...

Can't even front I have said a few times and even a couple days ago talking to a friend about 2k that unless they at least tune down VC and make some gameplay tweaks that if I got this game it would be later and used.

With this news they have my attention back....no VC and being able to save to my XBOX are 2 things that can allow me to seriously think about getting this again this year. Used to really enjoy the Association but then slowly switched to MyPlayer cause the Assc. Mode got kinda boring and I didn't enjoy it anymore.

Myplayer got VC heavy and was loosing interest in that mode, now at least I can have a mode I enjoyed and not worry about VC. I'll see what the upcoming info brings over the next couple months as to whether I buy day one or wait a little while cause i'm sure my thoughts will change from time to time.

All in all great job so far 2k, let the tug of war begin.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.